Best idea since sliced pork chops...
Death knight dunn
Get rid of the monk class and just have them as NPCS. That way theres no BS in PVP.
/flex.
/flex.
Algren Cole
/play the game the way it was designed
Adaria
I personally think this is an all around unconstructive thread, since nothing constructive has come from it, much less a good show of maturity and true respect.
Why exactly is there a problem with the monks as they stand now? Perhaps this would be more constructive if you actually addressed the reasons why you feel there is 'bs in PvP' with monks and why monks would be better off left as NPC's only?
Think constructively, make a constructive thread that adds to the community, not something that is merely an unsteered rant with no valid points to back up what you want to see changed.
Why exactly is there a problem with the monks as they stand now? Perhaps this would be more constructive if you actually addressed the reasons why you feel there is 'bs in PvP' with monks and why monks would be better off left as NPC's only?
Think constructively, make a constructive thread that adds to the community, not something that is merely an unsteered rant with no valid points to back up what you want to see changed.
_Zen_
Quote:
Originally Posted by Algren Cole
/play the game the way it was designed
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Death knight dunn
I think the monks healing power is too over powered. Plus they get a secondary to back it up with damage is just bs. I play a warrior and when i damage them to the max its like it does not even matter as they replenish it so fast. Then they have so many anti warrior skills such as pacify.
Monks healing needs to be turned down a notch.
Monks healing needs to be turned down a notch.
IndyCC
I think, from what it sounds like to me, you are making the critical mistake of thinking that warriors are damage dealers. Once you get over the fact that a warrior is effectively a meatshield or a diversion or a distraction and not a damage dealer then you will see there isn't so much of a problem and rather you just need to tweak your build.
raniva
Quote:
Originally Posted by Death knight dunn
I think the monks healing power is too over powered. Plus they get a secondary to back it up with damage is just bs. I play a warrior and when i damage them to the max its like it does not even matter as they replenish it so fast. Then they have so many anti warrior skills such as pacify.
Monks healing needs to be turned down a notch. |
1) You have a secondary to back yourself up too
2) Healing = no damage output
3) Knockdown is your friend
Death knight dunn
Ok iam a warrior/elementalist, while my warrior is not a damage dealer at being a warrior. A warrior/elementalist does tons of damage. Conjour flame with a flame weapon rocks, now i go to attack a monk say i have him at less then half health, he cast pacify, healing breeze/mend on him self, then he attacks me with what ever secondary he has.
Now iam seeing in PVP such as HOH 7 monks and 1 warrior. They were crazy. Monks healing powers need to be slimed down a bit.
Now iam seeing in PVP such as HOH 7 monks and 1 warrior. They were crazy. Monks healing powers need to be slimed down a bit.
_Zen_
Quote:
Originally Posted by Death knight dunn
I think the monks healing power is too over powered. Plus they get a secondary to back it up with damage is just bs. I play a warrior and when i damage them to the max its like it does not even matter as they replenish it so fast. Then they have so many anti warrior skills such as pacify.
Monks healing needs to be turned down a notch. |
I can see how that could be frustrating... but really all you need to do is change your skill set/ tactics... Everything in this game is pretty balanced... I'm sure you'll come up with something...
IceD'Bear
I suggest you try playing a monk. Make a premade one, and go to arena or tombs (you won't have trouble finding groups) and play for a while
Mercury Angel
Quote:
Originally Posted by IceD'Bear
I suggest you try playing a monk. Make a premade one, and go to arena or tombs (you won't have trouble finding groups) and play for a while
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When your team switches from "Good healing" to "OMG YOU SUCK!" in a single match because a mesmer shut you down and you couldn't heal anyone, or because enemies focused fire on you and you had to spend the whole time healing yourself until you died, then you'll find it isn't so glorious being a monk.
kungfumonkey2
Quote:
warrior/fire ele has no knock down and if i use hammers that will ruin my perfect build completly |
Why are you attacking/fighting something by yourself in the first place in PvP? Probably because the rest of your team called a target and you are off chasing something shiny. Just from the way you post i can tell you are that one random green dot off in some obscure place all by yourself.
