And the most fun PvP mode is...
d3kst3r
There's Random Arenas, Team Arenas, Heroes Ascent, Guild Battles and now we have Alliance Battles. So which one is the most fun?
My vote is for Alliance Battles. 12 v 12 is by far the best for me.
My vote is for Alliance Battles. 12 v 12 is by far the best for me.
Clusmas
g v g.
Sekkira
I can see Alliance battles to be just as tactically based as GvG.
VGJustice
I vote Snowball.
The Unknown Enemy
Snowball FTW!! That was an awesome PvP form. Otheer than that, I like the alliance battles. It was fun having 12 people in a party, and trying to cap the towers.
wolfe2dale
To be honest the tactics for 12 v 12 are really simple, so you either get an easy win or a complete stalemate that relies on luck to get the high score first.
I hope they will be adding a dozen or so more maps & making which one you get completely random. That would make it much more challenging & confirm it's position as the 'most fun' pvp type.
I hope they will be adding a dozen or so more maps & making which one you get completely random. That would make it much more challenging & confirm it's position as the 'most fun' pvp type.
LightningHell
My vote goes to GvG.
Gonzo
From what i've played: 12v12.
Haven't played: gvg or hoh.
Haven't played: gvg or hoh.
Formina
Alliance Battles definately. Quick and easy to get into unlike our current 8v8 matches, and incredibly fun and addictive. ^^
d3kst3r
Quote:
Originally Posted by wolfe2dale
To be honest the tactics for 12 v 12 are really simple, so you either get an easy win or a complete stalemate that relies on luck to get the high score first.
I hope they will be adding a dozen or so more maps & making which one you get completely random. That would make it much more challenging & confirm it's position as the 'most fun' pvp type. |
Alliance battles lend greater tactical depth as you can actually start applying military tactics to them.
Omnidragon42
HoH (non altar and relic maps) are up there, but I love 12v12. We brought in a 4 man spike team, dropping people left and right while capping the map points (Verata's Aura > Minion Masters)
Studio Ghibli
While I enjoyed the 8v8s, I really thought the 12v12 shined. I'm hoping Anet thought to include a greater map variety, too, to take advantage of the Domination-style PVP--and also hope they update new maps prior to the next expansion.
Doubtful on that, though.
Doubtful on that, though.
wolfe2dale
Quote:
Originally Posted by d3kst3r
It's actually not as random and chaotic as you would believe once you begin to feel the flow of the battles. It's all about allocating the right amount of people to the right areas and attacking weakspots as well as formations namely 3-6-3 and 4-4-4. And allow these formation groups to stick together and take shrines/hold positions.
Alliance battles lend greater tactical depth as you can actually start applying military tactics to them. |
As to military tactics, your quite right that they can be applied, but after a few battles you begin to realise that certain tactics are sure-fire winners that can only be stopped if your opponent uses the correct counter.
It turns into a rather limited version of chess that is based on your players individual & team tactics.
For instance I found that a 4 man 'raider' team specifically setup to capture the points can usually take the game very quickly whilst the remaining 8 commit to a full on frontal assault.
I spent a great many battles over the weekend just waiting outside the enemy base with all control points captured. Hammering anyone unwise enough to try to make a run for it.
Best score we attained was 500 - 16, I don't think it's actually possible to get a perfect score due to the amount of time it takes to capture all points, even uncontested.
JR
Quote:
Originally Posted by Sekkira
I can see Alliance battles to be just as tactically based as GvG.
|
GvG.
Leonof
GVG
when we win it feels really good
when we lose we want to win even more
when we win it feels really good
when we lose we want to win even more
Siliconwafer
Quote:
Originally Posted by d3kst3r
It's actually not as random and chaotic as you would believe once you begin to feel the flow of the battles. It's all about allocating the right amount of people to the right areas and attacking weakspots as well as formations namely 3-6-3 and 4-4-4. And allow these formation groups to stick together and take shrines/hold positions.
Alliance battles lend greater tactical depth as you can actually start applying military tactics to them. |
Until then, GvG.
Vanquisher
GvG. My problem with Alliance Battles, ever since I found out about them, is that with the lack of coordination between groups, you can quite simply have the match made or broken by 2/3 players.
For a lack of a better example, EvIL. Throughout the weekend, there were several people who in groups of 4 who manipulated when they got in. Char, Te, EvIL, and Rift tended to take part in these groups a lot, picking up a random in each group and planning to go in together. Some of these Guilds were clearly more coordinated than the other people, and quite frankly, whenever they were on Luxon they won, and whenever they were on Kurzick they won. Hell, we even switched winning with Kurzick all the time to Luxon, to change it back again.
Thus I have to say, GvG is a lot more fun, as it doesn't just take a couple of players to stop other people having as much fun (unless you count losing 500-34 fun) in a completely random atmosphere.
For a lack of a better example, EvIL. Throughout the weekend, there were several people who in groups of 4 who manipulated when they got in. Char, Te, EvIL, and Rift tended to take part in these groups a lot, picking up a random in each group and planning to go in together. Some of these Guilds were clearly more coordinated than the other people, and quite frankly, whenever they were on Luxon they won, and whenever they were on Kurzick they won. Hell, we even switched winning with Kurzick all the time to Luxon, to change it back again.
