Skills - Illusionary Weaponry

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

Yeah well this build seems so interesting especially after all of the comments on it. I want to build one but I'm waiting for the Assasin class to come out in the expansion pack. I hope this would do good to replace the warior half in the standard IW build, i expect it to be with fast attacks. If anybody has any info on this class please let me know

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

hmmmmm imagine how this build would be if the assasin class could dual weild? i could see like A/me with this build..or a Me/A

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

ok, i just wanted to throw this out there to see what others would say about this, because I am by far, no expert on PvP. What about a Me/E build based on using IW, distortion, kinetic armor, energy tap and power drain. Admittedly this would be pretty hard to pull off, but here's how the theory would work. At start of battle, cast kinetic armor, wait a bit and cast energy tap before engaging enemy. Then start up IW and start attacking, spamming distortion to keep kinetic armor up and further upping your defense. Power drain would be used to interupt when possible to further gain energy, as this build is admittedly, a heavy user of it.

Also, if not kinetic armor, armor of mist may be a possibility, though there is plenty of dead time where the skill would be recharging. However, distiortion could possibly not be spammed until the armor enchant ended and worked towards recharging.

Obvious downsides to this approach would be the lack of attack speed, but may be made up by an increased ability in duration of attack due to increased defense.

I left several skill slots open for flexibility since this is more of an idea than an actual build, but I'd like to hear if anyone thinks this has any potential, or if I need to stick to PvE. =P

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Distortion isn't a spell, so it wouldn't keep Kinetic Armor up.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Savio
Distortion isn't a spell, so it wouldn't keep Kinetic Armor up. Bleh, your right. I knew there was a hole somewhere...

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

Can somebody give me a skill list for a R/Mes IW build? I don't know what to use for it.........I'd like to use apply poison and troll from WS and then i'm debating on whether or not to use expertise or BM......

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

You'll never poison your target with IW on.

Illusionary Arsenal

Illusionary Arsenal

Ascalonian Squire

Join Date: Dec 2005

US East Coast

I Swear She Was Eighteen [Gwen]

Me/W

I have been fooling around with IW builds for the past 6 months, and there's one thing I can't get past, A COMP GROUP WITH TWO MONKS! I have max illusion, about 9 or 10 tactics, and the rest on fast cast. The skills are deadly riptose, disciplined stance, distortion, illusionary weaponry, flurry, res sig, healing sig, and illusion of weakness. Tanks, SS necro's, and empathiers are no problem with short durations, and usually my team can stop them, but my damage output is to slow or weak because two healers are a death sentence. WHAT SKILLS COULD I SUB OR EDIT TO TAKE OUT MONKS FASTER?

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

::::

::::::::

W/Mo

Quote:
Originally Posted by Illusionary Arsenal
I have been fooling around with IW builds for the past 6 months, and there's one thing I can't get past, A COMP GROUP WITH TWO MONKS! I have max illusion, about 9 or 10 tactics, and the rest on fast cast. The skills are deadly riptose, disciplined stance, distortion, illusionary weaponry, flurry, res sig, healing sig, and illusion of weakness. Tanks, SS necro's, and empathiers are no problem with short durations, and usually my team can stop them, but my damage output is to slow or weak because two healers are a death sentence. WHAT SKILLS COULD I SUB OR EDIT TO TAKE OUT MONKS FASTER? hi, i highly recommend blackout, becareful tho, shuts you out, but you will still have IW on you while blacked out.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by burty
IW is only good when you have good attack speed.
What skills could you use, well W skills - beserker stance, i will avenge you and flurry.
Now flurry is the best one to use, as costs 5 energy no cast time and you can spam constantly. You do at least 42 damage a second with full IW.
Ive been using it in Ascalon Arena, now im in Yaks and all I can say is goodbye warriors.
3 major skills to use are IW w/ Flurry, and cast Illu of Weakness at start of battle to stay alive a bit longer.
And yes, since the main point of you is damage, you can take 2 or 3 people out quickly which will hit the monks hard. Monks have trouble healing W and themselves at the same time. Since IW dosnt care about armor, W get raped.
If anyone has any ideas about what other skills to use with this build, wud be nice to hear them, unless its imagened burden which is an obvious choice. Anytime I see a mesmer in Yaks Bend or Ascalon I use Rend Enchantment as an auto-reflex.

