Games are increasingly evolving as a new media and a long artistic tradition. We play as actors in the artists world. Much as a good novel puts you in a place where you may not want to be, a game can explore culture and the human condition in a similar fashion. The fact that you identified with how silly the confict is shows that Anet is producing powerful art. Attacking art for its content is sometimes justified, but here I feel it is misplaced. The idea of perpetual war is deeply ironic in my opinion and I feel the the culture divide is a great display of the folly of war. The story is about bridging these divides, so it is hard to argue that A-net is ignoring the underlying tensions that the environment creates.
This whole discussion speaks to great story telling and it is a tribute to what RPGing can be. Can pre-teen boys handle a bit of subtlety? Nope, but when to a pre-teen the Venus de Milo was a load of giggles.
T

) and he said his people were just trying to escape the fighting in Sorrows Furnace. It made me wonder if there is a lot more to the Kurzick/Luxon Faction War? 
