Omg Omg Omg Omg Omg Omg W00t

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Sekkira
Sekkira
Forge Runner
#41
The whiners got what they wanted.

In your face PvErs >:

On a serious note, I enjoy this greatly. It should make a lot of people happy while not nullifying anything else. So I'm happy, the PvEers should be happy (if not, they should be shot, cause this concept owns) and the PvPers should be happy (also should be shot if they aren't. I mean.. yeah...)
s
sama
Frost Gate Guardian
#42
let's see how it's implemented first.
K
KaPe
Lion's Arch Merchant
#43
I expect "Noooo, where's UAS - anet sucks" type of posts next week.

As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable
S
Shadow_Avenger
Krytan Explorer
#44
I do hope that the PvE update is a multi level dungeon, which to some extent randomizes, with new loot / or better loot drops. with it getting harder the further you go. I hope it isn't another Fussure / Underworld type of area, where it is basically extreme difficulty and you have to have a group of experiance players or die.
A Large randomized dungeon, that gets harder the deeper you go, and has better Loot drops the further you get. Better still, have it randomize with a quest giver outside, and have the quest giver give randomised quests to go with randomised dungeons.
May be getting carried away, but been playing AO agiain and the mission terminals are genius, something like that in GW would be awesome. They uses the system exclusively with instance gaming, so it should / maybe possible to implement. The missions would give a random reward which you are told at when you take the mission, the reward could be a unidentified rune, a weapon, upgrades, gold, xp etc etc that you get for completing the mission. AO also use a mission token system, where if you kill all before completing mission you gain a token, collect tokens for bonus's. You could be told to go to x cave for x mission and have the start locations of these randomised dungeons spreadout through the world. Oh well would be nice.
Will settle for a really good dungeon crawl, just don't make it death on a stick pls. Hard does not always equal fun.
Alex Weekes
Alex Weekes
Krytan Explorer
#45
Quote:
Originally Posted by KaPe
As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable
"Rewards skill over time spent..."

Worth noting here that the matchmaking system for the guild-vs-guild ladder is designed so that a guild is only matched against other guilds within a certain ranking range. Given a little time, the majority of guilds will reach a ranking that accurately reflects their skill levels. When that happens that guild should then be winning approximately 50% of the matches they play.

I hope that everyone here will appreciate the new system. And maybe even forgive the team for taking the time both to let you all know the basics of the plan, and in developing and implementing that plan.
S
Shadow_Avenger
Krytan Explorer
#46
Quote:
Originally Posted by KaPe
I expect "Noooo, where's UAS - anet sucks" type of posts next week.

As a sidenote - doesn't this make strong guilds even stronger? I mean, if you barely manage to win a match, you will not unlock many things. But if there's guild that just wins match after match - they will get *even more* things to make them unbeatable
edit: Damn A.net employee's. Beat me to the post.
DrSLUGFly
DrSLUGFly
Desert Nomad
#47
whoa... a randomizing dungeon instance???? That would be bloody cool!!!
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
#48
I want to be able to take my ranger...go up to a big chunky warrior, shining in his armour and challenge him to a duel in a gladiators arena.

As for the update, it sounds fun. I may yet end up taking my first steps nto PvP.
Omega_2005
Omega_2005
Krytan Explorer
#49
*has an idea* ...yes, random monsters and random starting points on missions (with different goals) should be one of the best ideas for Hell's Precipice Completists!

Anyway, you guys over at Arena.Net and NCSoft have made a brilliant game, and I'd like to pass on thanks!
Weezer_Blue
Weezer_Blue
Elite Guru
#50
I'll get back with you in a week and tell you if I A.Net just got my hopes up. I'm far too pessimistic to believe that this solution doesn't have it's flaws. I wonder if we get to choose what we unlock. And also, is it going to be something impossible to get like Sigils (you try getting a Sigil with incompetant PUG's). Will it lead to a downward spiral with the good guilds always winning and the bad guilds continuing to be horrible?
FluidFox
FluidFox
Banned
#51
Well, this will make a nice change from grinding my little heart out to get my superiors unlocked (I hope)

If this is implemented well, then it should be a workable solution to a number of problems.

