Monks - And why they are underplayed -

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R
Rethan Soulfire
Ascalonian Squire
#1
There is a huge issue for monks however, people are really really really inconsiderate to just how craptastic the interface for healers is. Namely the decision to not know what hex or enchants people have. You only get an on off toggle. This sucks, I don't know why you arn't allowed to know what hex or enchant someone has. Second, conditions are a little better, bleeding shows a pale bar, disease and poison show yellow, cripple/deep wound just the arrow. But at least you can discern that... oh crap poison is MORE dangerous than cripple.

Now on to how people treat monks, and apparently how many crappy monks there are, and every group needs 4 monks out of 8 slots to live. You never ever get a word of thanks or compliment and always get blamed. People play stupidly then blame you. Mob casts empathy on the tanking warrior, the warrior continues to melee and wonders why I can't keep up with mob damage + his stupidity. Elementalists have 3 or more mobs run after them, they decide its a good time to go toe to toe and cast an AE instead of training back to the warrior or JUST running around. How many /mo's load hex or condition removal? how often does anyone load skills that help with condition removal? I can tell you, I had one w/mo load mend ailment in all the missions to the end.

Most players do not bring some defensive support skills. How many elementalists have you played with load up some ward against melee or elements and actually uses them in tough situations, positions them near tanks or protects the casters in shitty situations? The only one I've ever had is my close friend. Blood necro's are great and rare, and when you have a good one, the rest of the team is stupid and doesn't kill a corpse usable mob first... they kill the 5 golems instead. I can go on and on, Most mezmers play a crappy nuker never interupt, and don't use their skills that punish stupid mob AI. (Empathy, Backfire) They all spam Chaos storm and energy burn.

This really is the root of the problem. I solo healed my _first_ time in underworld, and was told we'd wipe out of the gate, we completed all of the ghost town part, and only wiped when an idiot triggered the event to protect the shade while we were discussing what to do next, and had the invulernable mobs in the hall spawn on us or whatever.

This is a huge rant, but monks get no thanks, they don't deserve to be paid to monk, but people need to own up to being shitty players. A great monk can carry a stupid group through the majority of the missions in the game. No other class is given this power. So people need 30430840384 monks to win, or when they get a great monk they play so stupid (cast or attack empathy backfire, no support skill help in wards etc!)

This one going to be a reply, but I decided to stick it here instead.
Z
Zeru
Wilds Pathfinder
#2
Smart monks avoid the crap you have to deal when partying with idiots and just go with henchmen. For missions, you always have 1 less npc monk than needed following yaks bend. Beating missions with henchmen is cake if you're a monk and not hard otherwise.

People want too many monks though, yes. I've beaten the mursaat ring of fire missions with 6 ppl and my nec/monk as sole healer. Pve is just not difficult; people just run very bad builds and most are very bad players.
R
Rethan Soulfire
Ascalonian Squire
#3
I'm quite aware of the henchmen thing, I explored 100% of the game with mostly just my gf's necro and a party of henchmen, its honestly not about winning. Its a lot more fun to be in a cohesive party, than with henchmen, the sad part is that henchmen are more cohesive most of the time. I'm plenty smart, and that doesn't mean these issues don't exit in underworld or fissure, or any other number of places. If my only concern was bragging rights to "beating" the game I wouldnt have posted any of this, but thanks for your super reply on how to avoid idiots, as opposed to what my post contained. I think I pointed out that people are very bad players above too? but thanks.
JPong
JPong
Ascalonian Squire
#4
What I like about henchmen is they actually target the same enemy. The warriors may not try to intercept the mobs rushing towards the squishies but when they kill things faster its always a bonus. I also almost never take the mage with me as he is pretty much useless with his firestorm.
Zubrowka
Zubrowka
Frost Gate Guardian
#5
I actually like the variation of player skill. It makes the game less predictable. Good players are good in the same way. Bad players are bad in their own distinct manners.
Acan Vishnu
Acan Vishnu
Lion's Arch Merchant
#6
Gotta say that I don't really mind not being able to see what hexes/conditions are on people. When I'm running with removals I just tell people to broadcast when they get something nasty on them and I'll get to it ASAP.
Sir Maddox
Sir Maddox
Frost Gate Guardian
#7
Quote:
You never ever get a word of thanks or compliment and always get blamed.
I can completely agree that Monks often take the blame. "Well I would've lived if I was BEING HEALED!!" Get that all the time. I try to be considerate when dealing with Monks. If I run up and aggro stuff, I don't expect to live. If I run off from the group, and die, I realize it's my own fault. If I die during battle, I do understand I'm not going to get Rezzed in 10 seconds or less. You just have to be aware.

However, while I can understand a "Thanks for the Rez" or somesuch, to what degree do you actually expect people to thank you for playing the game? Nobody thanks Warriors for tanking, or Necromancers for Bloodwelling. I think that sometimes, going into it with a bad attitude, as some Monks do, make it all the worse for everyone. I don't think you should expect to be thanked though, as much as I do and enjoy it when people do.

