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Gaile Gray
LordFu
efiloN
Devil's Dictionary
Sorting of skills in the skill window and skill buying window. Death magic first, blood magic second, and so forth. Easier to choose skills this way. |
BlackArrow
Originally Posted by LordFu
The new area is awesome, too. When you go to the academy, the warning about not being able to come back should be more concise and bold. |
Brett Kuntz
Reaper2k3
Originally Posted by kunt0r
Remove the bag system. The original pane system was fine, and you went and "fixed" something that wasn't broken, making it horrible. No idea why you added the grind needed for storage, thought it was supposed to be minimum grind.
The new starting area is a joke. Looks real nice, plays real boring. I haven't seen one non-pver like it. You basically took an action intro in E3 and turned it into a coma inducing bore-a-thon over the months. Not only that, oh no theres more, just like the bag system, you copied all of WoW's fun filled gameplay elements: -Over 56 years of running needed in the new area -No skill is needed, you just need to run a lot, talk to a lot of npc's -Quest's require no skill, just need to spend 34 years figuring out where to go -You start off with nothing. Why. How many good movies start off with nothing? None. Good games and good movies alike start off with you already in a progressing story. E3 did that (kinda), this does not. No one cares about being young or the past. I'd much rather be like E3, I spawn with all my skills, some stats to alloc, and in the middle of a battle. You can add some "...you've been seperated from your batallion..." story, auto-give a temp quest to "...find your squad...", then let the player bash, wreck, maul, shoot, and plow his way through it. Then after an hour of fun filled action, you can teach players the few thing's they wont learn by themselves. In E3, I learned how to play after killing a few monsters. I am also not a rocket scientist. The new approach is geared towards mentally weak goldfish, you're assuming everyone who's going to play the game is going to be an idiot, and they need some butterfly+bunnyrabbit area to introduce them. Meanwhile the rest of us are alienated and bored to tears. You couldn't pay me to play in that area, I can't stress enough how terriblly boring it is. I understand you worked long and hard on this new area, but you guy's missed the bullseye on this one, infact, you really didn't even hit the dartboard. Missions hould have more monsters. Although my memory isn't the greatest, E3 you usually fought against 4-6 monsters at once. These new missions have groups of either 2-3 monsters, and it's just not fun...everyone killing the same guy. Battles should be larger, 8-12 monsters of different types, so there's actually a strategy in it. |
Gaile Gray
Originally Posted by Reaper2k3
OK and which of you uppity people that read ogaming as well called my rant about the UI change ignorant, mean, and unpurposeful (this includes you Gaile,) and that new area is the LEAST n00b friendly area of the entire game because of the inability to go back and people missing their second profession. And I dont give 2 craps if all the monsters are lvl -1, they will -*&- you in groups of three if you are level 1.
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Reaper2k3
Originally Posted by Gaile Gray
And I don't give two #*%& for this kind of input, dearie.
![]() Where's the suggestion in this post? You seem to say (1) I don't like this, (2) I don't like this, and (3) I don't care about this other thing. If you have a suggestion, make it. But your input is entirely unproductive and as such, deserves to be ignored. |
Inde
Uthar
Gaile Gray
Originally Posted by Uthar
A suggestion- Make the Newe Olde Ascalon area a little more self-explanatory. Give explanations of Skill Points and what they do. I had to straighten out several people I grouped with in Seared Ascalon about what they did. The fact that I have spent more of this BWE answering such questions that any other previous BWE (And this is not because I've been an uncommunicative twit, but because there are more questions) says to me that the game itself is not doing a good job of answering the questions. The people I was straightening out, obviously, had just gotten the pre-order in time for this BWE, but there were still more veteran players asking questions about where to find this, or that or how they did such and such- I can't remember the questions exactly, but if the game's confusing to new people in its current form, then its obvious it needs to be changed a bit.
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Another suggestion- while I realize the inventory is part of the team's vision, I would heartily recommend a change back to the old inventory style, where there were not moneysink bags to sink our money into. While I'm coping with just the backpack, I really preferred the ease of use that the old inventory offered. And that was one of the big selling points of the game. (Not the inventory, obviously, but the ease of use of the game, which the old inventory style was indicative of.) |
Suggestion: Something about being able to go tripping lightly amongst the monsters over the hills and valleys of Olde Ascalon, like something out of The Sound of Music just didn't equate. I would suggest that monsters in Green Hills be more aggressive. The Bandits, I can see biding their time, but not the monsters. Portions of Green Hills should be a deathtrap to all but the most hardened, most smooth pairs of adventurers. |
Suggestion: Put some women among the Ascalonian Settlers in the cutscenes with Rurik and the Dwarves! How are these people planning to carry on Ascalon? |
Suggestion: Make it so that if players click on Rurik while he's standing still, that he will stand up and get a move on. I had to resort several times, to shouting at him with frequent verbal abuse. |
That's all I think of at the moment. I may or may not come up with more. |
Uthar
Pants
BlackArrow
Lamaros
Deadroot
Originally Posted by WTFisinmypants
I'm usually a lurker but I have some ideas that I think would greatly improve the game. That's not to say that the game is bad. I think I’m addicted. However, the one complaint I have and I seem to hear a lot of is the character creation is limited. It's as if there are 2-3 clones of yourself running around each area. Therefore my suggestion is to have race selection in the creation process. Some examples would be Human, Elves, and Dwarves... I know you are probably thinking that these races are used a lot and they are unoriginal, and that's true but so is having and several clones of yourself everywhere. If you are looking for an original feel, then create your own races. Just please make character creation more extensive. Race selection can also be more that just aesthetic, as in TES: Morrowind. Excluding the limited character creation elements, this is the best game I’ve played in a long time. Keep up the great work.
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TIMERS! Spell cooldowns, spell information, hexes, enchantments, buffs, etc, PLASE PUT TIMER INFORMATION ON THEM ALL! No only in the skill selection area, but under the mouseover menues, and a visual display in combat too. I cant mention how many times I was looking for something like this. This also counts for adreniline. I don't have the time to look at my bar that closely in combat, I'd like to have a number telling me I had 5/7 adreniline for that skill as well as the fire. |
Lamaros
efiloN
IAmMarauder
Bobangry
Devil's Dictionary
Originally Posted by Bobangry
-Have a way to turn the entire UI off so I can really look at those pretty waterfalls without just taking a picture and hopeing for the best.
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Originally Posted by Bobangry
-More customization for characters, ie eye color changes, maybe a huge wart on necro's
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IceD'Bear
Originally Posted by Bobangry
-Have a way to turn the entire UI off so I can really look at those pretty waterfalls without just taking a picture and hopeing for the best.
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Dragonne
Lamaros
Bobangry
Originally Posted by DEATH AT THE DOOR You know, I don't think anyone would notice the eyecolour of your character in the game. I guess that's what the dyes are for: to make your character different. |
Devil's Dictionary
daemonk
Dragonne
Uthar
Bobangry
Galatea
Cicciro
Pharalon
Originally Posted by Cicciro
Fix this bug:
If a guild leader deletes his character, his account is removed from the guild. Then, future invites to him do not show up, so now he cannot lead his guild. |
Cicciro
Lamaros
BlackArrow
Exception
Lamaros
Originally Posted by BlackArrow
One thing I would like changed is the warrior's helmets. I love the look of the Ascalon, Knight's and Wyvern but to get the +1 to swordsmanship I want, I need to wear the standard captains helm. I'd like to see an option when a warrior creates a helmet to put a +1 modifier to a warrior attribute on it. Right now the warriors have to choose between style or function, I want both.
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Cruel Skeksis