Originally Posted by Siren
Let's flip this around, since the point is going right over your head, it seems.
Let's say you win in a PvP match. How can you be so sure that you won because of what items you had, what items the other team didn't have, etc? How do you know what the other team had, apart from just seeing what kind of armor and weapons they were using? Keep in mind that you cannot accurately assess item stats based on appearance. So how do you know what's really going on in the match? How do you know what really went on in the match? Unless you took a survey of each team's equipment, logged what weapons, what mods, what upgrades, what runes, what types of armor, what types of protection, etc., before the match, then had a multi-hour discussion session with the other team afterwards to talk about what each of you did, how you did it, when you switched items, etc...you have no way of knowing at all whether items had anything to do with it. So for all you know, you just sucked in that match and your armor and l337 weapons and runes saved your ass and the opposing team's items and equipment weren't l337 enough to stand up against your onslaught. But on the other hand, maybe it wasn't armor, the weapons, the runes, etc., and maybe your win was actually based on how well you strategized and organized your strikes. And if you lost the match, do you blame the loss on items, or skill? Keep in mind that you have no way of knowing just what the other team was using, apart from the spell monitors. Seems to me that if you really can't know for sure that it was in fact items that decided the match and not actual player skill...you really shouldn't be making blanket statements like "PvP sucks unless everyone is given everything!" Without knowing for sure, you're just conjecturing and wasting our time...you're just dealing in "What ifs" instead of "What is." |
I can't know why I won or lost. That in of itself is a reason to provide a level playing field.
I'm sure most people don't care. But I want to know that I lost because I was outplayed, or won because I have skills (and proud of it, when that's the case!).
I can't know that now. Maybe I won because I'm good. Or maybe the other guys just haven't played two hundred hours of PvE like I have.
All of these things like Guild Ladder and Tomb of Primeval Kings: Right now, they measure a whole bunch of things in relation to each other. These things include:
- Playing Skill
- Playing Time (grinding)
- Luck
And a bunch of other stuff. Boy, I'd like to be able to look at the Guild Ladder and know that the higher ranked guilds are generally more skilled, not just guilds that have played more. But right now, [i]I just can't know that[i].
So you make a great point. This is a reason to create level playing fields, not a reason to keep them away.
Now, I'll say that I'm not actually asking for any kind of full unlock. But a level playing field would be nice. See also: http://www.guildwarsguru.com/forum/s...ad.php?t=27583