Assassins are gonna take over Warriors?

BanaXX

Ascalonian Squire

Join Date: Mar 2006

I've been reading some posts and I've been hearing that Assassins do a lot more dmg than warriors. So i was wondering, are warriors gonna be taken over by assassins? I mean assassins are never gonna replace warrior as a tank, but they are gonna take over warrior as dmg. So are warriors ever needed in gvgs and pvps? since warriors rarely ever get attacked in pvp and gvgs, are they even needed anymore as a very strong damage dealer?

Sorry if im a noob, but im not really a pro warrior, nor a very experienced one.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

the warriors power is that he can keep dealing dmg, even when he's attacked by several enemies, other prof, so does assasin, need back up(monk) to keep attacking or stop attacking and heal.

a warrior just kicks up some buffs(endure pain/watch yourself) and keep going

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

I think a mixture of the 2. becuase warriors rely on adrenaline they are very good at attacking hard for long periods of time, as generally they dont have nrg to worry about. Assassins on the other hand often find themselves drained after 1 combo, and therefore cant attack 100% all the time. There spike potential is much greater, they are more agile, and they are not as fragile as people think they are. On the whole assassins can do vast amounts dmg quickly, but they still cant match a Hammer for annoying monks, imo.

All in all, i think were teams had 2 warriors for dmg, they may have 1 warrior and an assassin.

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

The teleporting skills are so unbelievably awesome for assassins.

I was just looking at one.

Cast scorpion wire on a foe. If you gain 100' distance away from that foe within 1-18 seconds, you teleport right to their location, and the foe is knocked down.

Imagine this.

Two Really really experienced trappers. And an assassin and a monk.

The assasin and rangers back off. Use scorpion wire on three seperate foes and boom the foes are knocked down, and the trappers can do some major damage with whirling or escape or trappers focus on. Same with teh assassin.

Then teleport back and savour the carnage. I simply cannot wait to try this o ut.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Lol. The biggest differencwe between Wars and Assassins is the fact that wars have 100 AL vs physical and Assassin have at most 75 not using any skills. The difference in damage would show itself then, and a Eviscerate/Executioners would definitely out damage an Assassin, because they are screwed up so bad by getting blocked or evaded. It messes up their chain.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I tanked about 3 assassins with my Uber Tank. Purge Conditions screws their chain, Bonnetis Defense, and before it ends, Healing Breeze, and I keep going as I slaughter those little assassins.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

When farming, I run in and aggro level 24s with my W/Mo...stance it up and she's pretty much fine. My assassin was DESTROYED by some of the things in the Petrified Forest, and that was with a party of 8!

Sure, assassins can be pretty powerful by stacking their lead, off-hand, and dual attacks, but energy limits that for a time, and, if Drake is correct, you can use monk skills to remove their leading/off-hand/dual attack marks.

Assassins have the same armor as a ranger, 70. Warriors still have more, and with the ever-popular skills such as eviscerate and riposte, it pretty much is equal to that of assassins' special attacks and critical strikes. The shadow arts abilities are pretty cool, though.

I would say they are pretty similar, except for the fact that the assassins' most lethal attacks rely on the chain of special attacks, and their energy is quickly wiped out from it...plus they have less armor.

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

Quote:
Originally Posted by Wretchman Drake
I tanked about 3 assassins with my Uber Tank. Purge Conditions screws their chain, Bonnetis Defense, and before it ends, Healing Breeze, and I keep going as I slaughter those little assassins. If you were able to do that with 3 assassin, i doubt they were very good, but its quite true purge conditions can screw some over. But if handled correctly a assassin can completely mop the floor against a warrior, such as horns of the ox is a great anti-warrior build, it knocks them down, and if you have enough points into dagger mastery, can do a decent amount of damage. Bonnetis defense, eh? Ever tryed getting hit by nine tails strike?

lzlz

lzlz

Frost Gate Guardian

Join Date: May 2005

LA, CA

R/W

It all depends. You mean in RA, TA, HoH, or GVG?

So far not many guilds have adopted Assassin in their guild battles.

The three most popular Assassin builds in RA, TA are R/A, A/W, and A/Mo

R/A usually abuses their teleport, speed, blinding, and evade skills. But "Wild Blow" will shut them off. W/N with plague Touch will kill them in no time.

A/W utilizes Warrior's shout and stance skills. But they are no match with W/* in terms of spike power and defense

A/Mo is the worst among the three. I even saw Assassin with mending. They pose no threat to Warriors

I just killed an A/W in 3 seconds with one of my knockdown builds. The Assassin cannot even deliver one single attack before she died. She must be like "wtf". No kidding.

Lestat Requiem

Academy Page

Join Date: Jun 2005

W/a
Strengh Signet/
Death charge/
Tigerstance/ if ur planning to deal 2 hits betwen devast and heavy
/Devastating
/Auspicious or the one that deals +40 if target weakened if ur playing in glad armor
/Heavy blow
/Crushing
/Irresistible blow

= Total pwnage (replace strengh signet by rez signet in gvg...tombs...)

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Assassins will be much stronger once Factions is released. In the preview event the vast majority of players using Assassin didn't have good weapons/armor, didn't have many skills unlocked, no runes etc. and as a result were punished heavily in 1 v 1 against warriors. Once players begin to unlock everything for Assassins then expect them to be much more efficient.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Stronger damage-wise, perfaps. But they cant defend themselves worth s***. Crappy armor and damage not THAT much more impressive than Warriors will leave Assassins in PvE dust.

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

Still the teleport skills are extremely handy, and some of the assasins enchantments work well with cop. (i'm talking about skills like aura of displacement, recall and shadow refuge)

JR

JR

Re:tired

Join Date: Nov 2005

W/

I had absolutely loads of fun going into Alliance Battles with my Backbreaker Warrior, and making a particular point of squashing as many Assassins as possible. Admittedly most of them were probably inexperienced people running premades, but it was still laughable.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by Wretchman Drake
I tanked about 3 assassins with my Uber Tank. Purge Conditions screws their chain, Bonnetis Defense, and before it ends, Healing Breeze, and I keep going as I slaughter those little assassins. That's all well and good, but you're not going to worry a Monk with Bonetti's Defense.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Yay for unavoidable warrior weapon attacks! [wild blow, swift chop, seeking blade, irresistable blow anyone?]

But yeah, Assassin supposed to deal MORE damage than a warrior, but since it's energy based, [and they don't have much], then you can only do one full chain on someone before running like a little sissy.

not that I mind that, but assassin doing hit and run recieiving as little damage as possible should always be the way to play.

Deadly Arts? How can I work it better?

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

I wouldn't say either one is clearly better, but they both have areas of expertise. Assassins can do a lot of damage, but are much easier to shutdown by blocking/evading to interrupt their chains, edenial, and/or just killing them outright due to inferior armor.

Warriors are also susceptible to block/evade, but it generally doesn't screw them over as bad since they don't need to chain attacks in a specific order all the time. They are also harder to kill and have more consistent damage.

Comparing warrior to assassin is like comparing ranger to mesmer. They have some similar abilities, but both excel in different ways and are equally viable in PvP.