thirsty river

xiuk

Frost Gate Guardian

Join Date: Jul 2005

[mupp]

E/Mo

i cant seem to do this its so hard

any tips?

and how long is it away from completing game?

- xiuK^

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Please put this in the correct section of the forum.

Tips - get a good group

It is around 70% of the way through the game, but the last 30% is a lot harder than the first 70%.

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

It is hard. The trick is to be patient. The priest will rez the party every two minutes, so let that be your guide. Go in and take out as many enchanteds and forgottens as you can, and then once 1:20 or so rolls around, EVERYONE target the priest. Once the priest is dead, you can do the boss and any remaining baddies at your leisure. Then, DO NOT START on the next team until just AFTER the two minute mark, to give yourself the longest window in which to repeat the pattern I just gave you.

Also, be sure you kill all the sand giants before you get to the hero - the 10% morale boost is a big help.

xiuk

Frost Gate Guardian

Join Date: Jul 2005

[mupp]

E/Mo

sorry im new to forum

where shud it be?

xiuk

Frost Gate Guardian

Join Date: Jul 2005

[mupp]

E/Mo

we did same but 1.30 and we only got past first one , we were all level 20's apart from me level 19 , we got totally f*cked

audioaxes

Jungle Guide

Join Date: May 2005

i've completed this quest many times, once with 2 players that DQ'd at the beginning
i think a nice core to start this quest is 2 monks and 2 tanks.
one trick that i have found work well is to rush INSIDE the priest shrine. Casters go BEHIND the shrine. The tanks grind it out with one monk casting balth aura on one of them to beef up the dps.

xiuk

Frost Gate Guardian

Join Date: Jul 2005

[mupp]

E/Mo

ty hopefully will complete it next time i try

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

I actualy rush the enemies 10-15 seconds before the 2 minute rez. Go after the armors, since they usualy last longest. Taking into account the time it takes to run to the enemy and actualy kill them, you'll still have them all alive when the timer hits the 2 minutes.

This gives you a head start and 10-15 extra seconds to work through it.

MaglorD

Jungle Guide

Join Date: May 2005

I completed all ascension missions with henchies

xiuk

Frost Gate Guardian

Join Date: Jul 2005

[mupp]

E/Mo

ill try with henchies as well

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Help! we spent all of yesterday trying to do this mission. A few times with henchies, and other times with various groups. I can use a tip here.

If careful, we can handle the first three enemy teams. But we get stopped dead with at least one of the last three teams. Each time we tried, we rushed in to kill the enemy priest but couldn't do it. The enemy priest's hit points simply would not go down! Can someone explain whether for this enemy team there happens to be extra healing power someplace? Or is it that the boss for this team is a pure healer? We normally go for the boss after we get the priest.

Some of the groups were very good. But we are two mesmers, one with monk as secondary, so we cant form a group with Warriors and Monks only.

I also would like to try again with henchmen only. Whoever has done this successfully, can you give a tip on how to get the henchmen together enough so that only one enemy team gets activated at a time? Which henchies did you take?

Thanks!

Eripens Vitae

Academy Page

Join Date: Jun 2005

Lost Friends Guild

Mo/Me

The priest you couldnt kill is probably near the monk boss, resulting in 2 healers, instead of just the priest healing. If 1 mesmer can backfire the monk boss, the other the priest, and the rest of the team deliver good damage as well, then you should be able to do this quite easily.

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

Hmm, Thirsty River. 2 Tanks, 1 Healer, 3 Mass Damage Dealers.

For the tanks, you'll want real tanks. One time doing this mission my party was all wiped except for 2 warriors and someone else. The timer had passed the 2 minutes and all of the guys spawned right on top of us. The two warriors took the beating for several minutes and eventually cleared the entire area out without dieing. Ten guys pounding away on them and they were holding their own just fine. That's real tanking.

One healer is fine. Unless your other four can kill super fast, you'll need more killing power than healing power. The mobs are not very large or dangerous. Strong groups should be able to survive a two aggro'd mobs just fine.

The other three, get people who can kill fast. Doesn't really matter who as long as they are effective.

