I'm not much of a whiner, I usually just don't really care that much. As long as it is fun I don't care. But, I figure this is in response to the last update with the AoE AI changes of which I did whine. So, I'll answer based on that
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Originally Posted by Adaria
What Update have you simply loathed?
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The nov 10'th update, Hated it terribly
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Why did you, if you did, post in anger so quickly, if only looking at the notes?
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Actually I read the notes and thought "Yipee!". It wasn't until I played it that I hated it. It destroyed pretty much any AoE stuff.
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Now that time has passed, has your view changed?
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The nov 11 patch. It made them workable again. Even the DOT AoE stuff is useful. The monsters are a bit more sane - they don't panic from a single AoE attack and don't run like chickens with their heads cut off. They do a fairly reasonable job.
The last two opinions were reached after a few hours of gameplay and trying things suggested on forums or things I though of. The changes from nov 10 to nov 11 made a HUGE difference. I would not have whined about it if nov 11 had been the first patch. I might not have been happy, I'm not so happy with it now, but it is now back to simply something that changed, not something broken (and my not happy is a personal issue and pretty weak). Thus no whining since then and a post actually retracting my past whine.
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If it has, what do you feel now about the specific update you dispised so much?
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It seemed that they had tunnel vision. I've worked on (and managed) software projects where you get that - just as long as that single issue is fixed then great. Essentially the thought "Mobs gotta run from AoE damage", goes to QA "Check, mobs run from AoE, everything works according to specification". Notice that "Standard builds can still play game" and "Game is still fun" isn't in there or the main focus. In both the real world and in the university teaching project management it's one of the things you study and try to avoid, but it is hard sometimes.
So, depsised? Eh, not so much the way I would put it. Anymore than I despise any other bug. Point it out and it will most likely get fixed. I still suspect that some skill rebalancing on AoE's will occur sometime in the future because of this (some up, some down). And, of course, lots of whining
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Once again I do not mean this to be a flame, but merely I suppose, a survey of those who have acted quickly in anger toward a new update, or in frustration, whichever, and wondering why exactly, and if things have changed now that certain updates have been out for a time.
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As I said, I'm not sure you mean what I felt. One difference with this last patch was that there were a lot of non-whiners (such as myself) that because it totally broke an entire build complained. In fact it broke some of thier official builds. While there were somewhat workarounds pretty quick (basically the same as now, just not very effective) calling it "working" was like holding your car together with twine. Yea, it oes and is together, sorta. Obviously Anet agreed somewhat with that assessment as they patched it *really* quick (obviously skipping regression testing and such).
Most patches are just different - neither good or bad, but that doesn't mean you can not have a bad decision or patch either. I would go so far as to say, once pointed out, I bet quite a few Anet employees saw right quick the AoE AI was bugged. Nor is all whining simply a case of "Who moved my cheese", sometimes it is legitimate.
Though, in general I agree that too many people whine. If you ever get to run a project that produces something many people use you will be VERY familiar with the wining. After a while you also tend to be able to weed out legitimate whines and just people who don't like change or think thier little world is all there is.