Update Wed. June 29th

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

Quote:
What about henge and amnoon? And even yaks for that matter.
According to the following thread, the only two missions that have to be done to get to these locations is: 1) Kryta Gate, to get to Lion's Arch; and 2) Sanctum Cay, to get to the desert...

http://www.guildwarsguru.com/forum/s...ad.php?t=10599

Pitdragon

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by DarkWasp
Anyone noticed how this update dosent make too much of a differnce for skills. What kind of update trys to remove the "PvP Grind" by making you get all the way to Droknars to get all the skills anyway?

IMO the upgrade market is going to die, but PvPers still have to go all the way through the game to unlock most skills.

And now how will they get refund points?
I agree. This update is a step in the right direction and it shows that the devs are willing to work to make the game better, but the only thing the new PVP reward system will do in it's current state is give players an alternate path to grind on.

I don't think I'm alone in saying that I thought this was a patch for people who didn't want to grind. Instead it still caters to players who like to grind, but now they can choose between killing monsters for hours or killing players for hours. People who disliked having to spend hours upon hours playing in order to be competetive in PvP are still going to have to spend hours upon hours playing in order to be competetive in PvP. The game still punishes players who can't commit a lot of time to playing.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Technically, no one is being punished. You get access to a huge amount of skills via the templates, plus you can unlock the starting skills in like 3 minutes or even less if you can switch 2nd class already. I myself have made a pretty good monk build using the Boon Healer + 1 other starter skill.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Kali Ma
According to the following thread, the only two missions that have to be done to get to these locations is: 1) Kryta Gate, to get to Lion's Arch; and 2) Sanctum Cay, to get to the desert...

http://www.guildwarsguru.com/forum/s...ad.php?t=10599
Nope, from beacons perch if you make the right turn you can skip krytas gates, You have to do alot of Ice missions I think.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

I think the only way to Lion's Arch is Kryta Gate.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by drowningfish999
I think the only way to Lion's Arch is Kryta Gate.
Nope. After reaching Scoundrel's Rise from the Shiverpeaks, head west and you'll zone to North Kryta Province. From there, head south and bam, Lion's Arch.

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

Quote:
Originally Posted by drowningfish999
I think the only way to Lion's Arch is Kryta Gate.
Well...you could go through Scoundrel's Rise into Northern Kryta Province and then head south from there. Don't know how much easier it would be compared to going through Gates of Kryta, though.

Pitdragon

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by drowningfish999
Technically, no one is being punished. You get access to a huge amount of skills via the templates, plus you can unlock the starting skills in like 3 minutes or even less if you can switch 2nd class already. I myself have made a pretty good monk build using the Boon Healer + 1 other starter skill.
How is being forced to use the templates not punishment? Sure you can unlock a few skills quickly with a PvE char, but you can't honestly think that "template chars + a few starter skills" = competetive PvP characters.

kenris

Ascalonian Squire

Join Date: May 2005

Chaos Horde

R/Mo

Quote:
Originally Posted by drowningfish999
I think the only way to Lion's Arch is Kryta Gate.
its not, i ran to lions arch a few times

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by StandardAI
That's because you obviously don't GVG a lot, non hench matches usually go for about 20-40 minutes. If you do the math it's about an hour a skill point.

Now, how are the pve and pvp rewards balanced? Simple answer, they're not.
Unlock most Skills and some Runes in PvE, unlock some Skills Weapon Upgrades & some runes in PvP.

you also have to factor in the time it takes to unlock some elites in PvE. it may be easier to unlock skills in PvE and earn skill points in PvE faster than getting 1000/3000 skill points, but some elites are pains to unlock. with runes, it may be easier to buy unid minor/major runes then unlock them with faction. the point of the update is that it gives PvP players OPTIONS to how they unlock things. the best thing to unlock in pvp is HANDS DOWN weapon upgrades & runes because otherwise the only other way to unlock them is by random chance in PvE play or by buying unid items off players, which is expensive and still semi-random. i <3 the new update.

