Ultra - Dmg - Warrior

--I Fox--

Pre-Searing Cadet

Join Date: Jun 2005

I just need some help, Making the most dmging warrior.
I was thinking W/E Fire skills. Sword maxed and Str maxed 2 Sup runes ( I dont want to have any def becuase warriors arent targets any way in PVP )

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

oh warriors really are targets in pvp. I go after them all the time.

catharsis

Academy Page

Join Date: May 2005

The most damaging warrior won't be using a sword. Learn axe.

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

W/E or W/Mo can be good dmg dealer. Just need 15 or 16 sword/axe and 10 strength and rest on smiting or fire/air/water, then just strength of honour or conjure and hack away I guess using frenzy whenver u can...

Got nothing much else to say...

IndyCC

Lion's Arch Merchant

Join Date: May 2005

Standing United (UNIT)

Quote:
Originally Posted by catharsis
The most damaging warrior won't be using a sword. Learn axe. I really dont understand the devotion that people have to the axe. Perhaps you could explain it to me. All my calculations put sword at a higher dps than axe or hammer. I understand hammer though for pvp b/c of knockback/interupt. Axe, other than for melee AoE, I just dont understand the devotion that axe wielders have.

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Quote:
Originally Posted by catharsis
The most damaging warrior won't be using a sword. Learn axe. Agreed 100% here. Swords can do damage, but if you compare it to an axe, it probably won't match up. I'll just make the shortest comparison I can.

Damage-Wise
-------------
Galrath Slash < Executioners strike (Same adreniline, executioners does more)
Cleave & Penetrating blow Spam > Final Thrust (People need to stop worshiping this, you sacrifice ALL your adreniline to do one decent hit, it's not worth it.)

Interruptions
------------
Disrupting blow requires adreniline but will prevent the opponent from using the skill for another 20 seconds, it helps much more when you're able to use it. Savage Slash deals some extra damage, and you can use it as long as you have energy, of course if with the 2 regen pip... that won't be too often.

Condition Spam
------------
Condition wise, it's about equal. Axe gets Deep wound-cripple-axe twist.
Sword gets Severe Artery-Deep Wound-Cripple, unfortunately you cannot deep wound a opponent unless you severe artery first, and cripple costs 10 energy to use. Using up half your energy for one attack is not worth it. On the axe side, deep wound is instant applyable, and all of them are adreniline.

Even if Axe isn't godly, it really should be worshiped more than swords, unfortunately theres too much stubborn & ignorant people out there. I'm not saying if you use swords your ignorant, but if you worship it and insult axes, then somethings horribly wrong.

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Quote:
Originally Posted by Deathlord
Using up half your energy for one attack is not worth it. It most definetely is. Hamstring is a great snare to have because if you want to stop that monk running away you don't have to hit 8 times first, unlike Dismember + Axe Rake.

I still prefer Axe.

IndyCC

Lion's Arch Merchant

Join Date: May 2005

Standing United (UNIT)

Hey just for record. i wasn't trying to insult the axe, just trying to understand it.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I prefer swords because they have a higher minimum damage than axes do. I don't use hammers only because I need my offhand free to use. If you are going W/E then conjure is your best choice for hacking someone down.

Sorochi

Ascalonian Squire

Join Date: May 2005

Axe criticals own swords. Major damage.

Eviscerate's not too shabby, either.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

i prefer sword due to the balance consumption of energy and adrenline


P.S. i am still glad that +30 pommel is more expensive than +30 grip

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Go for a hammer W/E with some knockdowns and aftershock. You'd be able to pump out some crazy spike damage.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

You want a fiery swordsman to burn your enemies to a crispy golden brown?

Nah, I'd go axe, saves energy...

My Axe / Elementalist would look something like this...

strength: 10+1
Axe: 10+2
Fire: 11

Disrupting Chop
Dismember
Axe Rake
Executioner's Strike
Sprint
Victory is Mine! {E}
Conjure Flame
Immolate

At 3 conditions you can keep on your opponent constantly, it'd be a hot time in the ole' town tonight.

