Assassin/X
Level: 20
Critical Strikes: 16 (12+4)
Dagger Mastery: 13 (12+1)
- Critical Defenses (Critical Strikes)
For 4 seconds, you have 52% chance to block. Critical Defenses refreshes every time you land a critical hit.
Energy:10 Cast:1 Recharge:30
- Critical Eye (Critical Strikes)
For 37 seconds, you have an additional 7% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
- Locusts' Fury [Elite] (Critical Strikes)
For 37 seconds, you have an additional 20% chance to double strike.
Energy:10 Cast:2 Recharge:30
- Desperate Strike (Dagger Mastery)
If you have less than 58% Health, you deal +38 damage.
Energy:5 Cast:0 Recharge:10
- Unsuspecting Strike (Critical Strikes)
If this attack hits, you strike for +33 damage. If your target was above 90% Health you deal an additional 42 damage.
Energy:10 Cast:0 Recharge:10
- Repeating Strike (Dagger Mastery)
Must follow an off-hand attack. If it hits, this attack strikes for +16 damage. If it misses, it takes an additional 15 seconds to recharge.
Energy:5 Cast:0 Recharge:0
- Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +11 damage and resuslts in a critical hit.
Energy:5 Cast:0 Recharge:12
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
2nd Build
Assassin/X
Level: 20
Critical Strikes: 16 (12+4)
Dagger Mastery: 11 (10+1)
Shadow Arts: 9 (8+1)
- Critical Defenses (Critical Strikes)
For 4 seconds, you have 52% chance to block. Critical Defenses refreshes every time you land a critical hit.
Energy:10 Cast:1 Recharge:30
- Critical Eye (Critical Strikes)
For 37 seconds, you have an additional 7% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
- Way of the Lotus (Shadow Arts)
For 25 seconds, the next time you hit target foe with a dual attack skill, you gain 11 Energy.
Energy:5 Cast:1 Recharge:20
- Desperate Strike (Dagger Mastery)
If you have less than 58% Health, you deal +38 damage.
Energy:5 Cast:0 Recharge:10
- Disrupting Stab (Dagger Mastery)
If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 9 seconds.
Energy:5 Cast:0 Recharge:15
- Palm Strike [Elite] (Critical Strikes)
Target touched foe is strick for 69 shadow damage. This skill counts as an off hand attack.
Energy:10 Cast:0.75 Recharge:12
- Exhausting Failure (Dagger Mastery)
Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from exhaustion.
Energy:5 Cast:0 Recharge:10
- Way of Perfection (Shadow Arts)
For 25 seconds, whenever you successfully make a critical hit you gain 25 health.
Energy:5 Cast:1 Recharge:30
The first one is kind of Fully offensive, the 2nd one is a bane of casters, + some self healing. I hope u like them . Lots of constructive criticism is always welcome
