Haha, this is about fun for me now than any point, to be honest with you. I know I won't be here to see a UAX button, so I'm not concerned about that ever happening. That would seperate PvP and PvE and the devs won't do that. So I don't really see where I'm at fault here.
Anyways...
Lets analyze this, for your sake.
PvP ONLY players, have to...
Go through PvE once, they can do this in less than a day. The rest is pure PvP for them, with ONE PvP character, they can unlock all the skills/weapon upgrades/runes in the entire game, all with one PvP character, and a one-time run through PvE.
PvE only characters have to...
PvE once to get all the skills for their two professions, if they don't have enough skill points they have to gain each skill point by experience, again, and again, and again, and again, doing the same thing over and over again. The easiest way to do this is through the quests in the UW/Fissure. Which depends on PvP. Once they manage to do that with one character, they then have to either switch secondary professions, and get...about...20-30 more skill points, on that one character. You know, the one where they can't get any XP other than fighting monsters that takes longer than getting faction in PvP, and if they want to do it fast on that same character they have to go to the fissure/UW, which still...depends on PvP. All just to unlock some skills through PvE only.
If a PvE character doesn't want to have to go through that trouble of changing a secondary profession, they'd then have to create a new character, go through the exact same missions, go to the exact same skill trainers in the cities, kill the exact same monsters with the same skills that they've always had, just to unlock all the skills on another character.
Then they have to create another character to do it again.
And another.
And what? There aren't enough character slots to get all the skills for the professions JUST by doing PvE unless you A: Change your secondary and become dependant on the Fissure/UW for skill point XP, or B: Delete on of your valued characters?
And what else?
What?! You say we have to get LUCKY to find our weapon upgrades?
And the few upgrades that we find aren't even as good as the minimum weapon upgrades for PvP characters?!
And what?! We need MONEY to buy it from people? And we have to sell things or farm mobs all day just to get enough money to MAYBE buy one?! And the rune trader only gives us 31g for a superior death magic?!
And what's that? You mean there is an easier way for a pure PvE character to make money? What's that?
The UW/Fissure? Of course!
Wait...
That's dependant on PvP...
I guess it's back to the farming jade scarabs outside amnoon all day, just so I can maybe have enough money to maybe buy a weapon that's half as good as what you can unlock with faction points through PvP.
"Boy, I sure wish we could unlock all that stuff in PvE with one character, like a PvP character can!" -Innocent PvE only child
*sigh* I know what you mean innocent PvE only child, it really is a shame that PvE characters have to spend multiple character slots, go through the same missions over and over again, and be dependant on UW/Fissure just to do this at a decent rate when we've beaten the game...wait, that's dependant on PvP...nvm...
"Also, I really wish each one of our battles was different and exciting like every battle in PvP!" -Innocent PvE only child
*sigh* I know what you mean innocent PvE only chlid.
"So what are we going to do?"
I know!
"What is it PieXags?!"
We'll play both! And play the game the way it was meant to be played! It's obvious now just how much CRAP PvE characters have to go through, with multiple characters, dependance on PvP, and repetitive missions/mobs, just to unlock what a PvP only character can with one character, in different fights and everything!
We'll play both! Oh my lord that's a brilliant idea.
We'll play both, we'll play Guild Wars.
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I hope that explains to you that PvE characters don't need to get "screwed" anymore when it comes to unlocking, both sides have it rough. I'd say PvE has it worse when it comes to unlocking though.
Cheers.
*Edit*
I forgot to add that well, to put it simply. PvP players want to unlock everything, all the skills, all the gear, all the runes, everything. They can do all of this with one PvP character doing competitive and fun battles in PvP, each one a little different and each one a test of your skill. They have to go through PvE once, and with that one PvP character and that one PvP character they can unlock every single item in the game. Also PvP characters have the luxury of being able to fiddle around with builds, they get to switch their attributes whenever they want, and if they want a new class combination, all they have to do is delete that character or start another one, deleting it doesn't matter to a pure PvP character because they can make it again in less than 2 minutes.
For a PvE character to unlock all the skills, the best runes, get the best upgrades for weapons, etc. They have to spend just as much time if not more, they CAN'T switch around attributes and try different builds near as easily because you have attribute refund points that require you to go get XP if you want them back, you have to unlock the 30 extra attributes at the end via quests, for each character you have, you have to get money in order to buy anything decent. And money is much harder to come by than faction. To get things in PvE people can overcharge like HELL. Everything you get for a PvP character has a set limit on it, you don't have to worry about inflation with a PvP character. To get decent money/XP you have to depend on the UW/Fissure, which is...dependant on PvP. And also, lets not forget. Doing all this in PvE is all the same, all the time. No competition, it's easy as hell in every area but the fissure/UW, which is dependant on PvP. It requires little or no skill to get through most missions/quests. The monsters you fight are stupid, always the same, they all have the same skills, and once you beat it, there are no surprises. It's the same, every time, over and over again. All this just to get what a PvP character can get with one character, without having to worry about inflation of prices or money, they don't have to worry about faction either because it's GUARANTEED that they'll get some faction for fighting no matter what, and that faction adds up quick, win or lose. With PvE characters, it's nowhere near as easy to get money.
And with that, I'd just like to say that...
The reason PvE characters don't have to do a little more PvP is because, well, in order to do what a PvP character can, they wouldn't have time to do it anyways. Because they're too busy depending on PvP for the UW/Fissure and dealing with the same missions and mobs over and over again just to get what they MIGHT be able to get.
And...with that I go get some food.