My ranger, Props to Vanquisher of Idiot Savants for the help.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by ComMan
Ummm..no? It's no as fast as Quick Shot, but it's also not as energy-intensive and it's not elite.
You're right, it's not as fast as Quick Shot. It's faster.

Two Tiger's Fury shots, with a Shortbow: 1.33 each or 2.66 seconds for both.

Normal shot followed by a Quick Shot: 2 seconds followed by 1 second or 3 seconds for both.

Unless you have an infinite Quick Shot combo set up Tiger's Fury actually results in more arrows per time than Quick Shot.


Quote: Originally Posted by ComMan Tiger's Fury with Quick Shot is probably a waste though. You'll get enough ROF out of Quick Shot that you'll never even notice Tiger's Fury. Enough? What's that supposed to mean? More ROF = more arrows = more damage = better. I wasn't aware of 'too much damage' being a part of this game.

The effects of both skills are very noticible. They stack in beautiful ways. In fact after running the two together I find it very, very difficult to play a build without them. It just feels glacial.


Quote:
Originally Posted by Beoulve
Yea, I am using Serpents instead of Tigers now =/ I should mention that, due to rounding, Serpent's Quickness has no effect whatsoever upon Quick Shot.

Peace,
-CxE

Beoulve

Frost Gate Guardian

Join Date: May 2005

:O

None atm

W/Mo

Quote:
Originally Posted by ComMan
Again, you're using Quick Shot. With Serpent's Quickness you increase your already absurd rate of fire. However, a lot of people don't carry Quick Shot (or even have it capped) so they need Tiger's Fury for the rate of fire boost. It's for Debil.

Beoulve

Frost Gate Guardian

Join Date: May 2005

:O

None atm

W/Mo

Why my thead?

Genos

Genos

Academy Page

Join Date: Jun 2005

Amazon Basin

R/E

who knows? in any case i run a simlar build to tthis - havent capped quick shot yet, but i will get around to it sometime... in any case this is my version of a DD ranger -

Punishing Shot (despite somepe peoples dislike of it is acutally a really nice elite - especially as it can cause hell for people)
Trolls Unguent/Res Signet
Dual Shot
Penertaing Attack
Power Shot
Favourable Winds
Tigers Fury
Kindle Arrows

5 Beast mastery, 14 expertise, 10 wilderness, 11 marks (with runes). if im right with a Superior Vigor + Perfect Bow grip of fortiude (+30 hp) you should be able to take a superior expertise rune, a superior marks rune, as well as a marks mask, and end up wiht 5 beast, 14 expertise, 10 wilderness, 14 marks.
and still have around 460~ hp.

AadiD

Ascalonian Squire

Join Date: Jun 2005

Few things:

Troll is highly overrated. If you have a competent monk, you simply do not need it. Competent means the monk can keep himself alive while you do other things. These monks are rare, but if you have one in your team you have wasted a slot on troll. Further, troll sucks anyway. If you're in a situation in pvp where you need to pop a troll, chances are you're going to die anyway. Troll has never saved anyone from me (that's assuming I don't just interrupt it) and I doubt it's saved you that often either. You're much better off putting an attack of some sort in that slot.

Also, these conjure flame/kindle builds are not the way to go for maxing out ranger damage potential. No, I'm not willing to spill the beans on my build, because I am a jerk and don't want it to become fotm, but I will tell you that you're looking in the wrong place.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

There's always healing spring, with about 9-10 expertise it only costs another energy point or two. And with high wilderness survival it heals you for about 51 points every 2 seconds for 10 seconds, that's 255 health. And that's DAMN nice.

Only problem is it's easy to interrupt, but it's got great healing.

And Troll Unguent saved my life several times today.

At least it will IF you have wilderness survival up high enough.

AadiD

Ascalonian Squire

Join Date: Jun 2005

Pfft. For the 3 second cast time, you're contributing 0 to your team. And healing spring is another waste of a slot. My wilderness survival is also plenty high - troll is a +7 regen for me, and I still wouldn't give up any skill I have for it. As is my build does huge damage and if I dropped any skill for troll it would have to be the res signet - not an option. And in my other ranger build, set for interrupts, I can't afford to drop a single skill either. Both builds would be drastically less effective with troll on board.

Plainly put, if you have a slot for troll/healing spring (healing spring is even worse) you're not getting the most out of your ranger. But go ahead and keep wasting slots anyway, I laugh every time I kill someone while they're waiting to cast troll or when I let it go 2 seconds and then interrupt it.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by AadiD
Pfft. For the 3 second cast time, you're contributing 0 to your team. And healing spring is another waste of a slot. My wilderness survival is also plenty high - troll is a +7 regen for me, and I still wouldn't give up any skill I have for it. As is my build does huge damage and if I dropped any skill for troll it would have to be the res signet - not an option. And in my other ranger build, set for interrupts, I can't afford to drop a single skill either. Both builds would be drastically less effective with troll on board.