I could probably guess that it wasn't the monk just healing himself, but the other monks on the team as well.
It is not Monks that need to be nerfed, it is you that needs to learn to play your profession. You can beat a monk 1 on 1 if that is your life long dream. You just need to play more and figure out how to. I have been killed as a monk a couple of times by warriors. Most warriors are made bad, and played bad. Because of people like you I am going to make a warrior now, just to show people how to do it.
Dreamsmith
Quote:
Originally Posted by Death knight dunn
I can kill other classes fine but it seems every time i get in battle with a monk its impossible to kill.
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You do realize what you're asking for is for the game to be horribly broken, right? If you want a character that can beat all other characters, you're asking for balance to be thrown out the window...
firstwave
Quote:
Originally Posted by kungfumonkey2
If you are not using a hammer in PvP you really haven't matured yet.
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Algren Cole
Quote:
Originally Posted by Death knight dunn
With my certian build i cant use knock down. warrior/fire ele has no knock down and if i use hammers that will ruin my perfect build completly. I can kill other classes fine but it seems every time i get in battle with a monk its impossible to kill.
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you don't know how to play. your warrior isn't a damage dealer......he's a meatshield, used to take the brunt of the damage away from the characters in the game that actually do damage. Stop assuming you can solo everything....you can't.
kungfumonkey2
Quote:
Originally Posted by firstwave
Hmmm hammer isnt the only choice for warrior in pvp. Axe is good when used correctly.
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smitty-gw
Quote:
Originally Posted by Death knight dunn
Get rid of the monk class and just have them as NPCS. That way theres no BS in PVP.
/flex. |
Three threads started by this clown. All say same thing...."Nerf the monks because I can't beat them".
Just make a monk already and own PvP, so you'll quit complaining about them.
Epinephrine
When he first posted I was going to write "Bet he plays a warrior..."
Hey, I was right!
Look, here are the facts. You play Rock. Monk plays Paper. If you want to beat Paper, go play Scissors. You don't beat Paper with Rock.
Hey, I was right!
Look, here are the facts. You play Rock. Monk plays Paper. If you want to beat Paper, go play Scissors. You don't beat Paper with Rock.
gosl
Quote:
Originally Posted by Epinephrine
Look, here are the facts. You play Rock. Monk plays Paper. If you want to beat Paper, go play Scissors. You don't beat Paper with Rock.
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JynSelvyn
I have no real complaints about Monks, but I am frustrated that a monk can send out a request to join a team and get snagged in less than a minute, and I as a Ranger/Elementalist level 20 + 7 must wait 2 hours to join... that annoys me to no end.
Now I haven't ascened, but another aspect of the game I find disturbing is the fact that the monk is the only profession that allow you to directly heal others specifically...
Now, I believe every character should have first aid abilities of some sort to some varying degree albeit less than a monk but enough to assist each other!
As it stands, Monks are a necessity... and I for one am a rebel and I loath a necessity... there must always be combinations and choices...
Don't get me wrong... I have soloed my career so far without really needing a monk, as I KNOW how to play my character, I usually play bards thieves and rangers and I know how to kite and pull and DOT and AOE but no one can deny that a mission goes a lot smoother with a mediocre monk than an experienced RAnger...
Now I haven't ascened, but another aspect of the game I find disturbing is the fact that the monk is the only profession that allow you to directly heal others specifically...
Now, I believe every character should have first aid abilities of some sort to some varying degree albeit less than a monk but enough to assist each other!
As it stands, Monks are a necessity... and I for one am a rebel and I loath a necessity... there must always be combinations and choices...
Don't get me wrong... I have soloed my career so far without really needing a monk, as I KNOW how to play my character, I usually play bards thieves and rangers and I know how to kite and pull and DOT and AOE but no one can deny that a mission goes a lot smoother with a mediocre monk than an experienced RAnger...
