Omg Omg Omg Omg Omg Omg W00t

NoChance

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Odd Sock
Internopsp, PvP isn't mindless when you have a clue of what you're supposed to do. Don't patronize PvPers based upon your Yak's Bend and Ascalon Arena experiences.

Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ?


I think you're all forgetting that GW was designed for PvP play and that this update shouldn't even be an update. Why do you think everything is balanced around lvl 20 ? So you can cream monsters better ? This PvP reward system should have been implemented at release. So basically we had to grind 300 + hours to get the skills we need, debate with PvE fanboys on the forums and harass the dev team PuG in the HoH when we see them just to get this ''update'' ? All I gotta say is ''don't excuse yourself, be careful''. Seriously thanks ANet for fixing a problem that was long ago adressed.

yeah.. i agree the storyline is really bad...

about the PvP and PvE connection -- i think Anet intended for this game to be a combo type game, where people would play BOTH PvE (partially as training for PvP) and PvP ... obviously a lot of people really hated this (either because they just don't like PvE or because the PvE storyline is really bad), so it looks like Anet is pretty much giving up on this experiment and separating the two aspects of the game.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Sandman Uk
Will that mean anything unlocked with your PVP char with the new system will be available for your PVE char like in reverse.

May encourage me to play a little PVP a bit more
No, unlocking is for PvP, they just added an alternative method so you are rewarded no matter which mode you choose.

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by Sanji
It could also be that he didn't phrase it correctly and meant the Level 20/Non-Level Cap Arenas accessable by PvP characters.
Bingo.

internopsp

Banned

Join Date: Jun 2005

The cutscenes were GREAT

let me ask you something. How is pvp fun?

You get a team of 8 ppl.
You go into pvp
Fight a battle
Sometimes you lose and start over
If you win you continue
The next battle is the same as the last one except its a difference place
Repeat.......

Am I missing something or did fun not get mentioned in there?

asdar

Krytan Explorer

Join Date: May 2005

A-Net has repeatedly said that Guild Wars was never intended to be a purely PvP game. I like both and this change is good so quit crying like a baby.

The story is ok, heck what'd you expect.

You could simplify War and Peace down to Napoleon attacks Russia, some people fall in love, others die, blah blah blah.

Most games would have a straight story you against the Charr and that's it.

This game starts against the Charr, but unlike most you're losing and losing badly. The survivors flee to the Shiverpeaks and beyond and think they found a new home only to find they've been betrayed. Once again they flee and find the power to try and retake their own kingdom.

This is only chapter one. The expansions will continue the story. If you want to belittle everything including life itself it's not that hard but you're missing the great part of life and less importantly this game in doing so.

Icarium

Academy Page

Join Date: May 2005

Calgary Ab Canada

Hell Bringers Clan [HELL]

Me/N

Quote:
Originally Posted by internopsp
Random PVP with mobs would be ALOT more fun than pvp the way it is now.

Uhh, you mean just like PvE ? The monsters are cool, but dumb as bricks, :P.


Thanks Anet, the more i play, the more you seem to reward me (updates and such) Now if only there were a 1 v 1 arena somewhere . . . maybe even in you own guild hall . . .

p0t4T0

Frost Gate Guardian

Join Date: Apr 2005

Or Die Trying [ODT]

W/Mo

About bluddy time

-p0t4T0

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Icarium
Uhh, you mean just like PvE ? The monsters are cool, but dumb as bricks, :P.


