
any tips?
and how long is it away from completing game?
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Originally Posted by Makkert
The SEARCH button is your friend!
these missions have all been discussed in detail allready before here on gwguru.com Um...actually if you do a search for 'thirsty river' you will find this post, and amongst the first page listed (especially now with all this renewed activity) this looks to be the most promising for some help. It was actually started a week ago and the second poster has already said it was in the wrong section. We're not admins or mods so we can't change it. The posts you really want are in the Tyrian Explorers League section, should anyone arrive here on doing a search for 'thirsty'. This was the one I found most helpful:- http://www.guildwarsguru.com/forum/s...hlight=thirsty and with the least amount of helpful comments such as 'It's easy, I did it first go!'. Thanks a bunch. Mourning Air has also posted a link to his Strategy guide to Thirsty River in the above post, although his suggestions were sufficient not to need the complete guide. Blue Steel
Quote:
Originally Posted by Ooma
If you get desperate, I power people through this mission all the time for 25K, and they just die and watch.
![]() I've played this game 'normally' for a month now, only occasionally farming and just doing most of the quests and I've only amounted 21K...you'd take that away from a 'newbie' ? silvershock
yeah i know how hard it is i wanted to kill the guild wars staff for putting a monk boss in the final group so that if u try and kill the monk no way u'll make it in 2 minutes and if u try and kill the priest same story. u just need a good group and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the henchies for this mission cuz u have a better chance to win the superbowl by urself then by completing this mission with henchies.
dargon
I've done this mission about 5 times now (multiple characters and helping guildies), and 3 of those 5 times, we've entered the tent around the 30 seconds left to res mark and had the priest dead before the res happens. The other two, well the res happened and we got out of dodge and started over
![]() If everyone focuses on the priest, and keeps him interrupted, the monk can't heal him fast enough and he goes down. If the priest manages to get a heal off then it gets a bit more difficult stumpy
grab 3 guildies ...say in your nicest manner ... 'can you bring your eles' and smoke this mission ... it gets easier with more eles.
Ashraven
Easier said than done if you happen to be in a guild where all members are more towards the casual player. We are friends and relatives in RL, and when we do play together, its glorious, but to find the time where we can help each other do Thirsty River is a chore in itself.
I am truly frustrated trying to party for this mission. All I see in the chatter is "Need monk, tank, spiker!.........Need monk and tank!.....Need Monk only!" Being a R/Me (lvl 20) , its hard to join because most groups only want one distrupter. I played with 4 parties and so far, we've failed each time due to kamikazee mentality of most people. Basically, I've been the near last or last man standing in all occasions, but can't rez anybody because everyone is in the chamber where the priest is, with the full gang of resurrected baddies. I tell them to regroup if the timer gets close to the 2min mark and the priest still has too much life left...but no one listens and then they're left with their mouth open saying "WTF?!'' I've tried it with henches and now, with the amount of experience I have doing repeated Thirsty River, I can make it consistently to the last group with the healer boss. But to get the henches to do what you want them to do at that final stage is next to impossible. I think the challenge of Thirsty River is near perfect, but to do it with henches..forget it. ![]() I wish people would give R/Me more credit. Yes you need tanks and healers, but I would debate the necessity of a manditory spiker. Howling Wind
Done with henchmans and was simple to do compared with PUGS, just go towards the left and finish the 2-3 forgotten mesmers and avengers that walk out then just go for the priest, all your henchies focus fire and should be able to get the priest or you can go for the monk boss then priest (but whatch the timer).
DFrost
I couldn't even get past the second group with henchies. The idiots got stuck on the one remaining Illusionist when it should be time to rush the priest, frantic targetcalling didn't help. PUGs have been horsecrap every time save once: we got to to the monk boss (even with 2 quitters) but then the ghostly hero got killed.
This is my first character and I'm seriously beginning to understand Droknar's rushers. Why the hell would anyone want to torment themselves with this kind of mission when it isn't mandatory? (I know: useless rant, many people have finished the mission) RotteN
thirsty river is not that hard, yet it requires a somewhat different approach from normal pve missions, hence, this one is a pve mission in pvp format ... I do realise it can be quite hard to get a balanced build with PUG's but there's not much to counter in these enemy teams, only the monk boss team could be a problem, but nothing massive interupts cannot solve (just let every warrior, ranger and mesmer bring an interupt spell).
anyway, most of this has been said already ... just be patient, and use common sence (cause realy, anything and everything can be countered in GW ![]() Ooma
Quote:
Originally Posted by DFrost
This is my first character and I'm seriously beginning to understand Droknar's rushers. Why the hell would anyone want to torment themselves with this kind of mission when it isn't mandatory? (I know: useless rant, many people have finished the mission) |
Originally Posted by Ashraven
I wish people would give R/Me more credit. Yes you need tanks and healers, but I would debate the necessity of a manditory spiker.
