Omg Omg Omg Omg Omg Omg W00t
sama
let's see how it's implemented first.
KaPe
I expect "Noooo, where's UAS - anet sucks" type of posts next week.
As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable
As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable

Shadow_Avenger
I do hope that the PvE update is a multi level dungeon, which to some extent randomizes, with new loot / or better loot drops. with it getting harder the further you go. I hope it isn't another Fussure / Underworld type of area, where it is basically extreme difficulty and you have to have a group of experiance players or die.
A Large randomized dungeon, that gets harder the deeper you go, and has better Loot drops the further you get. Better still, have it randomize with a quest giver outside, and have the quest giver give randomised quests to go with randomised dungeons.
May be getting carried away, but been playing AO agiain and the mission terminals are genius, something like that in GW would be awesome. They uses the system exclusively with instance gaming, so it should / maybe possible to implement. The missions would give a random reward which you are told at when you take the mission, the reward could be a unidentified rune, a weapon, upgrades, gold, xp etc etc that you get for completing the mission. AO also use a mission token system, where if you kill all before completing mission you gain a token, collect tokens for bonus's. You could be told to go to x cave for x mission and have the start locations of these randomised dungeons spreadout through the world. Oh well would be nice.
Will settle for a really good dungeon crawl, just don't make it death on a stick pls. Hard does not always equal fun.
A Large randomized dungeon, that gets harder the deeper you go, and has better Loot drops the further you get. Better still, have it randomize with a quest giver outside, and have the quest giver give randomised quests to go with randomised dungeons.
May be getting carried away, but been playing AO agiain and the mission terminals are genius, something like that in GW would be awesome. They uses the system exclusively with instance gaming, so it should / maybe possible to implement. The missions would give a random reward which you are told at when you take the mission, the reward could be a unidentified rune, a weapon, upgrades, gold, xp etc etc that you get for completing the mission. AO also use a mission token system, where if you kill all before completing mission you gain a token, collect tokens for bonus's. You could be told to go to x cave for x mission and have the start locations of these randomised dungeons spreadout through the world. Oh well would be nice.
Will settle for a really good dungeon crawl, just don't make it death on a stick pls. Hard does not always equal fun.
Alex Weekes
Quote:
Originally Posted by KaPe
As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable
![]() |

Worth noting here that the matchmaking system for the guild-vs-guild ladder is designed so that a guild is only matched against other guilds within a certain ranking range. Given a little time, the majority of guilds will reach a ranking that accurately reflects their skill levels. When that happens that guild should then be winning approximately 50% of the matches they play.
I hope that everyone here will appreciate the new system. And maybe even forgive the team for taking the time both to let you all know the basics of the plan, and in developing and implementing that plan.
Shadow_Avenger
Quote:
Originally Posted by KaPe
I expect "Noooo, where's UAS - anet sucks" type of posts next week.
As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable ![]() |

DrSLUGFly
whoa... a randomizing dungeon instance???? That would be bloody cool!!!
Tactical-Dillusions
I want to be able to take my ranger...go up to a big chunky warrior, shining in his armour and challenge him to a duel in a gladiators arena.
As for the update, it sounds fun. I may yet end up taking my first steps nto PvP.
As for the update, it sounds fun. I may yet end up taking my first steps nto PvP.

Omega_2005
*has an idea* ...yes, random monsters and random starting points on missions (with different goals) should be one of the best ideas for Hell's Precipice Completists!
Anyway, you guys over at Arena.Net and NCSoft have made a brilliant game, and I'd like to pass on thanks!
Anyway, you guys over at Arena.Net and NCSoft have made a brilliant game, and I'd like to pass on thanks!
Weezer_Blue
I'll get back with you in a week and tell you if I A.Net just got my hopes up. I'm far too pessimistic to believe that this solution doesn't have it's flaws. I wonder if we get to choose what we unlock. And also, is it going to be something impossible to get like Sigils (you try getting a Sigil with incompetant PUG's). Will it lead to a downward spiral with the good guilds always winning and the bad guilds continuing to be horrible?
FluidFox
Well, this will make a nice change from grinding my little heart out to get my superiors unlocked (I hope)
If this is implemented well, then it should be a workable solution to a number of problems.
I hope they find a similar elegant solution to the out of control inflation of the game economy.
If this is implemented well, then it should be a workable solution to a number of problems.
I hope they find a similar elegant solution to the out of control inflation of the game economy.
AirOnG
Makes me feel as if those gargantuan threads accomplished something tangible and good ^^
EmperorTippy
Good but it depends on how this is implamented. It will make playing PvP better than just doing the great northern wall with guildes. O those char make you feel powerful when you slaughter their whole army...