Mister Pie

Academy Page

Join Date: Jun 2005

Evil Avatar

W/Me

Well presumably they want you to have played the RP part first. You only need one RP character (sucks if ya deleted it) but your one RP character can unlock skills for any class. How can you PvP without doing the RP at least once anyway?

And of course it's just another grind, what did you expect? If you like PvP you can now unlock skills by... PvPing! If you like PvE you can now unlock skills by... you guessed it... PvEing! I don't think enough time has really gone by for any reasonable complaints to be made.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by drowningfish999
You think my math is off? Let's see, you say around 20 minutes to unlock a skill in PvE. Let's say that skill is an elite. Let's say it's in Dragon's Lair. Let's also say you don't have a character of that class that is at Dragon's Lair. How long would you say it would take to bring a fresh character up to Dragon's Lair? A few DAYS at least, if you took normal human breaks. Now compare that to the PvP rewards, where you can unlock an elite, let's say with 30 minute GvG battles, MINIMAL of 7.5 hours if you win every match. Let's say your record tends to be around .500. Thats 15 hours. Not including kills, which would be an additional 16 points per battle. Long? Yes, but it's far less what the PvE players went/or will go through. And that's also assuming your at the bottom of the GvG ladder, which I assume most people who are seriously trying to unlock skills with PvP aren't.

The only reason you think PvE players have an advantage is because most of them that PvP have already brought numerous characters up through the game. They just invested time before the patch, and now they get the rewards from that time. If PvP rewards had been released from the start, then it would be anything BUT in favor of PvE players. In a few weeks when all the PvP players have their skills. There will have been no advantage.

uhh, any level 20 ascended character can unlock ANY skill because they can change secondary professions.

also, why do you care what weapon mods/runes/skills pvpers unlock for their PVP characters if you only PvE?? is it because they will be able to get more gold faster than you? wait, no they can't because ALL of the pvp players will have the same total equipment, so they'll earn money at the same rate. what does it matter what pvp characters have in the way of unlocking skills. PvE only people dont even NEED skill unlocks, because that's a PvP only thing. what we're complaining about is that PvP is still way unbalanced as far as speed to unlock skills in pve. mass skills in pvp are much more important to have than in pve because you change builds much more often in pvp than pve.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

nice update, altough very clear signal:
go play guildmatches. if you loved arena, sorry bloke. you will wait till eternity to unlock something

another thing: i recently had a skillpoint on my pvp char. YAY! i got a new skillpoint!
oh wait... i can't buy anything with it? Wtf? The gave me a treat, only to taunt me?
that was really frustrating.

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

Quote:
Originally Posted by Seth Oriath
Well...you could go through Scoundrel's Rise into Northern Kryta Province and then head south from there. Don't know how much easier it would be compared to going through Gates of Kryta, though.
Immensely.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Getting skills through random arena PvP isn't that hard...

Tonight, post-patch, I played a couple hours of PvP in the random arena (this included an 11-game winning streak that spilled over into the team arena ), and after the said amount of time, I had 378 faction thingies. That means that in three days (if I play a couple hours a night), I can unlock some non-elite skills/weapon mods/minor runes/etc.

And this is coming from experience playing, NOT experience whining

Zuggy

Frost Gate Guardian

Join Date: May 2005

Pocatello, Idaho

Team FahQ

R/Me

I bet we're still going to get whining from the PvP only players. They made it so you have to atleast complete the game to Droknar's forge in PvE with one character, because all the Balthazar priests are spread out in the game, all the elites being in Droknar's. Not just that but if you unlock an upgrade in PvE you can automatically get the next level. Example:
I unlocked a 4:1 vampiric axe haft awhile back so now instead of having to unlock 1:1 2:1 3:1 and 4:1 to get 5:1 my next upgrade will be just a straight 5:1.