DarrenJasper
Stop wasting good reason on this primate
Aloren
Quote:
Originally Posted by kungfumonkey2
If you are not using a hammer in PvP you really haven't matured yet. From the sounds of it, you are probably using a Fiery Dragon sword and conjure flame? Just get a hammer that does fire damage. Secondly look at the elementalist skill Stoning, and/or earthquake if you really must knock something down without giving up your fiery sword, that you probably paid 3.5K for in Ascalon when you were a lvl 10.
Why are you attacking/fighting something by yourself in the first place in PvP? Probably because the rest of your team called a target and you are off chasing something shiny. Just from the way you post i can tell you are that one random green dot off in some obscure place all by yourself. I could probably guess that it wasn't the monk just healing himself, but the other monks on the team as well. It is not Monks that need to be nerfed, it is you that needs to learn to play your profession. You can beat a monk 1 on 1 if that is your life long dream. You just need to play more and figure out how to. I have been killed as a monk a couple of times by warriors. Most warriors are made bad, and played bad. Because of people like you I am going to make a warrior now, just to show people how to do it. |
Epinephrine
Quote:
Originally Posted by JynSelvyn
I have no real complaints about Monks, but I am frustrated that a monk can send out a request to join a team and get snagged in less than a minute, and I as a Ranger/Elementalist level 20 + 7 must wait 2 hours to join... that annoys me to no end.
Now I haven't ascened, but another aspect of the game I find disturbing is the fact that the monk is the only profession that allow you to directly heal others specifically... Now, I believe every character should have first aid abilities of some sort to some varying degree albeit less than a monk but enough to assist each other! As it stands, Monks are a necessity... and I for one am a rebel and I loath a necessity... there must always be combinations and choices... Don't get me wrong... I have soloed my career so far without really needing a monk, as I KNOW how to play my character, I usually play bards thieves and rangers and I know how to kite and pull and DOT and AOE but no one can deny that a mission goes a lot smoother with a mediocre monk than an experienced RAnger... |
A good tank and a group who understand the tank's role is a godsend.
A good debuffer makes the healer's job so much easier,as does a mesmer who shuts down incoming fire - between the two the healer can be pretty bored.
A good Ranger can alternately take out skills, distrbute conditions and contribute to focus fire, and I love having a ranger along who knows his stuff, and an AoE elementalist with a knowledgeable tank is amazing.
Shadowsting
It's annoying that monks are the only class other than Ranger (Healing Spring) that can heal an ally (unless I'm missing something).
kungfumonkey2
I have just seen the hammer used more effectively in PvP than any other weapon. They deal higher damage than either sword or axe. You dont have to worry about def with a shield because if you are getting attacked and you are a warrior it means the rest of your team is dead. Hammer has knock down, knockdown interupts casters. Now who are casters? Every other character in the game besides warriors (I consider rangers are semi casters with preparations and rituals). What does a hammer accomplish? It deals more damage and interupts casts. Now tell me what the bonuses of axe and sword are? Bleeding? Bleeding can be removed, or negated with some holy breeze. What do you feel are the benefits of Axe and sword?
Quintus
Quote:
Originally Posted by Shadowsting
It's annoying that monks are the only class other than Ranger (Healing Spring) that can heal an ally (unless I'm missing something).
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Well of Blood - Spell
Exploit target corpse to create a well of blood at its location. For 8-18 seconds, allies in that area receive health regeneration of 1-5.
and
Well of Power {Elite} - Spell
Exploit target corpse to create a well of power at that location. For 8-18 seconds, allies within 39' of the Well of Power gain health regeneration of 1-5 and energy regeneration of 2.
Shadowsting
Thanks. I knew I was forgetting something!
Death knight dunn
Am i the only person playing guild wars? Monks can heal more damage then what they are recieving and they can deal damage in the process, i mean am i still living on earth or what?
bobrath
Quote:
Originally Posted by Shadowsting
It's annoying that monks are the only class other than Ranger (Healing Spring) that can heal an ally (unless I'm missing something).