It tends to...hmm..Screw your entire build?..yea thats what I was looking for. The number of Stance breaker skills avialable to warriors is great (hence Distortion = bad for you).

I love Twickies that are so stuck on their "pwnage" of the "noobs" that they never expect someone to counter them lol.

funniest thing is, that the greatest (funnest) way to distory a twickie IW mesmer in those arenas - is with a warrior. The very class their designed to kill.

fantastic

Pre-Searing Cadet

Join Date: Dec 2005

ok, Former Ruling, you are an idiot. First of all you said that when you see a mesmer in Yaks or Ascalon you use Rend Enchantment as an awto-reflex. that is the most retarted thing i have ever heard. Do you relize that there is a yellow arrow in the left hand corner of thier health bar if they are enchanted?? also, why would you waste it on a mesmer in that low of an arena, there is a much higher chance that the enchantment will be something other than IW. also, mesmers only have 3 enchantment skills, one of which is IW. With Rend enchantments long cast/cooldown why would you waste it on a mesmer?

Second, you said that the number of stance breaker skills available to warriors is great. That is the dumbest thing i have ever heard. The only skill in the entire game that "breaks stances" is Wild Blow. The chance that a war is using that skill is very low sence you dont face stance spammers in the Ascolon arena. either way why would you waste it on distortion which has a 5 second cooldown.

Third thing is that you said that the best class to kill an IW mesmer is a warrior. you can use simple degen and inturpt, such as a Ranger mesmer/necro.

Because you are an idiot IW is still good.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Stance breaker: Former means that Warriors have a variety of attack skills that cannot be evaded or blocked, such as Swift Chop. Not only are they damaged through a stance, but they also suffer additional penalties like knockdown or Conditions.

Rend Enchantments: most IW Mesmers are bad at IW, failing to put up cover enchants, etc. It's also hard to miss the distinctive cast animation of IW (not to mention the display that conveniently shows "Illusionary Weaponry"). Basically what Former meant is that with the state of the game right now, you expect IW Mesmers in low-level arenas.

IW is pretty sucky; any single enchant removal can take it out, let alone a Rend Enchant. I run it when I'm bored, but generally it's not worth running.


Lastly, Former Ruling is not an idiot, and don't try to build an argument around that idea. Mention it again and I'll just delete the post.

Gosu

Academy Page

Join Date: Dec 2005

Everywhere and yet nowhere

none

R/Me

the skill rules i hope when C2 comes out they don't nerf it

as this is the sole reason why some IW mesmers drop warriors with ease

CKaz

Jungle Guide

Join Date: Feb 2005

Quite frankly any warrior build I've run in random arenas I bring wild blow.

No attribute points and makes a lot who think they're being funny out there get all silly when their defense drops. Sure mesmers, but even better rangers where they think they can stand tall. Even other warriors.

No one using a stance so wasted? Nah, it crits. Shrug.

Actually I use it a fair bit PvE too. I always wondered why it got dissed the way it did, you could do a lot worse. 'course my disrupting chop doesn't hurt either for those who want to be 'tricky'

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Gosu
the skill rules i hope when C2 comes out they don't nerf it

as this is the sole reason why some IW mesmers drop warriors with ease IW is the sole reason why any IW mesmer does anything. They wouldn't be IW mesmers without it!

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Thank you Savio, saves me time typing alot :\

I Pick Rend because alot of people are figuring out what a cover enchant is and its just much more conventient to get all their stuff. Strip is avialable early too, as is Drain Enchant i think, all will do.

Ares Enduwa

Ascalonian Squire

Join Date: Jan 2006

Syko Killers

N/Me

When I do ranger spike with my level 10 ranger in Ascalon Arena, everything dies before it gets to me anyway.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Ares Enduwa
When I do ranger spike with my level 10 ranger in Ascalon Arena, everything dies before it gets to me anyway. I Ascalon and Shiver with non-twicked characters alot...and I find the Twicker Rangers the easiest of the Twickers to kill >_>

With the lower health only noobies would die to "spike" available at that lvl. But thats the point huh? To kill the noobies..

m30wc0w

m30wc0w

Academy Page

Join Date: Nov 2005

FERRET LAND

R/Me

I wouldn't use it with Flurry. Mesmer armour is not the strongest. A R/Memakes you look like a Crippler, Trapper, or Degenerator but when they see you meeleeing them they get scared lolz

brechin

Ascalonian Squire

Join Date: Jul 2005

Brotherhood Of Light

Mo/W

Where Do You Get This Skill?