Thanks Anet, the more i play, the more you seem to reward me (updates and such) Now if only there were a 1 v 1 arena somewhere . . . maybe even in you own guild hall . . .

wouldn't 1 v 1 be pointless? wouldn't the monk never die and the opponent never win?

kungfumonkey2

kungfumonkey2

Frost Gate Guardian

Join Date: May 2005

Virginia

ACE~Ancient Combat Experts

E/Mo

Anet /clap

Here is how I invision the system working. Let say you win the first round in ToPK, it then gives you the choice to unlock one minor rune of your choice. Then lets say you win 2 more rounds, you get to unlock any one Major rune of your choice. Or, some kind of progressive system like that. They may even make the unlocking of the runes you win in the progression random. You win your first round congrats you unlock a minor Soul Reaping Rune. In order to level the playing ground a little, you only get the ability unlock after you first win. So, let say some Guild has the Hall. They do not get a chance to unlock after every win, just after their first win in the Hall. This would encourage people to play thru the ladder numerous times in order unlock all the runes. If the reward was random that would see to go more in with the randomness of rune found farming.

There are so many possibilities though. I do not know why Anet chooses to keep this secret though. I mean they gave us an idea of what they are going to do, and it sounds like they had beta testers. Why the mystery?

internopsp

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Algren Cole
wouldn't 1 v 1 be pointless? wouldn't the monk never die and the opponent never win?
Monk would run out of energy. And could never heal fast enough.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

PVP isnt my area of enjoyment or expertise, but I do have to ackowledge that PVP'ers are very skilled and need to be given credit. They work with what they have to come up with the best set of skills and upgrades to fight off any group that comes thier way.This upgrade should help and reward them even more. I like this idea better than a UAS/UAR, but I am not looking to start another debate about that.

PVE is what I like to play, even though the story line is all over the place. I like the reward of hunting down monsters to find new skills and upgrades and work towards becoming better in new areas.

Both are seperate fields of the same game and how people want to play. Both need still need some tweaking but have been improved upon. PVP and PVE people need to respect each other and thier desired playing method/style.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by asdar
If you want to belittle everything including life itself it's not that hard but you're missing the great part of life and less importantly this game in doing so.
That's great advice, but it is also important to not belittle another human being for having his own opinion. I understand it might be frustrating to see him insult something you value but it doesn't give you the right to call him a crying baby.

Icarium

Academy Page

Join Date: May 2005

Calgary Ab Canada

Hell Bringers Clan [HELL]

Me/N

Quote:
Originally Posted by Algren Cole
wouldn't 1 v 1 be pointless? wouldn't the monk never die and the opponent never win?
I dont mean 1 v 1 with having goals or anything, Just for build testing/ fooling around

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by kungfumonkey2
Anet /clap

Here is how I invision the system working. Let say you win the first round in ToPK, it then gives you the choice to unlock one minor rune of your choice. Then lets say you win 2 more rounds, you get to unlock any one Major rune of your choice. Or, some kind of progressive system like that. They may even make the unlocking of the runes you win in the progression random. You win your first round congrats you unlock a minor Soul Reaping Rune. In order to level the playing ground a little, you only get the ability unlock after you first win. So, let say some Guild has the Hall. They do not get a chance to unlock after every win, just after their first win in the Hall. This would encourage people to play thru the ladder numerous times in order unlock all the runes. If the reward was random that would see to go more in with the randomness of rune found farming.

There are so many possibilities though. I do not know why Anet chooses to keep this secret though. I mean they gave us an idea of what they are going to do, and it sounds like they had beta testers. Why the mystery?
maybe due to the fact that they didnt want people pestering them about it and demanding changes before they finalized thier idea? Also, maybe they wanted to see if it would work and was balanced enough before promising something that potentially they may not be able to deliver.

Rasp

Academy Page

Join Date: May 2005

Quote:
Originally Posted by internopsp
Monk would run out of energy. And could never heal fast enough.

Ever played a Monk before? They don't run out of energy after 2-3 heals, at least if they know how to play. The match would be slow and boring. It's not very easy for 1 man to take down 1 monk alone.

As for the updates, it's great that A.Net is catering to the PvP side of the game now. How you babble'd on like you did in the start of this thread, is just amazing. This is the first week they haven't released an update on time, and for a good reason. Go whine somewhere else please.

venus_dark

venus_dark

Ascalonian Squire

Join Date: Apr 2005

Dark Horse Plains

Factions of God

W/Mo

This is great =)

I don't play pvp (yes, I'm one of those pve junkies), but I'm happy to see others appreciative of the change.

