There is a huge issue for monks however, people are really really really inconsiderate to just how craptastic the interface for healers is. Namely the decision to not know what hex or enchants people have. You only get an on off toggle. This sucks, I don't know why you arn't allowed to know what hex or enchant someone has. Second, conditions are a little better, bleeding shows a pale bar, disease and poison show yellow, cripple/deep wound just the arrow. But at least you can discern that... oh crap poison is MORE dangerous than cripple.
Now on to how people treat monks, and apparently how many crappy monks there are, and every group needs 4 monks out of 8 slots to live. You never ever get a word of thanks or compliment and always get blamed. People play stupidly then blame you. Mob casts empathy on the tanking warrior, the warrior continues to melee and wonders why I can't keep up with mob damage + his stupidity. Elementalists have 3 or more mobs run after them, they decide its a good time to go toe to toe and cast an AE instead of training back to the warrior or JUST running around. How many /mo's load hex or condition removal? how often does anyone load skills that help with condition removal? I can tell you, I had one w/mo load mend ailment in all the missions to the end.
Most players do not bring some defensive support skills. How many elementalists have you played with load up some ward against melee or elements and actually uses them in tough situations, positions them near tanks or protects the casters in shitty situations? The only one I've ever had is my close friend. Blood necro's are great and rare, and when you have a good one, the rest of the team is stupid and doesn't kill a corpse usable mob first... they kill the 5 golems instead. I can go on and on, Most mezmers play a crappy nuker never interupt, and don't use their skills that punish stupid mob AI. (Empathy, Backfire) They all spam Chaos storm and energy burn.
This really is the root of the problem. I solo healed my _first_ time in underworld, and was told we'd wipe out of the gate, we completed all of the ghost town part, and only wiped when an idiot triggered the event to protect the shade while we were discussing what to do next, and had the invulernable mobs in the hall spawn on us or whatever.
This is a huge rant, but monks get no thanks, they don't deserve to be paid to monk, but people need to own up to being shitty players. A great monk can carry a stupid group through the majority of the missions in the game. No other class is given this power. So people need 30430840384 monks to win, or when they get a great monk they play so stupid (cast or attack empathy backfire, no support skill help in wards etc!)
This one going to be a reply, but I decided to stick it here instead.
R