Kill the minions until the 1:30 mark and then rush the priest. Kill the priest and return to whatever minions are left. Then kill the boss. Then rest up before the next battle. For the second and third areas, start attacking the next area at around X:50 or so to give you that extra 10 seconds to kill the minions. For the Monk Boss and priest, be sure to have someone who can stop the back and forth healing. That can doom a party.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Thanks for the tip. Anyone know the strategy for doing this particular kill with mesmer plus 5 henchies? I am thinking here that once I target the monk boss to cast spells, my henchmen will also automatically go after the boss instead of the priest. I probably would need to cast backfire on the monk boss and then immediately shift my attack to the priest again to keep the henchies focused there, right?

Ooma

Ascalonian Squire

Join Date: Aug 2005

Italia

Pulci Pazzi [itch]

R/

I think with some classes this is impossible to do with henchies. It's the Monk & Monk Boss duo that's the problem. I tried many, many times with my Ra/Me and just couldn't beat that last pairing. Of course I didn't have a good enough build until after some tips from this forum! (And had missed the choking gas skill before). The henchies don't do enough damage in 30-45 secs to counter their spam healing.

This is the only mission so far I had to do with a group (an interesting experience!) although due to lack of henchie-infusedness I'll probably be forced to group again for the Moladune mission (Is this forced herding of PUGs intentional on the part of ANet?)

Also is it my imagination or does the monster difficulty randomly change? Of the 3 times our group tried for it, one of those we were totaly wiped out by 5 devourers in a minute or so. We managed (if memory serves) with 2 Warriors (one level 17), 1 Ne/Wa, 1 El?/Mo (using only monk skills), 2 Ra/Me and one El/Mo I think it was (I'm ashamed to forget the last as he/she was the most helpful person in the group! I remember the name though )

Red Sonya

Desert Nomad

Join Date: Jul 2005

Timing of killing the priest(s) is everything. I find this the most enjoyable and fun mission of them all and have run through all the missions past this one with ease, so those that are saying the missions afterwards are harder just aren't very good or in very bad groups. I've gone all the way to Mineral Wells with just a henchie group and got my Elites "Shield of Judgement and Flourish". This game is pretty easy cept for UW/FOW. I did meet my match in those zones. lol

One time I was the last surviving player, had (3) mobs on me I'ma W/Mo, but, with my build was able to beat them and rez my entire team and we still defeated the mission. Truely a HEROIC moment for me. I love this mission.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

If you thought Thirsty River was a bitch of a mission..Wait till you to T.R.O.F islands..The first mission is bloody hard as...esp. the boss @ the end...jesus christ it took us forever to beat him >_<; I cbf'ed doing the second one.

madness2k4

Academy Page

Join Date: May 2005

Get a mes with high domination magic constantly casting diversion/blackout on the monk boss. Diversion should shut down the next spell the boss cast for a period of time should it might be worth having for the mes to carry in the mission. If you know any air eles that has ascended and has thunderclap that might be usuful if u cast it on the boss but be prepare watch their energy bar sucking away when you do lighting damage to it
I helped my friend on this mission and I play as air ele with thunderclap it works pretty good, if you just focus on interrupt the boss to stop the healing and let the other party members to kill the priest i'm sure you could breeze through this mission without a problem.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Thanks for all the tips! I tried a few times with henchies but don't think my Mesmer is strong enough. Will try again some time soon, hopefully with a few "friends" in the group.

I think the most frustrating thing for me about this particular mission is being so dependent on teamwork and a good group. With all the groups I tried this mission with, we came darn close a few times, but were not aware of the strategy regarding the monks. Needless to say, the groups that lacked teamwork and communication failed before even getting that far.

