firstly, The new area looks very nice, and has some nice tutorial aspects.
One of the worst things about the place is that once you leave, you cannot come back. I dont know why

it's very sad. I woudl prefer a very small tutorial area, then allowing us to explore this rather large and fun area (yes guys, I liked it, like the quests, etc) as much as we want. The fact you can leave at level 3 and probably should to "get on with game" probably means that all the great stuff here is missed by people, never to be seen. It seems a waste.
The main flaw with the tutorial of this place is tied in to the above. Things are not explained in enough depth, the place is way too large for a new player to be eased in to the game, and there are only general guides as to what you should be doing. You need to have VERY clear pointers. The tutorial should not give the player much say in what they do; they should be following orders and learning basic mechanics. The communication as it stands is not that great. I was all buggy at first and couldn't read everything in depth, consequently I was wandering around at level 7 not realising to leave the area I had to enter the academy (I got to Fort Ranik expecting a mission that kicked the plot in to gear... maybe the NPCs you talk to can remind you? you dont go back to Tydus(sp) after the first few quests). Other things I had trouble with were:
1. Finding the Fair.
2.Working out how to get more skills. The skill trainers should say "you have all the skills you are able to get" if I have them, not keep sending me back to the places I've been.
3. I thought some people who looked carefuly getting a FREE res signet was kinda unfair to those who missed it. Given the way costs for skills rise later in the game getting a skill you might use for free is really a reasonable boost. Likewise you shouldn't allow people to leave the area until they've gotten all their class skills, from all the trainers.
Explain the Salvage, Identify, Expert Salvage, Crafting, etc.. systems in DETAIL in the newbie area or when you first come in to contact with them. Please. I played in the WPE, and have been reading much about the game on sites like this, true new players would really be lost.
The quest log system is horrible. It should allow you to reaquire quest items if you drop them for space reasons (gogo horrible bag system), and it should sort them by area, list who the person is who gave it to you, who you have to turn it in to, and clearly explain what is required (i have a bear skin, but the quest needs more?), and when the quest is completed. Allow us to drop quests if we dont want them anymore (I have Old Ascalon quests in my log) Sorry for the comparison, but the WoW quest system has most of these points down to an art. The only thing GWars system has better is the lack of a cap on how many you can have (seemingly).
As for the quests themselves. While some are really nice and show how well it can be done (the follow up to the meser quest is great ) but the majority are simple standalone ones that yield xp. They give a certain ambience, but I would like to see more linked ones, more story ones. I liked the royalist revolution ones, but the motivation to do them seems to wane if it doesn't lead somewhere. (I might be wrong on some points here as I still have a few uncompleted ones and such)
What the NPCs tell you in quests, especialy series, should go in the log. Often someone will tell oyu something and you'll miss it or forget it and you're stuffed. You wont know what he said because it's not often echoed in the chat log (which is too small) or the quest log. Going back to the NPC will often give you no access to that information again.
Catacombs: I ran in to walls in one or two places here, never finding my way in to the middle. Can you get to the middle? Is there good stuff? Bosses? I really like the place, make people go there more! Maybe a mission?
Mission Goals, Bonus Goals: Is there a way to bring them up? Is there a log of the mission related chat with NPCs? There should be. I would consider a introduction mission too. The jump from newbie to the first mission is not fluid for a new player. (getting to the drake in the ice cave proves annoying if you miss the drawfs speech... a log showing this bonus mission talk and goal would help. the popup is good, but we need reminders.)
TIMERS! Spell cooldowns, spell information, hexes, enchantments, buffs, etc, PLASE PUT TIMER INFORMATION ON THEM ALL! No only in the skill selection area, but under the mouseover menues, and a visual display in combat too. I cant mention how many times I was looking for something like this. This also counts for adreniline. I don't have the time to look at my bar that closely in combat, I'd like to have a number telling me I had 5/7 adreniline for that skill as well as the fire. Idealy I'd like an option to show the energy cost, cooldown and current and required adreniline as numbers over the skill/spell icons. Perhaps you can aso greay out skills/spells when you dont have enoguh energy to cast them too!
Storage between accounts. I know something was said about a pooled storage space for the chars on one account, I cant wait for this to go in.
The Bag system is horrible! Why does this game need such a cruel money sink? Chances are by the time I have enoguh money to buy all those bags, I wont have this other rubbish (quest items, rubbish I collect to sell) clogging me up.
A mail system! I'd would really like to be able to mail things to my guild members when they're not around. Especialy considering I often salvage this stuff becuase of the limited bag space.
Skipping a second class? Surely you should not allow people the option to do this unless they are VERY certain, as some peope might not understand the full consequences. Force the selectino more.
Road signs: If they point in a direction, let that direction be along the road that leads there. If they are a sign right outside a place, dont make them directional. It can be confusing when trying to find a new area. I only noticed this in a few places.
Attacking: I think making attack default on clicking is a bit annoying. But maybe that's just me. I'd prefer the default just to be select and I think new players would find this easier too, but maybe I'm boased.
More when/if I remember it.