Troubles forming FoW Group
jgraham1981
I've beeen having a ton of trouble lately forming a group for FoW. I guess I just don't know the right combination of people for a group. So my question is: What is the best combination for a FoW group. Who do I need to form a successful group? The characters I have created now are W/M and R/M. Thanks in advance.
Ira Blinks
FoW group is no different from any group you have done missions with. Tanks, monks, damage dealers. If you want to be fancy you can start cutting down number of people by removing redundant or lazy things things like second tank, third monk, battery etc... You can effectively do it with one tank, two monks, nuker and SS necro (5 in total).
Now I already see some guy to jump in and say he done it with 3 people, but that is if you have people who you can trust to do their jobs well, pay attention and work well in team (preferably with voice comm). I myself work on improving my 2 man FoW build (with pretty low success i must say
). There are in fact 1 man builds for FoW which you can find on these forums, but then it all depends on what exactly you want to do there... That place is pretty big, much bigger than usual tower of courage->book->forge->cave route, so in the end I say dont try to form groups... join one, do it and then decide what build you want based on what you want to do.
PS to admins: oh yes, very funny with "banned" status :\
Now I already see some guy to jump in and say he done it with 3 people, but that is if you have people who you can trust to do their jobs well, pay attention and work well in team (preferably with voice comm). I myself work on improving my 2 man FoW build (with pretty low success i must say

PS to admins: oh yes, very funny with "banned" status :\
FeaR1
My fav build that works well most of the time is
1 tank (using stances monk skills)
1 SS necro (echo if u can find one) Blood rit etc
3 echo nukers
3 monks (1 using life barrier)
1 tank (using stances monk skills)
1 SS necro (echo if u can find one) Blood rit etc
3 echo nukers
3 monks (1 using life barrier)
Aerials
i usually take
1x stance tank
1x SS/BR necro
1x barrage/interupt ranger
1x domination mesmer(Ineptitude, echo shatter hex)
2x nukers (either echo or renewal, doesn't really matter you have other damage dealers)
2x monks( one bonder one healer, i have done well with two healers as well)
that build usually goes smoothly as long as you let the tank take full aggro (i.e. have a tank that can stay alive long enough so ppl dont feel they have to rush in and save him/her). once you get to the book you should go through it very quickly
1x stance tank
1x SS/BR necro
1x barrage/interupt ranger
1x domination mesmer(Ineptitude, echo shatter hex)
2x nukers (either echo or renewal, doesn't really matter you have other damage dealers)
2x monks( one bonder one healer, i have done well with two healers as well)
that build usually goes smoothly as long as you let the tank take full aggro (i.e. have a tank that can stay alive long enough so ppl dont feel they have to rush in and save him/her). once you get to the book you should go through it very quickly
Effendi Westland
group i usually take:
1x wa/me
1x SS/enfeebling blood necro
1x interupt ranger
1x domination mesmer(Power Block, wastrel, shatter hex)
1x Nuker (preferably renewal without arcane echo)
2x monks (never a bonder, makes a useless monk in the forest)
The 8th depends on what i can get, switches between another ele and a 2nd warrior. However I don't really care what build the 8th is as long as it doesn't interfere with SS and aggro.
If you play FoW without the book trick (which we all may be doing soon o.O) its all about aggro-control with the tank, which isnt too hard to figure out.
1x wa/me
1x SS/enfeebling blood necro
1x interupt ranger
1x domination mesmer(Power Block, wastrel, shatter hex)
1x Nuker (preferably renewal without arcane echo)
2x monks (never a bonder, makes a useless monk in the forest)
The 8th depends on what i can get, switches between another ele and a 2nd warrior. However I don't really care what build the 8th is as long as it doesn't interfere with SS and aggro.
If you play FoW without the book trick (which we all may be doing soon o.O) its all about aggro-control with the tank, which isnt too hard to figure out.