By far the worst experiences I've had with this mission is when there was at least one impatient party member who was extremely quick to blame the failure on others, e.g. lack of healing support from the monks. It seems like we always wind up with at least one of these in the group, and because of this I just want to get this mission over and done with. (We even had one in a party who seemed to think all players should either be monks or warriors, no other character was good enough)

Ooma

Ascalonian Squire

Join Date: Aug 2005

Italia

Pulci Pazzi [itch]

R/

I was lucky in that we didn't have any 'name-calling' in the PUG I joined. I was invited by one player who I assumed would be the leader, but after that, let's just say someone who liked the sound of his own voice joined...the first thing he said to me was "The answer to your question is 'no'." Apparently he thought I would want to ask for his bow...because it was sparkly. Everytime he kept rushing the priests too quick. As I had tried solo numerous times, then read the tips here, I knew the strategy. So suggested we attack the priest at around the 1.30 mark, was then accused of wanting to be leader, to which I replied "pfft..." and was then threatened with something to the effect of 'don't pfft me, I'll come and knock you over' etc. etc,so I just stayed quiet and did what I could.
On the last group I asked "left or right group first?" to which he replied "I'll decide when we're in". I just went left (after waiting at the gate for his lead which didn't come after 10 secs!) and luckily everyone else followed.
Also this player kept saying "Careful, we don't want to be ambushed by all the other groups"...I think he thought he was in PvP? Heh, Australian teenagers...that'll teach me to continue playing until 4/5 in the morning.

We tried 3 times (tried to get a full group before going into the mission about 10 times), some people leave if you don't have 2 monks and 2 fighters, some people leave if you don't win it first time, people who name call are usually the impatient, or those who cause their own deaths. I died trying to back up above Ranger when he rushed the priest on the first group. On average we had about 3 deaths each run, but no name calling . My advice would be to let the impatient do as they wish and stay with/support those of the group who are behaving rationally and for the last of the groups of warriors/casters, before the final priests, use your skills sparingly to allow yourself enough cooldown time so you have full energy for the priest.

And the point of all this rambling? Just to let you know if you need a hand message me in-game (several times because sometimes I don't see the messages!). I'm no superhero ranger, but I'd be happy to help, so bring res

Oh! and another edit because my memory's not what it used to be.
I'm not sure about this but maybe affects the bonus? I assume the bonus is how quick you do it (something about killing all groups before the King's ghost? is frightened off). In the last group of devourers and 2 sand giants, before going up and speaking to the ghost, if you go too near the righthand wall the King starts speaking...not sure if this will trigger the starting time of the bonus or not though...probably not...

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Hi Ooma,

your experiences sounds a lot like ours on the day we tried 10 or so times to do this mission. Lots of "Warriors and monks only please". A few impatients that left the group after the first failed attempt. One guy was so bold as to start broadcasting "LFG, all warriors and monks leave your current groups, they are no good". But OUR group was better from the standpoint of teamwork; we just needed a few more tries to get the strategy together.

I guess with this mission it is necessary to attempt it several times, weeding out the egoists and impatients and non-team players along the way. Thanks for your offer of help; you might get a whisper from me some time ;-). I assume you are playing on the European servers (we play on the English european).

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

The SEARCH button is your friend!
these missions have all been discussed in detail allready before here on gwguru.com

thirsty is all about timing.
if you kill one team, take your time and simply wait till 2.00/4.00/6.00/etc mark before attacking next team. Take one ele with maelstrom/meteorstorm or a mes with diversion/backfire for the last (monk) boss.
that's all to it.

Blue Steel

Blue Steel

Jungle Guide

Join Date: Jun 2005

The Blue Empire [BLUE]

W/Mo

If you get desperate, I power people through this mission all the time for 25K, and they just die and watch. Lady Blue Steel

Ooma

Ascalonian Squire

Join Date: Aug 2005

Italia

Pulci Pazzi [itch]

R/

Quote:
Originally Posted by coolsti
I assume you are playing on the European servers (we play on the English european).
You're right. Currently on from about 8-9pm to 4/5am, everyday! I think I need my life back...however Italy's more or less closed this month so there's nothing else important to do

Quote: Originally Posted by Lady Bluesteel If you get desperate, I power people through this mission all the time for 25K, and they just die and watch. Lady Blue Steel No, no, no...that's not the way to go...not for a first time player anyway!
I've played this game 'normally' for a month now, only occasionally farming and just doing most of the quests and I've only amounted 21K...you'd take that away from a 'newbie' ?

