Open the catacombs again!

nachdenki

nachdenki

Ascalonian Squire

Join Date: Apr 2006

germany ^^

Second Focus

N/W

Quote:
Originally Posted by awesome sauce
/signed

to lead into it you could have a really long quest, starting in droks, where you begin to unlock "secrets of the past" (the catacombs), and you travel around the world looking for keys and clues on how to unlock them.
i really like the idea with the long quest although you should not start in droks because that would mean you have to be ascended - and that's not what we want ;-)

but basically, i like the idea.
what do the others think about it?

bye

Klmpee

Klmpee

Lion's Arch Merchant

Join Date: Jul 2005

Florida USA :)

[Anti]

W/E

i havent read throught the whole thread so i dont know if this has been mentioned yet.

instead of some "uber" boss at the end, how bout your party fights yourselfs instead of a boss monster. it would be similiar to the doppleganer cept with however mnay people are in the party and they would be much smarter then the ganer to say the least. Also the lvl would be higher then the parties so that it wont just be a "walk in the park" sort of speak. now that... would be fun

/signed

Mortez

Mortez

Ascalonian Squire

Join Date: Feb 2006

Die eisernen Jungfrauen [eJu]

W/

Quote:
Originally Posted by Klmpee
i havent read throught the whole thread so i dont know if this has been mentioned yet.

instead of some "uber" boss at the end, how bout your party fights yourselfs instead of a boss monster. it would be similiar to the doppleganer cept with however mnay people are in the party and they would be much smarter then the ganer to say the least. Also the lvl would be higher then the parties so that it wont just be a "walk in the park" sort of speak. now that... would be fun

/signed
Good idea. I like it! Would be a nice chance from the normal pve part.

@nachdenki: Could you write it into the petition please. I think thats a good one.

Greetings
Mortez

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

/signed

but

seems kinda wierd making a high level area in the first outpost you usually get to...

nachdenki

nachdenki

Ascalonian Squire

Join Date: Apr 2006

germany ^^

Second Focus

N/W

Quote:
Originally Posted by TheLordOfBlah
/signed

but

seems kinda wierd making a high level area in the first outpost you usually get to...
well, it's not only highlvl.
first of all i think it's kinda nice when you play the catacombs in the tutorial, get there in pre-searing with your lowlvl-character and cannot play there and then with level 12/13/14/i don't know you come back there and enter the area again.

and i mean we wanted it to start with medium-strength enemies so you can get there with around lvl 13 or something and then it should get more difficult with every layer. so it's not really a typical "highlvl-area".

regard

@mortez: i'm going to do this tomorrow ... have to catch at least a little sleep now -_-

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed

Instead of doing each level progressively - what if they had separate entrances.

For example if you enter from the Sardelac Sanitarium the mobs are level 6 to 10. Then you could go to the next level after completing and reaching the Catacomb Outpost for that end.Then you could enter from Yak's Bend and the mobs would be level 10 to 15. Entering from Yak's Bend puts you at the level 2 outpost in the Catacombs. Make Lion's Arch for level 3 with mobs level 15 to 20. Henge of Denravi for level 4 with mobs level 17 to 22. And Droknar's Forge level 4 with mobs level 20 to 24.

Of course you could progress through each level and reach the level outposts.

Maybe make the entrances away from the towns/outposts as well. Like the Voice of Grenth Temple in Lornar's Pass used to be an alternate entrance to the Underworld.

nachdenki

nachdenki

Ascalonian Squire

Join Date: Apr 2006

germany ^^

Second Focus

N/W

i updated the petition a little.

on the bottom right corner of the page there is a little link now which leads to a gaphical statistic of the petition.

also the "fighting your own doppelgangers instead of a strong boss monster"-idea is shown now ^^

regards

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

/signed

maybe add some new green items also :P at the end of the levels.