So obviously they set it up so not to seperate the PvE and PvP it's just not as bad as spending 150+ hours 3 times to unlock all the skills in PvE, Now you can spend 50 hours once in PvE then just PvP.

I think it's nice. And it's not hard to get faction points. I played for 10 minutes in the competition arena and got 24. It might take awhile but between my own PvPing and GvG battles it shouldn't be hard to save for the Superior Vigor (I've already unlocked a major previously.

EDIT: Something else I like is the fact I can still delete a PvP-Only character and make a new one to fill a spot in GvG. A favorite tactic of mine. Example: If we need a mesmer I would delete my warrior PvP only and make a mesmer.

The Ages

Ascalonian Squire

Join Date: Jun 2005

Know what sucks most about this, The update is nice but having to play through PvE up to draknors to unlock anything defeats alot of the purpose.

What sucks even more is I deleated my PvE Toons last weak (That includes all the gold ect tied to them) So paying someone to rush me through is hardly an Option

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Here is my take on this update

The numbers are out of whack by at least a factor of 16.

Faction nice, idea, wrong numbers. Also when they changed ascension the changes had retro-active rewards. So this is what I want for now:

1) Fix the rewards by a factor of 16 or more.
2) Make a model of how many kills were involved to win each fame point and retroactively reward faction for all the fame we have earned. That doesn't mean destroy your fame - we need that as a record of accomplishment like level in PvE, just add the faction too.

The patch notes last week mentioned several weeks of PvP updates so I just hope they fix it soon. Please.

Zeru

Wilds Pathfinder

Join Date: May 2005

This update is horrible for the casual guy who doesn't have an awesome group that can go into tombs and get to/hold the hall for many rounds at a time. Extremely slow net gain there and arena is no better. GvG promotion is good but of course you have to have flexible character setup and mods/runes for gvg so that's kind of pointless... Anet didn't hold up that end

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

Quote:
Originally Posted by The Ages
Know what sucks most about this, The update is nice but having to play through PvE up to draknors to unlock anything defeats alot of the purpose.
I'm sorry, that's incorrect.

Before this patch, you had to play through the game THREE times to be able to collect every single skill available.

Now, you only have to go through once. By playing your PVP character, you can use that one, solitary RP character that has access to all those towns to unlock ALL skills from ALL professions. You only need that RP character to make it to other towns, and you only have to play through the game once to do it.

For those that are complaining about the update already as far as how much faction points you get, how about giving it more than a few hours? Skill doesn't mean everything's handed to you on a silver platter.

Quote:
What sucks even more is I deleated my PvE Toons last weak (That includes all the gold ect tied to them) So paying someone to rush me through is hardly an Option
No offense, but that's not exactly Anet's problem, now is it?

The Ages

Ascalonian Squire

Join Date: Jun 2005

I Never said I did not like the update, It just sucks that I have to PvE again :P
And yes it is my fault for deleating my toon

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

The only thing I'm dissapointed in is the syncing of dances and what not. Pulses...it doesn't work if you really try to do it with someone who's already started dancing 'eh? You have to both try a pulse at the same time, and then it will sync you. Otherwise it'll just wait 10 seconds and start or something.

Or am I doing something wrong?

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Ummm what happened to the new areas? I have been eagerly awaiting exploring those... thought they were supposed to be out around the middle of this month. I'm not complaining, I think Anet rocks (even if I get very irritated with them hehehe), I am just wondering if I missed a press release or something....

Supervixen

Supervixen

Academy Page

Join Date: Apr 2005

Asia

Perhaps the new areas were given a lower priority in view of the hordes of PvP players threatening to leave(or already left) if no updates to decrease grind for PvPers appeared.

pfb

Academy Page

Join Date: May 2005

UK

New areas are mid-August I thought I saw in an interview...

Acan Vishnu

Acan Vishnu

Lion's Arch Merchant

Join Date: Apr 2005

Mo/N

Quote:
Originally Posted by Divinitys Creature
Here is my take on this update

The numbers are out of whack by at least a factor of 16.

