Open the catacombs again!
Mandy Memory
I would love to see Gwen trapped in the catacombs by the charr.
you would fight through an extremely hard and overpopulated level (lots of mesmers and necros...good ones [not deathhands]) and reach and underground outpost.
In this outposts there would be many quests that require venturing back out into the catacombs (This time the monsters are stronger and higher level due to the quests). These quests would come from Gwen (Who is a W/E) and other people who were tortured by the charr. Once you do all of Gwen's quests she would become a henchman that would help with the later quests. (In fact you would have to earn all of your henchmen this way...as none of the normal henchmen would be down there)
The more quests you do for a person the more other people start offering quests and the harder they all become.
you would fight through an extremely hard and overpopulated level (lots of mesmers and necros...good ones [not deathhands]) and reach and underground outpost.
In this outposts there would be many quests that require venturing back out into the catacombs (This time the monsters are stronger and higher level due to the quests). These quests would come from Gwen (Who is a W/E) and other people who were tortured by the charr. Once you do all of Gwen's quests she would become a henchman that would help with the later quests. (In fact you would have to earn all of your henchmen this way...as none of the normal henchmen would be down there)
The more quests you do for a person the more other people start offering quests and the harder they all become.
Age
/signed
I would like to see the catacombs reopened a sort of small UW.What is the connection between that and the desert and that green ghost you see on the outside in pre?There is lots of places I would like to see opened up more Tyria.
I would like to see the catacombs reopened a sort of small UW.What is the connection between that and the desert and that green ghost you see on the outside in pre?There is lots of places I would like to see opened up more Tyria.
Carinae
Quote:
Originally Posted by Mandy Memory
I would love to see Gwen trapped in the catacombs by the charr.
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Quote:
Originally Posted by Mandy Memory
These quests would come from Gwen (Who is a W/E)
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VitisVinifera
/signed
GREAT idea. I really miss that part........man that makes me want to start a new character (which I can't unfortunately) and clear the cats which I never did entirely
ACTUALLY.........everyone who bought pre-order, there's a key for a 10 hour free trial of Prophecies.........I think I'll use that just for fun!
GREAT idea. I really miss that part........man that makes me want to start a new character (which I can't unfortunately) and clear the cats which I never did entirely
ACTUALLY.........everyone who bought pre-order, there's a key for a 10 hour free trial of Prophecies.........I think I'll use that just for fun!
Diablo???
/Signed
The catacombs was one of the most intriguing place in pre-seering, mysterious and fun to explore. I would so love to see it brought back, bigger and badder than ever. The newly reexcavated catacomb should seem familiar to anyone who has ventured there before, and with the new (and very cool) layer idea, it would be interesting to see just how far and how deep the catacombs can get.
With each succeeding layers, the Catacomb becomes darker, stronger enemies begin to appear in larger numbers, going deeper... the exploration slowly becomes survival. By the 5th layer, hot lava spews from every corner of the cave, trying not to get burned becomes an ordeal in itself. By then the enemy levels range from 26 - 28 and comes in a group of 8.
To match it with the storyline, the enemy type should definitely be Charrs, and if possible, maybe some lvl 29 Chaos Titans, escaped from "Last Day Dawns" quest.
Of course to top it off, you'll need some climactic boss. Deep within the burning bowels of the Catacomb in a pool of molten magma, lays the mother of all Titans, awaken by the Vizier's spell is the lvl 31 Queen Titan! (Defeating her would be a feat comparable to defeating Glint.) Her reward would be enormous of course
This is also a great chance to explore the lore of Ascalon, perhaps ancient artifacts that date way before the pre-seering age reveal a darker past, a darker history, of Ascalon and Kryta, how these two mighty kingdoms may once be united...
... and the greatest part about going into a cave.... is coming out the otherside, and find yourself on the otherside of the world. Near the watchtower coast, drenched in sweat and blood, our warriors have returned ... victorously.
The catacombs was one of the most intriguing place in pre-seering, mysterious and fun to explore. I would so love to see it brought back, bigger and badder than ever. The newly reexcavated catacomb should seem familiar to anyone who has ventured there before, and with the new (and very cool) layer idea, it would be interesting to see just how far and how deep the catacombs can get.
With each succeeding layers, the Catacomb becomes darker, stronger enemies begin to appear in larger numbers, going deeper... the exploration slowly becomes survival. By the 5th layer, hot lava spews from every corner of the cave, trying not to get burned becomes an ordeal in itself. By then the enemy levels range from 26 - 28 and comes in a group of 8.
To match it with the storyline, the enemy type should definitely be Charrs, and if possible, maybe some lvl 29 Chaos Titans, escaped from "Last Day Dawns" quest.