Quote:
I can go on and on, Most mezmers play a crappy nuker never interupt, and don't use their skills that punish stupid mob AI. (Empathy, Backfire) They all spam Chaos storm and energy burn.
This is partly from the fact that people often need to SEE some sort of damage or healing to believe you're in fact participating worthwhile. Mesmers work in disfunction, and it's not apparent in the least. Things like Chaos Storm or Energy Burn involve visual damage, and it's obvious why these choose these. Otherwise, people often begin to question whether or not the Mesmer is doing anything at all. This could also stem from the fact many people playing Mesmers are used to raw damage, and set up their character skills as such. But perhaps, when you don't see a Backfire or an Empathy..they're using other skills you just aren't aware of.
Zexion
Zexion
Wilds Pathfinder
#8
I'm every monk's number 1 friend with my N/Me
I know when to retreat, I know how to listen and ask before taking quests, I cast Blood Ritual on them, and Well of Power (2 energy and 6 health regen in 19' AoE for 21 secs), and heal myself thru Vampiric Gaze and Life Siphon.
Last but not least, I use Empathy and Backfire (and every once in a while when I feel like it Chaos Storm, lol).
So I make it easier for them to heal and manage energy, and cover the majority of my own healing.
And I bring res signet for emergencies ofc.

_Zexion Sixtin
I
Iraqalypse Now
Lion's Arch Merchant
#9
If you think the monk interface is bad, try the summon necro's. Seriously... theres no key to cycle through undead animated henchment, so you have to click on them and its rather difficult. Its the biggest reason why Death Nova is a pain to run in PvE even though it is really good.


I can say from experience that it is a lot more fun to kill things than to be a healer... the only exception is that when you are winning in PvP. And this is exacerbated by parties that want to be composed of more than 1/6 monks - if one out of six people were each primary class, there would still be a shortage of healers.
Kaylynn Of Ascalon
Kaylynn Of Ascalon
Frost Gate Guardian
#10
i feel your pain.

I don't expect a TY every time i heal or rez. I do expect a little respect though. Ive stood there casting one heal after another on a target because they were getting mobbed badly and no matter what I did I could not keep them alive and keep everyone else going too. their life bar would drop just way too fast. when something like this happens...don't blame the monk. blame your self for not pulling the mob else where to stronger players that can help, giving the monk enough time to get you healed.

a little respect goes a long way.
Aniewiel
Aniewiel
Smite Mistress
#11
What I've found as I've "grown" my monk is that people -will- indeed thank you on occasion and, for me anyhow, it is ALWAYS appreciated and I try to recognize the person who offered thanks.

I do agree to a certain point that people don't spend time thanking warriors for tanking, rangers for aggrivating monsters, etc. HOWEVER....when the party dies, who is the first one to be assigned the blame for the party's failure? That's right, your friendly neighborhood monk. I'm not saying that this happens 100% of the time. But it happens way too much and makes a lot of monks not want to party up. As others have said: It's easy to beat this game as a monk with henchmen. But it's much more fun to play with humans on the other side.

I never ask for or really even expect thanks. I like the challenge of keeping the party alive. But I -do- wish that other players realized that they are just as culpable for the team's failure as is the monk...probably even moreso.
t
the_veil
Pre-Searing Cadet
#12
As a healing monk, I don't expect thanks any more than any other team player expects it. Sure, I hate how often aggro-mad, andrenaline-junky warriors dive into doom, then proceed to spam that they're dead. I also hate how often they brag about killing with x damage (can you imagine a monk bragging like that? "Dude, I totally healed you for 170 points!"). (Also, what's with warriors checking out each other's swords? Anyone else notice that?) However, I assume players like this are just kids or drunk.

Still, there seems to be a monk shortage (relatively speaking) at the higher levels, and I think it's because it's just not a sexy role to play. Let's face it, we're blamed often, we stare at health bars nearly the entire battle, and we don't get that action hero gratification. Most of all, we don't get as much understand as we probably deserve; never mind THANKS, just understanding and smarter play would be great.

One simple thing would relieve our grief and get more monks in the world: other classes should be a monk as an alt. My main was a warrior, and I noticed quickly in arena that a great monk could make a team rule and a bad monk could be miserable, so I decided to try one for myself, just to see how it works firsthand. Now he's level 20. I would never, and could never, be the same warrior (or elementalist, or any other class) again. If people spread out in the game a little more and took their turn at monking, we'd all be better off for it, for sure.

Or not, it just worked for me . . .
Numa Pompilius
Numa Pompilius
Grotto Attendant
#13
Having now played a bit as a monk, I can sortof see what you guys mean.

Still, if you want to feel truly unappreciated, play a shutdown mesmer/ranger. Noone ever has a clue you do anything at all.
E
Episodicfreak
Academy Page
#14
Quote:
Originally Posted by Numa Pompilius
Having now played a bit as a monk, I can sortof see what you guys mean.