I hope they find a similar elegant solution to the out of control inflation of the game economy.
A
AirOnG
Frost Gate Guardian
#52
Makes me feel as if those gargantuan threads accomplished something tangible and good ^^
EmperorTippy
EmperorTippy
Jungle Guide
#53
Good but it depends on how this is implamented. It will make playing PvP better than just doing the great northern wall with guildes. O those char make you feel powerful when you slaughter their whole army...
Dumachum
Dumachum
Frost Gate Guardian
#54
Quote:
Originally Posted by StandardAI
Do you honestly think people who strike do it because they like being unemployed and they like to whine? or they do it because they want something to be fixed.

Mostly because they are just as greedy and selfish as the multi-million dollar corporations they are striking.
Makkert
Makkert
Black Beast of Aarrrrgghh
#55
*looks at topic title, and shakes his head for a moment*
then, in a sick moment, Makk. starts singing:

~
"There is a new l33t in town..."
"I don't wanna know!"
~
i
internopsp
Banned
#56
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.


Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.

I really hope they add more pve content.
EmperorTippy
EmperorTippy
Jungle Guide
#57
Quote:
Originally Posted by internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.


Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.

I really hope they add more pve content.
Winning in PvP, with the exception of actually winning HoH, is pretty easy. With PUGS I win between 1/3 and 2/5 of my matches. As for HoH I have won it 5 times so far 3 with guildes and 2 with friends.
Makkert
Makkert
Black Beast of Aarrrrgghh
#58
Quote:
Originally Posted by internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.


Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.

I really hope they add more pve content.
you sir, lack probably not only skills to unlock, but also reading skills.
1) the announced it for next week. so expect it out for next week. this isn't just some fix, this is a new system. give ANet some time they are on the job. They had previously announced pvp would get its turn the 'next couple of weeks'. 2 weeks falls in that category imho.
Quote:
Originally Posted by last week update
This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.

2) you will be able to unlock skills, not just runes.
Quote:
Originally Posted by this weeks announcement
On our private test servers, we have been testing a new reward system that lets you unlock items, runes, and skills for your pvp only characters through kills and victories in PvP.
3) impossible without elite team:
Quote:
Originally Posted by this weeks announcement
You'll unlock things faster if you are more successful, but we aren't implementing this system just for the elite players. Our goal is that every player will be able to make progress through normal play.
now the next time you whine, moan, and go crying to your mommy, i suggest you read first before attempting to make a valid point.

cheers,

Makk.
Sanji
Sanji
Wilds Pathfinder
#59
Quote:
Originally Posted by internopsp
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.
Maybe this statement will ease your qualms.

Quote:
Originally Posted by Alex Weekes
I'm really looking forward to this update. And the guilds in alpha are very excited about it as well, providing lots of feedback on the system.

I'd just like to confirm/clarify some of the things raised here:

1. Monks will *not* be disadvantaged by this system. They'll receive the same rewards that all other members of the team receive.

2. The system provides the opportunity for a player to unlock something. The system does not choose for you - the choice belongs to the player.

3. Players can earn the bonuses via post-Ascension PvP of all types - Arena, Tombs, Guild-vs-Guild.

4. You can earn the rewards with any character on your account (doesn't matter whether it is a RP character or PvP character), and progress is account based (so you can delete PvP characters without losing anything).
X
Xellos
Jungle Guide
#60
Quote:
Originally Posted by Alex Weekes
"Rewards skill over time spent..."

Worth noting here that the matchmaking system for the guild-vs-guild ladder is designed so that a guild is only matched against other guilds within a certain ranking range. Given a little time, the majority of guilds will reach a ranking that accurately reflects their skill levels. When that happens that guild should then be winning approximately 50% of the matches they play.

I hope that everyone here will appreciate the new system. And maybe even forgive the team for taking the time both to let you all know the basics of the plan, and in developing and implementing that plan.
You do realize what your saying is near-identical to that of the warcraft 3/frozen throne ladder system, if so, you better do it before the 1.14+ style, because currently, a level 1's first game has 50% chance to fight a level 30.