Now...if they would just add me another toon slot I might try it out.

internopsp

Banned

Join Date: Jun 2005

Quote:
Originally Posted by venus_dark
This is great =)

I don't play pvp (yes, I'm one of those pve junkies), but I'm happy to see others appreciative of the change.

Now...if they would just add me another toon slot I might try it out.
GOODJOB on being a pve fan.

This forum seems primarily. pvp

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by internopsp
GOODJOB on being a pve fan.

This forum seems primarily. pvp
I'ma PvE player...and think PvP is the most mundane waste of time. But I can certainly be happy about an update that allows the PvPers to play the game the way THEY want to play it....I mean the PvE players have a plethora of ways to play the game they want...seems only fair.

FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Join Date: Apr 2005

Blue State

K A R M A

Mo/Me

Thank you Arena Net for finally getting around to one of the most pressing issues with the game. It is even more reassuring that you have tested this extensively on your test servers before releasing it to the masses. As an avid PvPer who had pushed for UAS since release, I am pleased to say "Good Job, thank you."

This has been a long time coming. So, it's not UAS, at least I can get my loot, skills, stuff while doing what I enjoy, PvP. Wonderful job, I only hope it works as good as it sounds. Now, can you loan me a time machine to next week?

I REALLY hope that this applies to RANDOM ARENA and TEAM ARENA in addition to Tombs and Guild v. Guild matches. This is for a number of reasons. Sometimes a guild might not be ready for a strong tombs run or GvG. Therefore how do they get some skills? I am hoping people use the arenas as a stepping stool to access the skills they need for the higher end PvP. Team Arena is great fun if you go with guildmates, and I think that if the level of play and challenge picks up there, it will be very worth it to implement the new fixes for it.

I have one or two requests. They are simple. You have already coded for them.

One of the greatest things about the final betas was The Crag and the 6v6 random matches. They were AMAZING, I don't know why, but they felt much more exciting than 4v4 which was basically "Who got the mesmer" or "Who got the monk". *This doesn't apply to Team Arena, I love team arena almost as much as Tombs and GvG* So, please try to bring back the TRUE Crag matches and the 6v6 random. Random 8v8 is insane and exactly what any PvPer needs when testing a build they want to use for tombs/GvG because you have full teams. It's random, but provides a full scale battle.

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

am I the only one that really liked the story?

I mean, ok, I am easy to please with stories, I like just about every movie, and no game story line has let me down.

Im like the story writers dream :P

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Paladin_Adoni
am I the only one that really liked the story?

I mean, ok, I am easy to please with stories, I like just about every movie, and no game story line has let me down.

Im like the story writers dream :P
you might be....the story was pretty weak

venus_dark

venus_dark

Ascalonian Squire

Join Date: Apr 2005

Dark Horse Plains

Factions of God

W/Mo

Yeah I love pve, but really there's nothing wrong with either choice. Just think, if everyone liked the same thing....there would never be any fries left for me! lol

Seriously though, GW was made to appeal to alot of different players. You have henchies for the soloers, pvp for the rush of the kill and the win, and co-op for the pve friendlies. Not to mention the social aspect of the whole thing and it's great for peeps with tons of time or just enough =).

At this point I can't think of a game I'd rather spend my tons of time playing.

venus_dark

venus_dark

Ascalonian Squire

Join Date: Apr 2005

Dark Horse Plains

Factions of God

W/Mo

Quote:
Originally Posted by Paladin_Adoni
am I the only one that really liked the story?

I mean, ok, I am easy to please with stories, I like just about every movie, and no game story line has let me down.

Im like the story writers dream :P
I don't mind the story at all. I do hope to see a more exciting tale in the expansion though. I like tragic, horrific and exciting scenes.