Quote:
Originally Posted by Makkert
The SEARCH button is your friend!
these missions have all been discussed in detail allready before here on gwguru.com Um...actually if you do a search for 'thirsty river' you will find this post, and amongst the first page listed (especially now with all this renewed activity) this looks to be the most promising for some help. It was actually started a week ago and the second poster has already said it was in the wrong section. We're not admins or mods so we can't change it.

The posts you really want are in the Tyrian Explorers League section, should anyone arrive here on doing a search for 'thirsty'.
This was the one I found most helpful:- http://www.guildwarsguru.com/forum/s...hlight=thirsty
and with the least amount of helpful comments such as 'It's easy, I did it first go!'. Thanks a bunch. Mourning Air has also posted a link to his Strategy guide to Thirsty River in the above post, although his suggestions were sufficient not to need the complete guide.

Blue Steel

Blue Steel

Jungle Guide

Join Date: Jun 2005

The Blue Empire [BLUE]

W/Mo

Quote:
Originally Posted by Ooma
Quote:
Originally Posted by Blue Steel
If you get desperate, I power people through this mission all the time for 25K, and they just die and watch. Lady Blue Steel No, no, no...that's not the way to go...not for a first time player anyway!
I've played this game 'normally' for a month now, only occasionally farming and just doing most of the quests and I've only amounted 21K...you'd take that away from a 'newbie' ? Lest I be misunderstood, I totally agree with Ooma here. If this is your first time through the game you really do need the experience and satisfaction of beating Thirsty River and ascending properly once. I only run people when they are so frustrated (tried a thousand times and ready to break their computers) or so bored (on their 5th time through the game and just want to be ascended to play the UW or FoW with a new build) that they aren't losing any of the experience by having me do it for them so they can get on to fun stuff.

silvershock

silvershock

Frost Gate Guardian

Join Date: Aug 2005

The Netherlands

Red Lightning Brigade

E/Mo

yeah i know how hard it is i wanted to kill the guild wars staff for putting a monk boss in the final group so that if u try and kill the monk no way u'll make it in 2 minutes and if u try and kill the priest same story. u just need a good group and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the henchies for this mission cuz u have a better chance to win the superbowl by urself then by completing this mission with henchies.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

I've done this mission about 5 times now (multiple characters and helping guildies), and 3 of those 5 times, we've entered the tent around the 30 seconds left to res mark and had the priest dead before the res happens. The other two, well the res happened and we got out of dodge and started over

If everyone focuses on the priest, and keeps him interrupted, the monk can't heal him fast enough and he goes down. If the priest manages to get a heal off then it gets a bit more difficult

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

grab 3 guildies ...say in your nicest manner ... 'can you bring your eles' and smoke this mission ... it gets easier with more eles.

Ashraven

Ascalonian Squire

Join Date: May 2005

Tangun Fury

Easier said than done if you happen to be in a guild where all members are more towards the casual player. We are friends and relatives in RL, and when we do play together, its glorious, but to find the time where we can help each other do Thirsty River is a chore in itself.

I am truly frustrated trying to party for this mission. All I see in the chatter is "Need monk, tank, spiker!.........Need monk and tank!.....Need Monk only!"
Being a R/Me (lvl 20) , its hard to join because most groups only want one distrupter.
I played with 4 parties and so far, we've failed each time due to kamikazee mentality of most people. Basically, I've been the near last or last man standing in all occasions, but can't rez anybody because everyone is in the chamber where the priest is, with the full gang of resurrected baddies. I tell them to regroup if the timer gets close to the 2min mark and the priest still has too much life left...but no one listens and then they're left with their mouth open saying "WTF?!''

I've tried it with henches and now, with the amount of experience I have doing repeated Thirsty River, I can make it consistently to the last group with the healer boss. But to get the henches to do what you want them to do at that final stage is next to impossible. I think the challenge of Thirsty River is near perfect, but to do it with henches..forget it.

I wish people would give R/Me more credit. Yes you need tanks and healers, but I would debate the necessity of a manditory spiker.

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Done with henchmans and was simple to do compared with PUGS, just go towards the left and finish the 2-3 forgotten mesmers and avengers that walk out then just go for the priest, all your henchies focus fire and should be able to get the priest or you can go for the monk boss then priest (but whatch the timer).

