Since we had a taste of some new skills of factions, and reading some post about skills being to over powerful, different skills names but effects are the same allowing DoT to be stacked. I got curious on what other people think.
What Factions Only skills do you think people will want nerfed? And why?
I think a lot will want Animate Flesh Golem to be nerfed for several reasons, one 16AP makes a level 26 golem. I would hate to see this get nerfd.
Just For Curiosity New Skills Nerfs?
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Given that people barely got a chance to try out some of the new elites (faction isn't so easy to come across) and that most of the non-elite skills seem balanced, it is kind of hard to predict, which might get a nerf.
For myself, I tried Boon Sig, Cultist's Fervor, Order of Apostasy, and Soul Bind. I found them balanced. However, I know that OoA has made IWAY viable again. I really think that problem isn't OoA, it's IWAY and it's tendancy to need just a bit to tip it over the top. So... I hope OoA doesn't suffer from this whole thing. I also noticed that Soul Bind needs to be buffed... something about it's trigger seems to not be working... I even tried to use it in combo with Faintheartedness but still didn't see the desired result.
Other than these few elites... the other non-elite skills I tried were wonderful and seemingly balanced.
On a side note, Temple Strike needs to get nerfed... I mean really... covering up Daze with 2 more conditions... what were you guys thinking? Nevermind it's an elite... no elite is the end-of-all for anyone... no other elite that is... Might as well rename Temple Strike into Kill Monk Strike.
For myself, I tried Boon Sig, Cultist's Fervor, Order of Apostasy, and Soul Bind. I found them balanced. However, I know that OoA has made IWAY viable again. I really think that problem isn't OoA, it's IWAY and it's tendancy to need just a bit to tip it over the top. So... I hope OoA doesn't suffer from this whole thing. I also noticed that Soul Bind needs to be buffed... something about it's trigger seems to not be working... I even tried to use it in combo with Faintheartedness but still didn't see the desired result.
Other than these few elites... the other non-elite skills I tried were wonderful and seemingly balanced.
On a side note, Temple Strike needs to get nerfed... I mean really... covering up Daze with 2 more conditions... what were you guys thinking? Nevermind it's an elite... no elite is the end-of-all for anyone... no other elite that is... Might as well rename Temple Strike into Kill Monk Strike.
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Originally Posted by Hella Good
On a side note, Temple Strike needs to get nerfed... I mean really... covering up Daze with 2 more conditions... what were you guys thinking? Nevermind it's an elite... no elite is the end-of-all for anyone... no other elite that is... Might as well rename Temple Strike into Kill Monk Strike.
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Its balanced because of the limitations of the zin. Its more of a kamakzi profession. They can kill but usually die themselves.
I'm more conserned about Pysicic Distraction.
Have you looked at the Mesmer skills? Talk about being over powering,
You have the normal Skill
Conjure Nightmare For 2...12 seconds, target foe experiences -5 Health degeneration.
Then it’s counter part.
Conjure Phantasm For 2...12 seconds, target foe suffers -8 Health degeneration.
Those two alone that’s -13 for 12 seconds I was hit with this in the 12v12 and I died quickly, but I was reading more.
Images of Remorse Hex Spell. For 5..9 seconds, target foe suffers -1..4 Health degeneration. If that foe was attacking, that foe takes 10..44 damage. (Attrib: Illusion Magic)
Recurring Insecurity (Elite) Elite Hex Spell. For 10 seconds, target foe suffers from -1..3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds. (Attrib: Illusion Magic)
Illusion of Pain For 10 seconds, target foe has -3...9 Health degeneration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degeneration caused from this Spell.
Combined that -29 Health degeneration.
You have the normal Skill
Conjure Nightmare For 2...12 seconds, target foe experiences -5 Health degeneration.
Then it’s counter part.
Conjure Phantasm For 2...12 seconds, target foe suffers -8 Health degeneration.
Those two alone that’s -13 for 12 seconds I was hit with this in the 12v12 and I died quickly, but I was reading more.
Images of Remorse Hex Spell. For 5..9 seconds, target foe suffers -1..4 Health degeneration. If that foe was attacking, that foe takes 10..44 damage. (Attrib: Illusion Magic)
Recurring Insecurity (Elite) Elite Hex Spell. For 10 seconds, target foe suffers from -1..3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds. (Attrib: Illusion Magic)
Illusion of Pain For 10 seconds, target foe has -3...9 Health degeneration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degeneration caused from this Spell.
Combined that -29 Health degeneration.
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Originally Posted by Zehnchu
Conjure Nightmare For 2...12 seconds, target foe experiences -5 Health degeneration.
