Grind, now in pvp Enjoy
cham03
"And on the subject of farming, it's our goal to reduce the perceived need to farm. We'll continue to look into that, so that only those who truly enjoy farming will be doing it, and those who'd rather do something else can do that which they find to be the most fun." - galie gray.
Well its simple, and galie just restated that u must grind to get anywhere in this game. If u want to reduce the need to grind, why not eliminate it; out of pvp at least. PVE characters and pvp chacters are differn't (u have a option to start with!).
Even with the new build there is way to much of a grind of killling in pvp'ing to get any good rewards.
Can't we get rewared for the 25th consecutive win in team areana's, like everyone a rare item or something.
I mean seriously come up with some rewards for being good, rather then just forcing people to log in to get a decent chacter.
If u make a pure pvp chacter, it would take months just to get all the skills/runes unlocked for 2 proffesions.
Reason why it would take Month(s), is the simple base that u cant gather enough points to get them faster.
14points - win for pvp'ing one match in team arenas. 3mins
14X20 - 480 points a hr X 6 hrs (even if u can get on that much) - 2880 points. This means ud have to win 120 match's and do it in 6 hrs.
Ok so 6 hrs of time spent on the game wont even allow u to unlock a ellite skill, yep; close though. You can unlock a minor and a major though, but not a superior rune. So 30days u can unlock 30minors and 30majors, only.
Its simple, plz make differnt rewards for winning rather then unlocking. Maybe give rare items out, for those that can win say 30 rounds in team areana's; like a rare sword or something.
I'd like to recive rewards, not unlock things that should already be implemented into my character (i've beat the game)
It's simple, u can't buy this game; put it in, start a account and log in and start pvp'ing (u can, but it would be a slaughter for u).
Show us that skills means more then a grind. Im tired of lossing to someone becouse they have this skill or this suppeior rune unlocked, but hey at least im the same lv as them!!!
Well its simple, and galie just restated that u must grind to get anywhere in this game. If u want to reduce the need to grind, why not eliminate it; out of pvp at least. PVE characters and pvp chacters are differn't (u have a option to start with!).
Even with the new build there is way to much of a grind of killling in pvp'ing to get any good rewards.
Can't we get rewared for the 25th consecutive win in team areana's, like everyone a rare item or something.
I mean seriously come up with some rewards for being good, rather then just forcing people to log in to get a decent chacter.
If u make a pure pvp chacter, it would take months just to get all the skills/runes unlocked for 2 proffesions.
Reason why it would take Month(s), is the simple base that u cant gather enough points to get them faster.
14points - win for pvp'ing one match in team arenas. 3mins
14X20 - 480 points a hr X 6 hrs (even if u can get on that much) - 2880 points. This means ud have to win 120 match's and do it in 6 hrs.
Ok so 6 hrs of time spent on the game wont even allow u to unlock a ellite skill, yep; close though. You can unlock a minor and a major though, but not a superior rune. So 30days u can unlock 30minors and 30majors, only.
Its simple, plz make differnt rewards for winning rather then unlocking. Maybe give rare items out, for those that can win say 30 rounds in team areana's; like a rare sword or something.
I'd like to recive rewards, not unlock things that should already be implemented into my character (i've beat the game)
It's simple, u can't buy this game; put it in, start a account and log in and start pvp'ing (u can, but it would be a slaughter for u).
Show us that skills means more then a grind. Im tired of lossing to someone becouse they have this skill or this suppeior rune unlocked, but hey at least im the same lv as them!!!
nohooiam
this is what happens when u try to combine warcraft 3 with world of warcraft... it just doesnt work...
either do one or keep the two seperated. blizzard had enough brains to realize this...
either do one or keep the two seperated. blizzard had enough brains to realize this...
Theus
PVPers wanted a way to get runes and items through PVP..and now they complain about having to Grind to get the points to get them.
As a legendary man once said..
QUIT WHINING!
As a legendary man once said..
QUIT WHINING!
Dax
you can't have your cake and eat it too
Rasp
Quote:
Originally Posted by Theus
PVPers wanted a way to get runes and items through PVP..and now they complain about having to Grind to get the points to get them.