Of course to top it off, you'll need some climactic boss. Deep within the burning bowels of the Catacomb in a pool of molten magma, lays the mother of all Titans, awaken by the Vizier's spell is the lvl 31 Queen Titan! (Defeating her would be a feat comparable to defeating Glint.) Her reward would be enormous of course
This is also a great chance to explore the lore of Ascalon, perhaps ancient artifacts that date way before the pre-seering age reveal a darker past, a darker history, of Ascalon and Kryta, how these two mighty kingdoms may once be united...
... and the greatest part about going into a cave.... is coming out the otherside, and find yourself on the otherside of the world. Near the watchtower coast, drenched in sweat and blood, our warriors have returned ... victorously.
trebes
/signed
General Typhus
/signed x10
Scutilla
/signed
I'd love to see something like this... Guild Wars needs more underground explorable areas.
*boots up Pre-Searing map*
You'll note that 2 of the 3 Catacombs entrances (near Barradin's Estate and Wizard's Folly) are in unexplored areas on the Post-Searing map. So, just add a new Ascalon explorable area that leads to one or both (there would also be other Pre-Searing features, like the ruined Estate or Wizard's Tower). Easy way to prevent low-levels from getting in would be to add a guard that won't let non-Ascended characters in (new monsters have made it their home since the Searing, and they're keeping people from wandering down there).
Since the only entrances are in Ascalon, it'd be a 4-man dungeon crawl, with groups meeting in Sardelec. (Or, to make things more convienent and to prevent 6-man Yak's Bend groups, add a 4-man outpost in front of the entrance that people have to pass through to get to it.)
Due to the smaller group sizes, the monsters would be slightly underpowered, but it'd still be quite challenging. I don't care so much about a linear path (i.e. Tombs) to follow so much as just big explorable areas that you can get yourself lost in (much like the original Catacombs).
Dangit, now I'm all nostalgiac... *boots up a Pre-Searing character*
I'd love to see something like this... Guild Wars needs more underground explorable areas.
*boots up Pre-Searing map*
You'll note that 2 of the 3 Catacombs entrances (near Barradin's Estate and Wizard's Folly) are in unexplored areas on the Post-Searing map. So, just add a new Ascalon explorable area that leads to one or both (there would also be other Pre-Searing features, like the ruined Estate or Wizard's Tower). Easy way to prevent low-levels from getting in would be to add a guard that won't let non-Ascended characters in (new monsters have made it their home since the Searing, and they're keeping people from wandering down there).
Since the only entrances are in Ascalon, it'd be a 4-man dungeon crawl, with groups meeting in Sardelec. (Or, to make things more convienent and to prevent 6-man Yak's Bend groups, add a 4-man outpost in front of the entrance that people have to pass through to get to it.)
Due to the smaller group sizes, the monsters would be slightly underpowered, but it'd still be quite challenging. I don't care so much about a linear path (i.e. Tombs) to follow so much as just big explorable areas that you can get yourself lost in (much like the original Catacombs).
Dangit, now I'm all nostalgiac... *boots up a Pre-Searing character*
Ulivious The Reaper
OH maybe these could have like traps and stuff, like in the original catacombs so you need other people to help because you can't set them off like without a MM or you'd die, or if you're a warrior you could get a signet you could only use down there that would block arrows from traps for x amount of time,
this would be soo cool to do, and make it for a more interesting and frustrating time because people WOULDN'T be able to farm it (by themselves) just like the Tomb
this would be soo cool to do, and make it for a more interesting and frustrating time because people WOULDN'T be able to farm it (by themselves) just like the Tomb
Living Legend
/signed
Guardian of the Light
/signed
Me thinks this good idea.
Me thinks this good idea.
VGJustice
/signed
I'd love a new high level area to explore. And I'll step on board for a "Save Gwen" quest as well. Just make it stupid hard, we'll live.
Also, please give us a reason for our Tapestry Shreds! That would be awesome as well!
I'd love a new high level area to explore. And I'll step on board for a "Save Gwen" quest as well. Just make it stupid hard, we'll live.
Also, please give us a reason for our Tapestry Shreds! That would be awesome as well!
ByTEsPaWn
How old was Gwen in presearing, 10? 12? I think too young to be able to qualify here as a henchman 2 years later. About the main catacombs idea: I think it's a good idea, the map could be altered so there have happened some collapses due to the searing, some crystals you can see sticking out of the ceiling,... It's doable to make it, as the Sorrows Furnace update. However I don not think it would be a good idea to put Charr down there, it doesn't really match the lore, since they are all driven behind the wall.