Here's a sword version with an even OOGLIER dmg setup for a nice toasty 10 dps backup on top of your sword swinging...

same stats

Sever Artery
Gash
Galrath Slash
Savage Slash [no res for you ^_^]
Battle Rage {E}
Conjure Flame
Mark of Rodgort
Glyph of Lesser Energy

Done properly, your enemy should be baking for a loong time... ^_^

kuramaroze

Academy Page

Join Date: Jun 2005

Swords suck for damage. While they have a higher DPS than the axe, by about 1.5dps, the axes skills are much more powerful. Sword warriors have final strike, which is not even half as good as cleave spamming or penetrating blow.

You get 64 bonus damage if your opponent is under 50% with Final Thrust for 10 adrenaline, and it is very rare to be able to use final thrust more than once per person unless they are being healed since you did not make a killing blow. You also have Galrath Slash that does 32 bonus damage for 8 adrenaline.

With axes, you can do 22 bonus damage for 4 adrenaline unconditionally using cleave. You can also use penetrating blow for +17 damage with 20% penetration for 5 adrenaline. Spamming a combo of these would easily have a much greater dps than a sword warrior using final thrust/galrath. If you want to argue that Galrath does more damage at once, look at executioner's strike which does 2 more damage at the same cost, making a warrior using axe do .5 more dps than a sword warrior using galrath.

If you want to argue conditions and utility:
Axes:
Axe Rake - If this attack hits a foe suffering from a deep wound, you strike for 1-8 more damage, and that foe becomes crippled. (7 adrenaline)
Axe Twist - If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from weakness. (8 adrenaline)
Dismember - If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 5-17 seconds. (7 adrenaline)
Eviscerate {E} - If Eviscerate hits, you strike for 1-24 more damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds. (7 adrenaline)
Swift Chop - If attack hits, you strike for +1-16 damage. If Swift Chop is "Blocked", your target suffers a Deep Wound and takes 1-16 more damage. Swift Chop cannot be "Evaded". (5 energy)

Swords:
Gash - If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds. (7 adrenaline)
Hamstring - If this attack hits, your target is crippled for 3-13 seconds, slowing his movement. (10 energy)
Seeking Blade - If this attack hits, you strike for +1-16 damage. If Seeking Blade is "Evaded", your target begins Bleeding and takes 1-16 damage. Seeking Blade cannot be "Blocked". (5 energy)
Sever Artery - If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time. (4 adrenaline)

While they can deal a similar number of conditions, axes do not rely on wasting their energy to do so, allowing you to take advantages of strength or secondary class skills. Not to mention that axes can output more damage in the process because most axe condition skills add bonus damage. Having a similar adrenaline cost, you can spam a barrage of axe conditions all at once. Oh, and axes have a much better interrupt skill that actually disables their skill for about 20 seconds. You can argue that hamstring is better than axe rake, which I would say that it is. Still, you shouldn't be using hamstring to catch runners anyways since its a waste of mana and an organized group would just pop mend ailments or something on it. You should use sprint and/or bull's strike anyways. Why? Sprint costs half the mana and every war should have it on them. Bulls strike allows you to deal damage in the process.

To condense what I posted, axes > swords in every aspect except for dps IF YOU DO NOT USE ANY SKILLS.

Oh, and don't waste your time with a conjure. For one thing, it is an enchantment and it makes you lose all current enchantments. People'll rend/shatter your enchantment in a second. Be a W/N and use barbs. While you get 5 less dmg per hit, you can cast it on the monk or other important target, and make all of your eles/mesmers/necros/monks attack them with their staves/rods for huge damage output. Not only that, but you have another upgrade slot freed up on your sword and you don't deal crappy elemental damage. Oh, and W/N can also heal itself or do some serious damage running curses with mark of pain and the likes.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

First off, you're uninformed...

Conjure Element... What's it for? Staves? Wands? lol...

Second, who the hell would rend a warrior that's not hiding behind healing enchantments? Since enchant removal is crap, I don't think Conjure is that bad a gamble...

Barbs won't help teammates who don't do physical dmg. Read the description. Only warriors without conjure and rangers without ele strings can benefit from barbs.

Thirdly, the enormous pretense that warriors are ignored. I know people out there are JUST saying it so noobs won't pick warriors. Go ahead, ignore the dude who can deal 130 dmg in a single strike to your spine... I'll make a screenie later if anyone demands this to be seen to be believed.

