Last thread and im done for today i promise....
Death knight dunn
Heres what i propose for the new expansion.
Race - dwarves.
Class - zerker
Class - Rifleman/gunman
16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds.
New explorable areas. Rare item drops to decorate your guild house.
Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds.
Race - dwarves.
Class - zerker
Class - Rifleman/gunman
16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds.
New explorable areas. Rare item drops to decorate your guild house.
Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds.
Ginko
The game mechanics and setting weren't designed for shooting, this is a fantasy/midieval game.
And why should some uber 1337 guild get a nice fancy house, while my roleplaying guild doesn't? That's the reason this won't exist, ever.
--Ginko
And why should some uber 1337 guild get a nice fancy house, while my roleplaying guild doesn't? That's the reason this won't exist, ever.
--Ginko
Digitalblast
Have a good day.
Death knight dunn
I believe guns were in medievel times....you better check up on your history.
Principa Discordia
Thread moved to Sardelac Sanitarium (game suggestions).
As for the topic at hand...
a.) I'd like to see new races in Guild Wars, but classes such as rifleman/gunman don't fit into a fantasy setting. We have ranged fighters, they're called rangers.
b.) Bigger battles would be nice to see, but every MMO to date has taught us that when the battle gets too big the server has a heart attack. Guild Wars servers can be laggy enough sometimes without that, I think it would be able to handle 16 vs. 16 though.
c.) New explorable areas, new items, and decoratable guild halls are already being considered as far as I am aware.
d.) Player housing has no place in this game, period. Sorry. Not in a million years.
As for the topic at hand...
a.) I'd like to see new races in Guild Wars, but classes such as rifleman/gunman don't fit into a fantasy setting. We have ranged fighters, they're called rangers.
b.) Bigger battles would be nice to see, but every MMO to date has taught us that when the battle gets too big the server has a heart attack. Guild Wars servers can be laggy enough sometimes without that, I think it would be able to handle 16 vs. 16 though.
c.) New explorable areas, new items, and decoratable guild halls are already being considered as far as I am aware.
d.) Player housing has no place in this game, period. Sorry. Not in a million years.
Death knight dunn
Muskeeteers i beleve did exist in medievel times. Correct me if iam wrong.
Scaphism
Thanks Principia,
As for the rest:
This is a suggestions thread, for game suggestions. This is not the place to flame or bait others into a flamefest, even if you mean it jokingly.
Suggestions open themselves up for criticism.
Criticism is not equal to bashing.
Good critizism includes:
-Highlighting the good parts of the suggestions and expanding on them
-Highlighting the bad suggestions and explaining why you think it will not work.
This is not a place to mock other people for their suggestions, or retailate.
It's okay to tell someone why a concept like guns works in another genre of games and explain why it would be difficult/impractical/impossible to implement guns in Guild Wars. Do not tell them go play a different game.
As for the rest:
This is a suggestions thread, for game suggestions. This is not the place to flame or bait others into a flamefest, even if you mean it jokingly.
Suggestions open themselves up for criticism.
Criticism is not equal to bashing.
Good critizism includes:
-Highlighting the good parts of the suggestions and expanding on them
-Highlighting the bad suggestions and explaining why you think it will not work.
This is not a place to mock other people for their suggestions, or retailate.
It's okay to tell someone why a concept like guns works in another genre of games and explain why it would be difficult/impractical/impossible to implement guns in Guild Wars. Do not tell them go play a different game.
drowningfish999
They exsisted in late medieval yes, but this game technically can't be in the medieval times since it's not in our world. Medieval Times is just something used to represent a specific time period, just lke Modern Times. Just because a game has similar aspects to a real time period doesn't mean they are the same. Plus guns is getting too close to Warcraft if you ask me.
Death knight dunn
Well not just warcraft. Every game rips from another game its common, like the current pvp reward system, im sure guildwars wasnt the first to think of it. Plus dwarves + guns go together and every mmo/mmorpg has dwarves.
Drakron
Star Galaxies have dwarves?
Thats news to me ...
Thats news to me ...
Death knight dunn
What do you call E-woks? lol.
_Zen_
Quote:
Originally Posted by Death knight dunn
Well not just warcraft. Every game rips from another game its common, like the current pvp reward system, im sure guildwars wasnt the first to think of it. Plus dwarves + guns go together and every mmo/mmorpg has dwarves.
|
I do agree that some new races/ skills/ abilities would be a great addition to the game... though it may be difficult to implement... I'm sure that someone that has used up all four of their chars, is not going to want to delete one just to start all over again so that they can test out new races/ skills/ abilities... but then again maybe they would... just my opinion...