Nero

Lion's Arch Merchant

Join Date: Jan 2006

The Sunset Riders [Ride]

Mo/

right outside of Camp Rankor in Talus Chute.

sedgewick

sedgewick

Academy Page

Join Date: Feb 2006

Sage of Judgement [SoJ]

W/

Quote:
Originally Posted by m30wc0w
I wouldn't use it with Flurry. Mesmer armour is not the strongest. A R/Memakes you look like a Crippler, Trapper, or Degenerator but when they see you meeleeing them they get scared lolz '

I think you're thinking of "Frenzy", that makes you take 2x dmg.

Flurry just drops your dmg output by 25%, but Frenzy gives you the max +33% AtkSpd, while Flurry only increases AtkSpd by 25%.

edit: Why does it say my status is Banned? Did I say something wrong?...

Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

nothing wrong, its one of the 1st april jokes


btt:

i love this skill
with rogues armor u dont have to fear melee and flurry and cyclone axe for example make pretty much damage in pve(havent tried in pvp yet)

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by sedgewick
Flurry just drops your dmg output by 25%, but Frenzy gives you the max +33% AtkSpd, while Flurry only increases AtkSpd by 25%. No, Flurry and Frenzy both increase attack speed by 33%. However, Flurry decreases the damage you do with your weapon by 25%, while Frenzy causes you to take double damage. The thing about Flurry is that it doesn't affect IW's damage.

Agild Greenfinger

Academy Page

Join Date: May 2005

what is the base attack speed with IW? the same as the weapon equipped or does it count as a specific weapon type?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Savio
No, Flurry and Frenzy both increase attack speed by 33%. However, Flurry decreases the damage you do with your weapon by 25%, while Frenzy causes you to take double damage. The thing about Flurry is that it doesn't affect IW's damage. The only problem is Flurry lasts 5 seconds Frenzy lasts 8 seconds, anyone have any idea why?

lagrand1

Wilds Pathfinder

Join Date: Jan 2006

Zombies of War

W/

Whew, I was worried after 2 months, people forgot about this thread...
How would it work with the increased speed of daggers?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Daggers have 1.33s attack speed, 2% doublestriking, if I'm not incorrect.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

daggers are same as swords and axes i believe
there is an extra (2%??) chance of doublestrike per point in dagger mastery

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by wongerhere
Hex Breaker only works for 1 (ONE) hex, then POOF, it's gone. wait 15 sec before casting again. im sure you can think of something that can cast a hex in less than 15 sec. let alone 5 things.
Hex Breaker works for two hexes easily. Put it on well before heading into action, then you are protected for one Hex and if it is stripped you can immediately put it back up to instantly stop a second Hex. Only then do you wait 15s to stop a third Hex (better still, run away from cast range as soon as the first one is used).

Daggers do have a base 2% chance of double striking with no points in DM it seems, but it's not worth going Me/As unless you add more points to this attribute. Here's a totally fun and IW build I made that exploits the Assassin's Dual Attacks for spike damage:

==========================================
IW Dual Attacker (Me/As)

Illusion: 14
Deadly Arts: 10
Dagger Mastery: 10
Domination: 6
Fast Cast: 2
(1 left over)

Illusionary Weapon: 38 damage per swing

Dancing Daggers: 3x16 earth damage skill Lead attack, half spell range
Mantis Touch: Crippling Off-hand spell for 15s
Exhausting Assault: interrupting Dual attack that causes exhaustion vs. spells
Horns of the Ox: Dual attack that KDs enemies if they are alone for 25 damage

Rez -or- Hex Breaker: 45s for a single Hex stop, 29 damage
Distortion: 75% evade chance for -1E per whiff
Sympathetic Visage : For 20s drain all adrenaline and -3E AoE if you are struck.

Enchanter's armor for max mana. For gear I bring a Staff with +20% chance of fast Illusion recharge/cast with +30 HP mod and +20% enchant extension mod - this is for when I turn on IW/SV.

The second slot is a +5E Daggers of Defense (+5AL) - I use these for IW.
==========================================

Yes, a Dual Attack double whiff does IW damage! But ONLY if you proceed it with a successful Off-Hand attack. My choices, Dancing Daggers and Mantis Touch, are a Lead and Off-hand that snare and require no weapon contact to work. The DM stats give me a 20% chance of double striking with normal melee swings, increasing DPS over the normal 38 per 1.33s.