Dumachum
Quote:
Originally Posted by StandardAI
Do you honestly think people who strike do it because they like being unemployed and they like to whine? or they do it because they want something to be fixed.
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Mostly because they are just as greedy and selfish as the multi-million dollar corporations they are striking.
Makkert
*looks at topic title, and shakes his head for a moment*
then, in a sick moment, Makk. starts singing:
~
"There is a new l33t in town..."
"I don't wanna know!"
~
then, in a sick moment, Makk. starts singing:
~
"There is a new l33t in town..."
"I don't wanna know!"
~
internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.
I really hope they add more pve content.
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.
I really hope they add more pve content.
EmperorTippy
Quote:
Originally Posted by internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team. I really hope they add more pve content. |
Makkert
Quote:
Originally Posted by internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team. I really hope they add more pve content. |
1) the announced it for next week. so expect it out for next week. this isn't just some fix, this is a new system. give ANet some time they are on the job. They had previously announced pvp would get its turn the 'next couple of weeks'. 2 weeks falls in that category imho.
Quote:
Originally Posted by last week update
This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.
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2) you will be able to unlock skills, not just runes.
Quote:
Originally Posted by this weeks announcement
On our private test servers, we have been testing a new reward system that lets you unlock items, runes, and skills for your pvp only characters through kills and victories in PvP.
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Quote:
Originally Posted by this weeks announcement
You'll unlock things faster if you are more successful, but we aren't implementing this system just for the elite players. Our goal is that every player will be able to make progress through normal play.
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cheers,
Makk.
Sanji
Quote:
Originally Posted by internopsp
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.
|
Quote:
Originally Posted by Alex Weekes
I'm really looking forward to this update. And the guilds in alpha are very excited about it as well, providing lots of feedback on the system.
I'd just like to confirm/clarify some of the things raised here: 1. Monks will *not* be disadvantaged by this system. They'll receive the same rewards that all other members of the team receive. 2. The system provides the opportunity for a player to unlock something. The system does not choose for you - the choice belongs to the player. 3. Players can earn the bonuses via post-Ascension PvP of all types - Arena, Tombs, Guild-vs-Guild. 4. You can earn the rewards with any character on your account (doesn't matter whether it is a RP character or PvP character), and progress is account based (so you can delete PvP characters without losing anything). |
Xellos
Quote:
Originally Posted by Alex Weekes
"Rewards skill over time spent..."
![]() Worth noting here that the matchmaking system for the guild-vs-guild ladder is designed so that a guild is only matched against other guilds within a certain ranking range. Given a little time, the majority of guilds will reach a ranking that accurately reflects their skill levels. When that happens that guild should then be winning approximately 50% of the matches they play. I hope that everyone here will appreciate the new system. And maybe even forgive the team for taking the time both to let you all know the basics of the plan, and in developing and implementing that plan. |
Castanza
Quote:
Originally Posted by internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team. I really hope they add more pve content. |
I knew someone was going to post something childish like this
A-net has put out an update just about every week since release, some big and some small but they've been remaing consistent, just about every wed we could expect something new from a-net, by doing that they had gone far and above what any other free internet game based company had done so far for their customers and the first time that they have to push an update back one week due to the fact that they want to make it work right you are going to yell at them for it. From what i can see a-net shows more consideration for their community than anyother gaming company i've been a part of, they didn't have to even give us that update letter but since they knew the community was going to be looking for an update yesterday they did. I mean seriously they've given us free monthly subscription to one of the best online role playing games out there today, all these added updates i considered to be just a huge bonus.
Keep up the good work A-Net
internopsp
Hey i'm all for it but i have seen other companies in the first few months release A TON of content and then after that nothing.
This game has the potential to be the all time greatest. Probably in the ranks of diablo and better. BUT they need to be consistent with updates. I dont care if they release a update that fixes a spelling error. THEY NEED TO RELEASE SOMETHING so people feel that they are committed and not just all talk
Anyone remember battlefield vietnam? ONE UPDATE and thats all we got. EA promised so much stuff and we got owned. BF2 is probably gonna be same way.
This game has the potential to be the all time greatest. Probably in the ranks of diablo and better. BUT they need to be consistent with updates. I dont care if they release a update that fixes a spelling error. THEY NEED TO RELEASE SOMETHING so people feel that they are committed and not just all talk
Anyone remember battlefield vietnam? ONE UPDATE and thats all we got. EA promised so much stuff and we got owned. BF2 is probably gonna be same way.