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

I couldn't even get past the second group with henchies. The idiots got stuck on the one remaining Illusionist when it should be time to rush the priest, frantic targetcalling didn't help. PUGs have been horsecrap every time save once: we got to to the monk boss (even with 2 quitters) but then the ghostly hero got killed.

This is my first character and I'm seriously beginning to understand Droknar's rushers. Why the hell would anyone want to torment themselves with this kind of mission when it isn't mandatory?

(I know: useless rant, many people have finished the mission)

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

thirsty river is not that hard, yet it requires a somewhat different approach from normal pve missions, hence, this one is a pve mission in pvp format ... I do realise it can be quite hard to get a balanced build with PUG's but there's not much to counter in these enemy teams, only the monk boss team could be a problem, but nothing massive interupts cannot solve (just let every warrior, ranger and mesmer bring an interupt spell).

anyway, most of this has been said already ... just be patient, and use common sence (cause realy, anything and everything can be countered in GW )

Ooma

Ascalonian Squire

Join Date: Aug 2005

Italia

Pulci Pazzi [itch]

R/

Quote:
Originally Posted by DFrost
I couldn't even get past the second group with henchies. The idiots got stuck on the one remaining Illusionist when it should be time to rush the priest, frantic targetcalling didn't help. PUGs have been horsecrap every time save once: we got to to the monk boss (even with 2 quitters) but then the ghostly hero got killed.

This is my first character and I'm seriously beginning to understand Droknar's rushers. Why the hell would anyone want to torment themselves with this kind of mission when it isn't mandatory?

(I know: useless rant, many people have finished the mission)
I disagree, it's not a useless rant, I felt as frustrated as you. It didn't help me complete the mission with henchies but I wrote a thread asking if my ranger was just weak or normal. I got some great tips from many people and with their advice and trying out a few different skills, something I didn't really try too much before, I now have a much better ranger.

Quote:
Originally Posted by Ashraven
I wish people would give R/Me more credit. Yes you need tanks and healers, but I would debate the necessity of a manditory spiker. . Don't worry you'll soon be ascended and be able to get to Underworld. I went there for the first time this afternoon and Rangers are VERY popular with some groups. I was quickly invited into a group. In fact only Trappers seem to be popular and I don't trap much to everyone's disappointment when we entered the area...hell nobody asked if I had traps how was I supposed to know

Again, if you need help pm me ingame or MSN/ICQ me...can't guarantee a victory first time but you never know...

Ghost of Perdition

Pre-Searing Cadet

Join Date: Aug 2005

none

N/

I guess it really depends on what class you are t be able to do it with henchies. I have a nuker, and the first time in I was with henchies so when I actually tried to do it with a group I wouldnt be the one n00b in the group and actually have an idea what was going on. I had heard about the 2 minute timing beforehand, so I kept that in mind as I went in. I went left first, it looked like a good place to start because that group is basically alone. Killed all the armors andcrap, and sent the henchies in to kill the priest while I stood outside using meteor shower and firestorm. Surprisingly it worked out and the group was finished. Waited until 15 secs before the next rez and charged to the second group, repeating what we did on the 1st group. Repeated that cycle till the end and the mission was finished, even with the bonus! I was absolutly shocked, lol.

Being able to stand outside the temples and wallop the priest and bosses with massive fire spells was great. I had a 15 on fireskills, so they all went down pretty quickly. The monk boss took a little longer to kill, but we were able to do it. If I was a differnt class, like mes or something though, I dont think it wouldve been that easy.

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

Can anyone confirm if enemies get death penalty like human players? If so, wearing them out group by group might indeed be possible.

Ashraven

Ascalonian Squire

Join Date: May 2005

Tangun Fury

Well, being successful with henchies may be, in part, dependant on what kind of primary you are. As I've stated earlier, I can get to the last group with the healer boss consistently everytime and I know what I have to do, but its just not working out.