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

also make it a 16 to 20 person instance, so the larger guilds can go.....make the boss a level 50 and tough as glint to kill (if you had an 8 man group)

nachdenki

nachdenki

Ascalonian Squire

Join Date: Apr 2006

germany ^^

Second Focus

N/W

Quote:
Originally Posted by rollntider
also make it a 16 to 20 person instance, so the larger guilds can go.....make the boss a level 50 and tough as glint to kill (if you had an 8 man group)
i think this is a good idea but i do not think anet will realize things like this in any way. i mean the maximum group size is 8 and that's gonna stay i guess.

but good idea anyway ^^

bye

Monkalot

Monkalot

Pre-Searing Cadet

Join Date: Feb 2006

The Third Rock

Ultimate Genesis

Mo/

/signed

All for it.. It would be great to go back to the catacombs..

Chris1986

Chris1986

Banned

Join Date: Mar 2006

New Jersey

/100% signed.

Catacombs were the best part of my Pre-sear experience. Back on my first char I was a little mad it was gone

Blaster The Warrior

Blaster The Warrior

Frost Gate Guardian

Join Date: Nov 2005

W/Mo

/signed

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Maybe deldrimor dwarves have sent a little excavation party there to look for an ancient artifact/book about the Unspoken (which was mentioned in the Alkar quest) and set up camp in one of the lower levels?

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

Loved the cats in pre-, and they were definitely conspicuously missing in post.

I'd like something like the Diablos, where the maps would be randomly generated after each layer, with randomly chosen mob configurations... and with a boss at the end of the layers, heh.

That'd be great.

Allanon Dark

Allanon Dark

Academy Page

Join Date: May 2005

this thread needs to be bumped do to its great idea.

so......


Bump

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I /signed the petition. Great ideas all around. I really hope this goes somewhere with Anet.

EDIT: I'll add this to the index.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

/Signed. I made this very topic on guild-hall.net and it went pretty well.

Anyway my idea was to make it so as there would be stairs that formed from rubble from the cieling above the huge pit with Undead Warriors and Raging Cadavers. So maybe that could add-on to your ideas of how you first get down to the second layer. Btw,I could bring up my ideas on how you reopen the Catacombs. You know so it doesn't seem like Anet just went,"Ok,we're opening the Catacombs again."

Mindtrust

Mindtrust

Wilds Pathfinder

Join Date: May 2005

Stockholm, Sweden

Wolffestar Clan - WSC

Mo/

/signed
Very nice idea, i hope they will do something with this!

WasAGuest

Desert Nomad

Join Date: Jan 2006

/signed

I would love to see more closed in areas like deep caves with tighter winding tunnels and such. More clausterphobic (did I spell that correctly?) areas would be wonderful and the Catacombs were the only ones there really was.

PS. Catacombs, IMO, had some of the best atmosphere in the game.

Sam Stormwind

Frost Gate Guardian

Join Date: Dec 2005

Dragon Knights

W/

/ signed
I really loved the catacombs in pre. Encountering sum lvl 8 creeps scared the Sh*t out of me seriously just had to keep going in again. And getting lost in their

Qin Shi Huang

Qin Shi Huang

Ascalonian Squire

Join Date: Apr 2005

somewhere on Earth

Servants of Fortuna [SoF]

R/Me

/signed
I really liked the Catacombs in Pre Searing and Post Searing definatelly lacks a similar area.

--Qin.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

/signed

I love dungeon type areas, really fun to explore with random big challenges, and loot to be found.

Cheeky Temptation

Cheeky Temptation

Ascalonian Squire

Join Date: Jan 2006

Australia QLD

Chaos Angelz

E/Mo

/signed

Im totally agreeing with the dark dungeon theme

Random Nonsense

Academy Page

Join Date: Jan 2006

Illicit Awakening [iA]

Mo/Me

/signed

Alotia Slipfeet

Alotia Slipfeet

Frost Gate Guardian

Join Date: Feb 2006

Iowa

R/E

/signed bring back the nasty little critters that you yell at for killing your char

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

/signed

I wish GW had an "epic" quest. One that would take more than just a few hours to finish. One that would take days. I like the idea of levels and "outposts" to stop at. i would put an outpost after every 5 levels instead of every level. Make the dungeon like 40 levels deep or more and get some type of Unique reward for completing...instead of a green maybe you would get 10 ectos or a bunch of platinum or some special dye for your armor, something really unique.