Stranger The Ranger
I mostly go with:
1 Bonder Monk
2 Healer Monks
1 Stance Tank Warrior
1 Interrupter Ranger (me =) )
2 Echo Nukers/1 Nuker and 1 SS Necro
1 Battery Necro/Domination Mesmer
If you're doing the book trick: dont take 2 Tanks, you'll have a useless piece of meat after you get the book, unless it's a Warrior with attack skills, but most attacking 'tankers' dont know how to tank. Meh whateff, also try to give Mesmers and Rangers a chance ;P
1 Bonder Monk
2 Healer Monks
1 Stance Tank Warrior
1 Interrupter Ranger (me =) )
2 Echo Nukers/1 Nuker and 1 SS Necro
1 Battery Necro/Domination Mesmer
If you're doing the book trick: dont take 2 Tanks, you'll have a useless piece of meat after you get the book, unless it's a Warrior with attack skills, but most attacking 'tankers' dont know how to tank. Meh whateff, also try to give Mesmers and Rangers a chance ;P
striderkaaru
i hope most of you realize what a waste of slots a bonder and a battery are.
as my guild leader once said, the only thing you need for fow are:
1 tank who knows how to control aggro
1 monk
6 others who know how to let the tank do his job and can kill things
stance tanks (unless they are w/me with both physical and elemental resistance), bonders, and batteries aren't very good for fow.
anyway, since you are relatively inexperienced with fow, maybe you shouldn't try to form your own groups yet. join other groups until you get a better feel for it.
as my guild leader once said, the only thing you need for fow are:
1 tank who knows how to control aggro
1 monk
6 others who know how to let the tank do his job and can kill things
stance tanks (unless they are w/me with both physical and elemental resistance), bonders, and batteries aren't very good for fow.
anyway, since you are relatively inexperienced with fow, maybe you shouldn't try to form your own groups yet. join other groups until you get a better feel for it.
Effigy
Bonder isn't a waste, although you can get by without it. It definitely helps speed things along before you get the book, and even after that it still helps to keep the tank alive. The thing is you need a bonder who knows how to quickly reapply bonds when they get shattered.
D.E.V.i.A.N.C.E
What I recently will only run as of 2 days ago is...
1 W/ stance tank
2 Mo/ 's Heal/prot hybrid (aegis and prot spirit + heal spells duh all ya need)
5 R/ 's Barrage and Int's
I got tired of dumb ele nukers running ahead of the tank and being a nice standing still target for 4 seconds.
So I decided ranged guys who can hit ppl out of thier argo range would be the best option for being idiot proff(still some dumb ass rangers but atleast they move around after getting hit)
Will never use elementalists in Fissure of Woe anymore.
Will never use "bonding monk", I'v ran it, a real waste of team work; has to be thee lazist build I'v ever played and I'll never ask for one.
Will never use a "battery" as a team member also: the elementalists slave. never ran it but I bet its almost as easy as the "bonding monk"
1 W/ stance tank
2 Mo/ 's Heal/prot hybrid (aegis and prot spirit + heal spells duh all ya need)
5 R/ 's Barrage and Int's
I got tired of dumb ele nukers running ahead of the tank and being a nice standing still target for 4 seconds.
So I decided ranged guys who can hit ppl out of thier argo range would be the best option for being idiot proff(still some dumb ass rangers but atleast they move around after getting hit)
Will never use elementalists in Fissure of Woe anymore.
Will never use "bonding monk", I'v ran it, a real waste of team work; has to be thee lazist build I'v ever played and I'll never ask for one.
Will never use a "battery" as a team member also: the elementalists slave. never ran it but I bet its almost as easy as the "bonding monk"
eternal pho
I suggest soloing fow with a w/x so u would not endlessly wait for groups.
(check out the soloing builds for tanks)
(check out the soloing builds for tanks)
Effigy
Quote:
Originally Posted by D.E.V.i.A.N.C.E
Will never use elementalists in Fissure of Woe anymore.
Will never use "bonding monk", I'v ran it, a real waste of team work; has to be thee lazist build I'v ever played and I'll never ask for one.
Will never use a "battery" as a team member also: the elementalists slave. never ran it but I bet its almost as easy as the "bonding monk" What point are you trying to make here? A build isn't useful just because it's "easy" or "lazy"? I guess a stance tank is useless because all they have to do is hold a book and hit stances, right? Wrong.
And you seem to be making the mistake of assuming that a build is bad just because some people are bad at using it. If you get a bad player, don't blame it on the profession and vow to never invite someone with that build into your group ever again. Just find someone who knows what they're doing.
Will never use "bonding monk", I'v ran it, a real waste of team work; has to be thee lazist build I'v ever played and I'll never ask for one.
Will never use a "battery" as a team member also: the elementalists slave. never ran it but I bet its almost as easy as the "bonding monk" What point are you trying to make here? A build isn't useful just because it's "easy" or "lazy"? I guess a stance tank is useless because all they have to do is hold a book and hit stances, right? Wrong.