. Don't worry you'll soon be ascended and be able to get to Underworld. I went there for the first time this afternoon and Rangers are VERY popular with some groups. I was quickly invited into a group. In fact only Trappers seem to be popular and I don't trap
Again, if you need help pm me ingame or MSN/ICQ me...can't guarantee a victory first time but you never know... Ghost of Perdition
I guess it really depends on what class you are t be able to do it with henchies. I have a nuker, and the first time in I was with henchies so when I actually tried to do it with a group I wouldnt be the one n00b in the group and actually have an idea what was going on. I had heard about the 2 minute timing beforehand, so I kept that in mind as I went in. I went left first, it looked like a good place to start because that group is basically alone. Killed all the armors andcrap, and sent the henchies in to kill the priest while I stood outside using meteor shower and firestorm. Surprisingly it worked out and the group was finished. Waited until 15 secs before the next rez and charged to the second group, repeating what we did on the 1st group. Repeated that cycle till the end and the mission was finished, even with the bonus! I was absolutly shocked, lol.
Being able to stand outside the temples and wallop the priest and bosses with massive fire spells was great. I had a 15 on fireskills, so they all went down pretty quickly. The monk boss took a little longer to kill, but we were able to do it. If I was a differnt class, like mes or something though, I dont think it wouldve been that easy. DFrost
Can anyone confirm if enemies get death penalty like human players? If so, wearing them out group by group might indeed be possible.
Ashraven
Well, being successful with henchies may be, in part, dependant on what kind of primary you are. As I've stated earlier, I can get to the last group with the healer boss consistently everytime and I know what I have to do, but its just not working out.
Last night, I tried it with a PUG again. All lvl 20s, quite balanced. Everyone experienced (so they say). We progress beautifully. One W/xx was dying 50% of the time, but no harm. We get to the last group at about the 5 minute mark. I tell everyone to wait until the timer hits 5:45 before we rush in. Most don't listen; only one other intelligent person in the group understands what I'm talking about. Everyone rushes into the shrine. I have no choice but to follow and pick my shots strategically. I notice the ghost hero getting ganked by 4 enemies, no one helping. I immediately tell everyone "hero is dying!" But alas, everyone is too busy saving their own arses. Hero dies about 10 seconds after my exclamation. Back to square one. I'm sure all of these people are experienced with Thirsty in that they are failed repeaters like myself, but, they don't even bother to think about what they can do differently the next time. As RotteN stated, "common sense", but you'd be surprised how many people have very little of it. I don't declare myself as the best player in GW, i'm middle of the road in terms of skill I would say, but for the love of Pete, it just takes a little strategy so that everyone is on the same page and a bit of patience (with open ears). This mission is not as hard as everyone makes it out to be. Its intelligence over brawn however. I agree this mission is PvE in PvP format. So, there has to be a paradigm shift, instead of rushing in with brute force like a noob. I'm ranting I know, but I gotta vent somewhere. -Ashraven. yamyam of swad
this mission is far easier with henchies than with a PUG, hit the first group going for the `enchanted swords/hammers` first when clock hits about 1:10 go for the priest,then boss then everything else in the group. priest uses res every two minutes. go to next group but dont start attacking untill clock is on 4/6/8 minutes etc. repeat as above.
i used myself( lv 20 w/m) 2 monk henchies, orion,claude and thom. remember priest uses res every 2 mins. jdwoody
Re: the ghost hero dieing. After the ghost opens the gate, whoever was controlling him should take him up the hill and tell the ghost to stay put. You won't miss the firepower and it's too risky to take him. Even if things go really poorly if someone is alive and has rebirth you can still finish it, but if that ghost is down there it's mission over...
DFrost
Another failed attempt, but instead of whining again I'll give kudos this time.
For the first time ever I put together the group instead of joining one. We got a great team (that consisted of 3 rangers, 1 necro and 1 mesmer + Alesia I think - talk about underdogs!) that listened, proceeded carefully, and killed everything that came our way. ...until the monk boss. We didn't have enough firepower to kill the priest and got wiped. In any case, thanks to everyone involved, some of you most likely read this forum too. Best group I've ever been in, despite the wipe. ---edit: Well well, what do you know. Couldn't get sleep so I decided to log in to identify/salvage/sell the loot I got. I was slinging bull at the Thristy River outpost and got invited to a group of 2 guildies. We +3 henchies finished the godawful mission along with the bonus. Still can't believe it! Another funny thing was that I decided to take a peek of the doppelganger before logging out - I accidentally defeated her with my regular R/E skillset (no spirits or anything like that). Kind of anticlimatic after all that mission grind but hey, I'm not complaining... at least until Thunderhead Keep ![]() --- gimpysonofgroin
Beaten it twice in PUGs. Got lucky I guess because the morons I did elona with last night ascending my ranger had NO CLUE, not one, at all.
![]() Anyway, back to Thirsty River. I will try this with henchies if I can't find a PUG. It seems like rangers are invisible to most people..... For the record: First attempt as monk (protector/smiter/hex/condition remover etc.) Everyone was kept alive and not one Warrior noticed the constant balth's aura I was giving him/her. Ho hum.... well, victory was ours at any rate. No-one ever thanks you for healing/protecting, anyway.... Second attempt was beautiful. If there was ever a text-book way to own the crap out this mission it would be this-bring a fire ele. (which was me Target the priest with tab, no line of sight needed. Meteor shower, firestorm, immolate, immolate. Next group please. Funny how everyone screams OMG! Nice nuking! When something big and flashy like meteor shower goes off. I guess its the same with necros/mesmers too, not many notice the effect of spells like enfeebling blood, constant degen from disease/interrupts etc. |