"i need to go." *IDLE* --- annoying freeloaders
exploding flowers
so i'm in a mission. 10 minutes into it one of our guys say "i need to go" and the group says "ok then". another 10 minutes go by and that person's name still haven't left the party list. so we ask "are you still there? can you help us?"-- no replies. so we continue on to finish the mission without that guy's help.
next mission area, new group. simillar thing happens. the idle person says "i have lag"; he doesn't move, he doesn't leave, and our party completes the quest without him.
next outpost. new group. traveling to another mission area. 5 minutes into the it and one guy says "i have to go pretty soon", so then i said "ok then, we'll go back to outpost and get another person", and he says "no keep going".
i then told him we need another person there to help us travel and we didn't want another dead weight. he then says "dont kick me or ill hack you". i then rushed my team back into town to dump him and got another person.
really. wtf.
these freeloaders need to stop. there's two more instances where this was about to happen to my team yet again, but by that time i was already well aware (and too angry) to let these guys have their way.
ANET, we need the vote kick system.
next mission area, new group. simillar thing happens. the idle person says "i have lag"; he doesn't move, he doesn't leave, and our party completes the quest without him.
next outpost. new group. traveling to another mission area. 5 minutes into the it and one guy says "i have to go pretty soon", so then i said "ok then, we'll go back to outpost and get another person", and he says "no keep going".
i then told him we need another person there to help us travel and we didn't want another dead weight. he then says "dont kick me or ill hack you". i then rushed my team back into town to dump him and got another person.
really. wtf.
these freeloaders need to stop. there's two more instances where this was about to happen to my team yet again, but by that time i was already well aware (and too angry) to let these guys have their way.
ANET, we need the vote kick system.
Mr. Matt
I vehemently disagree with the idea of a vote-kick system.
Myodato
Any sort of vote kick system is open to being abused as much as used. If it's that bad, go back to town and start again.
Idiots, freeloaders and noobs are just as likely to want to boot someone as genuine players.
Idiots, freeloaders and noobs are just as likely to want to boot someone as genuine players.
Tetris L
I admit I've done it too.
But ... I REALLY had to go (wife came home, baby was crying) and I had fought at least 70% through the mission, so I felt it was fair that I got my share of the reward.
Even though I agree that freeloaders suck, I also see the problems about a kick vote, as it can easily be abused. There might be other ways. GW could automatically track when somebody's idle/afk for a longer time and cut his XP reward accordingly.
But ... I REALLY had to go (wife came home, baby was crying) and I had fought at least 70% through the mission, so I felt it was fair that I got my share of the reward.
Even though I agree that freeloaders suck, I also see the problems about a kick vote, as it can easily be abused. There might be other ways. GW could automatically track when somebody's idle/afk for a longer time and cut his XP reward accordingly.
Alodarn
I was a bit miffed the other day we had a rocking group going, and soon as we down this boss about 3/4 of the way though the other EL was gone ... luckly it wasn't a big problem, as we still managed to complete it without her.
Wish I had brough another capture signet, but I thought two would be enough ...
However, when I go though this mission again, to get the elite I missed, I'll stick it out.
Wish I had brough another capture signet, but I thought two would be enough ...
However, when I go though this mission again, to get the elite I missed, I'll stick it out.
silvertemplar
Heh, i actually really had lag too, and all i cold do is stand in one place watching my text take 1+ minute to go through.
But yes, i agree some form of "remove dead-weight" from the party is needed, not only because of freeloading. Our team had this incident:
We were fighting our way to thirsty river, at one stage a member said "afk" , we didn't care we were only trying to zone into thirsty river. Somewhere we all died...except the "afk" sucker. Guess what happens? Yes, that is correct..NOTHING. We're all dead, we cant trigger a team-rez and the 'afk' person show no sign of returning and we were actually in front of the entrance, just had to make on more push....We had to restart the map...
How it must work, i dunno, people dont like the vote-kick effect , but a simple "idle-out after x minutes" would suffice in above scenario although wouldnt stop freeloaders. Heck even a "loose-group" effect if you are outside a certain radius of your group would work too [although would kill the profitable Lornars' Pass runs :P]
But yes, i agree some form of "remove dead-weight" from the party is needed, not only because of freeloading. Our team had this incident:
We were fighting our way to thirsty river, at one stage a member said "afk" , we didn't care we were only trying to zone into thirsty river. Somewhere we all died...except the "afk" sucker. Guess what happens? Yes, that is correct..NOTHING. We're all dead, we cant trigger a team-rez and the 'afk' person show no sign of returning and we were actually in front of the entrance, just had to make on more push....We had to restart the map...
