FoW Axe Solo Build

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Holy
Holy
Lion's Arch Merchant
#1
hi, i took a look at the build that Racthoh http://www.guildwarsguru.com/forum/s...ad.php?t=77852 made with swords....and i tweaked my way into a very effective Axe build that lets u have up to 6 spiders at a time
However for begginers i would reccomend doing 3 then 6.
DO NOT KILL/ATTACK SKALES

skills:
Cleave
Cyclone Axe
Watch Yourself
Frenzy
Shields Up
Doylak signet
HEaling Signet
Sprint
Attributes
Strength (12) 11+1
Axe Mastery (13) 10+3
Tactics (12) +1 (minor rune) +1 (helm)


**i use the collectors Crimson Carapace Shield + a 15^50% zealous axe with armor+7 vs Physical attacks (a stance axe would work just as good).

*first of all i know many of u would say --Frenzy?? ur crazy...but then again i farm it with 6 spiders on me with Frenzy up all the time and recieve 0-2dmg
(2s are rare but do happen and u have the ocasional 3-5dmg.)

*so here is how this goes:
Once u have killed off all the dryders and have armored spiders left its time to pull them back and engage them. do not use any stances untill u have pulled them back far enough, then use healing signet, sprint to them to evade the arrows and after u have started attacking activate Doylak Signet + Shields Up + Watch Yourself. spam these skills the whole time Once that is done activate Frenzy(it is 8 seconds long and has a 4 second recharge so keep it up all the time). With Frenzy, Cleave (+27 dmg) should recharge every second...which quickly adds up to killing a spider in 10seconds or less.

Cyclone axe is there for a reason...that reason is Healing Spring. Although it is not the end of the world if a spider activates healing spring, because with frenzy and cleave i manage to keep the spider i was attacking at the same health it was before HS was activated, but the run is much slower if HS goes up.
How do u know if a spider is about to use Healing Spring? the moment an adjacent spider stops attacking it is either for Apply Poison or Healing Spring...since the chance is 50/50 i spam cyclone all the time.

This is Basicly it..if ur looking to see how to get to the cave in the 1st place
Racthoh explains that very well...so take a look at his build.

**A Complete run leaves me with 3-4 shards and alot of spider legs (almsot always more than 1000g worth)

I Will put up pictures soon
Haggard
Haggard
Desert Nomad
#2
hmm some interesting tweaks there, but you sure shields up is completely necessary? i never really did like that skill, even though youll be against loads of ranger foes
Holy
Holy
Lion's Arch Merchant
#3
No Shields up is not completely necesarry, but if u want to always be sucsessful at these runs i reccomend it simply because while u use healing sig....it helps alot

If ur not a big fan of Shields Up then take penetration blow...it speeds up the killing and u have another skill to spam against the Dryder's Wastell's Worry
SnipiousMax
SnipiousMax
Perfectly Elocuted
#4
No offense, but this is REALLY similar to many builds posted on the thread Rachtoh (sorry I can't ever remember how to spell that name right) started.
Holy
Holy
Lion's Arch Merchant
#5
i know...and im aware that many ppl maybe be using this but i thought id post it anyway just so ppl can look at it nice and clear...not between 10 posts
C
Cador
Lion's Arch Merchant
#6
Is this made to clear the FOW or is it just to get to spiders and kill them if os can u post some kind of a map.
L
Lil Macabre
Academy Page
#7
From my readings it just to clear the beach and spider area. But i had to look cuz of the title of his thread "FOW Axe Solo Build". The title will throw ppl off until you start reading his post.