As a legendary man once said.. QUIT WHINING! |
To the OP, please take the above advice and shut up. Get your parents to shove that golden spoon back down your throat.
Rigorn
Quote:
Originally Posted by cham03
Ok so 6 hrs of time spent on the game wont even allow u to unlock a ellite skill, yep; close though. You can unlock a minor and a major though, but not a superior rune. So 30days u can unlock 30minors and 30majors, only.
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Honestly, the PvP people are just getting annoying as crap. Everything that Anet does for them is, quite simply, never enough for the little princesses... they can't appreciate the recent changes which makes things easier for them, they just have to whine more and more.
Winds of Blood
If people have so many complaints, then let them keep it. The majority of the players are satisfied ( atleast I think they are. )
PvPers wanted this, they got this, and now they dont want it.
Next Anet gives them all the possible skills from the start and the next hour the pvpers will be in there ass saying "Whyd you do that?! Now noobs have elites and are ruining the playing field."
Like it or Leave.
PvPers wanted this, they got this, and now they dont want it.
Next Anet gives them all the possible skills from the start and the next hour the pvpers will be in there ass saying "Whyd you do that?! Now noobs have elites and are ruining the playing field."
Like it or Leave.
Malchiel
Quote:
Originally Posted by Winds of Blood
If people have so many complaints, then let them keep it. The majority of the players are satisfied ( atleast I think they are. )
PvPers wanted this, they got this, and now they dont want it. Next Anet gives them all the possible skills from the start and the next hour the pvpers will be in there ass saying "Whyd you do that?! Now noobs have elites and are ruining the playing field." Like it or Leave. |
Shut the hell up and leave. This kind of threads are getting very annoying and very pointless. Look you don't like tennis, nobody forces you to play one. Go play something else, and quit trolling in the forums too.
Sarus
Quote:
Go play something else, and quit trolling in the forums too. |
I think what cham03 is trying to point out is that Anet basically added grind to PvP. If you are a PvPer and you look at the patch as getting something for doing what you would have been doing before for nothing then the patch is pretty nice. At least now you get faction which is a whole lot more useful than 26xp everytime you kill someone in PvP.
Unfortunately, if you are a PvPer and you are looking at the patch as a way to avoid PvE entirely then you will be very dissapointed. Anet has basically added grind to PvP potentially allowing you to unlock everything through PvP only. The problem is that the PvP grind is significantly less efficient than the PvE grind. As a PvPer trying to unlock as many skills as possible to provide freedom in build choice your best bet is to still power level a character through ascension and just do the missions.
Essentially the complaint boils down to the fact that PvP only players must still go through the PvE missions multiple times even when they don't want to but PvE only players never have to touch PvP.
As a PvE player how would you like it if the game was based on a system where you could only acquire new skills if you won 25 Arena matches in a row or something along those lines. You'd probably think it was totally unfair and curse and yell at Anet for forcing you to PvP when you didn't want to and then linking rewards to it.
Yes the patch is nice if you just say to youself "Well at least I get something sort of worthwhile for PvPing now instead of nothing". No the patch is not good enough if you were hoping to eliminate the need to PvE at all. On a side note I don't think that will ever happen so just enjoy the fact that you can unlock weapon upgrades and runes with faction and use your PvE characters to get skills.
Principa Discordia
Keep this thread flame-free or I will lock it. Read THX's announcement about whining in the sticky, thank you.
r4yne
moan moan moan
Malchiel
I'd only beeee toooo happy to see this sort of thread locked. Not like it's the only one :hint: :hint:
toastgodsupreme
Quote:
Originally Posted by r4yne
moan moan moan
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no one said this is permanent, i'm sure anet will be modifying the reward system as they go.
Darkest Dawn
The first month or two everything is peachy, then when the honeymoon is over the same "great" game becomes suddenly bad and in need of a big overhaul. Seen this pattern before........