How it must work, i dunno, people dont like the vote-kick effect , but a simple "idle-out after x minutes" would suffice in above scenario although wouldnt stop freeloaders. Heck even a "loose-group" effect if you are outside a certain radius of your group would work too [although would kill the profitable Lornars' Pass runs :P]
Ollj
So there was the guy idling in the firstr dragons lair.
of course he died, and soon he left.
an then in the second dragons lair another ine idled, again some team died.
i left that sucking group pretty fast!
of course he died, and soon he left.
an then in the second dragons lair another ine idled, again some team died.
i left that sucking group pretty fast!
Asplode
Some other guy's "instance split" suggestion post (the address of which I don't have ;p) seems like the perfect solution to a problem like this.
Mr. Freeloader comes back, looks around, discovers his teammates have moved to another instance and he's all alone in this one a few minutes later, and cries :P
Mr. Freeloader comes back, looks around, discovers his teammates have moved to another instance and he's all alone in this one a few minutes later, and cries :P
FelineFury
Quote:
Originally Posted by Mr. Matt
I vehemently disagree with the idea of a vote-kick system.
|
Go kick while in mission!!
arnansnow
I agree that there needs to be a something like Vote-kick, but vote-kick can be abused.
There were a couple huge posts excatly like this one.
http://www.guildwarsguru.com/forum/s...ad.php?t=23631
http://www.guildwarsguru.com/forum/s...ad.php?t=15509
There were a couple huge posts excatly like this one.
http://www.guildwarsguru.com/forum/s...ad.php?t=23631
http://www.guildwarsguru.com/forum/s...ad.php?t=15509
Drakron
Problem with the kick system is the abuse, imagine you have a "res plz" rusher that is party leader ... can you guess what will happen to the monk?
FelineFury
Quote:
Originally Posted by Drakron
Problem with the kick system is the abuse, imagine you have a "res plz" rusher that is party leader ... can you guess what will happen to the monk?
|
Sereng Amaranth
Well if its done, it must be unanimous. In the AFK instance, this would be justified. But if 2-6 people don't like someone just because they stink, the last character that actually has respect for human kind would defeat the kick.
Aniewiel
Quote:
Originally Posted by Sereng Amaranth
Well if its done, it must be unanimous. In the AFK instance, this would be justified. But if 2-6 people don't like someone just because they stink, the last character that actually has respect for human kind would defeat the kick.
|
That said, there are always going to be scammers/freeloaders/jerks in any game out there. Putting even a small measure of fear into them (as in the vote kick system) helps but won't eliminate the problem.
Azreal911
Quote:
Originally Posted by silvertemplar
But yes, i agree some form of "remove dead-weight" from the party is needed, not only because of freeloading. Our team had this incident:
We were fighting our way to thirsty river, at one stage a member said "afk" , we didn't care we were only trying to zone into thirsty river. Somewhere we all died...except the "afk" sucker. Guess what happens? Yes, that is correct..NOTHING. We're all dead, we cant trigger a team-rez and the 'afk' person show no sign of returning and we were actually in front of the entrance, just had to make on more push....We had to restart the map... |
Garrett
From my experience with vote - kick systems, they don't work very well at all.
The reason for this IMO is that if someone initiates a vote, many people will vote yes without knowing the situation or not caring either way and wanting to get rid of the little vote box.
The reason for this IMO is that if someone initiates a vote, many people will vote yes without knowing the situation or not caring either way and wanting to get rid of the little vote box.
Aniewiel
Quote:
Originally Posted by Garrett
From my experience with vote - kick systems, they don't work very well at all.
The reason for this IMO is that if someone initiates a vote, many people will vote yes without knowing the situation or not caring either way and wanting to get rid of the little vote box. |
Maybe the originating player would be given a dialog box and fill in a reason for wanting to kick/ban the player?
Either way, players know what's going on with their team. Most people wouldn't vote 'yes' just because.
Vilaptca
I've never had this problem until the other day with the Iron Mines of Moladine (not sure if I spelled that correctly), the guy that claimed to know the whole mission, I'm assuming so that he could get into our group, went afk about 25% of the way through. He didn't come back until we were about to fight Markis, when he noticed we were going to lose, he called us a bunch of nasty names and then left. He waited to leave until we all died.
I can only assume he was trying to get this mission done without helping at all, and when he noticed it wasn't going to happen, he got quite rude. He was our second warrior, there were many times where we needed him. This is also quite a long mission. In no way is it fair for us to continue with someone that is afk for so long.