Then it’s counter part. Conjure Phantasm For 2...12 seconds, target foe suffers -8 Health degeneration. |
No, degen does NOT stack beyond -10. Or +10, for that matter.
A
Just add 8 copies of Life Transfer and your opponent will degen out in two seconds. ZOMG UBER HAX.
In all seriousness I don't think people have nearly enough experience with these skills to pass judgement on what's good and what's bad, outside of a few really obvious cases (Seeping Wound is terrible, while Twisting Fangs is pretty hot). We don't have any real idea what the environment is going to look like and how things are going to fit in. Of course on top of that a lot of people really have no idea which way is up in the first place so that just compounds everything.
That said, I'd argue that Gaze from Beyond and Spirit Transfer are far too powerful right now and need to be toned down. The latter is particularly galling, as a 212 point heal for 5 energy and a quarter second cast. With no recharge.
Other stuff might be strong or weak but I'm uncomfortable saying what should be nerfed or buffed, and more particularly how, until I have quite a bit more experience playing with these skills.
Peace,
-CxE
In all seriousness I don't think people have nearly enough experience with these skills to pass judgement on what's good and what's bad, outside of a few really obvious cases (Seeping Wound is terrible, while Twisting Fangs is pretty hot). We don't have any real idea what the environment is going to look like and how things are going to fit in. Of course on top of that a lot of people really have no idea which way is up in the first place so that just compounds everything.
That said, I'd argue that Gaze from Beyond and Spirit Transfer are far too powerful right now and need to be toned down. The latter is particularly galling, as a 212 point heal for 5 energy and a quarter second cast. With no recharge.
Other stuff might be strong or weak but I'm uncomfortable saying what should be nerfed or buffed, and more particularly how, until I have quite a bit more experience playing with these skills.
Peace,
-CxE
O
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Originally Posted by VGJustice
I remember getting hit with just Illusion of Pain once, from a not-so-friendly mob. And... it healed me for almost the same amount of damage it did. At nearly 8 degen. Granted, I was not a happy camper when it started, but after I was just "wha?"
Conjure Phantasm, on the other hand, HURTS. |

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Originally Posted by JR-
Degen is capped at -10.
(Gah, beaten to it twice...) |
I wonder...any comment on that new spirit-killer sigil PvP-wise (cant remember the name)?
"Deals 55 damage to target foe. If that foe is a spirit xxx sigil recharges instantly."
Will there actually be anothe complete skill balancing for when Factions is released?
I did read somewhere that they would be balancing the skills again to take into consideration the new faction skills.
but this was a while ago, and I wonder if that was the purpose of the skill balance of March 2'nd.
I did read somewhere that they would be balancing the skills again to take into consideration the new faction skills.
but this was a while ago, and I wonder if that was the purpose of the skill balance of March 2'nd.
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Originally Posted by LightningHell, Alonsiddog, JR-
No, degen does NOT stack beyond -10.
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Originally Posted by torquemada
Pheew...got me worried there for a sec!
I wonder...any comment on that new spirit-killer sigil PvP-wise (cant remember the name)? "Deals 55 damage to target foe. If that foe is a spirit xxx sigil recharges instantly." |
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Originally Posted by Snowman
Will there actually be anothe complete skill balancing for when Factions is released?
I did read somewhere that they would be balancing the skills again to take into consideration the new faction skills. but this was a while ago, and I wonder if that was the purpose of the skill balance of March 2'nd. |
I know there used to be a Rit spirit that knocked down all foe’s in it’s area. Used it for the Free PvP weekend but couldn’t find it for the FPE I believe it was Earthbind.
T
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Originally Posted by Hella Good
I know that OoA has made IWAY viable again. I really think that problem isn't OoA, it's IWAY and it's tendancy to need just a bit to tip it over the top.
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Quote:
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Originally Posted by Hella Good
On a side note, Temple Strike needs to get nerfed... I mean really... covering up Daze with 2 more conditions... what were you guys thinking? Nevermind it's an elite... no elite is the end-of-all for anyone... no other elite that is... Might as well rename Temple Strike into Kill Monk Strike.
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Originally Posted by Zehnchu
Ranger or Rit?
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And degen can stack higher than 10, if someone uses Healing breeze, they can still have -10 degen if the degen was -20+. The "damage" doesn't go higher than -10 degen though. (So max is -20HP/second).
EDIT: there's another "fun" skill for IWAY. "Retreat": If there are any dead allies in the area, your party moves 33% faster for 5...10 seconds.
Luckily, it's linked to Tactics, so IWAY users won't be smart enough to touch it
Although it could get nasty @ 8 TActics with "Fear Me" as well...