Faction nice, idea, wrong numbers.
Aside from the fact that your numbers and your point of view are wrong, I'd be tempted to agree with you.

I say that your point of view is off because it tends to be rather obvious that ANet still thinks that this is both a PvE and PvP game. The PvP update is perfect for someone who's gone through the PvE once and then PvP's to finish unlocking the higher rewards.

I say that your numbers are off because all your calculations don't take into account the faction gained by killing your opponants.. So I have to ask what you were planning on doing? Run a griefing build until your enemies leave out of sheer boredom?

IF you re-run your numbers taking into account actually killing people, you would need to run them with a reward rate that is higher by at least 40%*, thats a pretty big difference. Now, figure in the fact that if your a PvP'er (you know, the type of person this patch is aimed at) that your going to be PvP'ing anyway and that the only difference now is that we have a reward system attached to it and you can plainly see that it totally sucks.

Oh wait.. I mean... Doesn't suck.

By no means is this an instantaneous fix, but, I'd say it shows completely what ArenaNet wants to do. They want PvP'ers to have something to work towards, an added layer to their game. They don't want PvP'ers to have everything immediately, they want us to have something to work towards. I'm perfectly happy with that, I don't complain about having unlocks in any other game, why should I start now?

*A 40% increase is based on killing 8 people, which would be the minimum for winning any full match, there are several instances where you would need to kill more than that to win.

robmdq

robmdq

Academy Page

Join Date: May 2005

in my humble opinion, this patch brought many good changes, EXCEPT that part where PvP characters now has the possibility to "make" the weapons upgrades... that means that a pvp character have asured the way to have, for example, a +30 hp grip, while the pve characters still have to play tons of time and pray to the gods to, maybe, find a +25/+26 hp grip. Same goes for all kinds of upgrades, specially with the current farming status. The same applies to the runes; in all the time im playing i still couldn't find even a major vigor, i had seen countless "golden armors" turning into minor runes, but now a pvp char can just "make" that rune. IMO this part of the patch throws the pve players to the trash can. Some ppl might just say "go and buy a sup vigor at the rune trader" but then the problem comes: how do u get so much gold if u don't hardcore farm?
Have anyone else tought about how this will affect the market?
Again, this is just my opinion.

Acan Vishnu

Acan Vishnu

Lion's Arch Merchant

Join Date: Apr 2005

Mo/N

First, they fixed rare (gold) armors giving minor runes, their now garunteed at least a major.

Second, there is really no advantage to using a PvE character in PvP play, and there shouldn't be. The only thing a PvE character can have that a PvP can is the Ascended or Obsidian armor, which only give them a different look. So if you want to have the same stuff as a PvP character, make one, unlock the max weapon mod you want, and there you are, balance is restored.

If you don't play PvP though... I have to ask, why are you worried about what they have in the first place?

As far as the PvE market I would say that this patch will help it alot. Alot of PvP'ers won't feel the need to farm PvE and flood the market with gold and such, in an attempt to get what they want for PvP. The fact that they can choose what they want to unlock will give them far greater success than anything they could be doing in PvE.

Orange H

Ascalonian Squire

Join Date: Jun 2005

Is anyone else have this happening to them when i do /age mine is reset ...

eR1k

Ascalonian Squire

Join Date: May 2005

The Netherlands

Fairly Harmless

D/A

mine is reset too

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

This is a side note: Seems like everytime they update when I log back in I am missing my Helm in my loggin page. No biggie. I comes back the next time I loggin. Just kinda shocks me at first seeing my Warrior's Bald Head!

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Any PvE'ers who say we got what we want and don't pay attention to the numbers being wrong, please think about this. When you say things like we get to unlock things doing something we like now. Remember you have had that privilege since day 1. Also it's like saying someone should be paid less than minimum wage if they are doing a job they enjoy doing - not exactly fair. Minimum wage represents how quickly you can grind a skill point in PvE in this analogy.