Replicant
/signed would really love to be able to go back in there. only thing that concerns me is 55 monks with smiting skills, if it's like it was in pre.. since it doubles the damage.. (100 damage from SoJ... or around 74 from Balt Aura.. for example)
LOL! I still hear Cows From Diablo2 in my sleep...
Quote:
Originally Posted by Lonk
Don't forget to add secret Gwen level, mooooooooooooooo
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Evilsod
Quote:
Originally Posted by Replicant
LOL! I still hear Cows From Diablo2 in my sleep...
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Cows are pure evil, i was playing Resi 4 and 1 killed me
Mortez
Hello everybody!
First I want to thank you for your support again. Hope ArenaNet will think about the catacombs thoroughly.
The ideas on the petition page will be updated soon. We'll write something about gwen quests and about the outposts after every layer because we think both are really nice.
First I want to thank you for your support again. Hope ArenaNet will think about the catacombs thoroughly.
The ideas on the petition page will be updated soon. We'll write something about gwen quests and about the outposts after every layer because we think both are really nice.
Vermilion Okeanos
A perfect area for super tricky + badass monsters combinations?
/signed
I just hope we won't have something like "wave and wave of spiders" kind of boring layout.
I still remember that kurzick area that was similar to the catacombs. with big statues all of sudden turn on you... that was really nice. Although I think it get a bit old eventually thou... Is there any way one can make this kind of surprise always a surprise?
/signed
I just hope we won't have something like "wave and wave of spiders" kind of boring layout.
I still remember that kurzick area that was similar to the catacombs. with big statues all of sudden turn on you... that was really nice. Although I think it get a bit old eventually thou... Is there any way one can make this kind of surprise always a surprise?
Shusky
Remember that huge well thingy where Oberan used to stand? If I saw Gwen crawl out of it The Ring-style, I'd be happy forever
Raziel665
/signed
Mostly cause there are some pretty good idea's and suggestions in here instad of "Zomg! Open teh Cats plzkthnxbai!!!11"
Mostly cause there are some pretty good idea's and suggestions in here instad of "Zomg! Open teh Cats plzkthnxbai!!!11"
Mortez
Quote:
Originally Posted by Shusky
Remember that huge well thingy where Oberan used to stand? If I saw Gwen crawl out of it The Ring-style, I'd be happy forever
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I like that very much but I don't think ArenaNet would do it like this
Tals
/signed
Kenshi
/signed
Geirroed
/signed
Haggard
/signinated
NinjaKai
Multi-layered catacombs. Sounds like factions everything is far more compacted but on different levels. Of course i'd expect to see atleast some changes in the catacombs. I mean a powerful magic assualt from the searing wouldn't have left the catacombs completely unscathed.
Woutsie
Signed!
But, don't like the layers/level idea, cuz it will be like Tombs..
What would be better imo, in the beginning of the catacombs, low levels, once you get those, lvl20's, and so on.... to the hardest part where the high levels are located
But, don't like the layers/level idea, cuz it will be like Tombs..
What would be better imo, in the beginning of the catacombs, low levels, once you get those, lvl20's, and so on.... to the hardest part where the high levels are located
Robos Stavanis
/signed
What great ideas...............
What great ideas...............
Fred Kiwi
I think there should be alot of charr and grawl hiding.
Kylie Minon
/signed
Make it a New Sorrows Furnace.
Quest "Rendezvous with Gwen" O.0
Make it a New Sorrows Furnace.
Quest "Rendezvous with Gwen" O.0
Akhilleus
/signed
Acillios
/signed for sure!
With a new pre char, first thing I did was go to Cats and pwn some Raging Cadavers
With a new pre char, first thing I did was go to Cats and pwn some Raging Cadavers
Korg The Unfriendly
/signed
one of the sexiest zones in the game
I'd love to fight some high level skellies
one of the sexiest zones in the game
I'd love to fight some high level skellies
Kattox1
/signed.
I like the levels idea but it shouldn't be just like a tombs style "clear out these enemies and it takes you to the next floor".
If possible there should be a large amount of quests developed and a few open different locked sections to your party like "protect the clearers" where you defend some lvl 5 men trying to clear rubble to a deeper section from level 20+ monsters. Once it's done a cutscene occurs with them taking off the final boulder and the next section becomes accesible. The others (not like the one above) should randomly be accesible; for example in certain instances of the catacombs different ghost npcs spawn and you obtain quests from them, but the ghost spawn should be a random set of 10 out of 50. So there would be a tonne of replayablity to try and do all the quests.
