NUMBER one thing this game is lacking

internopsp

Banned

Join Date: Jun 2005

IMO i think this game is lacking social contact.

Ok before you flame me let me just say that i am againist pvp the way it is now. i dont like it but thats MY OPINION. ok now on with the book im about to write

The gameplay aspect is dull. The mobs and map size is fine but the party is not. Sure 8 ppl is fine for a party but everything else in the map is computer controlled. No other human characters walking around killing stuff. In most other games its a actually world with random parties or even ppl soloing monsters. There would be no pvp here so dont worry about a lvl 2 person running into a god lvl20. But atleast you can walk around the map and actually be with other people and fight monsters together. The only place you ever see ppl are towns. and your not there for long.

Okokokok i know what your saying. BUT OMG HE STOLE MY KILL WTF MAN. so we dont have this in all areas. basically we could have this in temple of ages. or hell maybe a place even tougher than that. What we need is SOMETHING to interact and play along with each other, other than a party.

Random pvp would be great. Just one big map and anybody any lvl can enter and either sit around the safe zone talking or just go out in the battlefield and fight random ppl. you dont get anything for winning other than fame and maybe a ear (I LOVED EARS IN DIABLO) and when you die you respawn in the safe zone. NOW THATS PVP. its fun, no uber characters dominating since most people will be lvl 20 anyway.

They need to finish that god damn temple of ages though. theres like 3 gods who dont have missions yet. FOW and UW= boring after you beat them.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

ya this has been my main problem the whole time....though I doubt there is anything they can do about it. Giving every party their own instance of the map allows you to keep a control on spawn killing, XP leaching, and Drop steeling. I've been talking to a buddy about this and doing a district style world map might help with the problem. It's a bit discouraging to walk out into the 'world' and not see a damn thing.

Rasp

Academy Page

Join Date: May 2005

They stated numerous times everywhere that this was an instanced game, did you expect it not to be?

I knew it, and I admit, It does get kinda boring not interacting with people and gaining friends easier. I however do not like the ideas of adding other game's aspects to GW.

PVP is balanced. Simple. Your ideas are in no way balanced what-so-ever. Gankfest.

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

The clue is in the name, Guild Wars.

If you're not in the Guild, it may aswell just be any single player game on the market that can be linked to the internet. If you're in a (good) Guild, then it's great

ZigZag Rollmeister

ZigZag Rollmeister

Academy Page

Join Date: May 2005

Guys.....I agree with the premise here. I miss the open-ended concept of other mmo's......the problem here is that if GW made it open ended like this, then people would be complaining about long load times, Kill stealing, camping, and every other downside of today's mmorpg's.

It's a catch-22.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

They will never have it where everyone is in the same world when questing, it would require a major revamp of the program to run like WoW (Big expense). My best suggestion would be to play WoW if you wanted that type of game. Cause GW always stated this is what you would be getting. And if nothing was instanced their server farms would be costing ALOT more to keep that kind of bandwidth and processing power going. Then it won't be a $50CDN one time fee game anymore. It's great the way it is.

Syno

Academy Page

Join Date: Apr 2005

Jacksonville, FL, USA

N/Mo

Maybe if they had something to do in town besides form a group and sell yer loot, there would be more social interaction. Perhaps some form of in-town mini games, or a tavern to hang out in, something to give us a social atmosphere in town? I mean, for a "Role-Player" character, I see absolutely zero roleplaying going on. How about a little bit of fun outside of killing?


A free web-based wargame you can play from anywhere!

Digital Limit

Digital Limit

Frost Gate Guardian

Join Date: May 2005

I don't understand how this could work. We'd have to have respawning enemies, and god knows I hate that. It'd also require that there be multiple districts of areas outside of towns, such that a group could avoid the common ganker. Overall, I don't see this working effectively or to any positive value. Sure, we feel a bit lonely just running around outside, but it's really not all that hard to find a group to give the instances some flare.

FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Join Date: Apr 2005

Blue State

K A R M A

Mo/Me

This game will never be as big as WoW in terms of PvE missions. That would mean monthly fees for all. Suddenly it's unfair to those who came for the strategic PvP.

This is fine. PvP is balanced, PvE is constantly improving.

internopsp

Banned

Join Date: Jun 2005

we have sooo many emotes. why not add a few more like /sitinchair /sip /laydown /drink

we could have a tavern in towns like someone else said and maybe a guild hall THAT ACTUALLY HAD STUFF like tables, chairs, etc......

FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Join Date: Apr 2005

Blue State

K A R M A

Mo/Me

/sitinlap

I think that Guild Halls MUST be customizeable. Also, there should be a way to invite people not in your guild over to your guild hall (only officers and leaders) to show off or have them participate in minigames you have going there. Or for scrimmages.

There is a good way to add content and community.

This provides a "stage" for RPers to do whatever they do, and a great place for practice matches or just hanging out and selling stuff.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

To me the only thing I would like to see is more things like the catacombs in pre-searing. More interior spaces to explore like castles, dungeons, caves, catacombs, etc.... Some areas could be quest or mission based, but some could be for the pleasure of exploring or getting skill points, loot, or elite skills.

This is the number one thing to me....

asdar

Krytan Explorer

Join Date: May 2005

I'm absolutely with you Darkest Dawn.

That's what I'm wanting as well.

I come from EQ and occasionally I miss the grander scope of an MMO with people everywhere and free emotes and actions. I miss swimming in the water and falling off the platforms in Kelethin.

I can live without those for the more intense battles and graphics. What I'm finding it harder and harder to live without are the dungeons. Unrest, the Hole, even DN with the spider traps all had an atmosphere that I think is often missing in this game.

I thought the Catacombs had that feel as well but they were too simple even at a low level. I was so excited when I first seared to go and see the harder Catacombs only to find that it'd been shut down.

smedge

Ascalonian Squire

Join Date: Jun 2005

Yeha I totally miss the large naked dance parties while outside of town, and long to fight off hoards of spawn campers. Seriously, this is a core design decision made by Anet that makes this game unique. If you don't like go play EQ2 or WoW.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Not to mention ArenaNet is using instances as a method of cutting costs. If you want a persistant world, you're going to have to pay.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by FengShuiBundi
/sitinlap

I think that Guild Halls MUST be customizeable. Also, there should be a way to invite people not in your guild over to your guild hall (only officers and leaders) to show off or have them participate in minigames you have going there. Or for scrimmages.

There is a good way to add content and community.

This provides a "stage" for RPers to do whatever they do, and a great place for practice matches or just hanging out and selling stuff.
This is also a great idea! I also look for more options at both the guildhall, as well as PvP. More types of battles kinda like unreal tournament has, but GW style!

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by Darkest Dawn
To me the only thing I would like to see is more things like the catacombs in pre-searing. More interior spaces to explore like castles, dungeons, caves, catacombs, etc.... Some areas could be quest or mission based, but some could be for the pleasure of exploring or getting skill points, loot, or elite skills.

This is the number one thing to me....
I agree with you on this aspect.
For example...the floating castle you see when you are doing the Villiany of Galrath Quest...I would like to explore that castle.
Dungeons, caves, catacombs that are meant simply for exploring for loot and random challenges sounds interesting.

Shagsbeard

Frost Gate Guardian

Join Date: May 2005

This game has three levels of community:
1) The individual
2) The guild
3) Everyone else.

Compare this to DAoC, which had a fairly strong community:

1) The individual
2) The guild
3) The alliance
4) The realm
5) The server
6) Everyone else.

What Guild Wars needs to do is to stratify us somehow. Alliances would be a good start, though they really need to get rid of the Worlds at War idea and replace it with a larger number of virtual nations. Currently there is no 'reputation' in this game. People and guilds are pretty much anonymous.

Another change that should be made is they should publicize the guild rosters. One thing that allowed for creation of a social structure was the ability to contact someone's guildmaster. If a person is an ass... his guildmaster should be notified. But in this game, who cares? You'll never see the ass again, nor have to deal with his guild.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Sanji
Not to mention ArenaNet is using instances as a method of cutting costs. If you want a persistant world, you're going to have to pay.
I agree, and am happy with this aspect. I'm merely talking about more things as I mentioned prior to do while in the instanced world area.

asdar

Krytan Explorer

Join Date: May 2005

Dungeons are the easiest thing to instance there is. Much easier than a new zone because they can have a totally paralel map without taking up space.

kyeo138

Academy Page

Join Date: Jun 2005

A community arena is a cool idea. Where it's just a PvP free for all. A big arena type, similar to how the towns act with districts, only you can attack and use skills. Throw in some NPC's and mobs, it could be really cool.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by internopsp
IMO i think this game is lacking social contact.

