12v12 needs to be reworked

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

Random arenas was probably the first form of pvp that i fell in love with as a PVE player. The way this random fight falls into place, bringing all PVP and PVE hardcore players, making them more like a balanced form to compete, just adds fun to it. MMs sure rock here, but i as an ele, was playing MM killer build, if mm was alone, either he could take me, or i would take MM. I loved changing my skill set for the very first time in fire attribute to play and enjoyed it by far more than i enjoy PVE stuff. for the first time, i could pick on rangers at time, or assasins, or warriors, or casters by my self, knowing my skill set was good for whom, and whom should i run away with my tail between my legs.
I hope ANET keeps this form for the actual faction and let us casual pvpers and hardire pve players some pvp fun without interacting with hardcore pvp people yelling at us.
Arcane Echo > Echo > Flare > Echo > Flare > Flare > Flare > Flare to /Signers.
Firestorms my /NO SIGN over ANET

Regardz

Kariston The Swift

Lion's Arch Merchant

Join Date: Sep 2005

Sand Scorpions[SS]

R/Me

Also don't even worry about EoE. Unless your squad of 4 is setup to do a minor EoE bomb to set off a larger scale one it won't work. I've tried it...While it was funny as hell only maybe half of our team got killed off by it and that was only once.

P.S. 52 Damage EoE it was

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Quote:
Maybe not all the time--but I've noticed that, because of some strange "dogpile" mentality, when a fight happens, PRACTICALLY EVERYONE heads toward the fight. Every time this happened, I'd vent to my guildies and signal them to come with me, and we'd ninja off to take a control point.
Ahh, the great and epic battles over the dragon roost...man, I have never seen a better environment for a Minion master . Running past and seeing three Golems and about twenty Fiends, I just knew I wanted to go off and do other stuff. Of course, could never convince anyone to come with me, so I died like a dog, but I still had a blast.

Plus, there's just something satisfying about Leading the Charge, being one of those two, three guys bolting out in front to snare the first few control points and slamming headlong into the mass Kurzick rush. The beauty of it...me standing back with my One Woman Bloodstorm, scattering Bleeding-inflicting Barrages everywhere from the safety of the lee side of a few Warriors or up on a bridge, untouched and unnoticed as I ripped apart three guys at once...

Man, I cannot wait for Factions

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Dogpile On The Dragon Roost Ftw. Xd

Sinborn

Sinborn

Frost Gate Guardian

Join Date: Oct 2005

California

Me/

I have seen groups of four effectively hold spots. Although four cannot defeat twelve, the number of kills they can gain in relation to a massing, idiotic opponent is very impressive.

But something needs to be implemented to help organize commands besides the radar. Say if A.net divided the team into four sections, each one would have a different color ping instead of the standard red? That would seriously help the confusion when mappers are zipping back and forth.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

I loved 12v12, and it should definitely stay in the FPE incarnation (and maybe even punish leavers somehow). It's a much-needed change from CA for timekilling and you'll actually be helping your alliance while doing this PvP.

Keep it, Anet.

kazz

Frost Gate Guardian

Join Date: Dec 2005

Guildwars Nomads [Daii]

Mo/Me

Yup...12v12 was the most fun i've had in GW without ts in a long time :P

Now maybe when its released i'll bother to play it while on ts

Tombstone

Ascalonian Squire

Join Date: Sep 2005

Have ANET setup a program that counts how many times someone clicks the leave party button in those arenas and give them some sort of penalty. They can tell the difference between a lost connection and a click to leave party.

Hellza Poppin

Hellza Poppin

Ascalonian Squire

Join Date: Oct 2005

Wisconsin

N/W

Another lurker here who justs wants to add their support for the existing 12vs12 format and many of the posts here notably Ensign's and LaserLight's. Though RL interfered with my being able to try out 12vs12 last weekend, this thread has gotten me very excited about GW again. I occasionally play some CA from time to time, watched the championships on Observer mode, but agree that outside of that, there really is no PvP for me to play most of the time. Since I'm not in a large, active PvP guild, and I don't want to play prebuilds and/or get stomped in HA, I've been playing other games until Factions.