Plainly put, if you have a slot for troll/healing spring (healing spring is even worse) you're not getting the most out of your ranger. But go ahead and keep wasting slots anyway, I laugh every time I kill someone while they're waiting to cast troll or when I let it go 2 seconds and then interrupt it.
Troll Unguent LOL. I sure hope that you're joking.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by AadiD
Pfft. For the 3 second cast time, you're contributing 0 to your team. And healing spring is another waste of a slot. My wilderness survival is also plenty high - troll is a +7 regen for me, and I still wouldn't give up any skill I have for it. As is my build does huge damage and if I dropped any skill for troll it would have to be the res signet - not an option. And in my other ranger build, set for interrupts, I can't afford to drop a single skill either. Both builds would be drastically less effective with troll on board.

Plainly put, if you have a slot for troll/healing spring (healing spring is even worse) you're not getting the most out of your ranger. But go ahead and keep wasting slots anyway, I laugh every time I kill someone while they're waiting to cast troll or when I let it go 2 seconds and then interrupt it. If you're troll unguent only gives you a +7 regen. You're not getting the most out of your ranger.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by Neo-LD
Congratulations on bringing the perfect skills needed to kill this specific build. Id like to see those skills kill anything else lol.
I was merely stating the build-killer, not specifying that I carry those skills. For every build, you need to know the anti-build I think

Quote:
Originally Posted by Tigris of Gaul Why not let the monk heal?] The Build iQ suggested to the OP is how -they- do it...ie. They are a highly competent guild and they suggested the ranger build that fits into -their- overall strategy. If the OP is a part of a great guild and has full confidence on the healers, he may perhaps omit any sel-heals.
But, for normal ranger PvP builds (Random Arenas and average-to-good Guilds), I still back my theory of one self-heal.

Quote:
Originally Posted by Tigris of Gaul
If you're taking damage as a ranger:
a) the attacker has no clue what he's doing Isnt it a bad idea going into a match hoping no one targets you?

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

NO pin down?!?! =[

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Anarkii
Isnt it a bad idea going into a match hoping no one targets you? As a monk or a mesmer, yes. As a warrior should I bring self heals?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Ensign, I do realize that more arrows per second is a good thing, but will a quick shot ranger really out-damage a punishing shot ranger? (not being sarcastic, I really dont know)

Thinks out loud:

Quick Shot adds no innate damage, it just lets you fire an extra arrow, cus it fires almost instantly. With 12 marksmanship, punishing adds 18 damage, but still fires at the normal rate. So basically, if your extra arrow from quick shot does more than 18, you will have done more damage. If not, than you were better off with punishing shot. Quick Shot does work better with preperations, though, so I guess quick shot is better for damage; but doesnt interupt.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Wouldn't dual shot allow you to fire the most arrows?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

True, it does, and it is in his build as well. Just keep in mind that those arrows are 25% weaker.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Quote:
Originally Posted by Neo-LD
True, it does, and it is in his build as well. Just keep in mind that those arrows are 25% weaker.
That is still ~150% damage plus if you use a preperation like ignite /kindle arrows and conjure spells, it does a lot of damage.

Beoulve

Frost Gate Guardian

Join Date: May 2005

:O

None atm

W/Mo

Thats why I was using it :O

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

This build is less about the initial damage of your arrows, and more about getting the most amount of arrows out in the shortest amount of time, taking advantage of buffs.
Dual shot gives 2 arrows, which would normally warrant you a bad damage increase, but with 2x conjure and kindle stacked, it becomes rather powerful.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Wouldn't Ignite arrow be better? or is the 5 mana less cost and plus 2 damage better than splash?

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by arnansnow
Wouldn't Ignite arrow be better? or is the 5 mana less cost and plus 2 damage better than splash? Where are you getting 2? I was under the impression it was 5 damage.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

5 energy, plus 5 damage. Check your sources, they're wrong. Ignite has somewhat of an AOE effect, and it's boost isn't able to be blocked or evaded, while kindle is easier to spam and does more energy to a single target. There are, I believe, several posts that argue between the use of one or the other.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Fine it is 5 at full wilderness, but is 5 more damage + 5 less mana cost better than splash?

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Since this seems to be a spike build, the answer is evidently yes.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

Quote:
Originally Posted by Ensign

Punishing Shot is a glorified Savage Shot. Or a glorified Power Shot. Either way, a glorified version of a mediocre skill is not good, and certainly not worth an elite slot.