Loviatar
Quote:
Originally Posted by toastgodsupreme
quoted for mother****ing truth
no one said this is permanent, i'm sure anet will be modifying the reward system as they go. |
considering Stumpys brother i think that the pvp (most of them) got close to what they were asking for
lets wait a few weeks as this settles out and watch for any new steps
Porkchop Sandwhiches
Quote:
Originally Posted by Winds of Blood
If people have so many complaints, then let them keep it. The majority of the players are satisfied ( atleast I think they are. )
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Mormegil
Quote:
Originally Posted by Sarus
Unfortunately, if you are a PvPer and you are looking at the patch as a way to avoid PvE entirely then you will be very dissapointed. Anet has basically added grind to PvP potentially allowing you to unlock everything through PvP only. The problem is that the PvP grind is significantly less efficient than the PvE grind.
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r4yne
People forget the essential truth. This is a role playing game... Pve and pvp are role playing simple as.
Cap'n Hoek
Some advice for the OP: keep playing the game how you were, and guess what?
You'll get to unlock some stuff.
Amazingly good, no?!?!
You'll get to unlock some stuff.
Amazingly good, no?!?!
Red Locust
People forget that grind is doing hard monotonous routine work in order to get something. PvE farming was grind. Playing PvP is not grind. If you find PvP to be monotonous routine work, then don't play this game, it's not for you. Else, don't complain about it. They simply introduced PvP rewards where before there weren't any. They reduced the required grind by a LOT (now people don't need to farm for weeks to get a +30hp hale staff head), yet we see, more than ever, people complainnig about grind this and grind that.
Drakron
Exactly.
Grind is I having to get a bunch of henchies and clean maps over and over again so I get enough gold to get a new armor or see if I can get a gold drop.
PvE end game is farming because there is simply nothing else.
PvP get to unlock exactly what they need as they go in normal PvP, this talk about "being competitive after installing" is complety BS, if I start a PvP monk character (that I never played) and I go to PvP with everything monk unlocked I simply not be playing as well as any other monk player that have experiance on playing one.
Grind is I having to get a bunch of henchies and clean maps over and over again so I get enough gold to get a new armor or see if I can get a gold drop.
PvE end game is farming because there is simply nothing else.
PvP get to unlock exactly what they need as they go in normal PvP, this talk about "being competitive after installing" is complety BS, if I start a PvP monk character (that I never played) and I go to PvP with everything monk unlocked I simply not be playing as well as any other monk player that have experiance on playing one.
Acan Vishnu
But that isn't their point, Drakon. In most PvP-based games, everybody starts with access to the same equipment and abilities, so in every sense of the word their characters are equal and it comes down to skill/experience/knowledge/whatever (with a little luck mixed in) to decide who comes out on top.
That is because those are PvP games, completely (in most cases). Guildwars can't really be compared to those types of games, it isn't just a PvP game, the PvP is not a standalone feature. It is integrated into the PvE. Whether it was done well, or if each individual likes it is really another story entirely.
That is because those are PvP games, completely (in most cases). Guildwars can't really be compared to those types of games, it isn't just a PvP game, the PvP is not a standalone feature. It is integrated into the PvE. Whether it was done well, or if each individual likes it is really another story entirely.
DarrenJasper
Boy, you guys have the memory spans of a fruit fly.
Remember when you were all moan-moan-moaning about your precious guild halls? Those things you didn't really need, but wanted anyway, and it was SO UNFAIR how we were HOARDING them to ourselves and WAY OVERCHARGING all the time? Sound familiar?
So after a month-long bitching marathon, you got your sigil trader. Hooray!
Now imagine if that trader sold sigils for a fixed price of 500k. Don't even try to tell me you wouldn't be kicking your feet and holding your breath with reckless abandon.
Pretty sad that I have to point this out for you.
Remember when you were all moan-moan-moaning about your precious guild halls? Those things you didn't really need, but wanted anyway, and it was SO UNFAIR how we were HOARDING them to ourselves and WAY OVERCHARGING all the time? Sound familiar?
So after a month-long bitching marathon, you got your sigil trader. Hooray!