I made some posts on here last year saying the game needed more options for casual gamers, and despite those threads dying, it seems like someone at ArenaNet had the same idea. I completely agree with the argument that this game needs to attract casual players to continue thriving. If they keep finding creative alternatives to unplayable institutions like HA I will keep buying chapters for the foreseable future.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

.. a few days ago, while doing the Ascalon missions with some guildies, a friend on Ventrilo popped into our channel and said, "Hey, if y'all are doing any PVP, come and get me 'cause I'd like to join."

I replied that I would, but I knew that it wouldn't be happening.

And then I paused for a moment and analyzed this--why wouldn't it be happening?

'cause there's no PVP format right now where a bunch of friends can't simply hop in at the drop of a dime and have a good time--without having lots of practice, good organization, and a well-thought build.

Not even well-thought, hell.

HA would need us to cookie-cut.

Just saying. ;(*

The awesome thing about the 12v12 Factions pvp was that friends could do just that. I could buddy up with some friends and we could jump right in and NOT have to worry about power guilds or FOTMs or anything like that.

Just, "Hey, wanna go pvp?"

"Sure!"

And that's it.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Studio Ghibli
'cause there's no PVP format right now where a bunch of friends can't simply hop in at the drop of a dime and have a good time--without having lots of practice, good organization, and a well-thought build.
TA is where you are looking for. You can always go without 4 people and it will fill in slots.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

To be honest, I've never found TA to be all that welcoming. To be, TA isn't something where me and a bunch of friends can simply hop in and have fun. I've done it a few times, and while things were.. all right, it didn't really catch me.

I'll try it again. Maybe I'm simply remembering it wrong.

Nothing beats the 12v12 format, though. I so hope Factions keeps it random--or, at the very least, makes a separate arena with the same format. It's so nice to be able to participate in large-scale PVP without having to be hardcore. ;P

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Studio Ghibli
Nothing beats the 12v12 format, though. I so hope Factions keeps it random--or, at the very least, makes a separate arena with the same format. It's so nice to be able to participate in large-scale PVP without having to be hardcore. ;P
It will not be completely random or organized either. Its going to hit a middle ground with the alliances.

I hope we can use faction for items instead of gold. That would completely stop the farmers.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by twicky_kid
It will not be completely random or organized either. Its going to hit a middle ground with the alliances.

I hope we can use faction for items instead of gold. That would completely stop the farmers.
It would not stop farmers, just give rise to a new dimension of them.

~ Recent Gaile talk suggests that 12v12 will stay as it was. 4 x 3.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Theos
It would not stop farmers, just give rise to a new dimension of them.

~ Recent Gaile talk suggests that 12v12 will stay as it was. 4 x 3.
Gaile Quotes if someone would be so kind?

Linkusmax

Krytan Explorer

Join Date: Sep 2005



Alright there it is, I got an answer from her just now.

(ignore the unrelated stuff, she answered three of my questions and their all in their so I could use one jpeg)

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Awsome we finally have an answer.

I too asked about the hench and pet AI fixes. She hinted maybe chapter 3.

Seems like all the questions I asked the answer was chapter 3.

ubrikkean

ubrikkean

Lion's Arch Merchant

Join Date: May 2005

E/

I still kind of have trouble figuring out why the max for 12v12 is 4...
*flame-guard on!*
I can explain why: I don't know how many people noticed, but if you hit Enter Mission with less than 4, you still go in and the mission fills up and everything... the reason I keep hearing from Ms. Gray and others is that it is too hard to fill up a party of 12. But if it's too hard, then why bother making the whole party? Just make a party of however many you want and let the rest fill up randomly. If you can only find 4, then go with 4 and the other 8 can come in from wherever.

EDIT: Hm, never mind, I just re-read Linksus's posted quotes, and saw in the log of today's visit from Ms. Gray that a party of less than 4 will probably not be able to enter alliance battles, that feature was more of a FPE thing.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by ubrikkean
I still kind of have trouble figuring out why the max for 12v12 is 4...
*flame-guard on!*
I can explain why: I don't know how many people noticed, but if you hit Enter Mission with less than 4, you still go in and the mission fills up and everything... the reason I keep hearing from Ms. Gray and others is that it is too hard to fill up a party of 12. But if it's too hard, then why bother making the whole party? Just make a party of however many you want and let the rest fill up randomly. If you can only find 4, then go with 4 and the other 8 can come in from wherever.