Thus I have to say, GvG is a lot more fun, as it doesn't just take a couple of players to stop other people having as much fun (unless you count losing 500-34 fun) in a completely random atmosphere.
fiery
GVG, HOH, 12 vs 12 when we spiked the click mission with alll guildies .
Sagius Truthbarron
Alliance Battle. No waiting for 2 hours for a group that will disband in 5 matches. No rank check! The first time I stepped into the Alliance battle outpost I saw a few groups advertising for Rank 6+ players. I was like "...," but then when I pressed the Enter Mission button I was like "Yay!"
I do think its pretty tactical in a random sense and has nothing to do with "luck". Alot of it depends on the players you have on your team. Do you have PvE W/mo that are going to drop out if they die? Do you have players with good builds? Do you have a good leader? Does the enemy have these things?
Yeah, that's a good idea.
I do think its pretty tactical in a random sense and has nothing to do with "luck". Alot of it depends on the players you have on your team. Do you have PvE W/mo that are going to drop out if they die? Do you have players with good builds? Do you have a good leader? Does the enemy have these things?
Quote:
when we spiked the click mission with alll guildies |
damocles
GvG ofcourse
Tuoba Hturt Eht
http://www.guildwarsguru.com/forum/s....php?t=3000708
Erm, can anyone verify this? Surely this must not be true.
Quote:
Originally Posted by Studio Ghibli
"Don't forget, in the real thing, alliance battles will be played with people from your own alliance, not people from ppossible 12 different alliances as it is now."
I've heard reports that, upon launch, Alliance battles will no longer consist of your team of 4 and two other randomly chosen teams--but rather.. well.. a full team consisting of people from your Alliance. Is this true? And, if so, can we sign a petition somewhere to shoot this down? I love the mechanics as they are now. A full set of twelve means Alliance battles will be as bogged down and predictable as HoH. |
Juicey Shake
gvg for real fights-
alliance battles are just the new random arenas, really. no skill req, nothing learned, but you have fun. i guess that's what's important.
alliance battles are just the new random arenas, really. no skill req, nothing learned, but you have fun. i guess that's what's important.
Yabba
Quote:
Originally Posted by Juicey Shake
gvg for real fights-
alliance battles are just the new random arenas, really. no skill req, nothing learned, but you have fun. i guess that's what's important. |
jackie
Bring Back The Rifts, Arrrrrr
Medion
GvG, but as Im not part of a huge PvP(GvG)-guild, I don't do them too often.
Alliance battles are fun randomly, and will be fun when organized.
I think it will later only be possible to go into Alliance Battles organized:
The bold parts make me think alliance battles will be organized in the future (though I hope random is still possible), this was taken from the official factions FAQ at www.guildwars.com
Alliance battles are fun randomly, and will be fun when organized.
I think it will later only be possible to go into Alliance Battles organized:
Quote:
What are alliances and how do they work in Guild Wars Factions? Guilds can join together to form guild alliances. Allied guilds share Alliance chat and can visit each other’s guild halls. Alliances can also gain control of towns and outposts in Cantha by participating in Alliance Battles, which give them the ability to trigger events and gain access to exclusive areas. |
Quote:
What is a faction? Should I join one? Alliances belong to one of two warring factions, the Kurzick or the Luxon, and being a member of an alliance allows participation in alliance battles. Victory in an alliance battle earns faction points, and members can spend their points individually or they can add them to the alliance bank, which will enable the alliance to acquire control of towns and outposts. The outcome of these battles influences the progress of the war between the two factions. The current battle lines, and indications of the control of cities and towns, are always visible on the world map. Guild membership in Guild Wars Factions is extremely appealing and interesting for both cooperative and PvP players. By joining an alliance and achieving success with Alliance Battles, your guild gains control of high-level towns. With that control, guild members acquire access to elite cooperative content. In Factions, the strongest guilds most likely will not be made up exclusively of PvP or cooperative players. The strongest guilds will be a combination of both types of players, and such a combination will result in benefits for all members. |
Doikor
GvG all the way
Alleji
Heroes' Ascent
AvA (alliance battles) is fun in its own way. Make a wammo, pair up with another wammo and as long as you two are a team in the midst of all the chaos, you have a pretty good chances of getting the win for your team, just because you can run around and cap NPC-guarded points.
AvA (alliance battles) is fun in its own way. Make a wammo, pair up with another wammo and as long as you two are a team in the midst of all the chaos, you have a pretty good chances of getting the win for your team, just because you can run around and cap NPC-guarded points.
yesitsrob
GVG by far
Alliance Battles will be better when/if we can choose the full 12 - until then there's no strategy without voice communication and with dolyak signet warriors
HA is a bit of fun I guess, but it's stupid
Alliance Battles will be better when/if we can choose the full 12 - until then there's no strategy without voice communication and with dolyak signet warriors
HA is a bit of fun I guess, but it's stupid
Loch
My favorite is still GvG. It's the highest-end PvP in Guild Wars.