Now imagine if that trader sold sigils for a fixed price of 500k. Don't even try to tell me you wouldn't be kicking your feet and holding your breath with reckless abandon.
Pretty sad that I have to point this out for you.
Czar
The "Faction" ponits are just stupid.......
Sorry for all the people that have a PvE hero, you just don't count.
Sorry for all the people that have a PvE hero, you just don't count.
Mormegil
Quote:
Originally Posted by DarrenJasper
Boy, you guys have the memory spans of a fruit fly.
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DarrenJasper
Quote:
Originally Posted by Mormegil
Man, you're as invasive as an elephant in a women's bathroom. The only difference is that the elephant is not as rude as you.
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nechronius
Quote:
Originally Posted by DarrenJasper
Boy, you guys have the memory spans of a fruit fly.
Remember when you were all moan-moan-moaning about your precious guild halls? Those things you didn't really need, but wanted anyway, and it was SO UNFAIR how we were HOARDING them to ourselves and WAY OVERCHARGING all the time? Sound familiar? So after a month-long bitching marathon, you got your sigil trader. Hooray! Now imagine if that trader sold sigils for a fixed price of 500k. Don't even try to tell me you wouldn't be kicking your feet and holding your breath with reckless abandon. Pretty sad that I have to point this out for you. |
You really need to get off of your PvP-centric high horse.
DarrenJasper
Quote:
Originally Posted by nechronius
I can think of no better place that a roleplaying guild can engage in that activity than their own game instance that allows dozens of players. A guild hall fits that bill perfectly.
You really need to get off of your PvP-centric high horse. |
nohooiam
i really dont understand the hostility towards the "complainers". it seems like a lot of the so called complainers are serious players who find major faults with the game. my feeling is that the people who are content with the current situation of the game does not play or care enough about the game. it's not a coincidence that a lot of people are unhappy with the grind just to pvp...
Drakron
A celestial sigil costs about 50 plat at least.
Celestial sigils were a PvP reward, PvP players end up selling then anyway and what the sigil trader was making then easier to buy or sell.
Celestial sigils were a PvP reward, PvP players end up selling then anyway and what the sigil trader was making then easier to buy or sell.
nohooiam
i really dont understand the hostility towards the "complainers". it seems like a lot of the so called complainers are serious players who find major faults with the game. my feeling is that the people who are content with the current situation of the game does not play or care enough about the game. it's not a coincidence that a lot of people are unhappy with the grind to pvp...
theclam
So you're complaining that they reduced the amount of grind that you need to do in order to unlock stuff?
Why don't you just play more GvG? A match doesn't take that long and you don't need to unlock that much stuff. Save up your points and only buy things immediately before you're going to use them.
Why don't you just play more GvG? A match doesn't take that long and you don't need to unlock that much stuff. Save up your points and only buy things immediately before you're going to use them.
Firax
You're getting goodies for doing something you supposedly enjoy, and would do anyways.
And you complain?
~Firax
And you complain?
~Firax
nohooiam
of course we're complaining.
why does there have to be grind for pvp, which should give everyone an equal opportunity without having to play a millions hrs to unlock through faction points? the new patch solved nothing because the new system doesnt unlock skills faster than playing pve.
and so what if all unlock was implemented? since most people are so damn CONTENT with the current situation, they wouldn't care if UAS was implemented.
why does there have to be grind for pvp, which should give everyone an equal opportunity without having to play a millions hrs to unlock through faction points? the new patch solved nothing because the new system doesnt unlock skills faster than playing pve.
and so what if all unlock was implemented? since most people are so damn CONTENT with the current situation, they wouldn't care if UAS was implemented.
JasonJLore
The trolls are back again! I urge those who think this is a grind to please not play this game and move on with your life. Become a fanboy of WoW, go to summer school, go to summer camp, but quit trolling in these forums. I notice the trolling tactics have now changed. There seems to be no inclusion of the "skill is everything" premise. Perhaps it's because there is no basis for these infantile arguments which seem to come from desperate people crying out for attention. Grow up! And btw for the "skill is everything" crowd, ask Peyton Manning (arguably the most skilled quarterback in the NFL) how much skill it takes to win a superbowl. Hope you at least "get" this one.