The underworld and FoW are kinda epic but takes waaaaay too much time to try and finish in one setting. With no way of saving you have to start over each time. With Wife and jobs and life, its hard to sit down at the comp for 5 hours a stretch to clear these areas. So the Outposts are a VERY good idea imho

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

Why dont they just set it up like dragons lair, only not as hard and maybe a chest at the end of each lvl. that way we could take all those lvl 9/8/7 chariters in there?

no damage tank

Lion's Arch Merchant

Join Date: Apr 2006

Inside Your Head [Psy]

W/

would sign if i knew wat that meant, i mean i dont understand the language on the petition page. the catacombs rocks, to cancel them is like to stop the warrior profession for me.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I'm in Cantha for the long haul now. I wont be returning to Tyria unless I need to. Anyway, the only thing I liked about the cats were the Undead and you get plenty of those in Kryta.

/notsigned

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Mortez
Please sign our petition and help us realising our ideas! But PLEASE don't just write /signed in this thread but sign THIS PETITION. This is really important!
Please ask your guildmembers and friends to sign the petition either! Every vote counts


Hello,

On April 2nd 2006 I suggested opening the catacombs in Ascalon after the tutorial. I posted my idea at Wartower.de and we talked about it long. Finally we decided to create a petition where everybody is able to support us and our idea.

A lot of players seem to like the catacombs and miss it. For sure, we all know ArenaNet is very busy working on Factions and part three. Because of this the catacombs are an excellent choice. They are already mapped so ArenaNet can just take the map from the tutorial and put the new enemies on the map.

I collected the most important and basic ideas of the people from Wartower.de:
• The catacombs are going to be opened after the tutorial.
• There are going to be several layers in the catacombs. At the beginning there are going to be enemies ofmedium strength but the more layers you complete the more difficult it gets. We thought of that because that would bring fun to highlevel-characters and characters below level 20. You just get as far as you are able to.
• You get to the next higher layer when you defeated all the enemies in the actual layer.
» Maybe instead of killing all monsters you have to solve a specific, difficult quest to get to the next layer.
» Most of the people want an outpost after each layer so you do not have to complete layers again you already successfully finished before.
• We also talked about a strong boss (level 30?) which extremely rarely drops a new green item. Maybe the boss should also be able to summon strong minions (level 20-25?).
» We also thought there could be a strong necro-boss (e.g. a Devourer level 30+, so to say a "Devourer-mother") which is able to summon little level 1-minions and use them in some ways like putrid explosion, death nova or similar stuff.
» We also talked about that the boss could maybe drop a powerful gold item instead of a green item.
• An addition or alternative to that boss could be a chest that is located in a different place every time you enter the area. This chest could also contain a green item. The randomization of the chest's location is supposed to work against professional farmes.
• A lot of the users also said they would love a Gwen-related quest that explains what happened to her.


This is just a short survey of all the ideas but I am not able to post it all here. It's simply to much!

You can read more about it, get to the official thread at wartower.de (unfortunatly not translated) and sign in to support our idea here: Petition

I really hope you like the idea and help us to make it real. One hint at the end: This all is just ideas. We will send it all to ArenaNet but there is no guarantee they will realize it.

Edited: Added new ideas and corrected some mistakes.
You know this could actually work as a sort of repeatable quest ground, which grants uncommon to rare random rewards when you complete its Quests. They should all be rather hard quests at that and every layer should have its own set of difficult quests. It should have various and I do mean various Layers Im aiming towards 10 floors below with increasing difficulty in Quests and with better rewards. Drops here shouldn't be that good, meaning the best "drops" come from the Quests rewards. The lower you go the more chances the rewards include Green items... just my suggestion on how it could work. Furthermore it could do an excellent Gold Sink as youd have to pay a fee perhaps to go inside the Catacombs...