Ok before you flame me let me just say that i am againist pvp the way it is now. i dont like it but thats MY OPINION. ok now on with the book im about to write

The gameplay aspect is dull. The mobs and map size is fine but the party is not. Sure 8 ppl is fine for a party but everything else in the map is computer controlled. No other human characters walking around killing stuff. In most other games its a actually world with random parties or even ppl soloing monsters. There would be no pvp here so dont worry about a lvl 2 person running into a god lvl20. But atleast you can walk around the map and actually be with other people and fight monsters together. The only place you ever see ppl are towns. and your not there for long.

Okokokok i know what your saying. BUT OMG HE STOLE MY KILL WTF MAN. so we dont have this in all areas. basically we could have this in temple of ages. or hell maybe a place even tougher than that. What we need is SOMETHING to interact and play along with each other, other than a party.

Random pvp would be great. Just one big map and anybody any lvl can enter and either sit around the safe zone talking or just go out in the battlefield and fight random ppl. you dont get anything for winning other than fame and maybe a ear (I LOVED EARS IN DIABLO) and when you die you respawn in the safe zone. NOW THATS PVP. its fun, no uber characters dominating since most people will be lvl 20 anyway.

They need to finish that god damn temple of ages though. theres like 3 gods who dont have missions yet. FOW and UW= boring after you beat them.
I find it interesting that you've beaten UW, takes quite a long time, even in a guild group, but ya... after that you go to pvp... in the tombs. They don't have pvp area's like you suggested because guilds could simply get together and take out the whole area (Gankfest... which they want to Avoid.)... It sounds to me like your guild has issues... I have quite a social guild at about 40 members, and about 35 active every day, quite fun, and not boring even when i'm exploring or starting a new area... and tombs can be Quite fun, especially when your winning... but meh, could be just me...

And the temple of ages will gain more content when it's ready... those levels are going to be Huge, just like UW, and fissure of woe... it takes alot of testing to make sure area's like that are balanced/beatable/and don't have too many invisable wall errors... really... if you were a game coder you might understand, but since your not, i'm just saying that you should be patient. Besides... it's not like your paying monthly, so you can just quit and come back when there are new levels... i mean really, you'll come back, and still, nobody will have an extra edge over you in pvp... they might have some cool looking new item, but nothing that makes them any more powerfull...

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Darkest Dawn
I agree, and am happy with this aspect. I'm merely talking about more things as I mentioned prior to do while in the instanced world area.
Was responding to the original poster. I agree with you about more interior instances, in fact, I'm somewhat hoping that might be focused in the expansion.

Doctor Anomalo

Ascalonian Squire

Join Date: May 2005

San Diego, CA

R/W

please, no dungeons! i don't want to get lost in endless, twisting corridors. that is not fun.

i would rather have more of the butterfly fields of pre-searing ascalon.

Gaara

Gaara

Pre-Searing Cadet

Join Date: Jun 2005

Cute and Nasty

N/E

I agree, it feels really lonely out there.

asdar

Krytan Explorer

Join Date: May 2005

There's lot's of butterfly fields out there still. Zones and zone of them once you cross the mountains. Lions arch all the way west to Druids and beyond are beautiful jungles.

There are no real dungeons post sear, UW and fissure are the closest thing but aren't exactly dungeons.

I'm not saying they shouldn't make more butterfly fields, just give us the scary darkened halls filled with undead as well. They don't have to be missions to make me happy. Kind of like fissure and UW

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

I agree that this game does not have socializing aspects built in. I think someone really dropped the ball there at A-Net. You can sure understand why as they obviously got so many technical aspects of the game right, and techie type people are not trained to think about social interactions, really. But nobody seems to have sat down and thought about basic human social behavior, like how people become friends, or how we meet like-minded people, or how groups that work well together are formed up.

I don't think they have to change the instanced gameplay to fix this. I think they need to add in something that will meet the need for socializing in the game. People have suggested pubs, social districts, and those are all good ideas. Some place designed to let people chat or do simple activities together...to MEET.

And yes, a guild hall COULD be that, but it really isn't that right now. Guild offciers can plan some kind of socail event at a guild hall but they have not been given any tools to do so.

I am not dissing A-Net. No game gets it all right, and GW gets a LOT of it right. And I DO think they can fix some of this without changing the basic game.