Last night, I tried it with a PUG again. All lvl 20s, quite balanced. Everyone experienced (so they say). We progress beautifully. One W/xx was dying 50% of the time, but no harm. We get to the last group at about the 5 minute mark. I tell everyone to wait until the timer hits 5:45 before we rush in. Most don't listen; only one other intelligent person in the group understands what I'm talking about. Everyone rushes into the shrine. I have no choice but to follow and pick my shots strategically. I notice the ghost hero getting ganked by 4 enemies, no one helping. I immediately tell everyone "hero is dying!" But alas, everyone is too busy saving their own arses. Hero dies about 10 seconds after my exclamation. Back to square one. I'm sure all of these people are experienced with Thirsty in that they are failed repeaters like myself, but, they don't even bother to think about what they can do differently the next time.

As RotteN stated, "common sense", but you'd be surprised how many people have very little of it. I don't declare myself as the best player in GW, i'm middle of the road in terms of skill I would say, but for the love of Pete, it just takes a little strategy so that everyone is on the same page and a bit of patience (with open ears). This mission is not as hard as everyone makes it out to be. Its intelligence over brawn however. I agree this mission is PvE in PvP format. So, there has to be a paradigm shift, instead of rushing in with brute force like a noob.

I'm ranting I know, but I gotta vent somewhere.

-Ashraven.

yamyam of swad

yamyam of swad

Frost Gate Guardian

Join Date: Jul 2005

south derbyshire england

Coffin Dodgers Unite [RiP]

W/Mo

this mission is far easier with henchies than with a PUG, hit the first group going for the `enchanted swords/hammers` first when clock hits about 1:10 go for the priest,then boss then everything else in the group. priest uses res every two minutes. go to next group but dont start attacking untill clock is on 4/6/8 minutes etc. repeat as above.
i used myself( lv 20 w/m) 2 monk henchies, orion,claude and thom.
remember priest uses res every 2 mins.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Re: the ghost hero dieing. After the ghost opens the gate, whoever was controlling him should take him up the hill and tell the ghost to stay put. You won't miss the firepower and it's too risky to take him. Even if things go really poorly if someone is alive and has rebirth you can still finish it, but if that ghost is down there it's mission over...

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

Another failed attempt, but instead of whining again I'll give kudos this time.

For the first time ever I put together the group instead of joining one. We got a great team (that consisted of 3 rangers, 1 necro and 1 mesmer + Alesia I think - talk about underdogs!) that listened, proceeded carefully, and killed everything that came our way.

...until the monk boss. We didn't have enough firepower to kill the priest and got wiped. In any case, thanks to everyone involved, some of you most likely read this forum too. Best group I've ever been in, despite the wipe.

---edit:
Well well, what do you know. Couldn't get sleep so I decided to log in to identify/salvage/sell the loot I got. I was slinging bull at the Thristy River outpost and got invited to a group of 2 guildies. We +3 henchies finished the godawful mission along with the bonus. Still can't believe it!

Another funny thing was that I decided to take a peek of the doppelganger before logging out - I accidentally defeated her with my regular R/E skillset (no spirits or anything like that). Kind of anticlimatic after all that mission grind but hey, I'm not complaining... at least until Thunderhead Keep
---

gimpysonofgroin

Ascalonian Squire

Join Date: Jun 2005

Boston, heart in Newcastle

Guilds are silly

N/Mo

Beaten it twice in PUGs. Got lucky I guess because the morons I did elona with last night ascending my ranger had NO CLUE, not one, at all.

Anyway, back to Thirsty River. I will try this with henchies if I can't find a PUG. It seems like rangers are invisible to most people.....

For the record: First attempt as monk (protector/smiter/hex/condition remover etc.) Everyone was kept alive and not one Warrior noticed the constant balth's aura I was giving him/her. Ho hum.... well, victory was ours at any rate. No-one ever thanks you for healing/protecting, anyway....

Second attempt was beautiful. If there was ever a text-book way to own the crap out this mission it would be this-bring a fire ele. (which was me )
Target the priest with tab, no line of sight needed. Meteor shower, firestorm, immolate, immolate. Next group please.

Funny how everyone screams OMG! Nice nuking! When something big and flashy like meteor shower goes off.

I guess its the same with necros/mesmers too, not many notice the effect of spells like enfeebling blood, constant degen from disease/interrupts etc.