Death knight dunn
I respect every ones opionions though i think guns could work great. As a new weapon of war. Though they would be muskets not a 9.mm or a machine gun.
Plus dwarves have to be a playable race. They have to be its inevitable.
Plus dwarves have to be a playable race. They have to be its inevitable.
Scaphism
Quote:
Originally Posted by Death knight dunn
Plus dwarves have to be a playable race. They have to be its inevitable.
|
If you want a suggestion to be taken seriously, try providing a reason why your suggestion would be beneficial. It gives people who like your argument something to build from, and it makes the trolls pause and scratch their heads before trying to bait you.
If you can't come up with a reason of your own, is it even worth suggesting?
Drakron
Quote:
Originally Posted by Death knight dunn
What do you call E-woks? lol.
|
Epinephrine
Quote:
Originally Posted by Death knight dunn
Muskeeteers i beleve did exist in medievel times. Correct me if iam wrong.
|
The dwarves do have blasting powder already, though, so I don't think that GW is that far off giving them weapons based on it. Come on, wouldn't you be using it for something?
I am against the idea of bringing guns into the game. It does seem as if GW may be leading that way, given the kegs of powder all over.
Death knight dunn
Dwarves will be a playable race because they are first choice, they are allied to humans for the most part, they would make a great canidate. Plus dwarves are a race in Guild wars we see more of that is friendly then any other race. Plus they have easy design models.
EternalTempest
I disagree, I think guns would work. Think America Revolution, not semi/automatic anything current.
Here’s why dwarfs and explosives so gun powder seems logical to me.
I would have treat of fire slower then wands / staff but slight more damage.
I can see have status skill similar to weapon such as cut artery but for ranged but last less time then if it was a normal weapon wound.
Here’s why dwarfs and explosives so gun powder seems logical to me.
I would have treat of fire slower then wands / staff but slight more damage.
I can see have status skill similar to weapon such as cut artery but for ranged but last less time then if it was a normal weapon wound.
Death knight dunn
Thats what i mean, have old time muskets ect. Guild wars can go through time change. New weapons of war are discovered. New allied races ect. If you put your mind to it, guns can work. They will be more effective to warriors unlike a rangers bow.
Ginko
Quote:
Originally Posted by EternalTempest
I disagree, I think guns would work. Think America Revolution, not semi/automatic anything current.
Here’s why dwarfs and explosives so gun powder seems logical to me. I would have treat of fire slower then wands / staff but slight more damage. I can see have status skill similar to weapon such as cut artery but for ranged but last less time then if it was a normal weapon wound. |
--Ginko
Shin Lail
Quote:
Originally Posted by Ginko
The American Revolution was in colonial times, not medieval. We're talking about before Rome, seeing as how Tyria has very limited siege weapons. If a type of slow-firing ranged weapon is introduced, it would be Crossbows.
--Ginko |
Guild Wars is after Rome if you compare their technology. Guild Wars uses and can craft steel that’s quite a bit past Rome's iron weapons. And did you play the second mission? The trebuchet was the most advanced siege weapon short of a cannon. It was one of the last great siege weapons to be developed. Given their technologic standings it’s amazing that there are no crossbows given that they would have been invented long ago. Of course in this game crossbows would be terrible with the horribly slow refire rate.
Death knight dunn
The next expansion could be another ERA, kind of like Ultima online had eras. The new expansion can bring new weapons of war discovered by dwarves. Muskets. Like one person said we already have Gun powder why not just make guns?
Jwh6913
magical ranged weaponsstronger than wands or bows ( guns) could be found in Arah. they could be toted as weapons of the Gods, but in reality, an advanced civilization created them laser swords, etc etc
johnnylange
I find it funny when there are those who say things with such certainty, they must be psychic! Here's an example of one... "That will never be in the game...ever" Ok, well unless you're psychic or the one leading the GW project, you don't really have any control over what will or what's won't be in the game. Now that we got that issue cleared up. I like reading about ideas like this, "10 years later, the dwarves discover a new use for gun powder..." The 2nd GW expansion! Ok, I better quit posting in here before one of those psyshics starts reading my mind...oops too late!