Peace,
-CxE dun kiddling,
Punish Shot has a far shorter cooldown (6 sec), that means u can interupt very often

by ur logic, (axe skill) evisicrate is useless ?
it is just a glorifed Dismember ? or just a glorified Excutioner Strike ?

ICURADik

Banned

Join Date: May 2005

I've recently semi changed my views on pets for a ranger. Many elites for Rangers are just hyped versions of normal skills. The exceptions being Greater Conflag, Barrage, Oath Shot, and Ferocious Strike, (Quick Shot is also an above par skill, and I intend to do some more testing using a Horn Bow for the supposed 10% armor penetration).

Barrage is not the most useful skill in HoH or random arena anymore.. most teams already spread out a good bit to prevent AoE's from killing them. You would at most hit 2 in a random arena.

Greater Conflag is the center of most spirit spam builds, so if your planning on using it then your elite is already taken. Or you borrowing it from a teamate with Arcane Mimicry to maintain space for another elite.

This leaves Oath Shot and Ferocious Strike as top choices in random arena builds. Oath Shot has some very nice comboing synergy with Lightning Reflexes for a nearly constant 33% speed/75% evasion in one skill.

Meanwhile Ferocious Strike is a largely overlooked very powerful ability. +25 damage, and 9 energy at the cost of 5(2) energy is probably one of the most useful elites in the game. Comboing this with Zephyr can help shut down the other teams energy usage, while helping you regenerate by now having an extra 9 energy every 4 seconds. The equivalent of 7 extra pips of energy regen. I'm sure if there was an elite that simply gave you 7 pips of energy regen it would be one of the most popular in the game. But this is even better, it's not an enchantment, and it also adds 7 dps.

In my opinion the key to making a truly elite random arena Ranger is to become the most efficient character possible. With Quickening Zephyr running your forcing everyone else to be as efficient as you. This helps Warriors and Rangers shine, as their damage is largely dependant on non heavy energy cost skills. Using those Zealous strings with speed buffs and dual shots gives you an edge on the battlefield. If your opponets have no energy, or not enough to kill you, then they are at your mercy.

A semi-pet build focusing on Ferocious Strike, Quickening Zephyr, and possibly a Fertle Season to make sure you have enough life to survive the opening volleys could go a long way in Arenas. Add in the usual Debilitating, Tiger's Fury, Dual Shot, and Kindle and you are a force to be reckoned with. Simply wearing away at you opponets until the 20-30 second mark when they have nothing left, while you haven't really missed a beat.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by pearhk
dun kiddling,
Punish Shot has a far shorter cooldown (6 sec), that means u can interupt very often

by ur logic, (axe skill) evisicrate is useless ?
it is just a glorifed Dismember ? or just a glorified Excutioner Strike ? It's neither, since it combines two excellent skills, and reduces 1 adrenaline strike, and saves 1 skill tab. Punishing shot has the exact same specs of power shot (which isn't as popular as penetrating shot), adding an interrupt. People tend to like you less when you seem to be having an aneurism while typing, so watch the errors.

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by pearhk
dun kiddling,
Punish Shot has a far shorter cooldown (6 sec), that means u can interupt very often

by ur logic, (axe skill) evisicrate is useless ?
it is just a glorifed Dismember ? or just a glorified Excutioner Strike ? Savage Shot adds 25 damage. Punishing shot adds 18. They have the same cooldown as far as I know.

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by ICURADik
Savage Shot adds 25 damage. Punishing shot adds 18. They have the same cooldown as far as I know. No, Savage Shot DEALS 25 damage, Punishing shot ADDS 18 damage. They do have the same cooldown though.

Zyuu

Ascalonian Squire

Join Date: May 2005

savage is actually 5 seconds isnt it? but yeah it only deals exactly 25 or w/e depending on your marks if it interrupts a spell

Quick shot > punishing in terms of only damage

Quick shot
Penetrating
Tiger's Fury
Kindle arrows
-
-
-
-

is all you need for quick shot build.. also dont bring favorable winds. Other skills to bring would be like... pin down, distracting, debilitating, renewal, frozen soil, res sig, a monk res spell, enchant removal, hex removal, etc----, depending on the team

try 14 expertise, 4 beastmastery, 15 marks, 9 wilderness (sup marks, expertise, vigor, minor wild, beast)

u could try other attribute sets but it wont really make much of a difference

Z

s0m31

Ascalonian Squire

Join Date: Jun 2005

Silver Dragons

R/N

Just to let you know that quick shot works best with QZ and u can do over 200+ dmg in 3 secs if ur using that kindle arrow and conjure fire build. Just hope you don't get eles in your team ^_^. Also that QZ and dual shot combo is pretty neat.