Still, if you want to feel truly unappreciated, play a shutdown mesmer/ranger. Noone ever has a clue you do anything at all.

Never a truer word spoken.

Haven't we got enough threads about the Monk Situation though? People know we're poorly treated.. Unless we barrage TPK and stand in a group refusing to play and demand Monkey Rights, there'll still be the same problems though. It's ongoing. We know we're cool, and it's great fun to be a monkey, but they don't.

There's a load of good, monk-friendly people out there. Lots and lots. It just takes a few absolute mongs to ruin the whole monk experience.
f
funbun
Wilds Pathfinder
#15
Quote:
How many /mo's load hex or condition removal? how often does anyone load skills that help with condition removal? I can tell you, I had one w/mo load mend ailment in all the missions to the end.
You said it. In Hell's Precipace I was the only character who had mend condition to help remove immolation the other monks wheer pure healers thinking they could out heal those lvl 28 buffs and conditions: STUPID.

The best team i had was one with Ranger pulling/calling targets, Ele ful of wards, ONe healer monk, one Protection monk (most spamming mend condition), Necro Blood Well, 2 tanks, the other guy left. We had proper defensive capability and the offese took car of itself.

Every word you said is true. Most monk think of them selves as heal bots. It's a shame. Monks keep the group alive. Removing hexes and conditions are part of kepping a group alive. These buff are what kill you from Lion's Arch on. The melee hits aren't bad at all.

Quote:
Still, if you want to feel truly unappreciated, play a shutdown mesmer/ranger. Noone ever has a clue you do anything at all.
Same point. Most people don't understand a Mesmers job is to weaken the enemy. They don't realize the enemies are much easier to kill wit ha Mesmer.

When I do PvE with my Mesmer I always form my own group. I specifically ask
"Necros, Rangers, Mesmers, and other odd unwanted builds needed. Join My Group."

I get a group going in no time. I find that these "odd" build make much beter teammates. These people have studied their characrter and know it role in the group. I have NEVER had an "oddball group" fail a mission.
Anarchist_Monk
Anarchist_Monk
Academy Page
#16
That was a very good post Rethan. You bring up good thoughts and I totally agree with them. I am also noticing a drop in the number of monk players out there. Is it due to this fact? I don't know, but there is a lack of monks out there now. And unfortunatly most of those monks out there really suck. I am a monk, a good one i consider myself when I don't lag. But most monks out there have no clue what they are doing. I hate the mo/war builds going out now. It is ridiculous, a monk is meant to heal, you don't have the health or armor to be a warrior up in the action so don't try. These are some of the monks that give us bad names and reps.
f
funbun
Wilds Pathfinder
#17
NO, Anarchist. You're wrong. That's just what I'm talking about. Monks are meant to keep the group alive. Heal is only one way to do that. You can't out heal lvl 28 buff in Hell's Precipace. You need protection/smite prayers to remove/smite hexes and/or conditions. You will spend a lot less energy healing if you just use Mend Condition to get rid of immolation.

Role of Reversal is the most spammable heal in the game and yet it's a protection prayer. An most monks won't use it because it isn't a heal. Think of yourself as a medic with many tool and techniques for keeping people alive not a heal-bot.
Aniewiel
Aniewiel
Smite Mistress
#18
*nods at all the comments* My first and only ascended character is a Me/Mo and she is one tough cookie. When the battles are all fought, people are astounded at how much more quickly things died with her around! LOL! When I get "chosen" -- and I do use that word loosely -- to accompany parties in the higher levels of the game, it's usually accompanied by something like this,

"Dood, can u heal? Can u be a prim healer, dood?"

*eye roll* I hate that. She's a decent healer but her specialty is sucking the lifeforce and magic force out of the enemy. If it wasn't for her nifty pirhouette, no one would suspect she was doing anything but standing there and looking good (which she does, BTW)!

As for my Mo/R, who is now a level 17 and somewhere in the middle of the game, I love her and I love getting with a group that allows me the opportunity to heal and remove hexes and whatnot without having to worry about baddies. That's actually sort of a nice change of pace from KILL KILL KILL!
K
Kyle
Krytan Explorer
#19
when i play my monk and some1 is giving me attitude that i dont need. such as a tank that has poison on him empathy and backfire and he ignores all of them and my healing doesnt do anything. he dies then he starts yelling. Then wanna know what happens. No more healing for him. one of these times he may not get a rez either. usualy shows him who is in charge and he shapens up. works for me
K
Kazahana
Frost Gate Guardian
#20
I play a primary monk a good 70% of the time and the one thing im starting to hate is these mo/war that think they should be up in the action tanking. They need to learn that even tho they have warrior secondary they cant take nearly the dmg a warrior can. I was wasting mana trying to keep that bastard alive tho it was easy since the rest of the group knew how to play. i only had to spam vigorous spirit on the warriors and that took care of most of thier healing.