Shadow_Avenger
Quote:
Originally Posted by johnnylange
I find it funny when there are those who say things with such certainty, they must be psychic! Here's an example of one... "That will never be in the game...ever" Ok, well unless you're psychic or the one leading the GW project, you don't really have any control over what will or what's won't be in the game. Now that we got that issue cleared up. I like reading about ideas like this, "10 years later, the dwarves discover a new use for gun powder..." The 2nd GW expansion! Ok, I better quit posting in here before one of those psyshics starts reading my mind...oops too late!
|
Who knows, but why be stereo typical. If there are new races, which I doubt, they would more than likely be cosmetic only. The game simply isn't geared up / balanced for them otherwise there would actual be more than one playable race already.
Will have to wait an see what the expansion brings, new classes, skills and areas are a certainty as for anything else its specuation.
Talesin Darkbriar
Muskets and musketeers are a decidely renaissance era item - not medieval.
Gunpowder was invented by the chinese and used for rockets back in the days of Genghis Khan, the earliest forms of firearms were more hazardous to the user than the intended victim - literally handcannons - and were wildly inaccurate.
Oh, and in closing, Death knight Dunn your several posts prove you to be a troll.
Have a nice day all,
Talesin
Gunpowder was invented by the chinese and used for rockets back in the days of Genghis Khan, the earliest forms of firearms were more hazardous to the user than the intended victim - literally handcannons - and were wildly inaccurate.
Oh, and in closing, Death knight Dunn your several posts prove you to be a troll.
Have a nice day all,
Talesin
EmperorTippy
Quote:
Originally Posted by Death knight dunn
Heres what i propose for the new expansion.
Race - dwarves. Class - zerker Class - Rifleman/gunman 16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds. New explorable areas. Rare item drops to decorate your guild house. Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds. |
Dwarves will most likely become a playable race, but why with guns? As far as I rember Warcraft (maybe Arcanum) was the first to start the dwarfs with guns idea. Fantasy generaly has them with axes or hammers. I can see giving them grenade based weapons (little throwabel kegs) or gun powder based traps, but guns? Now this isn't to say that they arn't possibel I made one in D&D in a time/place/tencholgy setting very similar to guild wars but they were more based on enchanting items and using spells to provide the force to move the projectial. (Guns being way to risky, Ever heard of misfires). Maybe add a dwarf skill were they can fire a gun/weapon but with a lrge chance of it misfirering or hurting them. (with 12 in gun skill you have a 50% messup rate, 50% is just jamming (diabels all skills for 10 seconds) and the other 50% of the time its a misfire (apply bleeding, weaking, crippeled, blind, dazed, and all other non-majical conditions that you can come up with plus disabel all skills for 20 seconds).
BTW please correct me if I'm wrong about warcraft starting dwarves with guns.
Andy_M
Warhammer got in there with the dwarves/guns thing about 20 years or so ago..
<edit>But I doubt it was original even back then, probably Tunnels and Trolls or something like that.
<edit>But I doubt it was original even back then, probably Tunnels and Trolls or something like that.
Starsky-sama
Quote:
Originally Posted by Death knight dunn
Heres what i propose for the new expansion.
Race - dwarves. Class - zerker Class - Rifleman/gunman 16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds. New explorable areas. Rare item drops to decorate your guild house. Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds. |
EternalTempest
The topic is aproaching an intresting discussion about new races
I seem things that could happen
a) Race = no benfits aka pick your class / then appearnce and race can be a choose for a body type or seprate catagory (be it elf, human, dwarf, etc) a
b) Race = Job selction, aka jobs are linked to race, so in essence we got the "human" base with the 1st game and latter expanision of "demi-race folk" with a bunch of new jobs.
c) (varation) General all jobs, then race specific jobs you have general jobs then jobs tied to specific races
I seem things that could happen
a) Race = no benfits aka pick your class / then appearnce and race can be a choose for a body type or seprate catagory (be it elf, human, dwarf, etc) a
b) Race = Job selction, aka jobs are linked to race, so in essence we got the "human" base with the 1st game and latter expanision of "demi-race folk" with a bunch of new jobs.
c) (varation) General all jobs, then race specific jobs you have general jobs then jobs tied to specific races
EmperorTippy
Quote:
Originally Posted by Andy_M
Warhammer got in there with the dwarves/guns thing about 20 years or so ago..
<edit>But I doubt it was original even back then, probably Tunnels and Trolls or something like that. |
Andy_M
Thats probably Warhammer 40k you are thinking of, the original Warhammer (not the FRP version, the tabletop one) was straight fantasy with echoes of steampunk (orcish weapons). Basically the setting was an (cliche alert!) alternative Holy Roman Empire with the standard fantasy races included.