--Nokomis

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Doctor Anomalo
please, no dungeons! i don't want to get lost in endless, twisting corridors. that is not fun.

i would rather have more of the butterfly fields of pre-searing ascalon.
I also enjoyed, and missed pre Ascelon and it's beauty!

As for the dungeons, I would not want endless mazes either. I'm talking about a well thought out interior area that makes sense. Twisting, miles long corridors, for the sake of twisting corridors, is both boring, and useless to me as well. So I agree with you on this aspect. I'm talking about realistic well thought out spaces whether a castle or underground dungeons, etc....

Also, I'm not talking about having these and not having the outside areas, but in addition to them.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

It is definitely true that GuildWars has reduced player interaction compared with other Massive Online games. This is, obviously, part and parcel of the instancing that Guild Wars uses. There are benefits and drawbacks, and you can't have some without the other (for the most part).

If it's something that really bothers you, Guild Wars is not for you.

I certainly don't think they should consider changing from the basic concept.

Ba Ne

Ba Ne

Frost Gate Guardian

Join Date: Jun 2005

Michigan

W/Mo

The first thing that came to my mind was to have built-in voice chat. Voice chat is infinitely superior to typed chat. All that would be required by the player is a microphone.

Any party that forms instantly has the ability to actually talk with one another. Their name or a little icon next to their name in the party list lights up when they're speaking so you can tell who is who. Include the ability to mute other players because you all know some will spout obscenities and other childish nonsense just to cause grief. Once you leave the party your voice chat connection to the party is severed.

Perhaps have a guild channel for guildies to talk on no matter where they are in the game world. A third channel for those on your friends list.

I'm sure this can't be the first time this has been brought up around here, but it's just an idea off the top of my head.

Firestreak

Academy Page

Join Date: May 2005

Mystic Circle

W/N

This game needs a 1v1 aspect of pvp. For example perhaps in every town there could be a few battle circles (much like the one in the beta ascalon), and while you're inside it you can challenge people to a quick battle, where you automatically goto one end of the circle and fight. Or maybe do 2 on 2 within there, just fill up a party and go. Simple as that. When you die you just get ressed inside the city. Whatever


Also, and I know this would mess up the game, I wish sooooo much that you could jump on command. Like press spacebar to jump.

And 4x4 pvp needs a more intense ladder like the hoh.

Nad

Frost Gate Guardian

Join Date: May 2005

Yah you ment to buy the box with the words "World of Warcraft" on it...probably too late to get it exchanged now though.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

My main problem is simply that...

The name of the game is Guild Wars.

There are guilds.

Where the HELL are the wars? Where in the world are the huge battles with 40-50 people on each side tearing eachother up while running across the land to raid the opposing teams town?!

That would be a great style of PvP, I elaborated much much more on it in a thread in the sardalec board, but it got overlooked after a while. Since everyone and their mom has a lvl 20 character, there'd be no ganking at all, just mass battle---respawn---mass battle. No countdown timers, no "blue team wins!" or any of that crap. We just need a giant slab of Tyria for PvP that is always going, two sides, a war that doesn't end. People raiding towns and trying to kill the opposing side---would be great.

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
I agree with the premise here. I miss the open-ended concept of other mmo's....
While I do like the instanced world for each party, it does have a side-effect that I'd not anticipated until experienced...

It's really difficult to RP in this game.

Sure, we can RP in towns and outposts... or sit around the fire and listen to each other tell stories... but that's not all that RP'ing is about. It's hard to put together a team and go into an instanced zone for quests/missions and maintaing that real RP vibe with a group of 4, 6 or 8 people - especially since the quests and missions are so linear and plot-driven with little room for variation or party control.

Again, I do like the instanced setup, as well as the plot-driven elements. But I was hoping to participate in more traditional RP events from time to time, and the instanced world design makes that really difficult in this game... not impossible, just difficult.

Rp'ing is more than just sitting around a fire telling stories, lol.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

It would have been great if there was a built in chat feature. I can only assume they aren't that interested in adding it, since the Collector's Edition comes with a teamspeak service.