EDIT: Hm, never mind, I just re-read Linksus's posted quotes, and saw in the log of today's visit from Ms. Gray that a party of less than 4 will probably not be able to enter alliance battles, that feature was more of a FPE thing.
I am curious as to if this random filling of spots will actually continue as it did in FPE. In FPE you could be a party of one, hit enter mission, and be paired with some group. I liked this feature as it did, virtually, remove the "grind" of finding a non-guild group.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I believe the "random filling of spots" feature would stay.

It would be like the current Team Arenas, if you click "Enter Mission" with 2 players in your team, and another team of 2 players click "Enter Mission", there is a chance that these 2 teams of 2 players will be merged as one team.

Hence, for this "random filling of spots" feature to actually work, there need to be a lot of non-4 player teams clicking "Enter Mission".

Unless, ANET decides to implement a "Your Team is too small" feature.
Then the "random filling of spots" feature will cease to function.

Gale Force

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by Tuoba Hturt Eht
I believe the "random filling of spots" feature would stay.
I very much hope you are correct.

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Gaile Gray has said, The Random filling of Spots will not Stay.
She said it was her understanding you MUST have a FULL party of 4 to hit Enter Misssion, Just like you MUST have a full party of 8 to do so in GvG.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

:dances:

Hoorah!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Linkusmax
Gaile Gray has said, The Random filling of Spots will not Stay.
She said it was her understanding you MUST have a FULL party of 4 to hit Enter Misssion, Just like you MUST have a full party of 8 to do so in GvG.
That would be a horrible mistake on ANet's part. Talk about damaging the one bit of real PvP fun a PvE person found.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Quote:
Originally Posted by MSecorsky
That would be a horrible mistake on ANet's part. Talk about damaging the one bit of real PvP fun a PvE person found.
I'd like it if the random element remained, as it does the strain the notion of "jump right in" pvp. However, on the reverse, it makes it a slight more difficult for "traitors" to join as well--in that they simply can't just hit enter and hop in, either.

They have to find the team first, and if teams are (if what Gaile says is correct) to be formed of required four, then..

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Studio Ghibli
I'd like it if the random element remained, as it does the strain the notion of "jump right in" pvp. However, on the reverse, it makes it a slight more difficult for "traitors" to join as well--in that they simply can't just hit enter and hop in, either.

They have to find the team first, and if teams are (if what Gaile says is correct) to be formed of required four, then..
So great... you get teams of four traitors in the same game ensuring no chance of winning where you can survive against one.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Linkusmax
Gaile Gray has said, The Random filling of Spots will not Stay.
She said it was her understanding you MUST have a FULL party of 4 to hit Enter Misssion, Just like you MUST have a full party of 8 to do so in GvG.
Where was this said? I did not see anything about this, but if you can linky it up I will be content.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

its in the dev forum in the latest gaile chat log i think..

pity that u wont be able to just jump in like in the FPE but its better then some of the suggestions in here of havin a full team of 12.. personally this wont affect me that much because i started always partying up jus so i knew that certain characters c would be around heres hoping its a misunderstanding on her part and the FPE version will be intact

Gale Force

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by MSecorsky
That would be a horrible mistake on ANet's part. Talk about damaging the one bit of real PvP fun a PvE person found.
Not to mention how wonderfully casual gamer friendly it was. If I am about the house and have a half hour or so of time to kill I could easily get into an alliance battle and not have to waste god only knows how long just trying to get in a team.

ANet claims to want casual gamer appeal, but much of what they code and do seems to contradict.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Gale Force
Not to mention how wonderfully casual gamer friendly it was. If I am about the house and have a half hour or so of time to kill I could easily get into an alliance battle and not have to waste god only knows how long just trying to get in a team.

ANet claims to want casual gamer appeal, but much of what they code and do seems to contradict.
Most 12v12 lasted for more than half an hour so there is still a lots of time spent in game. Even it takes you 5 minutes to start are you going to leave becuase you don't have time to finish a battle??