Lastly, your final sentence regarding Mark of Pain healing a warrior? I run W/N 100% of the time but I'd like to think that I can make any type of warrior imaginable. Curses don't heal warriors. Tactics and monks do. Curses doesn't do dmg. There isn't a single curse in the game that does 'respectable' dmg by itself. It does however increase dmg dealt by ridiculous amounts.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

So are there any good w/m builds out there for PvP that uses a sword and do people even use tactics in PvP? And if axes are so much better in PvP, why do people even use swords.

I've always wanted to spam "watch yourself" and "shields up" in PvP as a support warrior but realized that i'm a noob... yeah, i should just get an axe. Or better yet, become a ranger! All ranger group spirit spamming will be awesome!

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Swords are for the mundane; most who start guild wars, being uninformed, think that swords are simply the most powerful weapon. You can of course use a combination of buffs with hundred blades, as well as gash, sever, and final thrust, to do spike damage.
Or you can press 1 2, 1 2, 1 2, and do more damage with an axe. And eviscerate does around 150 average damage for 7 adrenaline, taking deep wound into account. Also saves you an extra slot for dismember.

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Quote:
Originally Posted by Enigmatics
Swords are for the mundane; most who start guild wars, being uninformed, think that swords are simply the most powerful weapon. You can of course use a combination of buffs with hundred blades, as well as gash, sever, and final thrust, to do spike damage.
Or you can press 1 2, 1 2, 1 2, and do more damage with an axe. And eviscerate does around 150 average damage for 7 adrenaline, taking deep wound into account. Also saves you an extra slot for dismember. Pretty much what he said right here is my thought, the simple fact is axe can do more damage than sword. The fact I know that maybe 70% of the people still using sword are infact uninformed and/or stubborn, is because when I say Axe does more damage than sword, they seem to insist on mentioning power strike and strength/tactic skills, which almost have no relation whatsoever to a axe and a sword. It also pisses me off when a person that doesn't even know of a knight blanket effect threatens to trash me in a 1v1 fight with his godly black fiery dragon sword with no +dmg modifiers except customization...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Sadly, this information is true. Against high armor types, Swords are better due to minimum damage being double or more than that of axes, problem is, who fight's warrior v. warrior?

When you're chasing down a caster as a warrior, you want absolute damage, Axe can deliver, whereas swords sadly cannot.

I'd like to try to defend the sword by saying that at least you can cripple instantly and bleed, though shitty in pve, is not as bad as some want to think in pvp. But sadly, swords don't penetrate armor, though bleed does, it's laughable at best, swords can't skill-lock, only interrupt, swords have very few extreme damage skills, whereas axes have multiple, swords have more energy requirement than the other weapons, axes, though needing high adrenaline, cost no energy for the most part...

Damnit, I'd like to save you sword guys, but an axe can do what a sword can do and just better... ;_;

My apologies...

And... axes don't drain all adrenaline for any of their skills, whereas swords most conditional powerful attack does... DAMNIT!!!

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

judge insight
partner weaken armor
high strength and xe mastery
spam cleave and penetrating attack

awesome damage...

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Quote:
Originally Posted by Yukito Kunisaki
Thirdly, the enormous pretense that warriors are ignored. I know people out there are JUST saying it so noobs won't pick warriors. Go ahead, ignore the dude who can deal 130 dmg in a single strike to your spine... I'll make a screenie later if anyone demands this to be seen to be believed.
This is because most warriors are condition spamming sword-weilding sissys Untill that changes warriors will be ignored. Damage from an axe hit probably tops out somewhere around 170-180. (buffed perf critical executioners strike)

edit:
Quote:
judge insight
partner weaken armor judges insight is holy dmg and weaken only works on phys.

Also, swords have crappy damage skills and elites whereas axes have 2 equally good elites and a slew of good skills. Hammer, however, takes the take away from both of them. Combined.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

Too much clearly BIASED information here
newcomers pls dun affected by these information, choose the weapon what u think its cool and good for urself


Guys here are mostly axe warriors,
In their eyes, there are only Pros of AXE and Cons of Sword

e.g. **Evsicrate do 150 dmg
is this skill do 150 dmg every hit ?

