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Originally Posted by Red Locust
Wasn't E34E and WPE the same event? First time GW was released to the public?
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Well, the E34E event consisted of (some form of) the Missions: Great Northern Wall, Fort Ranik, Ruins of Surmia, Nolani Academy, and Borlis Pass. (I couldn't put my finger on any true similarities between Borlis Pass and the final E3 mission, save the snow. Otherwise, I remember Griffons, HUGE Dolyaks, and some really nasty Stone Summit dwarves. And a bone dragon, or so it was said.)
The WPE involved the Missions: Gates of Kryta, D'Alessio Seaboard, Divinity Coast, Riverside Province, and Sanctum Cay. (I don't remember getting to Sanctum Cay, nor riding the boat. I remember being smitten with the Lagoon town, the name escapes me, and really getting kick out of the vine seeds.)
Otherwise, some major differences were that in E3, you were directly transported to each outpost after missions, picked up a new group, and entered again. The outposts were much smaller and only had the single NPC. There were no merchants/skill trainers unless you went to Ascalon, where they were all set up quite nicely. There were no levels, but I do remember dye and items. Ahh, yes, also, you began in a non-town zone and had to run your happy butt through monsters and into the first outpost. The first four missions were basically the same as those we know now, save some cut scenes, dialogue, bonuses, etc. PVP existed in a pretty basic form. You zone into the PVP Area (I forget the name) "Enter" the fight, join a random party, and along with a ghostly hero, try to take them down. A very basic map, with an elevated section and a depressed section. :P
In WPE, you started out in what I now believe is part of the Sanctum Cay mission, and you were able to pick up Oink, grab yourself a customized weapon, and headed on over to Lion's Arch, after which you began the missions. In WPE, there were merchants and skill trainers at outposts and the missions were much more alike the ones we know. Both events had explorable zones, but I remember that, seeing as the E3 event had no henchmen, they weren't that big and were hard to truly explore. (That could be just me, however.) I do remember though, henchmen in WPE, and I remember running around and continually dying outside of Lion's Arch.
So, in a bit more than a nutshell, there are some of the major differences between E3 and WPE. Now you know and it should be able to let you know which you played in. However, you're not missing out on anything, seeing as it's all pretty much in game now.
(I'm sure my memory isn't picture perfect and I could easily have flubbed here or there, so don't take my words as complete fact. :P)
Fun fact: In the Great Northern Wall mission in E3, there was no cutscene, and you could send someone running back to the beginning whenever you wished. (I remember just taking off as soon as we got to the Charr boss, being the chicken that I am of the rampaging horde.)
Also, in the Fort Ranik mission, SO many people got stuck because they couldn't use the Catapults right. Took me forever to finish that one, it was horrible.
Prince Rurik was even worse in E3, aggroing every damn Charr he could come across, making Nolani Academy absolute hell.
Apologies for the complete train-wreck derailment of topic.