Mormegil
Quote:
Originally Posted by internopsp
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.
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It's hilarious to see so many posters whining about other guilds winning and theirs always losing. Some people are skilled, some are not. Some people are smart, some are not. It's life. If your guild or Pug doesnt have a high degree of organization and teamplaying, getting to the HoH will be...oh, so hard.
Next time one will probably post something like: "hey, even after the last update Paris Hilton doesnt want to be my girlfriend!11! how come Anet didnt fix this? OMG this game sucks, I'm getting back to World of No Friends!!11!"
Paladin_Adoni
OMG, these last few lots of posts (those not defending anet) are simply rediculous.
take another look at the game update page. this IS the FIRST time anet has announced an update, but not actually released an update. the reason is pretty smack-you-in-the-face obvious. all the previous stuff has been fixes, or small changed to the way current game-play systems work. they require little testing, and little coding.
this is a COMPLETELY new mechanic integrated into the existing game-play.
if your going to bag the crap out of Anet, at least tell me you program something(if you said games, I might actually listen). I program games within a small team of garage-programmers.
this wont be a couple of hundred lines of short code here, this is major. if they had released it now. no doubt there are still bugs that have not surfaced. and all you people would then be complaining about the fact that anet has released something really buggy, and how this is the trend of companies, blah blah blah.
now back to reality and common sense :P
This PvP thing may actually get me to play PVP *SHOCK* you never know!
as for this elusive comment regarding post-ascension activities, the mind boggles!
I can not see it been the uber idea of a random dungeon type system simply due to the size such an update would be (new textures, new level-models, new coding etc) and the time it would take to fully test it would mean that unless they planned this from day one, and have been working on it. it wont be done)
what I would like to see is a suggestion I saw a while back that is "simple" to implement and small to download. MEGA QUESTS. you know, like search all of tyria for x item or people or something. be extremely hard (thanks to instanced areas, you can easily insert or totally replace mobs for quests if you so wish). this would be awesome.
perhaps this is where gwen will make an appearance in post-seering ascalon!?
maybe ellen rigby will play a role (yes I read it too. a bit of a co-incedence dont you think?)
take another look at the game update page. this IS the FIRST time anet has announced an update, but not actually released an update. the reason is pretty smack-you-in-the-face obvious. all the previous stuff has been fixes, or small changed to the way current game-play systems work. they require little testing, and little coding.
this is a COMPLETELY new mechanic integrated into the existing game-play.
if your going to bag the crap out of Anet, at least tell me you program something(if you said games, I might actually listen). I program games within a small team of garage-programmers.
this wont be a couple of hundred lines of short code here, this is major. if they had released it now. no doubt there are still bugs that have not surfaced. and all you people would then be complaining about the fact that anet has released something really buggy, and how this is the trend of companies, blah blah blah.
now back to reality and common sense :P
This PvP thing may actually get me to play PVP *SHOCK* you never know!
as for this elusive comment regarding post-ascension activities, the mind boggles!
I can not see it been the uber idea of a random dungeon type system simply due to the size such an update would be (new textures, new level-models, new coding etc) and the time it would take to fully test it would mean that unless they planned this from day one, and have been working on it. it wont be done)
what I would like to see is a suggestion I saw a while back that is "simple" to implement and small to download. MEGA QUESTS. you know, like search all of tyria for x item or people or something. be extremely hard (thanks to instanced areas, you can easily insert or totally replace mobs for quests if you so wish). this would be awesome.
perhaps this is where gwen will make an appearance in post-seering ascalon!?
maybe ellen rigby will play a role (yes I read it too. a bit of a co-incedence dont you think?)
Jaythen Tyradel
Interseting idea..similar to one that I had suggested...but ANET's concept sounds far better.
IMO, this allows for both PVP and PVE players a win/win situation.
Agreed that it needs to be seen first, but hopefully there wont be alot of people complaining about it.
IMO, this allows for both PVP and PVE players a win/win situation.
Agreed that it needs to be seen first, but hopefully there wont be alot of people complaining about it.
Loviatar
Quote:
Originally Posted by DarrenJasper
We win.
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Aug
Quote:
Originally Posted by Alex Weekes
I'm really looking forward to this update. And the guilds in alpha are very excited about it as well, providing lots of feedback on the system.