Gale Force

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by twicky_kid
Most 12v12 lasted for more than half an hour so there is still a lots of time spent in game. Even it takes you 5 minutes to start are you going to leave becuase you don't have time to finish a battle??
I don't remember the Alliance battles lasting longer than ~ half an hour. To answer your question I -never- left any battle during the preview, and I was in quite a few of them. Enough to amass a total of 45000+ faction. It was pretty much all I did during the preview and I have been looking forward to this factions feature more than any other. However the more it deviates from the way it was during the preview the less excited I will be about it.

Apocamentus

Apocamentus

Academy Page

Join Date: Apr 2006

Mo/W

the thing I didn't like was the fact that I thought that necros were too overpowered, as they could just constantly summon minions, as there was so many people playing, therefore so many corpses to exploit.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Apocamentus
the thing I didn't like was the fact that I thought that necros were too overpowered, as they could just constantly summon minions, as there was so many people playing, therefore so many corpses to exploit.
Not overpowered.

Its going to settle after people figure out how to beat it. There is a reason MM are not that great in pvp.

EoE kills MMs and will be more previlant.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Too many Bone Fiends giving you trouble?
"Shields Up!" ftw
Suddenly, Bone Fiends only deal 0 damage to you.


About 4 player compulsary to click "Enter Mission", we will have to wait and see.
Only 24 more days to go.

Well, we can always hope that players will not be too picky when forming PUG teams in the Alliance Battles.

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Theos
Where was this said? I did not see anything about this, but if you can linky it up I will be content.
Check the chat-log from the previous page.

In any event, I think its a good idea. Teams of 4 are NOT hard to form and just like in TA vs RA theres less likely to be leavers. Plus it makes the game more organised as your likely to get a good balance of players.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Linkusmax
Check the chat-log from the previous page.

In any event, I think its a good idea. Teams of 4 are NOT hard to form and just like in TA vs RA theres less likely to be leavers. Plus it makes the game more organised as your likely to get a good balance of players.
I found that little snipet of information, thanks to everyone who directed me to it.

Anyway, I agree that teams of four are going to give order but I personally don't want the Hell Hole that is TA to come over to 12v12. The ability to just jump in would not be that problematic, especially since leavers will "probably" be punished for leaving... so the whole "FOR KURZ" or "FORLUXONS!!11" will not last too long.

Gale Force

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by Linkusmax
Check the chat-log from the previous page.

In any event, I think its a good idea. Teams of 4 are NOT hard to form and just like in TA vs RA theres less likely to be leavers. Plus it makes the game more organised as your likely to get a good balance of players.
This is your opinion to which you are entitled, but do NOT state it like it is a matter of fact.

Many will strive to create specific team make-ups and some may not find it so easy to get into groups due to either their chosen profession or they do not wish to play a specific cookie cutter build. I don't play a mesmer, but I have heard a few talking about difficulty getting into groups. I also know most of the groups I am in rarely have a mesmer in it.

Personally I am all for choices. If you want to create your team of four before hitting the enter mission button than I say good for you. However those who would rather hit the button without seeking out a team I feel should have that choice as well.

And if you really think that it will stop leavers I think you are very wrong. It will take alot more than that to stop leavers. Your comparison of TA vs RA doesn't hold water. Those battle types are very quickly over with whereas Alliance battles go on for quite a lot longer.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

If they keep it completely random like it is then leavers are going to ruin the format.

With a team of 4 that you had to cordinate to make you are less likely to ragequit. If you can get into a TA group with in 2 minutes you should be able to do the same here.

Gale Force

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by twicky_kid
If they keep it completely random like it is then leavers are going to ruin the format.

With a team of 4 that you had to cordinate to make you are less likely to ragequit. If you can get into a TA group with in 2 minutes you should be able to do the same here.
It doesn't take coordination, it takes finding a few people that meet your cookie cutter/profesion desired needs. These three others have no more loyalty to you than three randoms do. It alone will do nothing to stop leavers.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by twicky_kid
If they keep it completely random like it is then leavers are going to ruin the format.

With a team of 4 that you had to cordinate to make you are less likely to ragequit. If you can get into a TA group with in 2 minutes you should be able to do the same here.
The irony is, if they change it to compulsory teams of 4, the elitists will ruin the format.

The joys of having bad things happen no matter what. I say side with the casual gamer and deal with the quitters.