Er, I might be making a mistake here (and you have my apologies if I am), but I noticed a little flaw in your post. Centered around the stats, in fact.
Critical Strikes: 12+1+1
Dagger Mastery: 12+3
For this, I take it you want us to use a minor rune of crit strikes, and a crit strikes mask. And then a superior rune of Dagger Mastery. But quoting another post by you...
Quote:
Originally Posted by swordfisher
You get the minimum damage from a max weapon at weaponmastery 9. At 12 you get the full damage from a max weapon. Above that, you get bonus damage at a rate of diminishing returns, and additional chance to land a critical strike. 12 weaponmastery gives you a base 16% chance of a crit, 16 weaponmastery gives you about 21%.
So, for example, having Dagger Mastery/Critical Strikes at 16/13 gets you about the same crit% at 15/14, but slightly more damage on your weapon attacks (and a little more damage on your attack skills).
So, in that case, why do you want us to to go 15 dagger and 14 crit instead of 16 dagger and 13 crit? You said it would have about the same crit %, but better damage. Not to mention in the case of daggers, mastery actually makes you attack faster as well.
(Quoted from The Dagger FAQ v4.0 (effective DPS versus melee/bow weapons)
Quote:
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Originally Posted by shaktiboi
Daggers, unlike other weapons, do not have one single speed. Instead, the speed varies depending on your ranks in Dagger Master, ranging from 1.33 seconds per attack at 0 ranks to 1.00 seconds per attack at 16 ranks in Dagger Mastery.
Either way, thank you for the submission, it's very nice from what I can see and will probably be the basis of the assassin I plan to make with the release of Factions. |