Open the catacombs again!

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Prophecies needs some new content.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

Here was my idea from the guild-hall forums to reopen the Catacombs,it was planned to be a quest.

Ok,the Catacombs in Pre-Searing were huge and really in my opinion awesome. So here's a quest idea to reopen the old Catacombs.

You get the quest by speaking to Sir Tydus and here's a description:

We've decided to reopen the old Catacombs to open a safe haven for our people,that is,safer than Ascalon City. We have powerful Elementalists ready to go to the entrances of the Catacombs,but they need an escort of powerful warriors. Though we will also need you to clear out the monsters there to make it safe for our people. Hopefully this will allow Ascalon to that which it was before the Searing.
(It is not required that you be a warrior to do this quest,also my idea of reopening the Catacombs? Get the Elementalists to blow the debris that covers the entrances up to open them back up!)
______________________________ _

The reward could say 250 xp since it's an Ascalon quest. Heh,I'm thinking of a large underground town in Ascalon. I came up with this while playing as my new Warrior in Pre-Searing exploring the glamour of the Catacombs and just thought,Why not reopen them to those who may have never gone there?!

I love coffee

I love coffee

Academy Page

Join Date: Dec 2005

NC ( Noob City)

A/W

/signed

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

i like the idea of opening up the catacombs again but (and theres always a but), only as they were presearing. none of this levels crap. if i want to play diablo i will play diablo. please please please dont turn any area of guild wars into diablo!!

cup-o-noodles

Frost Gate Guardian

Join Date: Jun 2005

W/R

/Signed!

I think it'd be really cool if when the searing came people started flooding into the catacombs for protection, and now they've started up cities and such.

Rob Slayer

Ascalonian Squire

Join Date: Dec 2005

NJ

Heroes of Justice[Hero]

E/Me

/signed

who doesn't love the catacombs?

Bowerbank

Ascalonian Squire

Join Date: May 2006

Norwich, UK

The Black Discus

W/R

Quote:
Originally Posted by Skuld
sounds like zelda
yes, sorry i disagree catacombs shud just 4 pre seering sumit 2 xplore wen ur lower lvl, personally i think there shud be a number of quests talkin bout its history though in pre seering that b sumit new

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

/doublesigned

Arkanius

Academy Page

Join Date: Jan 2006

Ordem dos Templarios

W/

BUMP.
/signed

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

/signed

...And add some bosses dropping low level greenies, like some do in Factions

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

/signed
bring back the catacombs!

Goats17

Goats17

Wilds Pathfinder

Join Date: Feb 2006

House Zu Heltzer, laughing at them.

The [GEAR] Trick

N/Me

/Signed


Stop me staring at the walls in Sardelac and shouting random words that might open them!!!!

Shred Dread

Shred Dread

Frost Gate Guardian

Join Date: Mar 2006

...wouldn't u like 2 know...

Tha Skullz

this just kinda sounds like another tombs to me...harder and harder levels...bosses with green drops...sound familiar?

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Shred Dread
this just kinda sounds like another tombs to me...harder and harder levels...bosses with green drops...sound familiar?
No, I hope I did not misunderstand but the Catacombs are supposed to be low-medium level. I dont want another tombs where you run into high level mobs right at the start. When I suggest bosses to drop greenies I mean low-med level bosses dropping low-med level greenies, like this is done in Factions too.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

/signed

Open up the catacombs please.

!!! aa !!!!

!!! aa !!!!

Banned

Join Date: Jun 2006

Aeser Mages [AM]

W/Mo

/signed

like 25% of the map already has nothing that is filled in so this would be a good chance to fill in some of that space. (in beetween piken and sardelac where the wall is)..also it will keep low levels out of the power leveling system

Dragnlord

Ascalonian Squire

Join Date: Apr 2006

R/

/signed

The view when you do the quest to find the bird of a guy is so awesome ql.
If the catacombs are being reopened, i hope we can go to that place to.

GmrLeon nice quest desctription .

Illidan Coldage

Frost Gate Guardian

Join Date: May 2006

W/

/signed

Dumbassturtle

Ascalonian Squire

Join Date: May 2006

/signed

The Catacombs were/are just to good to let go to waste. Plus I always loved exploring them and finding all the wall paintings and other depictions of the gods.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

/signed

In WoW there are several dungeons that take HUGE teams , almost whole guilds, to clear them out. would like to see maybe one or two of these type places in Tyria, Cantha, or Elona, dont really care, but this might just grant that wish.

