well, just finished this mission from divinity coast, and BOOM! im in a place called druids overlook, far far away from the place in which iv finished the mission, with no idea where am i or where is the next mission.
will someone explain? (plz, if the fact that iv been thrown in there got anything to do with the story of the game, just say it is story related, and dont spoiler me).
thx!
WTF this druids overlook?!
1 pages • Page 1
S
I'm not sure whats going on either. I've lost the plot since getting to Druid's Overlook, the link from the last mission (Divinty Coast) to the next (The Wilds) is weak. BuFu get the quest Brother's Fury from an NPC and you will get to the next mission, but I think you will be as dissapointed as me.
But one of the quests at Druid's has me really confused. I would really love to know how I got from the end of D'Alessio Seaboard's knighting of me, to doing Mysterious Message / Price Of Steel.
Edit: I would recommend going straight to The Wilds mission avoiding the other quests at Druid's and the story starts working again, phew, glad i'm back on track now.
But one of the quests at Druid's has me really confused. I would really love to know how I got from the end of D'Alessio Seaboard's knighting of me, to doing Mysterious Message / Price Of Steel.
Edit: I would recommend going straight to The Wilds mission avoiding the other quests at Druid's and the story starts working again, phew, glad i'm back on track now.
w
d
Simple, at the end of divinity if you watch the cinematics, you'll see the group of choosen you rescused get kidnapped by a group calling itself the Shining Blade, you're at Druids Outlook to hunt down the Shining Blade and rescue the choosen. Talk to people around the outpost and you'll ge ta few quests that take you various places, one of which is called The Wilds (your next mission)
S
So far I have been doing a mission, then every quest that is do-able from that town, then the next mission, then new quests, repeat. It has gone well and the story has flowed neatly and easily.
*really big spoilers below*
Divinty Coast to Druid's Overlook breaks this. The divinity coast end cinematic has no dialogue with you, no one saying "hunt down the shining blade", then you get dumped in Druid's where you come across several pro shining blade/anti white mantle quests and in walking outside to get the quest to go to The Wilds come across a guy who gives you a dialogue option to discuss killing someone from the later mission Bloodstone Fen. You then get to The Wilds where you do get told you are hunting the Shining Blade and the story gets back on track and once you do Bloodstone Fen the Druid's quest/npc dialogues make sense.
You should just be put in The Wilds to start off with proceed to Bloodstone and afterwards they can give you a quest from Quarrel's to Druid's, the story will then flow properly and you won't be wondering why you hate the White Mantle all of a sudden in Druid's.
*end of really big spoiler*
It just seemed completely out of character with the way the story had been told up until then.
*really big spoilers below*
Divinty Coast to Druid's Overlook breaks this. The divinity coast end cinematic has no dialogue with you, no one saying "hunt down the shining blade", then you get dumped in Druid's where you come across several pro shining blade/anti white mantle quests and in walking outside to get the quest to go to The Wilds come across a guy who gives you a dialogue option to discuss killing someone from the later mission Bloodstone Fen. You then get to The Wilds where you do get told you are hunting the Shining Blade and the story gets back on track and once you do Bloodstone Fen the Druid's quest/npc dialogues make sense.
You should just be put in The Wilds to start off with proceed to Bloodstone and afterwards they can give you a quest from Quarrel's to Druid's, the story will then flow properly and you won't be wondering why you hate the White Mantle all of a sudden in Druid's.
*end of really big spoiler*
It just seemed completely out of character with the way the story had been told up until then.
Yes, things made a lot more sense when finishing Divinity Coast brought you to The Wilds. The NPC's you met there made it perfectly clear why you were there, and the mission was a completely logical continuation from the end of the Divinity Coast cutscene.
Sometime between beta and release, they had a crack party at ArenaNet, and both the storyline became much more disjointed and a bunch of other changes were made to the game, such that it neither makes as much sense nor is as fun to play as it was in beta. Okay, maybe it wasn't a crack party, but something happened...
Anyway, apparently your characters participate in the drug party, spend some time at Druid's Overlook doing odd quests, then sober up and suddenly remember there's an urgent rescue needed and then finally head to The Wilds to do it.
Sometime between beta and release, they had a crack party at ArenaNet, and both the storyline became much more disjointed and a bunch of other changes were made to the game, such that it neither makes as much sense nor is as fun to play as it was in beta. Okay, maybe it wasn't a crack party, but something happened...
Anyway, apparently your characters participate in the drug party, spend some time at Druid's Overlook doing odd quests, then sober up and suddenly remember there's an urgent rescue needed and then finally head to The Wilds to do it.