Beoulve

Frost Gate Guardian

Join Date: May 2005

:O

None atm

W/Mo

It's not the Ele's im thinking of when I use QZ, They can just use Ether renewal, its the monks.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Would serpent's quickness work better then tiger's fury (high level) in terms of spamming quick shot? And would using both be ineffective and hard to upkeep?

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by Enigmatics
Would serpent's quickness work better then tiger's fury (high level) in terms of spamming quick shot? And would using both be ineffective and hard to upkeep? I think someone else posted in a different thread. Or possibly this one. But Serpent's Quickness won't affect Quick Shot due to rounding. You need that 50% reduction of Quickening Zephyr to make it instant.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

I have a question about Quick Shot, previously when I used it, I already confirmed that the old Quick Shot was basically useless, because of the refire rate limit which causes you to sit there for the remainder of the fire rate limit. The Quick Shot I used back awhile ago had no use besides firing quicker within your firing limit, but does not amount to firing more shots. I see that Quick Shot got a recent change, and I would like to know if it does allow more shots to be fired.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Based on the specs Guru provides, QShot recharges in 3 seconds. Earlier it was siad that QZephyr could reduce QS's cooldown to nothing, letting you let loose a veritable machine-gun. However, QZ reduces the cooldown by half, which is 1.5. Wouldnt that round to 2 seconds?

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Neo-LD
Based on the specs Guru provides, QShot recharges in 3 seconds. Earlier it was siad that QZephyr could reduce QS's cooldown to nothing, letting you let loose a veritable machine-gun. However, QZ reduces the cooldown by half, which is 1.5. Wouldnt that round to 2 seconds? Guru specs are outdated. The new Quick Shot is 5/1/1 and does not disable skills I believe. The real question is whether or not it actually increases fire rate, or is it the same in that you just fire off a shot and sit there for the remainder of your fire limit. Absolutely useless if it still retains the latter.

Falconer

Falconer

Frost Gate Guardian

Join Date: Jan 2005

The only reason quickshot is of any use now is because of that change... before it would disable your skills for 2s after use. Which meant that yeah it upped your fire rate... but stopped you dead cold from chaining attacks.

Quickshot now is now simply a half energy (10 vs. 5)/fast recycle(5 vs. 1) dual shot. (2 attacks in 1.5tims the normal time of 2, vs. 2 attacks at 75% damage in the normal timeframe of 1). So if you're leveraging +damage effects from the preperation, +enchants, +hex debuffs... yeah then it can be a big help, as opposed to single shot damage. Especially if you leverage quick/dual/& tigers together... basically all you've done is boosted your RoF to as high as possible to make the most of your attack buffs, not so much the basic attack itself.

As far as ignite vs. kindle... I'd take either... I tend to lean in favour of ignite, but kindle has it's uses as a shock damage. In tombs in particular... I find the AoE off the ignite is definately more usefull. Personally, I think the only mistake you could make between the two is putting both on your skill bar at the same time.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Falconer
The only reason quickshot is of any use now is because of that change... before it would disable your skills for 2s after use. Which meant that yeah it upped your fire rate... but stopped you dead cold from chaining attacks.

Quickshot now is now simply a half energy (10 vs. 5)/fast recycle(5 vs. 1) dual shot. (2 attacks in 1.5tims the normal time of 2, vs. 2 attacks at 75% damage in the normal timeframe of 1). So if you're leveraging +damage effects from the preperation, +enchants, +hex debuffs... yeah then it can be a big help, as opposed to single shot damage. Especially if you leverage quick/dual/& tigers together... basically all you've done is boosted your RoF to as high as possible to make the most of your attack buffs, not so much the basic attack itself.

As far as ignite vs. kindle... I'd take either... I tend to lean in favour of ignite, but kindle has it's uses as a shock damage. In tombs in particular... I find the AoE off the ignite is definately more usefull. Personally, I think the only mistake you could make between the two is putting both on your skill bar at the same time. Ah, but the real question is, whether or not it pushes out of the fire limit and aftercast.

Before, you could fire off Quick Shot right after you fired a Pen/Dual/Whatever shot, and you'd get one shot right after another like a distracting shot. The problem was, instead of firing again right after QS, you stood there sitting like a moron for the remainder of the 2.0 second or 1.33 second remainder because it was still limited in that fire rate. Making it just upping your speed, but you still get "turbolag" afterwards. In essence, it did not increase the damage.