Osangar
Now all if you speaking of medieval this and medieval that and surprice of no crossbows and whatnot. Well the point is this game is not medieval anything it's fantasy...most important point of fact is MAGIC. The main reason for development of items such as extreme slow firing crossbow is armor penetration. Only thing beyond crossbow that could penetrate the better armor was the English Longbow at semi close ranges, and crossbow it's easier to use. Now on the OTHER hand had our medieval folk managed to CAST things such as barrage or armor pentration (dont know the skills really don't play a ranger) Incendiary Arrows that go boom? Why would you go with a slow musket or crossbow...bow is faster. Gee do I want a musket when I can lob a fireball at them instead??
Dwarf...if it comes....it will come as a "job" I think. If races comes in as a factor it means that all the characters that exist now...might become outdated. Dwarf...who is normally described as sturdy etc. would make ideal warrior, especially if there are some sort of race benefits. You would get a whole load of upset people who already have high lvl rp warriors.
Dwarf...if it comes....it will come as a "job" I think. If races comes in as a factor it means that all the characters that exist now...might become outdated. Dwarf...who is normally described as sturdy etc. would make ideal warrior, especially if there are some sort of race benefits. You would get a whole load of upset people who already have high lvl rp warriors.
Lewick
Quote:
Originally Posted by Death knight dunn
Muskeeteers i beleve did exist in medievel times. Correct me if iam wrong.
|
Throughout midieval times, archery was the chief form of projectile assault. Archery was perfected during those times, but obviously archery has its own drawbacks (range and speed of projectile to name a couple.) Other forms were trebuchets, catapults, mangonels, and onagers, but these weren't portable.
In the 1300s there were more crude firearms being built, but metallurgy hadn't matured to the point where a good firearm could be built yet. In the mid 1500s, the matchlock was invented, ushering in the first truly useable muskets. The wheel lock then replaced the matchlock and was far more efficient, particularly in bad weather. The majority of the guns in this time were in the form of a cannon, and they were not very accurate.
It was really the invention of the flint lock and the rifle that made firearms a much more desireable weapon to be used in combat. The flintlock was invented in the early 1600s and rifling was figured out by Benjamin Robins in the mid 1700s. This led to accurate firearms with decent range.
The most primitive of muskets were being developed right after midieval times. Most historians consider midieval times as those from 1066 (Battle of Hastings) through the War of the Roses (late 1400s.) The Three Musketeers, for example, chronicles the escapades of D'Artagnan as a member of the French Musketeers. The story starts in 1625, well after the end of midieval times.
Aidan Gawain
Quote:
Originally Posted by Death knight dunn
Plus dwarves + guns go together
|
Legolas: My count is 19.
Gimli: Oh, yeah? *pulls out AK-47*
BLAM BLAM BLAM BA BA BLAM BLAM BLAM
Gimli: 237.
Quote:
Originally Posted by Death knight dunn
What do you call E-woks? lol.
|
You must think all short races are Dwarves, because that's the only similarity I can think of between Ewoks and Dwarves.
Shadowdaemon
Quote:
Originally Posted by Talesin Darkbriar
Muskets and musketeers are a decidely renaissance era item - not medieval.
Gunpowder was invented by the chinese and used for rockets back in the days of Genghis Khan, the earliest forms of firearms were more hazardous to the user than the intended victim - literally handcannons - and were wildly inaccurate. Oh, and in closing, Death knight Dunn your several posts prove you to be a troll. Have a nice day all, Talesin |
Prince Daniel
this was a stupid suggestion it has to be said. Riflemen?! yep i can see how they can fit in a fantasy world with swords and bows. Stupid.
Guild Master
Quote:
Originally Posted by Principa Discordia
Player housing has no place in this game, period. Sorry. Not in a million years.
|
stumpy
Quote:
Originally Posted by Death knight dunn
Heres what i propose for the new expansion.
Race - dwarves. Class - zerker Class - Rifleman/gunman 16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds. New explorable areas. Rare item drops to decorate your guild house. Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds. |
place = not ever in gw
better option = Storage in guild hall ...
nuff said!
Shin Lail
Quote:
Originally Posted by Osangar
Now all if you speaking of medieval this and medieval that and surprice of no crossbows and whatnot. Well the point is this game is not medieval anything it's fantasy...most important point of fact is MAGIC. The main reason for development of items such as extreme slow firing crossbow is armor penetration.
|
The reason everyone is comparing this game to medieval times is because of the technological advancements of their culture. No matter how the would is set up we can always make a comparison to the cultures technological advancements with our own culture in mind. There is a natural progression to it. To make steel you need to know how to use iron and so on. To say this game is not medieval anything is a huge understatment.