The only scenes that could've been tragic was the scene where Althea is dead and the one where Prince Rurik takes a dirt nap. They weren't that great though since they didn't make you care about them to begin with. lol

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Quote:
I can not see it been the uber idea of a random dungeon type system simply due to the size such an update would be (new textures, new level-models, new coding etc) and the time it would take to fully test it would mean that unless they planned this from day one, and have been working on it. it wont be done)
Erm, not that complicated really, they have made new maps which we haven't seen yet, now you make 4 duplicates of each map, each with a subtle change to layout. You dont have to make new textures, use existing.
Now say the dungeon is 10 levels deep, now let each map of the 10 level be a random 1d4 of each area, there you have a basic randomised dungeon.

As for the quests that is not that hard either, you would actually have to write 100+ quests then have it role a 1d100 for which mission, the loot / rewards for the missions can be further randomised.

Quote:
MEGA QUESTS. you know, like search all of tyria for x item or people or something. be extremely hard (thanks to instanced areas, you can easily insert or totally replace mobs for quests if you so wish). this would be awesome.
You can easily use the same system to implement the above.

You could not have a true random 'on the fly' generating map creator, but you can make a damn fine illusion of one. True random generators are actually flawed, they can make just as many duff, dead end, uncompleteable dungeons as working ones.

Yes I do a little C++ programing, nothing special, and yes I have created a 500 area RPG module for NWN, with 20 random dungeons. This includes creature design, balancing, quests writing , both story line and code.
(Using the basic principle as above, but not as complexed. I actually added random dungeons, Although my dungeons where all single level. Basically you entered a cave and 1 of 20 different dungeons spawned.)

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Sekkira
The whiners got what they wanted.
Yeah, ANet gave them a sigil trader. Uncanny!

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like this new updated even thought i don't play PvP, but hey my guild recently got into guild hall so i guess im happy

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

this will make some Harcore PvEers get their feet wet in PvP -> bigger pvp community, more fun. I like it.
and cool, the pvp crowd gets less grind. i hope.

btw NOW is the time to get rid of your unID runes for ridiculous prices, before its too late

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

I hope those that did take the time to unlock runes, weapon upgrades and skills also have a benefit in some way to this new system.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Hysteria
I hope those that did take the time to unlock runes, weapon upgrades and skills also have a benefit in some way to this new system.
I played the game up to Thunderhead Keep with three character for the purposes of unlocking a majority of skills for all Professions for the sake of options. Frankly, I'm pumped about the new patch.

It'll be nice to fill out the missing Runes and skills, but the main reason I'm happy about this the chance that it will spark some life in PvP and allow people to branch out into more diversified builds. Likewise, I hope this brings back PvPers who are burnt out by all the PvE or Guilds who have been unwilling to compete because they're afraid they'll fall behind the metagame.

Hopefully others players who invested too much time unlocking in PvE will realize that what is good for PvP is good for them.

Oni No Arashi

Frost Gate Guardian

Join Date: Apr 2005

Puget Sound area, WA State

KnightMare Brigade [KB]

E/R

The last few lines of this weeks statement from Anet about the update seems to let me believe that the two new areas are coming for the PVE'ers in the next few weeks too. Since they mention ascended characters with 'obsidian' armor (implying the 15k per piece armor using obsidian shards to get it).

So if all remains good, all will get what they want.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

The only thing that puzzles me is that we've tossed this unlocking through PvP idea around loads of times, and always people argued with it and went back to how hard it was through PvE...and now...that they've decided to implement it...people magically seem to like it? Go figure.

Good updates, can't wait. Hopefully now certain people will stop with the threads about how difficult and "unfair" it is for PvPers. I've unloaded my brain in those so many times...they're like an addiction, I can't NOT post in them. I need help that way.

Great updates, only goes to show that if you're patient things'll be fixed.

Cheers.

Icarium

Academy Page

Join Date: May 2005

Calgary Ab Canada

Hell Bringers Clan [HELL]

Me/N

Quote:
Originally Posted by DarrenJasper
Yeah, ANet gave them a sigil trader. Uncanny!