Alliance Battles and Heroes' Ascent are my next favorite, because they're more casual than GvG yet can still benefit from a good guild team.
Team Arenas is fun for a bit, but straight-up 4v4 matches don't interest me much.
Last comes Random Arenas, which is just a simple way to farm Balthazar faction.
Alliance Battles and Heroes' Ascent are my next favorite, because they're more casual than GvG yet can still benefit from a good guild team.
Team Arenas is fun for a bit, but straight-up 4v4 matches don't interest me much.
Last comes Random Arenas, which is just a simple way to farm Balthazar faction.
Sientir
I'd have to say the Alliance battles. Something about them really fills a certain element that is otherwise lacking in the other forms of PvP. What would be good would be both organized and the form we were shown over the weekend for Alliance Battles, much like TA and RA.
Mandy Memory
HA or 12v12...i cant decide.......
lyra_song
I think its a close match between GvG and FvF for me.
GvG i think is more intense and focused fighting while the FvF is much more free flowing and dynamic. Me and my guildies did a lot of FvF this weekend and it was fun. The tendency of the battles to switch and flow back and forth was fun to watch. The battles tend to have a lot of stragglers (capture sneakers) and 1 on 1 match ups, which i think is very intense.
the only problems i see are: Alliance griefers (Luxon fighting for Kurzick and simply suiciding and vice versa) and the massive LAG that happens sometimes.
GvG i think is more intense and focused fighting while the FvF is much more free flowing and dynamic. Me and my guildies did a lot of FvF this weekend and it was fun. The tendency of the battles to switch and flow back and forth was fun to watch. The battles tend to have a lot of stragglers (capture sneakers) and 1 on 1 match ups, which i think is very intense.
the only problems i see are: Alliance griefers (Luxon fighting for Kurzick and simply suiciding and vice versa) and the massive LAG that happens sometimes.
jonnybegood
You people, it's like apples and oranges. You pretty much can't compare them, because they offer the player two totally different styles of play. For instance GvG gives you more of a "Hoorah We Won" kind of feeling, and cordination is a must wich people like, it also gives a sence of dominance. Yet sadly most of the time it takes a while to set up and even practice.
Now 12v12 is sort of randomized and it really doesn't matter if you win or loose, But it does offer a different tactical mind-set.
So like I sayed Apples and Oranges= GvG and !2V!2
P.S. I haven't spent anytime in that god-forsaken HA in the longest time so I don't consider that in my opinion
Now 12v12 is sort of randomized and it really doesn't matter if you win or loose, But it does offer a different tactical mind-set.
So like I sayed Apples and Oranges= GvG and !2V!2
P.S. I haven't spent anytime in that god-forsaken HA in the longest time so I don't consider that in my opinion
Farin
GvG, hands down.
LifeInfusion
Snowball :P
Ken Dei
12v12, it's just always there for the casual player and its nice and chaotic.
Vaga
GvG, can play with your mates and it actually makes you think.
Fantus
The most _fun_ PvP mode was Snowball Arena, without a doubt.
My _favorite_ PvP mode: Heroes' Ascent. I am playing 99% of all my PvP there.
TA gets boring quickly, RA (which I loved when GW started) is just a haven for junk talkers and ragequitters these days and GvG is a little bit too serious for my taste. Also, GvG really lacks an incentive to even start for other than the Top 100 guilds (can anyone tell me why my guild should even bother to fight for Rank 800-something on the ladder?). Maybe it will change one day, but right now I can't see myself becoming a GvG addict.
I think I am going to like AvA, too - but I will wait for the final version to comment on that.
My _favorite_ PvP mode: Heroes' Ascent. I am playing 99% of all my PvP there.
TA gets boring quickly, RA (which I loved when GW started) is just a haven for junk talkers and ragequitters these days and GvG is a little bit too serious for my taste. Also, GvG really lacks an incentive to even start for other than the Top 100 guilds (can anyone tell me why my guild should even bother to fight for Rank 800-something on the ladder?). Maybe it will change one day, but right now I can't see myself becoming a GvG addict.
I think I am going to like AvA, too - but I will wait for the final version to comment on that.
casualplayer
Snowball- This is seriously the best one of them all. Bring back yellow snow!
AvA- another favorite! There's a lot of great ideas to improve this. I just hope anet take up some of those suggestions
TA and RA- only because its easy to group
GvG- '3 2 1 spike!' well, so far that all my guild does
HA- Havent touched that in months
AvA- another favorite! There's a lot of great ideas to improve this. I just hope anet take up some of those suggestions
TA and RA- only because its easy to group
GvG- '3 2 1 spike!' well, so far that all my guild does
HA- Havent touched that in months
ERMC
did anyone here have a AvA fight were all 24 players stayed? I didn't and it's fun but still would like more people to stick together, i saw more rage quitters in AvA in two days then i have seen in HA in a month.
My favorites are GvG and HA
My favorites are GvG and HA