Originally Posted by Odd Sock
Internopsp, PvP isn't mindless when you have a clue of what you're supposed to do. Don't patronize PvPers based upon your Yak's Bend and Ascalon Arena experiences.
Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ? I think you're all forgetting that GW was designed for PvP play and that this update shouldn't even be an update. Why do you think everything is balanced around lvl 20 ? So you can cream monsters better ? This PvP reward system should have been implemented at release. So basically we had to grind 300 + hours to get the skills we need, debate with PvE fanboys on the forums and harass the dev team PuG in the HoH when we see them just to get this ''update'' ? All I gotta say is ''don't excuse yourself, be careful''. Seriously thanks ANet for fixing a problem that was long ago adressed. |
yeah.. i agree the storyline is really bad...
about the PvP and PvE connection -- i think Anet intended for this game to be a combo type game, where people would play BOTH PvE (partially as training for PvP) and PvP ... obviously a lot of people really hated this (either because they just don't like PvE or because the PvE storyline is really bad), so it looks like Anet is pretty much giving up on this experiment and separating the two aspects of the game.