Maybe if they create like a bubble around the mission group, if any player is out of that bubble for X minutes, then they get kicked automatically and replaced with a henchmen from that same profession. If it kicks my monk, I don't want Stefan showing up. This would then require someone who went afk to run back to the group in order to not be kicked. If you just only do kick idle players after X minutes, then you will have afkers that set a timer and wait just a little bit before that time goes off, then they quick move around or do whatever to get the timer to stop, and proceed to go afk again.
I wouldn't mind a vote kick option, but I know that in other games with it, it is very abused.
But something that goes along with this issue, please replace people with henchmen who quit mid-mission. During that mission that I spoke of, when we began fighting Markis, someone died almost right away, this person had died before, but looking at how the fighting was going, assumed we would not win and quit at that moment.
I can only assume he was trying to get this mission done without helping at all, and when he noticed it wasn't going to happen, he got quite rude. He was our second warrior, there were many times where we needed him. This is also quite a long mission. In no way is it fair for us to continue with someone that is afk for so long.
Maybe if they create like a bubble around the mission group, if any player is out of that bubble for X minutes, then they get kicked automatically and replaced with a henchmen from that same profession. If it kicks my monk, I don't want Stefan showing up. This would then require someone who went afk to run back to the group in order to not be kicked. If you just only do kick idle players after X minutes, then you will have afkers that set a timer and wait just a little bit before that time goes off, then they quick move around or do whatever to get the timer to stop, and proceed to go afk again.
I wouldn't mind a vote kick option, but I know that in other games with it, it is very abused.
But something that goes along with this issue, please replace people with henchmen who quit mid-mission. During that mission that I spoke of, when we began fighting Markis, someone died almost right away, this person had died before, but looking at how the fighting was going, assumed we would not win and quit at that moment.
Golgotha
Quote:
Originally Posted by Drakron
Problem with the kick system is the abuse, imagine you have a "res plz" rusher that is party leader ... can you guess what will happen to the monk?
|
Sereng Amaranth
When every team member is almost required to fight so the mission can be completed, I don't think that people would vote 'yes' to just get rid of a window. If they do, then they don't deserve to be on a team anyway.
FelineFury
If the guy is't fighting, it's the same as if he isn't there right. Kicking him dosen't change that so maybe you need to go back to town anyway.
NoChance
it was mentioned above, but the instance splitting is truely a great idea:
where any player can vote to split the instance into two parts. each player then choses one of the two instances to enter (i.e. either with the split initiator or not).
of course, the split initiator can decide not to allow any specific player into his/her new instance (thus getting rid of a-holes). in any case, the two instances are duplicates of the original, so that the quest/mission may continue as before (with perhaps henchies replacing the players who didn't end up in that instance).
(of course, any loot dropped for a certain player follow that player into the instance)
i did a quick search for this idea and didn't find the thread.. but the idea is great and whoever thought of it should be working for Anet!
where any player can vote to split the instance into two parts. each player then choses one of the two instances to enter (i.e. either with the split initiator or not).
of course, the split initiator can decide not to allow any specific player into his/her new instance (thus getting rid of a-holes). in any case, the two instances are duplicates of the original, so that the quest/mission may continue as before (with perhaps henchies replacing the players who didn't end up in that instance).
(of course, any loot dropped for a certain player follow that player into the instance)
i did a quick search for this idea and didn't find the thread.. but the idea is great and whoever thought of it should be working for Anet!
Epinephrine
Quote:
Originally Posted by NoChance
it was mentioned above, but the instance splitting is truely a great idea:
where any player can vote to split the instance into two parts. each player then choses one of the two instances to enter (i.e. either with the split initiator or not). of course, the split initiator can decide not to allow any specific player into his/her new instance (thus getting rid of a-holes). in any case, the two instances are duplicates of the original, so that the quest/mission may continue as before (with perhaps henchies replacing the players who didn't end up in that instance). (of course, any loot dropped for a certain player follow that player into the instance) i did a quick search for this idea and didn't find the thread.. but the idea is great and whoever thought of it should be working for Anet! |
Yes Anet, hire IxChel I really want an insider in our guild
I agree, it's one of the better ways to deal with groups with differing goals. It solves more than just issues of "jerks", it also allows for solving other issues - I did Blood and Smoke witha group awhile back, and when we finished a few of us wanted to go to the leggings collector south of there, afterall, we were almost there anyway. Well, 3 people said they didn't want to , so we are down to 3 players when they zone back to town - instance splitting could solve this type of situation - those who want to continue in one, those after another quest or back to town in another. Sometimes you finish up one goal, why disband? Well, if you now have two places to head it is worth thinking about how to get around that. The option to split parties would be good for much of PvE in which you may share a quest with the whole party, and a second or third quest with only some of them.