It would seriously RULE if you guys made it so that the whole thing was a huge spiral that you reach by doing the "protect the miners/clearers" type quest, which is at the end of the first level, which would have the "normal catacombs", then a harder level(14-18 monsters), and one harder(16-20 monsters), .. You would go further down and down, until you reach a flat area with a huge Dolyak boss, who, after defeating, dies to reveal a portal it was guarding, which you enter, and find some stone summit that have fled after a huge rebellion in sorrows furnace, and are now hiding, but cannot venture further since there are escaped titans/oberan come back/evil gwen who is keeping them there, and need you as temp allies. This outpost would be map-toable, with level 20 stone summit henchies.. Maybe in order to progress beyond this point you have an 8 party limit, and you exit the other side of the outpost on some quest to destroy the titan keeping them there, which would be at the end of this maze of lava and ash that you have to navigate while destroying tons of Random spawn monsters and bosses, none below lvl 20, and max level of 28 until you reach the end to find that titans have found some artifact of the Lich guarded by the remnant of mursaat, which allows them to make forts and with muursaat help, more powerful ether seals... After you defeat several muursaat the boss shows up, and disables the seals youve been fighting next to to show his contempt for humans...hed be like a God/Titan, lvl 38-40 or something, with a ton of fire and death magic spells on crack. At this point there is a cutscene, which brings stone summit allies to your aid who have been clearing surrounding tunnels, and will help defeat this destroyer for one last chance to find peace somewhere.
IF you manage to defeat this titan(my name for him is Antidron the Destroyer), he will drop a SUPER rare green staff with a really cool skin called, go figure, the Destroyer. It would half cast time and recharge of BOTH fire mag and death mag spells, with e + 20, but would have -50 hp and -2 e regen. At this point, since you have prevailed, there is another cutscene that shows you rezzing all your allies, but at the same time the stone summit suddenly become enemies to you, since they realize their home is now safe, and chase you into the next outpost, which is COMPLETELY empty except for the normal henchies, who in a quest to take you to the first outpost told you they would meet you later. This zone would only be accessible by speaking to the "stone summit ally" npc in the first outpost.
After this zone all that would be there would be several tombs-like levels full of lvl 24+ fire monsters and demons of the worst sort, but scattered with random other things that are familiar, such as the occasional stone summit work crew with a drudge slave group. After making your way through this maze resembling hell, you enter the FINAL outpost, which can also be accessed through the "ally" npc( you have to have beaten to each outpost to get there using the npc)- here is where there are normal henchies again.
From this point onward, there could be something relating to what REALLY caused the gods to abandon Tyria, and the rest of the worl, which would be some outrageously hard boss that you could assemble a group of 20 or something to fight, and possibly kill.


I got a kick out of writing this, and really hope some semblance of it is considered, but i realize im not the only GW player and my idea probably wont be too popular lol.

<Is very full of himself, lol

Satai Katalya

Satai Katalya

Academy Page

Join Date: May 2006

anywhere in GW

ONL Our Name is Legion

Mo/Me

/signed
also loved catacombs... besides there still needs to be a use for the most useless quest item EVER! That tattered cape thing after wasting all your lovely flowers on the little twerp Gwen.

*skip skip skip* Stonking new green for flower wastage

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Quote:
Originally Posted by Kendar Muert
/signed
In WoW there are several dungeons that take HUGE teams , almost whole guilds, to clear them out. would like to see maybe one or two of these type places in Tyria, Cantha, or Elona, dont really care, but this might just grant that wish.
lol, that was incredibly precise (down to the staff with +20 e and -50 hp/-2 e regen).

although...going through a bunch of dark dwarves to get to a portal that gets you into an instance with fire critters and giants...

that sounds kinda familiar...

maybe the final boss could drop daggers for assassins and they could call them, "perdition blades"

to some extent that would be cool. i think sf burned anet out on free updates of that magnetude. They are planning on adding more content every 6 months in expansions though and it appears they want to add new types of content each time (3 cheers for alliance battles and the moving territory idea). maybe they'll add stuff like that later.

i think one of the things i like about gw is that there aren't any instances that require 40-man raids though i'm excited to see what they'll add in the next expansions.

Arcterrus

Arcterrus

Ascalonian Squire

Join Date: Aug 2006

The Narwhal Bacons at Midnight

Mo/

/signed

Seems like an excellent idea. Maybe if there were like 2-4 bosses at the end and they drop random green items out of like 12-20.

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

/Signed and /signed again. Good luck when you send it away . Great idea.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Quote:
Originally Posted by Voltar
lol, that was incredibly precise (down to the staff with +20 e and -50 hp/-2 e regen).

although...going through a bunch of dark dwarves to get to a portal that gets you into an instance with fire critters and giants...

that sounds kinda familiar...

maybe the final boss could drop daggers for assassins and they could call them, "perdition blades"

to some extent that would be cool. i think sf burned anet out on free updates of that magnetude. They are planning on adding more content every 6 months in expansions though and it appears they want to add new types of content each time (3 cheers for alliance battles and the moving territory idea). maybe they'll add stuff like that later.

i think one of the things i like about gw is that there aren't any instances that require 40-man raids though i'm excited to see what they'll add in the next expansions.
lol, ty, and i know what you mean about not liking dungeon raids too much, because they do get old, but I think every good mmo should have at least one lol, just not too many.
Would be hell for the monks tho, lol.

