Quote:
|
Originally Posted by VGJustice
I'll have to see exactly how improved the game is after this 4 hour period, but I'm rather unnerved about this lack of maintainence periods. =\
It's that whole nightmare all over again. 
|
Game won't be improved _that much_. You won't probably see or feel anything different after the maintenance. They'll just be replacing some hardware, which failed, and backupsystems didn't start properly. Current systems might be suffering from higher-than-usual-load, but they are working. Once the maintenance is complete, loads go back down to normal level on all the servers they have.
You dont need that many maintenance periods for the whole network, if you build it to be fault-tolerant, as A.net has done. One part fails, other, similar parts pick up the slack.
Redundancy ftw!
Quote:
|
Originally Posted by Huntmaster
WoW has what, 12 hours of downtime a day?
|
Totally different server-architecture. GW is built around instances, WoW is build around huge persistent world, which requires (or so I've been told) reboots, to clear all the little memoryleaks, open databases and so on.. Then again, it might just be crappy programming.
Closest thing to GW-system is DDO, which is built around non-combat areas and heavily instanced, same as GW. They have weekly maintenance, though