**They never talk about bleeding.
Yes, it is 6 more dmg per sec(dps),
of coz, axe wielder can say bleeding sucks, axe skill are FAR FAR better, blah* blah*

**Never consider Adrenline problem
and then they dare to say Energy based Sword skill suck, never think of the importance of Balanced Consumption (energy and adrenline)


Again,
newcomers pls dun affected by these information, choose the weapon what u think its cool and good for urself

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I'll just say this.

If I see a warrior running up to me in PvP with a sword or an axe, I hold my ground, switch target, and usually kill him/her depending on the situation, lets just say I can hold my ground.

If I see a hammer warrior running up to me.

I haul ass.

It hurts more, I get knocked down constantly, and often times just get really screwed up. Sword or axe? Pfft, big deal, unless you've got the build to back that thing up I'm not shaking. Hammer? Damn you...

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by pearhk
Too much clearly BIASED information here
newcomers pls dun affected by these information, choose the weapon what u think its cool and good for urself


Guys here are mostly axe warriors,
In their eyes, there are only Pros of AXE and Cons of Sword

e.g. **Evsicrate do 150 dmg
is this skill do 150 dmg every hit ?

**They never talk about bleeding.
Yes, it is 6 more dmg per sec(dps),
of coz, axe wielder can say bleeding sucks, axe skill are FAR FAR better, blah* blah*


**Never consider Adrenline problem
and then they dare to say Energy based Sword skill suck, never think of the importance of Balanced Consumption (energy and adrenline)


Again,
newcomers pls dun affected by these information, choose the weapon what u think its cool and good for urself Newcomers, of course, are free to experiment with the builds they like. And they will; by no means am I peddling the use of axes to the population of guild wars, I'm saying that axes do more damage then swords without much effort.

Eviscerate doesn't do 150 damage every hit. Neither does final thrust. WHILE final thrust has a 10 adrenaline cost and you lose all adrenaline, but eviscerate is a 7 adrenaline cost, and also gives deep wound. Oh and eviscerate followed by executioners equals 300 damage. Need I say spike any more?

Bleeding, degen of 1. Dealt with by mend ailment, so you'll deal around 4 damage by the time a warrior reacts.

As for energy costs, you should look up ViM. In conjunction with plague touch and axe condition adders, you can easily gain 25 energy back in a few seconds.

aknox

aknox

Academy Page

Join Date: Jul 2005

CANADA!!!

W/E

Quote:
Originally Posted by Enigmatics
As for energy costs, you should look up ViM. In conjunction with plague touch and axe condition adders, you can easily gain 25 energy back in a few seconds. Ummm... i don't mean to butt in or nething but u can give as much conditions with a swords

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

You can indeed. You can also do more damage with an axe, as well as pile on the conditions.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

Quote:
Originally Posted by Enigmatics
Eviscerate doesn't do 150 damage every hit. Neither does final thrust. WHILE final thrust has a 10 adrenaline cost and you lose all adrenaline, but eviscerate is a 7 adrenaline cost, and also gives deep wound. Oh and eviscerate followed by executioners equals 300 damage. Need I say spike any more?
150 dmg = Deep Wound + extra dmg, u mentioned twice
and only if the target has 500+ health

Eviscerate + Exe Strike
why 300 dmg ? Deep Wound dun stack, rite ?
and executioner strike dun give deep wound,
confused here, as i am not axe user

Quote:
Bleeding, degen of 1. Dealt with by mend ailment, so you'll deal around 4 damage by the time a warrior reacts. it is degen of 3,
so u think swordsman only deals with W/Mo like u ?
i am a W/N, i can say, "eviscerate deep wound, - health of 20%, dealt with plague signet, u will deal only 30 dmg by the time a W/N react."

pls consider general case,
and dun apply so much other conditions only when talking about sword

Quote:
As for energy costs, you should look up ViM. In conjunction with plague touch and axe condition adders, you can easily gain 25 energy back in a few seconds. so do sword, what do u want to say in this passage ?

================================================== ============================
just a discussion, not flamming
be rational all

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by pearhk
150 dmg = Deep Wound + extra dmg, u mentioned twice
and only if the target has 500+ health

Eviscerate + Exe Strike
why 300 dmg ? Deep Wound dun stack, rite ?
and executioner strike dun give deep wound,
confused here, as i am not axe user Level 16 Eviserate is +32 damage. Along with axe damage(around 30-40)
Executioner's Strike add's 42 along with normal damage(30-40). Then add in another 100 from deep wound. That's about 240 total. If you happen to get a crit it will be much more.