Addone_Abaddon

Addone_Abaddon

Wilds Pathfinder

Join Date: Jun 2006

Jersey, Channel Islands

Perfection Is Everything [PiE]

W/

/SIGNED!!!!! x132429084590435

maybe the "charr in the catacombs" quest could be involved, where you actually fight the charr that was there, and he's level 24 - 31

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

With the attak of the charr, the catacombs rumbled and fell apart, the main entrance was blocked forever, but another opened somewhere else...

The layered catacombs sounds somehow like the tomb of primeval kings.

I think that should be a good way to add a repeteable elite mission to prophecies.
Once you deal with the Titans, you come to know that there is one more...

And you put a horde of undead, demons and abaddon titans down there.

Sharpen your steel! REady your spells! It's time now to look for the entrance!

/Signed

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by MithranArkanere
With the attak of the charr, the catacombs rumbled and fell apart, the main entrance was blocked forever, but another opened somewhere else...

The layered catacombs sounds somehow like the tomb of primeval kings.

I think that should be a good way to add a repeteable elite mission to prophecies.
Once you deal with the Titans, you come to know that there is one more...

And you put a horde of undead, demons and abaddon titans down there.

Sharpen your steel! REady your spells! It's time now to look for the entrance!

/Signed
Exactly! Id love to have the Catacombs opened too, but if you look at the map, the Catacombs were collapsed during the Searing. BUT, when leaving Pre, during the mission with Rurik, doesnt he say in the briefing that the Charr boss(dont know name) "mustve found a tunnel from the Catacombs"? Id also like the ability to get to the area north of Ranik in Pre(Serenity Temple). Its a rather large area on the map to be unmappable, and hell, why not make all of post dear ascalon area accessible in pre? Grendich, Serenity, Nolani, Diessa, ect. You could have a NPC at Yaks entrance saying noone is allowed past this point(something about "Rumblings of discontent", and "A rise in anti-human sentiment" maybe).

Ilithis Mithilander

Ilithis Mithilander

Academy Page

Join Date: Jul 2006

Testing Eternity

E/

/signed

you can never have enough of the catacombs

shades_twilight

Pre-Searing Cadet

Join Date: Oct 2006

Testing Eternity

Mo/Me

/signed

i love catacombs ^^

Goast

Goast

Ascalonian Squire

Join Date: Jun 2006

Florida

Triadic Tribesmen

W/Mo

Late post but sounds like Anet going to give you what you wanted by the way of GW_EN 18 multy lvl dungeons under the land of Tryia.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

See also GW:EN I dont know if it will feature the catacombs themselves but I think it will be close.

~the rat~

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

talk about a ressurection of a post lol

Synles Chyld

Synles Chyld

Academy Page

Join Date: Mar 2007

Ascalon

Krimzon Knightz [KRIM]

W/

Well i definately gotta /SIGNED this (hehe) omg i would love to have the catacombs back in action and the ideas ur guys r spittin out...i have two words 'ssssuuuu wwweeeetttt' com'on Anet plz do this its time to bring back the glory of the good ol' days =)

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Skuld
sounds like zelda
sounds like diablo

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

Lol, looks like we're all getting our wish in EotN. "18 Multilevel Dungeons". Also, it seems that some of the screenshots look like the catacombs, or something better :P

/signed

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

If GW:EN does not feature the re-opening of the catacombs it is still something that should definitely happen.

I would also like to see Skullreaver (that boss at the end) drop the sephis axe he's always wielding, naming the axe wouldn't be hard either... hmmm.... I wonder... The Skullreaver anyone?

anyway, put some slightly higher level spiders in there, maybe include a tameable cave spider or devourer (default level 5). I would also like to see the addition of coffins that are "pillage-able" like chests. They would require no keys and have decent loot (recharged once a month like the elonian ones) but you don't know what else will pop out (some higher level undead, woohoo).

And y'all remember the prized moa bird quest? Well, let's say for a minute that Oberan got a little giddy down there and tried to animate the moa... ATTACK OF THE ZOMBIE MOA BIRD! hey, it could happen...

And all those restless spirits could still be there doing.... something..... and serving.... yeah, ok.... they would serve no purpose whatsoever, but it would still be cool.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

/signed
Blow me away and let my warrior enjoy the undead hunt once more.

S h e r r y

S h e r r y

Frost Gate Guardian

Join Date: May 2006

Nahpui Quarter

Mmmm Mmmm [BBQ]

Rt/

ok, i am going to suggest some things from nightfall for this.

1) on the refuge outposts, make it kind of like the sanctuary quests... clear out the bugs.. all that

at the end of each stage there would be a room full of spiders and undead. you must clear the room and make it safe to rest in. these would be one time only room-clearings (unless someone in your party hadn't cleared the room yet)

2) a map for the refuge rooms
kinda like the torment area.. just a scroll like thing with outposts possibly named "stage one refuge area" ...nothing fancy

Mylon

Frost Gate Guardian

Join Date: Jul 2006

The catacombs is one of the few areas that are actually beautiful. So much of the landscape is boring and drab, but the catacombs is simply a pleasure to explore. Definitely an area that needs to be reused!