Weezer_Blue
Quote:
Originally Posted by Winds of Blood
If people have so many complaints, then let them keep it. The majority of the players are satisfied ( atleast I think they are. )
PvPers wanted this, they got this, and now they dont want it. Next Anet gives them all the possible skills from the start and the next hour the pvpers will be in there ass saying "Whyd you do that?! Now noobs have elites and are ruining the playing field." Like it or Leave. |
True player vs player combat only happens with UAS and UAR. Right now, we have player's hours vs player's hours. Player 1 has played 3,000,000 more hours, so he has more stuff to use against player 2. That and with more skills, you get more team builds, which essentially means more fun. I don't know what you guys think, but using the same team build a billion times really sucks for me.
Silmor
Just a little reminder to the PvE'ers who are currently swarming all over the forum pointing out that "first the PvP'ers whined to unlock things through PvP, now they got it and they're still whining!" that PvP'ers are not just one big lump of similar thinking entities. It's not as simple as "us and them", or would you like PvP'ers to call every PvE'er a botter just because there's a few PvE'ers who use bots?
stumpy
i am really getting sick of seeing an this crap posted in these threads. I realize everyone has a right to there opinions but its unfortunate that the immature babies couldn't find a means of posting this shet in their own guilds website.
We don't really care about your issues take a tissue and be on your way partner. The game is fine and if your not happy with it ... no one is forcing you to play ... so grow up or get lost! I am also noticing that its the same people posting these desperate crys for attention in forum after forum. Bleh
We don't really care about your issues take a tissue and be on your way partner. The game is fine and if your not happy with it ... no one is forcing you to play ... so grow up or get lost! I am also noticing that its the same people posting these desperate crys for attention in forum after forum. Bleh
Rebeliel
I like the rewards system. I however don't like the great faction bonus differences between arenas, tombs and GvG. This drives the skilled people away from arenas, and it isn't as fun when its less of a challenge.
I think this could be made better by balancing the bonuses abit or giving some kind of winning streak bonus in arenas and tombs.
Anyway, I like the system. It has given me the opportunity to unlock skills for new builds instead of having to grind for a level with my pve char. It has also increased the amount of people playing pvp.
I feel its still slow to unlock things trough PvP. The weapon upgrades and runes seem fine, the minor runes perhaps a tad too expensive. The skills however are too expensive, the elite skills even more so.
They should be made cheaper in comparison to the weapon upgrades and runes. Maybe if the arena and tomb faction bonuses get increased the rune and weapon upgrades should be made more expensive and the skill costs could remain.
I think this could be made better by balancing the bonuses abit or giving some kind of winning streak bonus in arenas and tombs.
Anyway, I like the system. It has given me the opportunity to unlock skills for new builds instead of having to grind for a level with my pve char. It has also increased the amount of people playing pvp.
I feel its still slow to unlock things trough PvP. The weapon upgrades and runes seem fine, the minor runes perhaps a tad too expensive. The skills however are too expensive, the elite skills even more so.
They should be made cheaper in comparison to the weapon upgrades and runes. Maybe if the arena and tomb faction bonuses get increased the rune and weapon upgrades should be made more expensive and the skill costs could remain.
stumpy
Quote:
Originally Posted by Weezer_Blue
actually, PvPers wanted UAS and UAR... so we don't have what we want. We have a shitty compromise. Like it or leave sounds like a good idea though. I think you all would be bitching as well if, I dunno... How bout we make it so you can't get gold in PvE, even by selling stuff?
True player vs player combat only happens with UAS and UAR. Right now, we have player's hours vs player's hours. Player 1 has played 3,000,000 more hours, so he has more stuff to use against player 2. That and with more skills, you get more team builds, which essentially means more fun. I don't know what you guys think, but using the same team build a billion times really sucks for me. |
Also I'd like to add on that on the pve side of it poeple could cry to their hearts content about content ... guess what they have had to wait a lot longer than the pvp people ... this new system is a huge step, don't give up on it so soon.