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by beanerman_99
/signed

I wish GW had an "epic" quest. One that would take more than just a few hours to finish. One that would take days. I like the idea of levels and "outposts" to stop at. i would put an outpost after every 5 levels instead of every level. Make the dungeon like 40 levels deep or more and get some type of Unique reward for completing...instead of a green maybe you would get 10 ectos or a bunch of platinum or some special dye for your armor, something really unique.

The underworld and FoW are kinda epic but takes waaaaay too much time to try and finish in one setting. With no way of saving you have to start over each time. With Wife and jobs and life, its hard to sit down at the comp for 5 hours a stretch to clear these areas. So the Outposts are a VERY good idea imho
Yes me too, Id love some "Epic" Quests with some of the above suggestions. Except they should have rewards in every layer just better ones deeper. However once you get out you cant map to the Outposts. In other words if you come out you have to start at base 1 again. When you complete the final layer perhaps you can get some of the rewards you mentioned above. It should also have (deeper) special catacombs chest that have uncommon to rare rewards but which keys cannot bought rather obtained in Quests.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/ressurects thread

MORE /Signage people!

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

I have the nasty feeling that if they do open Catacombs in post, its gong to be filled with a high density of repetitive mobs, and have a bunch of people going LFG CATACOMBS FARMING GROUP 4/5 NEED BONDER!@@!@!!!!!! ala SF, TopK etc.

Catacombs was a beautiful place to explore, if it turns into a farmfest I'd be extremely disappointed.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

/signed...if they have more interesting, unique, and creative quests then kill this mob and come back to me, or protect me this or fetch me that. More interacting with the enviroment would be cool. And I'm not a fan of more "levels" like ToPK. Id prefer it to be more like UW/FoW.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by fallot
I have the nasty feeling that if they do open Catacombs in post, its gong to be filled with a high density of repetitive mobs, and have a bunch of people going LFG CATACOMBS FARMING GROUP 4/5 NEED BONDER!@@!@!!!!!! ala SF, TopK etc.

Catacombs was a beautiful place to explore, if it turns into a farmfest I'd be extremely disappointed.
The only reason that doesn't happen in the tombs is thanks to the (postively rigged!) stance the enemies in it have.

What i'd find funny would be finding Restless Corpses (lvl1) randomly down there. With the odd 1 having powerful monsters that appear once you kill it (with good drops obviously). You know the sorts. Mesmers scattered around specifically to completely annihilate enchantments (to eliminate bonders and bring at least some skill back to PvE), lets face it with all the enchantment hate around these days it wouldn't be difficult to achieve.
The last group i was monking i made them take an interrupt mesmer instead of a bonder because i coudn't be arsed to be bored to death 1 second then mopping up after a massive spike onto 1 target the next. You all know i mean, the Shatter Enchantments/Onslaught of deadly spells sorta thing.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

I made a suggestion about this on the guild-hall forums,but it died. Though afterward I would stand at the entrance of the Catacombs in Post-Searing saying Reopen the Catacombs! XD


/signed

Joh

Joh

Lion's Arch Merchant

Join Date: Feb 2006

Sweden

Lucid Dreams [LD]

/signed

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

/Signed
Oh Yeah!
-BTW there is a ranger spirit that makes maintainables take twice as much energy that would crush 55ing
-I think an outpost every level would be good
-I would love to see more, how would u say this, oh yeah, culture.
Maybe some low lvl undead that went around harvesting bones or something guarded by soldeirs, probably mainly rangers, necros, and warriors
-I hate typing on a laptop keyboard
-any questions?

PS-Do this ANet plz plz plz

Edit: Definitely yes to Nachdenki's post #110, plz add this to petition

Edit:
"Ruins of the Catacombs"-le some light in in the first few levels, you should be able to see the sky
maybe the searing broke through the first level and opened up more caverns that they never knew existed
-I don't speak German

Ggraphix

Frost Gate Guardian

Join Date: Feb 2006

Houston

N/A

R/Mo

/signed

There should be an outpost every 5-10 layers of this catacombs.