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Originally Posted by arredondo
I failed so miserably that no less than two people admitted to changing their attitude based on my posts. Others have strongly agreed (along with some disagreements), with some acknowledgement of the soundness of my logic. Comments on yours? Yaaaaaaaawn.
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Yes, in the first four or five pages, you had three, maybe four people agreeing with you, and the rest were very pleased with the recent update, and were avid PvPers to boot. Others disagreed with you about how there needs to be UAS. Some even criticized your use of the term "basic" in referring to basic skills, noting that new PvP characters do start with the basic equipment. You then went on to re-define "basic" to include all runes, skills, equipment, etc. That's not basic equipment then. That's advanced equipment. And that would make your argument that players aren't being started with basic equipment invalid, because your definition of "basic" equipment is the complete antithesis of what "basic equipment" really is.
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OK, now I understand this forum game you want to play. It must be called: hide-and-go-seek-the-post. You think of one post not in this thread that's hidden in one of a few thousand other threads and I'm supposed to guess what you are talking about. Sounds fun, but I won't play it unless you turn on UAX first.
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How is this paragraph relevant? And the fact that I referred to another thread talking about the exact same things you've been repeating ad nauseum indicates what? That this entire argument doesn't even resemble a dead horse anymore, perhaps? And that it's getting to be a waste of time and space by continually posting threads about it--or posting why we see so much negative feedback, which is an incredibly transparent way to disguise the same old argument/issue.
In that post? Talking about UAS?
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Originally Posted by StandardAI
Most PvPers prior to release were against the UAS because thought the game would have about 60 hours of grind to unlock all of the skills, we were dead wrong and now we just want a fix, whether that's the UAS or not we'd like to be able to get all of the skills without having to grind for hours.
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He's not screaming for UAS because the game is so terribly unfair and unbalanced. In fact, he's not screaming for it at all. He's merely requesting a change so there wouldn't be multi-hour grind. He says "whether that's the UAS or not," true, but what he's saying (and how he's saying it) is radically different than your vitriolic rhetoric in this thread, arredondo. That's plain to see no matter who reads it, so it would seem prudent that you don't go claiming he is in that post there.
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It comes down to this.. the less you take competition seriously, the more you care about PvE mechanics in PvP than pure skillful competition. I can't make you like it, but that's what it boils down to.
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I enjoy competition just as much as the next guy. I enjoy debates. I really love a good game of Smash Bros. Melee. I enjoy PvPing immensely. I love trouncing my foe with a nice Shock and Awe.
Difference is? I know when I'm investing too much emotional energy into it.
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My response to the rest of your post... a multiple choice question.
All things being about equal, with skillful teammates and top level tactics shared by all... which team has the obvious advantage based on hours spent "jumping through hoops" for the league?
A) Has 10% of all the skills, runes, and top gear to choose from
B) Has 50% of all the skills, runes, and top gear to choose from
C) Has 100% of all the skills, runes, and top gear to choose from
Take your time.
*** BONUS QUESTION! ***
All things being about equal, with skillful teammates and top level tactics shared by all... which team has the obvious advantage?
A) Has 100% of all the skills, runes, and top gear to choose from
B) Has 100% of all the skills, runes, and top gear to choose from
C) Has 100% of all the skills, runes, and top gear to choose from
D) We find out on the field of battle.
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The basis for your questions here is faulty, though, because in order for your question to have merit, we'd have to accept the premise as being true, that there are "perfect" skill teams out there, that there is no margin of human error at all...and that's not the case. So, again, you're using an example that holds little bearing here, because the premise on which you're basing your question is still pure theory to an extremely large extent. There is no such thing as absolute perfect skill. Mistakes will be made, regardless of the tier position.
Mmm...Tuna.
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Originally Posted by Tuna
I cannot count on my fingers and toes the number of times I've gotten someone down to about 30 health before they were healed. (or vise versa)
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And you're positive this was due to mods? Armor health bonuses? "Of Fortitude"? Runes? There's nothing else it could have been due to?
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My hamstring doesn't cripple, my smiting monk doesn't smite, my energy drain doesn't help, I'm not knocking down with gale or doing damage with chain lightning, nor am I casting spirit shackles or using an adren setup, and my conjure phantasm doesn't do any damage. Why? Because I haven't unlocked them yet. What is the point of a rock<paper<scissors setup if you can't use paper?
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But how is this a precedent for an UAX feature? They have the PvP unlocking now. What comes next will be tweaks and streamlining (very likely, I'd think). It seems like jumping the gun like that, saying UAX is needed because we need to have all our skills is haphazard. You're (not you personally, but you get the idea) going from one mild extreme to the complete opposite extreme, with no consideration that there may very well be a middle ground. Know what I mean? There are much better solutions to this thing than UAX. I view UAX as the nuclear option, honestly.
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UAX isn't about items, its about upgrades and skills. Everyone get max dmg weapons and max al armor.
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Thanks for clearing that up. I started losing track of what exactly people were wanting round here.
With that said, I still don't see how needing to unlock upgrades and skills necessarily immediately supports UAX, instead not merely streamlining/tweaking the current unlock system(s).
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I think this is the major wrong turn for anti-UAX people. There are very few skills in this game that are useless. The reason why some appear 'useless' is because they are used in specialized builds and are not stand alone skills. This is also the reason why we see so many wa/mos; they are simple and work. However, if you want to win simple isn't going to cut it. In short, yes, having all the skills really matters.
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If a skill is specialized to the point of only being effective in that particular, specific, 1/100000 build...how is that not largely useless or in some cases, fully useless? What are the chances that a player will have to defend against it enough to warrant UAX? Sure, there are many people playing GW, all testing various builds, designing new ones...but how often do you see Backfire, and how often do you see someone with say, Ether Lord?
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Therein is the difference between you and I.
All the talk of PvPers avoiding arguements is kinda getting on my nerves. There are countless resopnces to almost every anti-UAS argument. However, if you do not find them sufficient I will be more than happy to speak for the PvP crowd and address your concerns untill you are satisfied with the responce.
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The argument that the game is time instead of skill? To win with basic weapons, skills, etc.--and I mean basic...not some exaggerated skewing of the meaning--, one still needs to use skill. In Arenas, in Tombs, in GvG...to unlock things, particularly with the new faction system...skill is certainly required. There are some here who have been outright denying that, repeating a theory that better items automatically pre-empts player skill. But it's a theory and still hasn't been proven through cold, hard data.
The faction point system is a major step in the right direction for those who want to unlock through PvP, and with some more tweaking and streamlining, I'm confident skill will play an even larger role in the unlocking process, which would effectively castrate the need for UAX. It seems like people are hitting a few speedbumps in a system that's only been out for a little over a week and already prepared to throw the baby out with the bathwater, as it were. Know what I mean?