There's Random Arenas, Team Arenas, Heroes Ascent, Guild Battles and now we have Alliance Battles. So which one is the most fun?
My vote is for Alliance Battles. 12 v 12 is by far the best for me.
And the most fun PvP mode is...
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To be honest the tactics for 12 v 12 are really simple, so you either get an easy win or a complete stalemate that relies on luck to get the high score first.
I hope they will be adding a dozen or so more maps & making which one you get completely random. That would make it much more challenging & confirm it's position as the 'most fun' pvp type.
I hope they will be adding a dozen or so more maps & making which one you get completely random. That would make it much more challenging & confirm it's position as the 'most fun' pvp type.
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Originally Posted by wolfe2dale
To be honest the tactics for 12 v 12 are really simple, so you either get an easy win or a complete stalemate that relies on luck to get the high score first.
I hope they will be adding a dozen or so more maps & making which one you get completely random. That would make it much more challenging & confirm it's position as the 'most fun' pvp type. |
Alliance battles lend greater tactical depth as you can actually start applying military tactics to them.
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Originally Posted by d3kst3r
It's actually not as random and chaotic as you would believe once you begin to feel the flow of the battles. It's all about allocating the right amount of people to the right areas and attacking weakspots as well as formations namely 3-6-3 and 4-4-4. And allow these formation groups to stick together and take shrines/hold positions.
Alliance battles lend greater tactical depth as you can actually start applying military tactics to them. |
As to military tactics, your quite right that they can be applied, but after a few battles you begin to realise that certain tactics are sure-fire winners that can only be stopped if your opponent uses the correct counter.
It turns into a rather limited version of chess that is based on your players individual & team tactics.
For instance I found that a 4 man 'raider' team specifically setup to capture the points can usually take the game very quickly whilst the remaining 8 commit to a full on frontal assault.
I spent a great many battles over the weekend just waiting outside the enemy base with all control points captured. Hammering anyone unwise enough to try to make a run for it.
Best score we attained was 500 - 16, I don't think it's actually possible to get a perfect score due to the amount of time it takes to capture all points, even uncontested.
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Originally Posted by d3kst3r
It's actually not as random and chaotic as you would believe once you begin to feel the flow of the battles. It's all about allocating the right amount of people to the right areas and attacking weakspots as well as formations namely 3-6-3 and 4-4-4. And allow these formation groups to stick together and take shrines/hold positions.
Alliance battles lend greater tactical depth as you can actually start applying military tactics to them. |
Until then, GvG.
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GvG. My problem with Alliance Battles, ever since I found out about them, is that with the lack of coordination between groups, you can quite simply have the match made or broken by 2/3 players.
For a lack of a better example, EvIL. Throughout the weekend, there were several people who in groups of 4 who manipulated when they got in. Char, Te, EvIL, and Rift tended to take part in these groups a lot, picking up a random in each group and planning to go in together. Some of these Guilds were clearly more coordinated than the other people, and quite frankly, whenever they were on Luxon they won, and whenever they were on Kurzick they won. Hell, we even switched winning with Kurzick all the time to Luxon, to change it back again.
Thus I have to say, GvG is a lot more fun, as it doesn't just take a couple of players to stop other people having as much fun (unless you count losing 500-34 fun) in a completely random atmosphere.
For a lack of a better example, EvIL. Throughout the weekend, there were several people who in groups of 4 who manipulated when they got in. Char, Te, EvIL, and Rift tended to take part in these groups a lot, picking up a random in each group and planning to go in together. Some of these Guilds were clearly more coordinated than the other people, and quite frankly, whenever they were on Luxon they won, and whenever they were on Kurzick they won. Hell, we even switched winning with Kurzick all the time to Luxon, to change it back again.
Thus I have to say, GvG is a lot more fun, as it doesn't just take a couple of players to stop other people having as much fun (unless you count losing 500-34 fun) in a completely random atmosphere.
Alliance Battle. No waiting for 2 hours for a group that will disband in 5 matches. No rank check! The first time I stepped into the Alliance battle outpost I saw a few groups advertising for Rank 6+ players. I was like "...," but then when I pressed the Enter Mission button I was like "Yay!"
I do think its pretty tactical in a random sense and has nothing to do with "luck". Alot of it depends on the players you have on your team. Do you have PvE W/mo that are going to drop out if they die? Do you have players with good builds? Do you have a good leader? Does the enemy have these things?
Yeah, that's a good idea.
I do think its pretty tactical in a random sense and has nothing to do with "luck". Alot of it depends on the players you have on your team. Do you have PvE W/mo that are going to drop out if they die? Do you have players with good builds? Do you have a good leader? Does the enemy have these things?
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