Maybe way down the road, but it's unlikely they'll soon add it to the game and essentially give the finger to Teamspeak. =/

Sholtar

Frost Gate Guardian

Join Date: Jun 2005

Brethren of Arms

Mo/W

From reading over this thread there seem to be a few specific ideas that would help people have more fun. First off, having more to do in Guild Halls and Towns. Second, having more focus on other aspects of guilds such as alliances, interguild communication, etc. Third, having wars. Fourth, dungeons. There are other things that could surely be added to this list but that's what I've gathered from this thread so far. So I think instead of sitting here complaining we should let ANet know what is wanted. While they obviously wouldn't be able to just do it all just like that I'm sure it would be helpful for them in future development. So instead of sitting here complaining, lets do something about it, eh?

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

Quote:
Originally Posted by Ba Ne
The first thing that came to my mind was to have built-in voice chat. Voice chat is infinitely superior to typed chat. All that would be required by the player is a microphone.

Any party that forms instantly has the ability to actually talk with one another. Their name or a little icon next to their name in the party list lights up when they're speaking so you can tell who is who. Include the ability to mute other players because you all know some will spout obscenities and other childish nonsense just to cause grief. Once you leave the party your voice chat connection to the party is severed.

Perhaps have a guild channel for guildies to talk on no matter where they are in the game world. A third channel for those on your friends list.

I'm sure this can't be the first time this has been brought up around here, but it's just an idea off the top of my head.

That'd turn me off if i can't use the typing chat feature, all you'd hear from me is grunts, and unclear words, you see I'm deaf so to do away with that feature to replace it with a voice chat is just bad. and there's also a impratical side for you hearing people, a district can have up to 100 people. imagine at least 30 people screaming LFG and trading at the top of lungs just to be heard.

Ba Ne

Ba Ne

Frost Gate Guardian

Join Date: Jun 2005

Michigan

W/Mo

Quote:
Originally Posted by Jwh6913
That'd turn me off if i can't use the typing chat feature, all you'd hear from me is grunts, and unclear words, you see I'm deaf so to do away with that feature to replace it with a voice chat is just bad. and there's also a impratical side for you hearing people, a district can have up to 100 people. imagine at least 30 people screaming LFG and trading at the top of lungs just to be heard.
Well, you wouldn't get rid of the typed chat. Voice chat would be in addition to it. If you were in an outpost/town, but not in a party, you could not voice chat with people. Like you said, it would be chaos if everyone could talk with everyone else.

Perhaps party leaders could elect to open a voice chat channel (like sending a whisper) with people that aren't currently in their party in order to ask about skills or to extend the offer to join them. You'd have to have an accept/decline option much like the trade window/party window otherwise having people opening voice chat channels to you could get quite intrusive.

Like was mentioned above, the inclusion of Teamspeak service with the Collector's Edition pretty much eliminates any possibility of this being phased in in the future.

ElevenBravo

ElevenBravo

Academy Page

Join Date: May 2005

I disagree with the orginal poster.

I hate to say this but everyone knows it true. What this game needs is more grind. I know, it sounds crazy but it does. I personally hate grinding nor do I want to see more grind but a big grind is what keeps people playing. Hear me out.

You have a large marjority of players who play this game come from MMORPGs. they are used to big grinds. GW has 0 grind. So they burn through the pve and then start pvping and get bored and move on to other games with grind. Everyone hates grinding, even grinders, but thats what keeps them in the game is the grind. Half my guild has moved on to other games now. Why? Gw is so awesome, but its just to easy and can be completed to quick. They are bored. Im sure other people are seeing this. But after you have done PVE all there is left to do is PVP. And although PVP is fun its not a big time sink like PVE is. So the only time they come on is to pvp for a few hours then they go play other games they have to grind in.

My 2 cents.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by JoDiamonds
It would have been great if there was a built in chat feature. I can only assume they aren't that interested in adding it, since the Collector's Edition comes with a teamspeak service.

Maybe way down the road, but it's unlikely they'll soon add it to the game and essentially give the finger to Teamspeak. =/

how does teamspeak or ventrilo solve the problem? you can get a bunch of your guildmates on it? I'm on ventrillo 24/7 whether I'm at my computer or not. Mainly because my CS team needs the ability to get in touch with me but also because a couple of them play Guild Wars....but it doesn't help much when im holding the talk button and yelling obscenities at the moron aggroing everything in sight....BECAUSE HE CAN'T HEAR ME!....the very idea that a game built in 2005 doesn't have the technology of 1995 is ridiculous. Teamspeak and Ventrilo don't solve the issue....and as far as I'm concerned VoIP is something that this game lacks and it's a major major problem.