Whether or not this has changed is the main thing I want to know. Will my ranger sit there on his ass for about over half a second afterwards because of my refire rate limit? Or does Quick Shot become exempt to that rule?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Neo-LD
Ensign, I do realize that more arrows per second is a good thing, but will a quick shot ranger really out-damage a punishing shot ranger?
By a landslide. Using a shortbow and just those two skills, the Quick Shot guy will deal between 15% and 18% more damage than the Punishing Shot guy, depending on your critical hit model.

Once you start adding speed and damage buffs, Quick Shot comes out even further ahead. It's just a great, fast damage skill. Punishing Shot is something you use for the interrupt - the damage it adds is trivial.


Quote:
Originally Posted by arnansnow Wouldn't dual shot allow you to fire the most arrows? They're the same speed, really, as Falconer posted above. The big difference is in the cooldown, which changes the overall rate of fire. Making every other shot a Quick Shot increases your total rate of fire by 33%, and brings the extra 33% damage that comes with it.

Of course for the most arrows in a very short timeframe, Dual Shot followed by Quick Shot is the best combo available.


Quote: Originally Posted by pearhk Punish Shot has a far shorter cooldown (6 sec), that means u can interupt very often I'm confused. Savage Shot has a five second cooldown, while Punishing Shot has a six second cooldown. Which, at best, means you'll be firing off the same number of interrupts.


Quote: Originally Posted by pearhk by ur logic, (axe skill) evisicrate is useless ? Useless? Hardly, but it also isn't anything to get really excited about. You use it when playing an axe guy because it's solid and there isn't anything that jumps out as a must-run. I certainly wouldn't be running Eviscerate if I had an Axe equivilent of Barrage or Quick Shot available.

The real slam on Punishing Shot was that it's a fair comparison to Savage Shot, and Savage Shot isn't very good. The only time I'd want to run either is if I was just going to blindly spam interrupts at someone and hope to catch them casting something important. For actual, reactive interrupting, Distracting Shot is an order of magnitude better than either.


Quote:
Originally Posted by Enigmatics
Would serpent's quickness work better then tiger's fury (high level) in terms of spamming quick shot? Due to rounding, Serpent's Quickness has no effect whatsoever on Quick Shot. Given that Tiger's Fury stacks with the skill I think it's no contest. =)


Quote:
Originally Posted by Enigmatics
And would using both be ineffective and hard to upkeep? Well they're both stances, meaning you can only use one at once, so the Tiger's Fury + Serpent's Quickness combo is a non-starter just on the mechanics.


Quote:
Originally Posted by Xellos
Whether or not this has changed is the main thing I want to know. This has changed. Quick Shot + Tiger's Fury = one shot every 1 second (staggered). Quick Shot + Tiger's Fury + Quickening Zephyr = 3 shots every 2 seconds.

Peace,
-CxE

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

So Quick Shot + Tigers Fury then Quick Shot + Serpents Quickness right after right? Because I don't think TF and SQ stack.

Quote:
Originally Posted by Nash
How about you stop listening to the people showing off their blatant lack of understanding about the game, and do a nice 14/12/11 Quick Shot build without scrubby self-healing?
14 Exp/12 Marks/11 Wild/1 Beast? Because if so, I must be a noob, because the last time I tried to chain attack Quick/Pen/Quick/Dual/Quick and have Tigers Fury, I ended up having no mana within less then a limit, and I had Zealous on. The power was amazing, but my sustainability was a joke. I might as well be an Air Ganker.

Quote:
Originally Posted by Ensign
In my experience you want Beastmastery at 7 for casual use of Tiger's Fury - that'll give you 8 seconds out of every 10, meaning just one normal speed attack every ten seconds. You're going to end up with those normal shots fairly regularly with a 9 second Fury, making the two negligible - you're only going to see a real jump in effectiveness if you pump all the way to 12 for the 10 second Fury. So by the math, 8 seconds is the best? I can see the logic in it, by experience I find 6 seconds to be crap for 4 mana, but just wanted to make sure. Actually most of the time I go boost Wilderness with a major, making it jump the 2 for 20. But since this would make kindle at 16 still, I guess it's better, plus you still have that 50 hp.

EDIT: Yeah, the 7 beast mastery is better, Quick Shot is amazing, though a bit mana expensive. I'd probably take Poison Arrow over it unless there was another source of poison though, just because it acts as a penetration vs prot spirits and it causes monks to stress their mana load more. That and the 8 dps bonus over 15 or so seconds is pretty cheap. But Quick Shot is definately king at short term damage even though it's amazingly sustainable compared to the other ranger moves besides Poison Arrow.