kenris
ive never had a problem with something like this until yesterday, in thunderhead keep
first at the start one of our monks rushes ahead, attacks a group alone, and dies
so we kill the group, res him, and continue
this happens again, we tell him to stop and to stay with the group
this time he just sits there, waits for us to kill a group, then runs in to pick up anything that dropped for him
this continued until we got to the part where we have to defend the keep
then, after someone told him that this part would be impossible without the help of everyone in the group, he decided to come up with the rest of us and do something
only problem, he wanted to be on the ballistas, when we already had someone assigned to both, now he never asked to use them, he just ran up there and started firing
well anyway he got killed
i was the only one that noticed, and i refused to res him
he either got disconnected, or just decided to leave after being dead for at least 10 minutes
and we continued to complete it without him
ive always wondered why some people would attack me when i took me low level monk into one of the missions around droknars, saying i was just there to leach off of everyone else, i had never seen any of the low lvl characters ive let into my groups for those missions do that, they have always tried to help the group as best as they could
but now, after seeing what this lvl 16 monk did, i understand
anyway
i say we do need some way to get rid of these players
yes if a vote kick system was added in, it would be abused
BUT the thing your not realizing is that the current system is being abused also
and there is no way at all to stop this abuse currently, without restarting whatever it was you were doing
so add in a vote kick system
or maybe a way to just leave that group and continue from where you were, pretty sure someone suggested this before
but whatever it is, something really needs to be done to stop this
first at the start one of our monks rushes ahead, attacks a group alone, and dies
so we kill the group, res him, and continue
this happens again, we tell him to stop and to stay with the group
this time he just sits there, waits for us to kill a group, then runs in to pick up anything that dropped for him
this continued until we got to the part where we have to defend the keep
then, after someone told him that this part would be impossible without the help of everyone in the group, he decided to come up with the rest of us and do something
only problem, he wanted to be on the ballistas, when we already had someone assigned to both, now he never asked to use them, he just ran up there and started firing
well anyway he got killed
i was the only one that noticed, and i refused to res him
he either got disconnected, or just decided to leave after being dead for at least 10 minutes
and we continued to complete it without him
ive always wondered why some people would attack me when i took me low level monk into one of the missions around droknars, saying i was just there to leach off of everyone else, i had never seen any of the low lvl characters ive let into my groups for those missions do that, they have always tried to help the group as best as they could
but now, after seeing what this lvl 16 monk did, i understand
anyway
i say we do need some way to get rid of these players
yes if a vote kick system was added in, it would be abused
BUT the thing your not realizing is that the current system is being abused also
and there is no way at all to stop this abuse currently, without restarting whatever it was you were doing
so add in a vote kick system
or maybe a way to just leave that group and continue from where you were, pretty sure someone suggested this before
but whatever it is, something really needs to be done to stop this
The Destroyer
The ones that stand still at the beggining of the map are the ones I use my warrior to aggro a group to and drop the aggro off on them and watch them die! If they are helping they might as well be dead.
womble
A vote kick system is a good idea, form what I hear. I don't think unanimous is a good idea, though; these jerks seem to operate in pairs often enough. Maybe unanimity (3 votes) in a 4 person team, 4 votes needed in a 6-person team and 5 in an 8-person.
I don't think the instance-split would be terribly useful and it would be far more open to abuse than a vote-kick system.
I don't think the instance-split would be terribly useful and it would be far more open to abuse than a vote-kick system.
noot
Rather than a vote-kick system, perhaps some sort of "feedback" system should be used, and strongly encouraged. Abuse would be outweighed by normal people leaving positive feedback. I have played with a lot of people I added to friend's list etc, and were generally very nice people. most people would certainly result in a + rating from me, and I would assume the system would work fairly well. negative feedback could even require a reason or something...
EDIT: That way, before inviting someone to party, you can view feedback etc. Ebay style
EDIT: That way, before inviting someone to party, you can view feedback etc. Ebay style
banishd
i do that all the time, i join a mission 5-10 minutes later i afk, come back 20-30 minutes later with the group yelling at me
then a few minutes later mission complete.
PvE is boring enough so this is a great way to get through the game
then a few minutes later mission complete.
PvE is boring enough so this is a great way to get through the game
IxChel
Quote:
Originally Posted by Mr. Matt
I vehemently disagree with the idea of a vote-kick system.
|
Dispute Resolution via Splitting Instances
Aniewiel
Yep, the split party option is a good one and one that I hope AN explores a bit. Something needs to be done about the leechers. It's not fair to those of us who have little to no time to play to have to schlep some freeloading butthead around who only wants to move through the game to get the best stuff.