If you do it this way, then all Dual Attacks on your bar are turned 'on' and even when you whiff one of them as IW hits twice, the others stay active for a long time for more IW damage. You can add as many Dual Attacks as you wish for instant 76 HP spikes everytime (my first greedy attempt had four Duals, lol), but of course you need defense as well, particularly in Arenas. Enjoy!

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I like the creativity, arredondo, but I'm still a bit skeptical. I did a small comparison of part of your build to my standard Me/W IW. As you have it, in the 13.3 seconds it takes for 10 attacks, you will actually attack 12 times (dual attacks) without skill use. This would mean 456 damage in 13.3 sec. However, with 16 in illusion and flurry, you would attack ~15 times. 15*42 (or higher if you have the rockmoulder's boost) is 630 damage.

Now, I have yet to try the me/a build with dual attack skill use, but I'm doubtfull that it can beat this. It seems like it would drain energy and waste time in battle, and it also prevents the use of an offhand for defense, casting speed, recharge, lengthening enchantments, etc. Furthermore, if you insist on casting and using energy, I think you could still do better with clumsiness, phantom pain, and the like from an illusion line with 16 att. levels.

So, I don't mean to discourage, and I would love to be proven wrong, but I will need to see a much more detailed study involving precise numbers before I can believe that this is better than my normal build.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

^^^ I'm not sure what you're saying exactly... you realize that Dual Attacks is equal to two IW swings each skill use, right? And have we confirmed if the skill attacks are 1s apart or 1.33s apart? Just trying to understand what you're describing. Either way, you need to check it out since it looks too cool.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Sorry, I'll try again.

I do understand how dual attacks work. And I am comparing a Me/W using sword/axe to a Me/A with daggers. I'm using 1.33 sec. as the base weapon attack speed of all of these weapons. Further, I was trying to compare a Me/A IW build with Me/W. It is clear that without using any dual attack skills, the Me/W will do much more IW damage, due to the use of flurry. In 13.3 sec's, your Me/A with it's passive dual attacks would trigger IW 12 times on average, for 38 damage each. However, a Me/W with flurry (or at least the way I run it) would trigger flurry 15 times for 42 (or 44 if you use the rockmoulder offhand) damage each.

I'm then asking you to provide more evidence of your skillbar (especially exhausting assault and horns of the ox) in action. I see the following drawbacks:
*it takes extra casting time and energy to activate and use these skills, slowing your IW hits
*you cannot use an offhand with daggers. Using a sword or axe allows a shield for defense and damage reduction, or an offhand for more energy, faster skill recharge, faster skill casting, etc.

And finally, if you do indeed prove that using the passive and skill based dual attacks does raise the Me/A IW damage over the 16*42=630 I referenced earlier, can you prove that it is higher than combining other skills used in a Me/W build (especially clumsiness, conjure phantasm, and phantom pain).

Basically, I'm a big fan of IW, and am very excited to get the most out of it. However, I think that Me/A as you present it is not actually an improvement from the damage I was able to do with my build from prophecies.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Well it's tough to compare a full build to a bare concept, because some of the nice things about this setup is that you can do things not possible with a IW+Flurry build.

For instance, defensively I can go in with Hex Breaker on to stop two Hex casts, and when under melee attack I can switch to Distortion to minimize damage, frustrate chain Assassin combos, or dodge arrow interrupts. I can IW spam all day doing this whereas with Flurry you interrupt your IAS stance.

Also, my Lead/Off-Hand combo gives nice damage to 60AL foes and snares. Snares are possible but a little more unweildy with Me/Wa IW (high cost, longer recharge). I can keep the Cripple on a foe all match if I want due to the recharge rate and low mana cost. It's a nice bonus of the build.

The extra IW damage comes with the +20% chance of double striking. Out of ten normal attacks, you average twelve IW swings this way. That's a total average of 36 DPS for the 1.33s swings. Assuming skill attack swings are 1s apart (again, I'm not sure), each Dual Attack gives spike 76 DPS alone. The best recharging Dual Attacks for 5E are Exhaustive Assault, Death Blossom and Horns of the Ox, but here I only use two to make room for defense. If you used all three, that's 228 damage in 3s, plus 10s of normal IW spam is another 266 damage for about 500 damage in 13s. You can add the 48 damage of DD too if you want.