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Quote:
Originally Posted by ICURADik
Level 16 Eviserate is +32 damage. Along with axe damage(around 30-40)
Executioner's Strike add's 42 along with normal damage(30-40). Then add in another 100 from deep wound. That's about 240 total. If you happen to get a crit it will be much more. Lets say our proposed target has 500 health. Eviscerate does +32 and deep wound (20% max) To save time with forumals lets say the overal damage done is 120 vs a 60al target. This is a pretty average amount for a critical hit + skill. Now deep wound lowers max hp by 20%, which in this case is 100. Unfortunatley, the Eviscerate hits for more than 100 rendering the deep wound useless. I'm quite sure the damage hits before the deep wound. However, even if it doesn't the hits taken to charge up eviscerate will be more than 100hp anyway.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

A level 16 eviscerate gives 42 damage, as well as deep wound. If you take that into account you're saving 15 strikes of adrenaline by combining executioners strike and dismember. A critical eviscerate is 200+ versus casters. Even if you choose not to use it, cleave+penetrating blow will have more dot and will outdamage final thrust if you spam them. And they don't take up all your adrenaline. Read up on deep wound please, it takes 20% off *max* health, reguardless of current health. I did make an error with executioners strike, you'll usually hit around 100 on casters. All of this put aside, the average damage per minute of an axe is greater then that of a sword. If you want some charts i'll direct you to a topic made by ensign.

IndyCC

Lion's Arch Merchant

Join Date: May 2005

Standing United (UNIT)

You said you would direct us. So where exactly is the charts that he made. My calculations show the following, which minus skills say sword is higher dps

Item - Avg Dmg/Sec
Sword - 13.9
Axe - 12.8
Hammer - 15.4

So I would like to see the calculations/charts that you refer to, where are they located?
Thx

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

Okay, going to try to make it simple for those non-Math heads out there. Purely Math, no Lady Luck is helping us on this one.

Sword = 15 - 22 (Avg. damage 18.5)
Axe = 6 - 28 (Avg. damge 17)

Let's base this on 10 HITS. Which means roughly 1.3 x 10, which means 13 SECONDS. Now, let's do the base dasmage.

Sword: 18.5 x 10 = 185
Axe: 17 x 10 = 170

Now we're going to PRETEND we have 13 Swordsmanship which means the MAX indicated damage on most skill lists. And LET'S PRETEND our target has 500 Health.

Let's say you had the usual setup for a sword.

Sever Artery (causes bleeding, meaning -6hp/sec)

Gash (+9 dmg, causes deepwound, meaning -20% less health, which means 109 dmg)

Galrath Slash (+32 dmg)

Final Thrust (We use this when he's below 50% health, 64 dmg)

Let's say you had a MORE damaging setup for the axe.

Cyclone Axe (+10 dmg)

Penetrating Blow (+17 dmg)

Cleave [E] (+22 dmg)

Executioner's Strike (+34 dmg)

TEN HITS MEANS YOU HAVE ENOUGH ALDRENILE FOR EVERY SKILL. So, let's do the Math!

Sword:

4 Hits to build enough aldrenile for Sever Artery. Which means 4 x 1.3 = 5.2 seconds. So we take 5.2 seconds away from 13 seconds.

13 - 5.2 = 7.8 seconds.

Now since Sever Artery causes BLEEDING, which means -6hp/sec, we'll times 7.8 seconds with 6, giving the overall damage for bleeding.

7.8 x 6 = 46.8

Now, since that was the only part that needed working out, we'll add all the damage together.

SWORD:

185 (BASE DAMAGE)
47 (BLEEDING DAMAGE, ROUNDED TO NEAREST FULL NUMBER)
109 (GASH)
32 (GALRATH SLASH)
64 (FINAL THRUST)

394 DAMAGE.

Now for the Axe department, we can use Penetrating Blow AND Cleave TWICE.

So let's do some more math.