Ha ha ha Thats true, though for all the good it seemed to do :P . When they released that update i got a sigil that day for 35k!

If you think about it , it makes more sence to appease the P v P crowd right now then move on to P v E . I know if i was strictly P v P i would have gotten tierd of it by now. Again Good job Anet!

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by PieXags
The only thing that puzzles me is that we've tossed this unlocking through PvP idea around loads of times, and always people argued with it and went back to how hard it was through PvE...and now...that they've decided to implement it...people magically seem to like it? Go figure.
Well, I've been in the PvP/Alternate Methods of unlocking camp for a while. Even made a suggestion which was pretty well received. So, I can't say that I've seen many people against unlocking in PvP in all my involvement in discussions about the unlock system (a subject that I've often been drawn to), but that might be a forum thing.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Red Locust
Well I'll be goddamned.

ANet is quite possibly the most involved-and-intouch-with-community group of developers I've ever seen.

Hats off to you.
I completely agree.

This wasnt an issue that i personaly was a part of, since i enjoy the pve content... but wow. This is going to make my gaming fun shoot through the roof. Cause i enjoy the pvp more then anything in this game, or any other game... really... this is the only game on my comp for now, and perhaps for a very long time... i've been waiting for a balanced out pvp game, and i feel like it has arrived.

Ben Reed

Ascalonian Squire

Join Date: May 2005

Bentopian Imperial Palace, Bentopia, Mars

Diamond Sword [xDSx]

W/E

Finally, some more details on the proposed fix for PvP grind that certain parties had been taunting me with cryptic references about for a week.

Good to hear that progress for unlocking stuff in PvP will be account-wide, cause I swear I re-roll my PvP guy at least every twelve hours. :P

Hopefully the stuff you can unlock will be reasonably priced...would suck to have to beat ass for three years before you could unlock a Sup Vigor rune. (Of course, my ideal system would be that every time your PvP guy gains a "level", you could unlcok one rune, any rune, of your choice...but something tells my ANet will still require me to work my ass off for that sweet, delicious Sup Vigor. )

I wonder if they'll let you unlock skills, too...now THAT would be awesome.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

Unlocking better be more frequent that level ups on PvP chars. Earning 10000+ XP takes a long time at 25 XP per kill. I think my current PvP char has only leveled up once, after ~8 hours of random arena played time.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Quote:
Originally Posted by Oni No Arashi
The last few lines of this weeks statement from Anet about the update seems to let me believe that the two new areas are coming for the PVE'ers in the next few weeks too. Since they mention ascended characters with 'obsidian' armor (implying the 15k per piece armor using obsidian shards to get it).

So if all remains good, all will get what they want.
Basically they are saying that they are going to add some content / quests because once you have the 75k armour set there is nothing much left to do PvE wise. 99% of players with them armours already have all the skills they need. The are going to add some stuff for after you have finished the story arc. It does sound likely that it will be the new areas that they promoted around E3 time.

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

We love to taunt people, I do it to my guildmates all the time, saying something without saying anything.

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

The only worry for me is guilds with 2 accounts, and say Posative Zero and Negative Zero fight, thir is some posability of useing thsi to their advantage.

If you read PvP will only unlock items not drop them. I think at the end of every battle you will get one random skill, rune or upgrade unlocked. Drops of these tiems would mean the PvE economy of the game would be run soley by thr PvP players.

I'm not against the rewards scheme but it has to be watched carefully or it could be abused.

On whats next, I think it's 2 new areas accessable from the Temple of Ages. these will probably be damned hard and always drop a purple or gold item.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by venus_dark
The only scenes that could've been tragic was the scene where Althea is dead and the one where Prince Rurik takes a dirt nap. They weren't that great though since they didn't make you care about them to begin with. lol
I know that most of the people who experienced Rurik's death were very glad that the whiny pariah was finally gone. Me included, lol.