You have good defense, a snare, and stylish IW damage on top of it (I'm fine with the fast recharge of only two Duals). It may not replace the tried and true IW build, but it works very well regardless.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

The Me/A can do far more damage in the same peroid of time as the Me/W. However, in comparison of solo, the Me/W would be far better off in killing others.

Basically, it was the same thing people discussed a while back on "Warrior vs Assassin".

The Me/A is alot more fragile, trading in the higher ability to get a kill in before target is healed up.

While all these... IW remain a gimmick

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Vermilion Okeanos
The Me/A can do far more damage in the same peroid of time as the Me/W. However, in comparison of solo, the Me/W would be far better off in killing others.

Basically, it was the same thing people discussed a while back on "Warrior vs Assassin".

The Me/A is alot more fragile, trading in the higher ability to get a kill in before target is healed up.

While all these... IW remain a gimmick IW is no gimmick. It has it's place. I've found it to be VERY effective in my W/Me build. The beauty of the build I'm running is that I don't depend on IW for only means of damage like an IW Me/W. I use my axe to do the damage to casters first, then after they have been elimintated, I switch to IW to kill off the high armor warriors and rangers. What's nice about the build is that if by some chance, IW gets stripped, I can still fall back on my axe and 12 in axe mastery to still do major damage. And since I'm running a W/Me setup, I have the all the benefits of much higher armor.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Blkout
IW is no gimmick. It has it's place. I've found it to be VERY effective in my W/Me build. The beauty of the build I'm running is that I don't depend on IW for only means of damage like an IW Me/W. I use my axe to do the damage to casters first, then after they have been elimintated, I switch to IW to kill off the high armor warriors and rangers. What's nice about the build is that if by some chance, IW gets stripped, I can still fall back on my axe and 12 in axe mastery to still do major damage. And since I'm running a W/Me setup, I have the all the benefits of much higher armor. If you're running Warrior primary, why use IW instead of your weapon? The only real advantage of W/Me over Me/W is higher armor, which Me/W can imitate with Distortion, Shields Up and the like. In other respects, Me/W is certainly better - IW will do more damage, you can maintain a constant IAS (Flurry), you have the option to use energy-intensive skills, etc.

Using IW as a W/Me just seems gimped, you're not quite an Axe warrior as you arguably *need* Eviscerate as your elite, nor are you a fully fledged IW, doing less than maximum damage without constant IAS and 16 specced in Illusion.

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by LuxA
If you're running Warrior primary, why use IW instead of your weapon? The only real advantage of W/Me over Me/W is higher armor, which Me/W can imitate with Distortion, Shields Up and the like. In other respects, Me/W is certainly better - IW will do more damage, you can maintain a constant IAS (Flurry), you have the option to use energy-intensive skills, etc.

Using IW as a W/Me just seems gimped, you're not quite an Axe warrior as you arguably *need* Eviscerate as your elite, nor are you a fully fledged IW, doing less than maximum damage without constant IAS and 16 specced in Illusion. I have a run a full axe warrior build and in PvE this build is simply better. If you're speaking of PvP, that may be a different story. Eviscerate is very nice and in my full axe build, I used it for months, but the truth is, against high armor targets like warriors and rangers, IW does more damage. And couple that to the fact that I can still do the same amount of damage when blind or when warriors or rangers are using evasive stances and the advantages become VERY clear.

I don't want this to sound rude, but don't knock the build until you try it, I think you would be VERY surprised if you play it in the fashion I listed above. Take casters out first, especially the mesmers and necros since those are most likely to strip IW, after that you can run IW almost infintitely. And I got news for you, even with only 12 points in IW, it does 34 armor ignoring damage which is more than an axe warrior will do with 16 in axe mastery against a high armor target, and again, I can do this with weakness and blind on me, as well as sitting in the middle of a ward against melee. Try that with a standard axe/sword build.

Everyone tries to act like an expert here, and no one actually tries the builds that people post, before someone chimes in and tries to break it down to act like they know more than the person who posted the build. Every build has SOME weakness somewhere, you can't perfect it all. You simply try to minimize your weaknesses.