AXE:

170 (BASE DAMAGE)
10 (CYCLONE AXE)
34 (PENETRATING BLOW x 2)
44 (CLEAVE x 2)
34 (EXECUTIONER'S STRIKE)

292 DAMAGE.

Thankyou for your time (and my time for spending 5 minutes writing this post, you better read through it another time before you attempt to wrong me)

Rusty.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Well UberRusty. That's a very logical post ya got and you have my salute...

However, as an addition to that, why not use other elite skills? Is it for 'balancing' purposes? I don't think that's a fair way to determine weapon damage. Cleave is one, but what's the sword elite dmg dealer? [wait, there isn't one] There's also Eviscerate, but if you were intending to ignore all that...

Are we going to take into account critical hits? It's written that 20% crit comes with a 12 weapon mastery attribute. So at least 2 of the 10 swings you are dealing will be critical hits.

If we were to just make base assumptions on what's going to critical, then we can easily rule out that Final Thrust can Critical Twice. However, to see Penetrating Blow or worse, Cleave, deal crits to a running caster 2x. That has to amount to something I'm hoping.

Logically speaking, that damage is true, but to use real game mechanics added to the damage, such as critical hits, the damage starts to flip-flop.

Galrath + Final Thrust might both crit... true...
Cleave might 2x crit... Or Cleave with Executioner's... also true...

I also would not like to use a full bleed as part of damage since it's DoT but I guess it all adds up in the end...

Still, this is an excellent defense in terms of why people should use a sword. Well thought out...

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

If you are intersted in sword, don't look at direct damage, consider your secondary class and utilize the increased attack speed of sword. By utiling Dot's with your sword's fast attack speed, even if something only lasts a few seconds, guarunteed you'll be hiting again before that timer is up, and so you will in fact be doing consistant damage over time.
However, my warrior is a different build than what is mentioned here and so I use axe for that.
Weapon type really just depends on what you want to do, look at your skills and work out a build, then find which weapon will work the best with your build. Don't base your build off of your weapon, it should be weapon off of your build.

free4all

Krytan Explorer

Join Date: May 2005

You're forgetting deep wound skills with the axe...that's what unbalancing your data.

rii

Desert Nomad

Join Date: Mar 2005

UK

Your forgetting the spammability of condition removal. Deep wounds, weakness, blind are the first to go, then poison and bleed etc. Most conditions arent on for more than 4 seconds, unless you stack the hell out of em. In which case, use mend ailment and shafted.

i know yukito doesnt like talking about counters, but in this case this isnt 'OMG THERES THIS ONE ONLY SKILL THAT NERFS YOUR BUILD LOL', its just condition removal just is, in italics. All teams have it and all teams spam it.

Solais

Ascalonian Squire

Join Date: Jun 2005

The Orrian Triad [Orr]

R/Me

I have a question, let's say you deep wound someone whose max is 500 HP. I get that this drops them 20% to 400 HP. Now, if you deep wound them again during this period does the effect take place at 400 HP if the time hasn't ran out yet, dropping their max to 320 for the purposes of a combo or no?

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Deep Wounds does not stack with itself, so it would stay at 400 until deep wounds wore off.

Solais

Ascalonian Squire

Join Date: Jun 2005

The Orrian Triad [Orr]

R/Me

So taking Rusty's test scenario...

170 (base damage)
16 (per swift chop on hit)
124 (eviscerate) (3 swings after Sever Artery)
34 (penetrating blow x 2) (2 swings after Gash, 1 swing before Galrath Slash)
34 (executioner's strike) (3 swings before Final Thrust)
378

Versus Rusty's sword setup it'd be 378 (axe) 394 (sword). Even without the DoT you could surpass Rusty's numbers with an Axe just by throwing in two more Swift Chops. So with three swift chops it'd be something like 410 versus 394. Also, the two armor penetrating attacks would deal a bit more damage. That brings up the axe's base average damage. Also, if Cyclone Axe were hitting multiple people... it's more screwed. I switched to Swift Chop because I was assuming these numbers were one on one within the radius of parties involved.

Let me know if there is something I need to fix, was trying to use close to the same amount of adrenaline as Rusty's setup... ended up 25 (axe) to 29 (sword).

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Warriors Endurance plays a big part of a swordsmans build. Forget all the aderenaline skills except for Final Thrust. You can spam all your energy skills, including Hamstring. There won't be a time where you are waiting for adren or energy to do a skill, every swing is a skill.