And you seem to be making the mistake of assuming that a build is bad just because some people are bad at using it. If you get a bad player, don't blame it on the profession and vow to never invite someone with that build into your group ever again. Just find someone who knows what they're doing.
Effendi Westland
He probably means a bonder and battery don't add anything to the team, which in my experience is true. But hey I don't use the book trick, so what do I know.
Effigy
Sure they add something to the team, if they're being played effectively. A bonder can reduce the damage your group takes by half or more, plus they can provide other prot skills like condition removal, hex removal, melee/arrow blocking, etc.
It only takes one skill to be a "battery" necro, and it's not even elite. That same necro can be bringing orders, SS, or plenty of other skills that can help your group.
Like I said, the difference between a good build and a bad build is the player behind it. Don't make hasty conclusions about a certain class/build being useless until you've had a chance to see a good player running it. And contrary to popular belief, you don't need to run the single, "best" team build to do well in SF, FoW, UW, or any of these other areas. I've gone to these zones plenty of times where guildmates just played whatever they felt like at the moment and we cleaned house no problem. Keeping an open mind is the most important thing.
It only takes one skill to be a "battery" necro, and it's not even elite. That same necro can be bringing orders, SS, or plenty of other skills that can help your group.
Like I said, the difference between a good build and a bad build is the player behind it. Don't make hasty conclusions about a certain class/build being useless until you've had a chance to see a good player running it. And contrary to popular belief, you don't need to run the single, "best" team build to do well in SF, FoW, UW, or any of these other areas. I've gone to these zones plenty of times where guildmates just played whatever they felt like at the moment and we cleaned house no problem. Keeping an open mind is the most important thing.
D.E.V.i.A.N.C.E
What I was getting at was, Forming a FoW group thats almost or more fool proff that the other builds listed.
The bonding monk is barely worth it, so many mesmers rip it off for dmg agaisnt the tank.
I belive bonders would only be good if in fact your group didnt have a stance tank, or has an incompetent one (or in my case ppl creep up too fast to deal dmg to monsters, might aswell not have a stance tank)
no matter how many times I order ppl and other ppl order with me, theres atleast always 1 dumbass standing next to the tank waiting for the tank to move, its like they dont even read the chat box...
as my standard heal/prot hydrid I always bring prot spirit, Does pretty well inplace of a bonder.
The bonding monk is barely worth it, so many mesmers rip it off for dmg agaisnt the tank.
I belive bonders would only be good if in fact your group didnt have a stance tank, or has an incompetent one (or in my case ppl creep up too fast to deal dmg to monsters, might aswell not have a stance tank)
no matter how many times I order ppl and other ppl order with me, theres atleast always 1 dumbass standing next to the tank waiting for the tank to move, its like they dont even read the chat box...
as my standard heal/prot hydrid I always bring prot spirit, Does pretty well inplace of a bonder.
elektra_lucia
I don't really like Ele's for the reasons many people rush in, die and complain about healing. Yes there may be good people that make good use of an Ele. Fact is though, I don't get to meet these good people, and I have to put up with bad people. There is also little need for unconditional damage when you can do conditional damage.
As for rangers, I dont find them much use on my team. Yes, once again there may be a good player with a ranger some where. As said before about the ele, I don't get to meet such people.
Quote:
It only takes one skill to be a "battery" necro, and it's not even elite
As for rangers, I dont find them much use on my team. Yes, once again there may be a good player with a ranger some where. As said before about the ele, I don't get to meet such people.
Quote:
Quote:
Quote: He probably means a bonder and battery don't add anything to the team, which in my experience is true. But hey I don't use the book trick, so what do I know. I've been a 55 bip battery before, and people have insulted me. It has been a major use, helps the monk A LOT. In some cases, probably works better than having 2 monks instead of one and a battery.
Once again though, you're not going to have a good battery on your team, and sure there's a possibility of it, but it isn't worth risking. So forget putting a battery on the team.
Quote:
And you seem to be making the mistake of assuming that a build is bad just because some people are bad at using it. If you get a bad player, don't blame it on the profession and vow to never invite someone with that build into your group ever again. Just find someone who knows what they're doing.
HaHa. What are you going to do then, before you pay the 1k to enter, ask them for rank 9+'s only? Oh come off it =P. Quote:
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