And for the record, an Me/W will NEVER have the defense of a W/Me even if you use Distortion and Shields Up. You seem to forget that the warrior armor alone is a HUGE defensive upgrade, and I can use Watch Yourself, Dolyak Signet, or any other armor buff I want which only makes me even tougher. Why do you think Me/W's are such a joke to hardcore players, because they are easy to kill because of the low defense and because without IW, they lost their main attack. My Me/W build doesn't suffer from those problems. In fact, I see a Me/W as "gimped", you're not really a warrior because you can't tank and you're not really a mesmer because you aren't using domination for interrupts.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Blkout
I have a run a full axe warrior build and in PvE this build is simply better. If you're speaking of PvP, that may be a different story. Eviscerate is very nice and in my full axe build, I used it for months, but the truth is, against high armor targets like warriors and rangers, IW does more damage. And couple that to the fact that I can still do the same amount of damage when blind or when warriors or rangers are using evasive stances and the advantages become VERY clear.

I don't want this to sound rude, but don't knock the build until you try it, I think you would be VERY surprised if you play it in the fashion I listed above. Take casters out first, especially the mesmers and necros since those are most likely to strip IW, after that you can run IW almost infintitely. And I got news for you, even with only 12 points in IW, it does 34 armor ignoring damage which is more than an axe warrior will do with 16 in axe mastery against a high armor target, and again, I can do this with weakness and blind on me, as well as sitting in the middle of a ward against melee. Try that with a standard axe/sword build.

Everyone tries to act like an expert here, and no one actually tries the builds that people post, before someone chimes in and tries to break it down to act like they know more than the person who posted the build. Every build has SOME weakness somewhere, you can't perfect it all. You simply try to minimize your weaknesses.

And for the record, an Me/W will NEVER have the defense of a W/Me even if you use Distortion and Shields Up. You seem to forget that the warrior armor alone is a HUGE defensive upgrade, and I can use Watch Yourself, Dolyak Signet, or any other armor buff I want which only makes me even tougher. Why do you think Me/W's are such a joke to hardcore players, because they are easy to kill because of the low defense and because without IW, they lost their main attack. My Me/W build doesn't suffer from those problems. In fact, I see a Me/W as "gimped", you're not really a warrior because you can't tank and you're not really a mesmer because you aren't using domination for interrupts. I fully understand that IW is constant armor ignoring damage, unaffected by Blind, Weakness, Evasion stances etc., indeed those are the strengths of IW over traditional attacks. I'm simply arguing that, for IW, Me/W > W/Me.

As a Me/W, your job is similar to an Assassin's - that is to get in, deal damage and get out, leaving tanking to the Warrior. Ideally, all the aggro should be on the tank, but accidents happen, so Distortion provide a means of escaping should some aggro leak onto you (rather than a substitute for more armor). Of course a higher AL would be nice, but in a situation where you won't be taking much damage in the first place (the aggro's on the tank), additional damage from 16 in Illusion and constant IAS would be more beneficial.

And for the record, hardcore players consider IW itself to be a joke, regardless of whatever profession uses it. You'll never see IW used in any sort of organized team play, for example.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Why are people abusing my bishie IW :'(

Ok, look people :

Me/W - 42 damage hits, benefits -> warriors heals, defensive stances, dRiposte. It works, in RA maybe.

Me/R - 42 damage hits, pet attacks and interrupts, arguably superior to Me/W though you lose defence. Probably slightly stronger in TA therefore (not to say it's anything more than gimmick though).

Anything else - 34~ damage hit. Why are you even running it?

Warrior - the highest armor you have to face, generally, is AL80 (glads). Yes, bring an elemental weapon and bypass the physical defence. Any warrior dealing under 34 damage per hit, on average, is a scrub warrior. I don't think this is unfair to say, it's a matter of clear fact. Not to mention you lose all attack skills, the things that made warriors dangerous in the first place (you know, adrenspikes and such?).

Yes, it is viable in RA. However, your energy cannot keep up with casting and covering so well, and in the end you are reducing your power and stat balance horrifically.

Ranger - Running pets, you could have an extremely feeble thumper, only without the thump. You'd have some pet power but your damage has gone from kd-hammer combos, or (interrupt ranger) the upper 2-digits of things like punishing to 34 melee, and you lose the majority of your interrupt, snare, and degen skills.

I've done practically everything that can be done with IW, run it in PvE group, PvE solo, RA, TA, GvG...

Anything other than a mesmer running IW is a BAD waste of stats and skills. A mesmer running it is a gimmick, but possible in the two forms of Me/W and Me/R. I suppose you could run /E with shock or gale as well, but without the attackspeed boost it's really not worth it.