Now where is that solo axe build for the entire FOW?
Holy
Holy
Lion's Arch Merchant
#8
no this is not a FoW clearing solo build...simply because there is no such thing...
i guess i should have put "Spider Solo" in the title but i figured ppl knew u cant clear out FoW with one person...
srry if i confused u...but this is a FoW Spider run solo build...i guess thats the way to put it
A
Ajantis
Wilds Pathfinder
#9
Axe build for solo FoW

Cyclone/Cleave/Disrupting/Watch Yourself/Phys Resis/Ele Resis/Heal Sig/Sprint

Allows you to kill part of the shadow army (Ele+mesmer groups without monks, 2 warrior 1 monk patrols without shadow beasts, shadow beasts without monks, skeleton trappers at plains, berserkers (very hard ), wailing forest, lava pools

hf
C
Cador
Lion's Arch Merchant
#10
One part i do not understand, upon reaching the spiders i get poisoned and even though i block their others attacks, but i still have so much poison on me i cant fight them.
V
Veron
Academy Page
#11
Quote: Originally Posted by Cador
One part i do not understand, upon reaching the spiders i get poisoned and even though i block their others attacks, but i still have so much poison on me i cant fight them. You're not supposed to block their attacks. You're supposed to use something like Dolyak Signet or Physical Resistence so you get almost no damage from their attacks, and then use Watch Yourself+Heal Sig when your health gets low from the poison.
Murder In China
Murder In China
Banned
#12
Quote: Originally Posted by Cador
One part i do not understand, upon reaching the spiders i get poisoned and even though i block their others attacks, but i still have so much poison on me i cant fight them. Try reading the description for "Called Shot".
Holy
Holy
Lion's Arch Merchant
#13
Cador...u will always be poisoned while fighting the spiders...u cant evadde or block Called Shot or dodge it for that matter...but if u use the skills the way i do...pulling 3 spiders at a time for a start...u should be able to kill a whole group and only use Healing Signet once =)

**when u aggro the spiders dont use any stances/shouts/signets
pull them back far enough (by hitting the closest one with an arrow...a longbow does the job).
After this sprint to them to dodge further shots (except Called Shot).
the moment u get to them activate Doylak Signet then Shields up then watch yourself and THEN use Healing Signet.
from that point on spam Frenzy Doylak Signet and Watch Yourself....and also Shields up as much as u can. Healing Sig when needed too
Holy
Holy
Lion's Arch Merchant
#14
Ajantis...ty for this build post, although im still right...u cant completely Clear FoW with that build...yes u can kill 75% of the creatures there but i dont think u can clear FoW
unholy guardian
unholy guardian
Jungle Guide
#15
what armor set \ parts of set of armor do u use?
Holy
Holy
Lion's Arch Merchant
#16
i use Marhan's (same as Droks) Ascalon Helm, Hands, and Feet. Gladiator's Body and Leggings. (hands can be gladiators too, it doesnt matter)

Sup Absorbtion on chest
Sup Axe on hands
Sup vigor on Leggings
Minor tactics on Feet
Minor Strength on Helm

^^this allows me to have 12 strength 13 axe and 12 tactics along with 455hp and 25 energy.
E
EZE
Wilds Pathfinder
#17
is sup absorb and vigor absolutely necessary for the build?

EZE
Racthoh
Racthoh
Did I hear 7 heroes?
#18
Quote: Originally Posted by EZE
is sup absorb and vigor absolutely necessary for the build?

EZE Shouldn't be.
S
Subson1c
Pre-Searing Cadet
#19
I use a diff build that works pretty good too.
I use a sup axe and a sup str. The rest of the runes are minor.
The attributes are:

13 str (10+3)
14 axe (9+3+1)
11 tactics (10+1)

then the build is:
cleave
executioners strike
flurry
watch yourself
dolyak sigent
healing sig
endure pain

I can take an most of the spiders that spawn in the begging because they only do 1-2 dmg to you which is nothing so just keep killing them slowly and healing signet everytime it recharges or whenever you need it.
sprint
Holy
Holy
Lion's Arch Merchant
#20
Quote: Originally Posted by EZE
is sup absorb and vigor absolutely necessary for the build?

EZE it is not...major absorbtion and maj vigor will work...even minor vigor will work since u dont need all that much health.

**i was asked wat i used so there it is...everything except the ascalon hands and these 2 sup runes is necessary tho.

i would say the minimum health u want to have is 350...NO less, otherwise taking on more than 3 spiders at a time could be a problem for u.