Sereng Amaranth
i zoned back to the city earlier today when someone said they were going afk and i couldn't do anything about it...i whispered to the rest of the party to meet in a specific district and start it again
i suggest everyone do this to the freeloaders until the votekick feature is enabled
banishd, i bet you're a real fun guy to hang out with irl
i suggest everyone do this to the freeloaders until the votekick feature is enabled
banishd, i bet you're a real fun guy to hang out with irl
Aniewiel
Quote:
Originally Posted by Sereng Amaranth
i zoned back to the city earlier today when someone said they were going afk and i couldn't do anything about it...i whispered to the rest of the party to meet in a specific district and start it again
i suggest everyone do this to the freeloaders until the votekick feature is enabled |
Quote:
banishd, i bet you're a real fun guy to hang out with irl |
hellraisin
evil idea. if the freeloader is afk, get him killed and use rebirth to move him, use as meat shield. it's probably way too much work. so nvm.
Sierra
Quote:
Originally Posted by banishd
i do that all the time, i join a mission 5-10 minutes later i afk, come back 20-30 minutes later with the group yelling at me
then a few minutes later mission complete. PvE is boring enough so this is a great way to get through the game |
Some sort of kick-option would be nice. I think a unanimous vote would work most of the time. Usually it's going to be one person that needs getting rid of. Maybe it's just my luck but the quality of PUGs has diminished rapidly, because you'll have at least one rude arse idiot. I do not join PUGs anymore unless a guildmate will come with me. At least then it may be bearable. Safey in numbers I say. I've been playing my monk a lot lately, so that's probably a lot to do with my negativity regarding PUGs at the moment.
Dan Mega
There is still an easier way. If someone is idle for a certain amount of time, don't give the rest of the party a "kick" option.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson.
silvertemplar
Quote:
I think a unanimous vote would work most of the time. |
Leader: "Everyone vote this freeloader off now!"...10 minutes later
Leader: "Pinky!! Vote damnit!! we can't kick him if you don't vote!..where are you..pinky??!"
Leader: "Ok everyone, lets vote Pinky off !!"
Freeloader: "Hey i'm baaacck, why didn't we move? what's going on"
Leader: "We're trying to vote YOU off!!, wait..while you're here vote Pinky off ..come on people quickly now"
Freeloader: "Oops, sorry brb"
Leader: "....you didn't vote !! %%#%%^"
arnansnow
Quote:
Originally Posted by Dan Mega
There is still an easier way. If someone is idle for a certain amount of time, don't give the rest of the party a "kick" option.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson. |
Jaythen Tyradel
Quote:
Originally Posted by Dan Mega
There is still an easier way. If someone is idle for a certain amount of time, don't give the rest of the party a "kick" option.
Instead give them the option of Pk'ing the other player and looting their body for GP/armor/weapons/etc. Kicking those that go afk might solve the party's immediate problem, but what about the next one? If they've been stripped naked of all their possessions (minus whats in their storage) it would REALLY teach them a lesson. |
Idle people that have not moved for X amount of time or X distance from group for X amount of time in a mission should be autokicked by the computer. Replacement with a NPC Henchman should be available.
Aniewiel
How about an option that if a player is X number of "zones" away from the rest of the group, they get dropped?
Or if their char remains "idle" for X minutes, they are auto-dropped?
Either might also work since no 'vote' is required.
Or if their char remains "idle" for X minutes, they are auto-dropped?
Either might also work since no 'vote' is required.
Boubou
It's funny, yesterday I was doing Thuderhead keep.. and someone went afk after the 3rd or 4th group.. his name was pinky something We all died and start the mission again (without that person, of course).. and I received a telephone and the person asked me to come pretty quick.. i decided to try to finish the mission, everyone was telling me we're almost there.. almost there... and finally when we got to the fort.. they told still a bit.. man, it was 20 minutes ago the person asked me to come... instead of going afk I decided to quit, it would not be fair to stay in the group, even if I were pretty far in the mission.
I just hope these people managed to finish the quest without me (I was one of the two E/Mo healer!!).
I wish the ANet will do something against this kind of abuse, someone want to finish the game, fine.. but fight for it, don't let the other work for you. At the end, you will ask, what's next to do, I "completed" the missions, i'm not interested in PvP, this game sucks
I just hope these people managed to finish the quest without me (I was one of the two E/Mo healer!!).
I wish the ANet will do something against this kind of abuse, someone want to finish the game, fine.. but fight for it, don't let the other work for you. At the end, you will ask, what's next to do, I "completed" the missions, i'm not interested in PvP, this game sucks