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Its all about roles and playing as a group. Its not called CowboySoloWars for a reason...
DarrenJasper
Quote:
Originally Posted by Death knight dunn
Am i the only person playing guild wars? Monks can heal more damage then what they are recieving and they can deal damage in the process, i mean am i still living on earth or what?
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Porkchop Sandwhiches
The original poster has already created one topic that got closed, looks like he's trying for another.
knives
I just think that they should limit the amount of monks in a group. If more than half the opposing team is monks, its going to be hard to kill them unless more than half your team is mesmers...but then warriors just run along and hack at you until you die, and you can't efficiently self-heal, while trying to put a backfire on 5x monks. =/
Otherwise, nerfing the monk is just like saying, "Oh noes! You doctors cure people to much! How are we ever going to solve the problem of world hunger?!?!"
Oh yes, and try playing the role of Monk in PvP, see how long you last.
Otherwise, nerfing the monk is just like saying, "Oh noes! You doctors cure people to much! How are we ever going to solve the problem of world hunger?!?!"
Oh yes, and try playing the role of Monk in PvP, see how long you last.
Epinephrine
Quote:
Originally Posted by Death knight dunn
Am i the only person playing guild wars? Monks can heal more damage then what they are recieving and they can deal damage in the process, i mean am i still living on earth or what?
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/end sarcasm
bobrath
Quote:
Originally Posted by Death knight dunn
Am i the only person playing guild wars? Monks can heal more damage then what they are recieving and they can deal damage in the process, i mean am i still living on earth or what?
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Sometimes its not about doing more damage, but about preventing the monk from healing...
Creston
Quote:
Originally Posted by Death knight dunn
I can kill other classes fine but it seems every time i get in battle with a monk its impossible to kill.
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No one build will defeat every other build. Live with it.
Creston
Death knight dunn
DIfference between monks and necros is that you dont see a group with 5 - 6 necros and a warrior. Ever fight a group that had 5 - 6 monks 2 warriors and all your team has is a mesmer?
gosl
Quote:
Originally Posted by Death knight dunn
Am i the only person playing guild wars? Monks can heal more damage then what they are recieving and they can deal damage in the process, i mean am i still living on earth or what?
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Well if that is the case then it seems like you have 2 options:
1) Deal more damage.
2) Stop the monk from healing.
Since your problem is not dealing enough damage, think of option 2. As people have already replied, pack some distruption/interrupting skills. Regarding "Pacifism", AFAIK it only applies to attack skills. You can still run away for a bit and use your "Healing Signet", and/or (depending on your secondary), use some spells that deals damage. For example, "Conjure Phantasm" is not affected by "Pacifism" (correct me if I'm wrong). Warriors are not limited to just blindly hacking and slashing.
One of my characters is a ranger. If I do go one on one with a well built warrior, I get wasted quickly. I just can't heal fast enough. And if I use your strategy for dealing with my problem, then I would be saying "They should get rid of warriors, because my ranger can't beat them. They should just make them NPCs!!". But considering that I never fully tried all the skill combinations and strategies, I WOULD NEVER say that, because that would just be ignorant of me.
Death knight dunn
Thats just it as a warrior your only limited to so much mana, and if pacify stops you from attacking and you couldnt do the job eariler as a full warrior how are you suppose to stop them with half a warrior. And conjour phant means jack as a warrior/mesmer if you cant add a damage twang with your weapon to back up phantasm.
ManadartheHealer
Quote:
Originally Posted by Death knight dunn
DIfference between monks and necros is that you dont see a group with 5 - 6 necros and a warrior. Ever fight a group that had 5 - 6 monks 2 warriors and all your team has is a mesmer?
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Death knight dunn
5 - 6 monks 2 with protection, and the rest with healing and 1 - 2 tanks expeccially a warrior/monk trust me are unstoppable even with a full group of mesmers.