I'd just like to confirm/clarify some of the things raised here: 1. Monks will *not* be disadvantaged by this system. They'll receive the same rewards that all other members of the team receive. 2. The system provides the opportunity for a player to unlock something. The system does not choose for you - the choice belongs to the player. 3. Players can earn the bonuses via post-Ascension PvP of all types - Arena, Tombs, Guild-vs-Guild. 4. You can earn the rewards with any character on your account (doesn't matter whether it is a RP character or PvP character), and progress is account based (so you can delete PvP characters without losing anything). |
And what does point #3 mean, exactly? You can only get these rewards with an RP character that has ascended? You can only get these rewards if you have an RP character that has ascended?
Anybody can participate in GvG, PoTK, or any of the arenas prior to ascension with a PvP character. How is post-Ascension being ensured?
ssnider75
I do not PVP and have a question. Once this new system is in place, would it be possible to exploit this new system by losing on purpose, then winning the next time. Would there be a way for two guilds, PUG's to keep playing each other and then win/lose on purpose to build each other up?
Algren Cole
does this mean those crazy PvPers will stop begging for UAS/UAR?
internopsp
Hopefully after they please the pvp crowd they can finally get back to business and start making more content for pve.
Mindless death match or Intergrate Story with great groups and tons of items and great storyline. I wonder what will be more popular
Mindless death match or Intergrate Story with great groups and tons of items and great storyline. I wonder what will be more popular
Santanus_Perro
I see this as a good thing overall, but I do believe the weapon/skill/rune unlock/drop rate should be linked to the quality of the opponent. If the team is ranked x number of spots higher than the opponent the rate/quality of drops should be lower and vice versa. This would help even the playing field
Algren Cole
Quote:
Originally Posted by Santanus_Perro
I see this as a good thing overall, but I do believe the weapon/skill/rune unlock/drop rate should be linked to the quality of the opponent. If the team is ranked x number of spots higher than the opponent the rate/quality of drops should be lower and vice versa. This would help even the playing field
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Aug
I sincerely doubt fame will have anything to do with it.
EmperorTippy
Maybe they should do for each win you can unlock 1 weapon, skill, rune etc. from a specific list. So say you win HoH you can unlock any skill, weapon, rune or whatever. The list that you get to chose from is random eg. The Skill LIst, The Weapon Mod list, The Rune list. The quality of your win should effect what skills, runes, or mods are on your list so winning once against a team of newbies won't unlock that sup vigior but winning in HoH will give the possibility to. If you have every item from the list that you get unlocked then add a point to a "Buy new upgrade thing" and after 5 points you can take 1 rune, skill, or upgrade from the nest list up.
Sanji
Quote:
Originally Posted by Aug
Where'd this come from?
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Quote:
Originally Posted by Aug
And what does point #3 mean, exactly? You can only get these rewards with an RP character that has ascended? You can only get these rewards if you have an RP character that has ascended?
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Spike
This is the end of GW as we know
next thing will be pvpers geting UAE. Maybe that will keep that quiet for a few seconds and we might not get the 5489064862349058609468th thread on how unfair anet is to them. But i doubt it somehow. If there is one thing that pvpers like to do more than anything else its complain about how unfair a RPG game is to them. This is an ROLE PLAYING GAME NOT AN FPS.

Sanji
Quote:
Originally Posted by ssnider75
I do not PVP and have a question. Once this new system is in place, would it be possible to exploit this new system by losing on purpose, then winning the next time. Would there be a way for two guilds, PUG's to keep playing each other and then win/lose on purpose to build each other up?
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So, I think it'd be more profitable to make a winning team that trying to cheese the system.
Quote:
Originally Posted by Spike
This is the end of GW as we know
![]() |
Quote:
Originally Posted by Spike
Maybe that will keep that quiet for a few seconds and we might not get the 5489064862349058609468th thread on how unfair anet is to them. But i doubt it somehow. If there is one thing that pvpers like to do more than anything else its complain about how unfair a RPG game is to them.
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Quote:
Originally Posted by Spike
This is an ROLE PLAYING GAME NOT AN FPS.
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Sure, Guild Wars never intended to have the pick up and playability of a FPS, but neither should it have the redundant gameplay and pointless timesinks of a MMORPG to access an acceptable variety of content.
Odd Sock
Quote:
Originally Posted by internopsp
Mindless death match or Intergrate Story with great groups and tons of items and great storyline. I wonder what will be more popular
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Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ?
Quote:
Originally Posted by Spike
This is the end of GW as we know
![]() |
Aug
Quote:
Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ? |
Sandman Uk
Will that mean anything unlocked with your PVP char with the new system will be available for your PVE char like in reverse.
May encourage me to play a little PVP a bit more
May encourage me to play a little PVP a bit more
internopsp
Random PVP with mobs would be ALOT more fun than pvp the way it is now.