Quote:
Originally Posted by Firax
Trash the new inventory system. It sucks. It's a pain. It reduced the fun I had while playing new characters 100 fold. A backpack isn't enough storage. Give us back the old huge inventory, and allow for us to expand that with purchasable expanders.
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Agreed "100%". Expanders aren't bad as long as they aren't too expensive, but this bag system is jst as horrible as the last event's.
I could not salvage or dye or upgrade or identify items unless both items were in the same container...
It was a pain to continually re-arrange items and place them in their proper bags to be organized, because things that are picked up just go in the default first slot (not that this can really be fixed, but it wouldn't be a problem if the old inventory system was used)
Items in inventory should be dragable over other items to swap their locations.
I like the old attribute/skills/questlog system used during E3FE.
Tabs with a sliding out side menu is so much more extremely easy to use than a "start menu" style thing which each opens their separate window of each thing, or whatever you'd call this new system.
The 3D model in the inventory screen is just one ridiculous waste of space. I have no idea why some people requested this in the first place.
I like the old Guild&Friends position on the right slider screen better than this new one which is with the other things in that "start menu".
The great thing about the old system for all the above things, is that I only need to know two hotkeys: one out of any the right menu options, and one out of any of the left menu options. If I want to Acess my attribute menu, I dont' have to press J, I can just press I, then change tabs
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A great deal of work needs to be spent working on the game's economy and item drops. It seemed this event there were too many economy problems, such as:
identification tools costing 40 gold for only 5 uses,
Having the new unidentified system,
Orange and Silver (and other?) dyes selling to NPCs for 2 gold (while to buy them they'd cost 30-100 gold)
Crafting materials didn't drop straight from enemies anymore
Monster trophies weren't salvagable
plant fibers/pelts/etc. aren't availabe in any way at all now(due to Materials nto being dropped anymore) (assumibly would be fixed by having monster trophies salvagable)
Ascalon doesn't have dye trader or crafting material trader (and even then rare materials/dye aren't available to buy, so you still don't know even their price)which means newbies easily get cheated out of their items and/or gold.
Things like silk and steel are virtually never available at the crafting material trader, which is probably due to the fact that he'll buy them for like 1/100th of their actual value.
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I think it's very important these two issues are virtually perfect upon release.(although things like the GUI obviously don't have to be how I said they should be, just that my opinion should be noted)
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A two different advaned chat systems would be nice. Explanation follows.
One: a combat chat... records and displays most of the action going on in game. could be nice if they could be separated somehow (not sure how but there are alot of different categories(item/object interaction, experience gained, deaths/ressurections, damage/healing dealt, damage/to-hit calculations, maybe even history of skills used)I suppose most could be grouped together)
These could be local, team based, or global. Probably wouldn't be wise to have global for skill use or experience gained, but would certainly be good for ressurections or item/object interaction.
On a related note: I don't think "I'm attacking X! press t to select my target." and other similar things should be spammable in the way they are now. There should be a spot in the chat which should list the latest two or three (or more, or even just 1) of the called targets, and they should be in a static position. This way if somone spams it, it will still do it's purpose, keep it the most recent "press t", but it will also prevent everyone else from nto being able to communicate due to spamming.
Example: target 1 called, target 2 called, target three called:
"Target 3 (called by X), press t to target
Target 2 (called by Y)
Target 1 (called by Z)"
then target 1 was called by another person (lets say person Y) it would change to this:
"Target 1 (called by Y), press T to target
Target 3 (called by X)
Target 2 (called by Y)"
I ever a target dies, it would be taken off the list.
I think this is a great system, and should for sure be considered.
Two: A more sophisticated system to communicate with multiple people.
Currently the only way I'd be able to talk to more than one person at a time would be that I'd need to remember his name and use the "send to user" history, but if I'm trading with 3 people I don't know... it'd hard to remember who's who, so can't communicate with them easily.
Have whisper boxes, or a divided chat system (one chat tab for guild, one chat tab for public, one chat tab for personal messages (I know this is already done in a sense, but I'm talking about OUTPUT, seeing ONLY guild messages, ONLY personal messages...)) should fix this problem quite a bit.
Another thing I think may be a greatly useful tool: mass friend-messaging ("Send message to all friends"). If I want to know something, and therefore I ask a question, I'd want a honest/definate answer... one I'd get from a friend, especially if I was not in a guild.
Friend descriptions would also be a useful tool. I would like to have a short note on each friend so I remember who they are!
An automatic note that should be on all friends is: all alternate aliases (instead of one or none), last logon, and possibly some more creative ideas, perhaps such as time spent in party or something. (the same thing could be done with guild members too)
More thing which would be useful for trading.
1. was already mentiooned alot: some location or special design/chat in which items could be traded easier, such as an auction house or auction list, etc.
2. Was mentioned by somone and think it deserves to be re-iterated: item "linking". Being able to shift+click an item to post a link of all it's stats so that everyoen can see it seems like a really useful tool.
3. A history of all trade transactions done would be a nice feature. Dates, names and objects traded are the things I can think of that should be recorded.
Please consider these ideas. I think they are great, not too too hard to implement, and would offer alot more to Guild Wars!
Thanks to anyone who read through all of this, I hope your time wasn't wasted.