Just For Curiosity New Skills Nerfs?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Expunge enchantments

W/a being able to strip enchantments frequently.

Akathrielah

Frost Gate Guardian

Join Date: Jul 2005

Nerf Unnatural Signet!

It is too leet without that 15 second self blackout!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Akathrielah
Nerf Unnatural Signet!

It is too leet without that 15 second self blackout!
45 recharge unless you hit a spirit.

Its fine the way it is.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Ken Dei
Assassin teleport skills actually need a distance buff, minus AoD (Aura of Displacement).

Most of the teleportations are random too, so you could actually teleport somewhere even worse then you were at. Not very good for escaping at all.
Hmmm... from what I saw they were random, but didn't seem to put me back in to trouble very often. I guess in fields with huge hordes, probably, but still, we'll see how they work it in the final release. I'm just waiting for teletrappers or Necrotic Traversal/Porters. We'll see how it works, but I'm thinking there will be a fair share of teleporting madness.

Related, but Slightly off topic:
In Diablo II, I have an Dragon's Flight Assassin. Porting from enemy to enemy is nice, but I find that they way they did it wasn't nearly as entertaining as what I've seen of the Assassin build here. I'm waiting for the R/A to kick in for teletrappers (which is what I was originally trying to do using the Blade Sentry and Dragon Flight).

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

theory:

you do 2 skills with totally -15 regen on your opponent

he uses healing with +10 regen


result:

a) he got still -5 regen
b) he got 0 regen (10 max minus 10 max)


does anyone know?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Cybah
theory:

you do 2 skills with totally -15 regen on your opponent

he uses healing with +10 regen


result:

a) he got still -5 regen
b) he got 0 regen (10 max minus 10 max)


does anyone know?
-5 degen

All degen and regen stack but cap at -10 or +10