Quote:
Originally Posted by Siran Dunmorgan
In all of the arenas and more than half the Tombs maps, the goal is to kill all of the people on the other side, isn't it?
It always seemed to me that that's why we have things like bows, axes, hammers, swords and whatnot.
I don't even need to draw an analogy to make that assertion.
—Siran Dunmorgan
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I wrote my post about your question on my way from work... I'm home now and thought a lot about what I'm trying to say... war is all about *unfair* competition. You *want* to have an unfair advantage over the opposition because with losing many times comes the ultimate punishment (death).
You can say defending your family from an intruder in your home is "competitive", but again it is unfair competition since each of you want to stop the other from gaining an advantage almost by any means necessary.
So with all the stuff we refer to here, we are talking about *fair* competitions. In fair competitions, the system shouldn't give an advantage to one side before the activity begins. That keeps it fair, and being stocked with options for ton of skills, runes, and gear in GW when your opponent is looking at slim pickings is uncompetitive as shown above.
Beyond that, I remember your earlier posts about a game system that might revolve around this angle. Not Guild Wars, but how about another CORPG that emphasize and even encourages unfair play mechanics? Since we've established (finally) that GW PvP system is inherently unfair (but still fun) for pure, skillful play, I'm willing to go on wild tagents:
By Any Means Necessary - a CORPG by me, myself and I
12:00 AM PST, January 1st, 2006 the game is released. Goal? To have the most points by the time the game period ends... 11:59 December 31st, 2006. How do you get the a lot of points while keeping others from doing the same? By any means necessary because the winner gets $1 million real dollars.
Let me start by saying this game is completely unfair. You are never safe, even offline. You can be killed at anytime by anyone, including your teammates. All is fair, nothing is outlawed within the game environment. Besides other players in the single persistent world, there are tons of enemy/friendly NPCs. All chat in game is 100% open. Nothing is hidden at all.
Quests, missions, goals and objectives are everywhere, but you can get points by doing any action you want. You get points every minute you stay alive. The only penalty is dying, which will always take 2% of your points away and keep you from playing for 60 real life minutes. Frustrated? Tough, because this game isn't fair.
Your character? Completely random from many programmed options. You can't adjust stats at all. Let's say your character earns points at a rate of 100 a minute, but your buddy's character gets 500 a minute... don't like it? Tough. Got awful starting skills, like gold melting in your hands making normal purchases impossible? Too bad. You started with 100 points on Jan 1st (day 1), but your brother started with 257,000 points on a new account made on August 20th? Don't complain, because no one will listen. Buy another account for $5 if stats are important to you because this game isn't fair.
Or instead, stick it out and achieve objectives that increase your point rate or allow you to improve/remove skills that you have a problem with. Or gives you the skills to steal points/items from others. Or makes you so powerful, that you can destroy anyone in your path once every 10 seconds.
Like most games, you can accumulate all kinds of super gear and abilities with no limits. Just don't be upset if you randomly lose it or break it. Or a gang of 50 team up to take you and your insta-kill weapon out for the count to steal it from you.
One ability you will want are point reading glasses. If you can see who's walking around with a lot more points than everyone else in the area, call for a mob fight and gank him. The world allows these people to hide in closests, furniture, logs, underwater, etc. to avoid getting ganked, but you'll cleverly find ways to team up with others to seek them out. Find parts to create point hoarder detectors and the like.... you'll find them.
A Grenth's Balance-esque transfer of points is given to whomever delivers the final blow to a dying character involved in a skirmish. The more points he had than you, the greater your gain and the greater his loss. Not fair that a Level 5 can steal 500,000 points from a Level 80 because he teleports in, delivers a final hit and disappears, but this game's not meant to be fair.
You have to stop playing and go to real life? Find a way to get a safe place to "live" because your character is always online. Make sure it is well hidden and/or well protected because you may find yourself buttnaked with only 50 points after 6 months of playing if you left yourself too vulnerable.
Hire bodyguards or train wicked patrol creatures. Build near-impenatrable doors. Teleport into a cave opening blocked by a giant rock. Set up fifty traps all around the entrances... your points slowly decrease on the inside, dropping faster the longer you stay "out" of the main game world and in your home, but at least you're safe. You hope.
December 31, 2006. Final day. A hidden mountain trail that is revealed in the last 24 hours of play before it's all over; $1,000,000 will be awarded to whomever reaches the end of that trail and stands atop the mountain with the most points once the clock is up. A minimum number of points is needed (unknown) to even gain access to this trail, along with 100 random others. Didn't make the cut? Too bad, this game isn't fair. Someone bought an account just before the final day and had enough points to get in? Tough luck for you, ain't it?
For those that are allowed to make the trek, deaths on the way up are aplenty. However, it now takes you out for only 15 minutes. 24 hours of team alliances forming and being broken. Promises made about splitting the prize money "if you help protect me" are common. But who can you trust?
The more powerful are taken out by mobs, while the weak hide and stealth kill, looking for opportunities for easy points. At the end of the trail, the ten highest point holders are allowed access to the peak, safe from the others. The only way to get in and bump someone out of the peak is to fight along the trail to get more points. Bumped out? Fight your way back in by getting points.
On the peak, the ten fight constantly to keep what they have as time runs down. Wenever your total drops blow a person on the trail, he comes in and you go out. Playing 24 hours (real world time) on the trail, with only 15 minute breaks during death sounds cruel, but hey, it's a $1,000,000!!! Only one winner will be left at the end. And he will have won by any means necessary.