In the deepest section (maybe the sacrificed moa room which would have several ways to it cut off and changed so its harder to get to) there should be a room full of "Ferocious Charr lords" (maybe) who got trapped underground during the searing and have gone insane. There should be 8 who are randomly different classes each time you enter and they should all be lvl 30+ with 5 skills on thier skill bars and decent AI (like using spike tactics etc) which would be a major challenge; far harder to kill than glint... I dunno it's just an idea isn't it?
I like the levels idea but it shouldn't be just like a tombs style "clear out these enemies and it takes you to the next floor".
If possible there should be a large amount of quests developed and a few open different locked sections to your party like "protect the clearers" where you defend some lvl 5 men trying to clear rubble to a deeper section from level 20+ monsters. Once it's done a cutscene occurs with them taking off the final boulder and the next section becomes accesible. The others (not like the one above) should randomly be accesible; for example in certain instances of the catacombs different ghost npcs spawn and you obtain quests from them, but the ghost spawn should be a random set of 10 out of 50. So there would be a tonne of replayablity to try and do all the quests.
In the deepest section (maybe the sacrificed moa room which would have several ways to it cut off and changed so its harder to get to) there should be a room full of "Ferocious Charr lords" (maybe) who got trapped underground during the searing and have gone insane. There should be 8 who are randomly different classes each time you enter and they should all be lvl 30+ with 5 skills on thier skill bars and decent AI (like using spike tactics etc) which would be a major challenge; far harder to kill than glint... I dunno it's just an idea isn't it?
Awesome Nuke
/signed
Make it so every level has a quest you must complete. No map. Every level is more difficult than the last one. Make it so quests dont give you XP, instead make it so it gives out items (maybe we could choose from a collector-type window) what item we want. Maybe add like dyes and the likes (off course no black nor silver dyes) or rare materials such as deldrimor steel or others (1 per level, or a bundle of 10 common material every level). Could make this a Hi-level area just like tombs and UW/SF/FoW.
Maybe have a chest every 10 levels with one or two boss (with greens ) and have the chest require a key so its another gold-sink.
This should be accessible by a town (sardelac?) in which you talk to an NPC and you can ask about 'legends', where he would tell you what is the best score (lowest level reached). Also make it so when someone beats a record, he gets back to that same NPC, and the group gets X experience points, compared to how much they beat the record (lets say maybe 2000XP per level over the record? So if the last record was LVL 18 and you beat it reaching lvl 21, you would get 6000XP. Off course this would make it a huge XP gain from the beginning of the area, but as time goes, records will be harder and harder to beat.
Make it so every level has a quest you must complete. No map. Every level is more difficult than the last one. Make it so quests dont give you XP, instead make it so it gives out items (maybe we could choose from a collector-type window) what item we want. Maybe add like dyes and the likes (off course no black nor silver dyes) or rare materials such as deldrimor steel or others (1 per level, or a bundle of 10 common material every level). Could make this a Hi-level area just like tombs and UW/SF/FoW.
Maybe have a chest every 10 levels with one or two boss (with greens ) and have the chest require a key so its another gold-sink.
This should be accessible by a town (sardelac?) in which you talk to an NPC and you can ask about 'legends', where he would tell you what is the best score (lowest level reached). Also make it so when someone beats a record, he gets back to that same NPC, and the group gets X experience points, compared to how much they beat the record (lets say maybe 2000XP per level over the record? So if the last record was LVL 18 and you beat it reaching lvl 21, you would get 6000XP. Off course this would make it a huge XP gain from the beginning of the area, but as time goes, records will be harder and harder to beat.
storm of daeth
/ signed i love this idea i miss the catacombs i wonder why arena net took them out in the fisrt place
dreamhunk
I think there should catacombs in the game. I personly don't like going down them. It always makes me feel something evil will jump out at you lol.
mint
/signed...catacombs was my favorite place in the entire game
Dracus Steelbow
/signed
it will be like being in Pre again.....
it will be like being in Pre again.....
Mortez
The petiton is back in a new design. It's more easily understandable now. To sign in just press the big button in the middle.
We'll write about the idea finishing one quest before getting to the next layer in the petition. That's a nice one I think.
@Kattox1:Your idea is just a little to big for us. Creating about 50 quests is hard work. I don't think ArenaNet would do this. But thank's for your work anyway.
Greetings
Mortez
We'll write about the idea finishing one quest before getting to the next layer in the petition. That's a nice one I think.
@Kattox1:Your idea is just a little to big for us. Creating about 50 quests is hard work. I don't think ArenaNet would do this. But thank's for your work anyway.
Greetings
Mortez
Jiao Yang
It could be nice to see the revenge of Skullreaver! My all time favourite boss in guildwars, who I killed many times in the hope of gettting a 1-2 dmg Sephis axe. It seems like a nice oppertunity to indroduce some new green items. This sounds like a great idea