Open the catacombs again!

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

I would love to see Gwen trapped in the catacombs by the charr.

you would fight through an extremely hard and overpopulated level (lots of mesmers and necros...good ones [not deathhands]) and reach and underground outpost.
In this outposts there would be many quests that require venturing back out into the catacombs (This time the monsters are stronger and higher level due to the quests). These quests would come from Gwen (Who is a W/E) and other people who were tortured by the charr. Once you do all of Gwen's quests she would become a henchman that would help with the later quests. (In fact you would have to earn all of your henchmen this way...as none of the normal henchmen would be down there)

The more quests you do for a person the more other people start offering quests and the harder they all become.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

/signed

I would like to see the catacombs reopened a sort of small UW.What is the connection between that and the desert and that green ghost you see on the outside in pre?There is lots of places I would like to see opened up more Tyria.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Mandy Memory
I would love to see Gwen trapped in the catacombs by the charr.
I posted an actual theory on this in Riverside a month or so ago.

Quote:
Originally Posted by Mandy Memory
These quests would come from Gwen (Who is a W/E)
No way. She's Mo/E or E/Mo for sure.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

/signed

GREAT idea. I really miss that part........man that makes me want to start a new character (which I can't unfortunately) and clear the cats which I never did entirely

ACTUALLY.........everyone who bought pre-order, there's a key for a 10 hour free trial of Prophecies.........I think I'll use that just for fun!

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

/Signed

The catacombs was one of the most intriguing place in pre-seering, mysterious and fun to explore. I would so love to see it brought back, bigger and badder than ever. The newly reexcavated catacomb should seem familiar to anyone who has ventured there before, and with the new (and very cool) layer idea, it would be interesting to see just how far and how deep the catacombs can get.

With each succeeding layers, the Catacomb becomes darker, stronger enemies begin to appear in larger numbers, going deeper... the exploration slowly becomes survival. By the 5th layer, hot lava spews from every corner of the cave, trying not to get burned becomes an ordeal in itself. By then the enemy levels range from 26 - 28 and comes in a group of 8.

To match it with the storyline, the enemy type should definitely be Charrs, and if possible, maybe some lvl 29 Chaos Titans, escaped from "Last Day Dawns" quest.

Of course to top it off, you'll need some climactic boss. Deep within the burning bowels of the Catacomb in a pool of molten magma, lays the mother of all Titans, awaken by the Vizier's spell is the lvl 31 Queen Titan! (Defeating her would be a feat comparable to defeating Glint.) Her reward would be enormous of course

This is also a great chance to explore the lore of Ascalon, perhaps ancient artifacts that date way before the pre-seering age reveal a darker past, a darker history, of Ascalon and Kryta, how these two mighty kingdoms may once be united...



... and the greatest part about going into a cave.... is coming out the otherside, and find yourself on the otherside of the world. Near the watchtower coast, drenched in sweat and blood, our warriors have returned ... victorously.

trebes

Ascalonian Squire

Join Date: Feb 2006

Beastin Mugs (BM)

W/Mo

/signed

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

/signed x10

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

/signed

I'd love to see something like this... Guild Wars needs more underground explorable areas.

*boots up Pre-Searing map*

You'll note that 2 of the 3 Catacombs entrances (near Barradin's Estate and Wizard's Folly) are in unexplored areas on the Post-Searing map. So, just add a new Ascalon explorable area that leads to one or both (there would also be other Pre-Searing features, like the ruined Estate or Wizard's Tower). Easy way to prevent low-levels from getting in would be to add a guard that won't let non-Ascended characters in (new monsters have made it their home since the Searing, and they're keeping people from wandering down there).

Since the only entrances are in Ascalon, it'd be a 4-man dungeon crawl, with groups meeting in Sardelec. (Or, to make things more convienent and to prevent 6-man Yak's Bend groups, add a 4-man outpost in front of the entrance that people have to pass through to get to it.)

Due to the smaller group sizes, the monsters would be slightly underpowered, but it'd still be quite challenging. I don't care so much about a linear path (i.e. Tombs) to follow so much as just big explorable areas that you can get yourself lost in (much like the original Catacombs).

Dangit, now I'm all nostalgiac... *boots up a Pre-Searing character*

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

OH maybe these could have like traps and stuff, like in the original catacombs so you need other people to help because you can't set them off like without a MM or you'd die, or if you're a warrior you could get a signet you could only use down there that would block arrows from traps for x amount of time,

this would be soo cool to do, and make it for a more interesting and frustrating time because people WOULDN'T be able to farm it (by themselves) just like the Tomb

Living Legend

Jungle Guide

Join Date: Apr 2006

R O M E[Rome]

W/E

/signed

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

/signed

Me thinks this good idea.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

/signed

I'd love a new high level area to explore. And I'll step on board for a "Save Gwen" quest as well. Just make it stupid hard, we'll live.

Also, please give us a reason for our Tapestry Shreds! That would be awesome as well!

ByTEsPaWn

ByTEsPaWn

Pre-Searing Cadet

Join Date: Apr 2006

Belgium

Centuria Europa Nova

Me/Mo

How old was Gwen in presearing, 10? 12? I think too young to be able to qualify here as a henchman 2 years later. About the main catacombs idea: I think it's a good idea, the map could be altered so there have happened some collapses due to the searing, some crystals you can see sticking out of the ceiling,... It's doable to make it, as the Sorrows Furnace update. However I don not think it would be a good idea to put Charr down there, it doesn't really match the lore, since they are all driven behind the wall.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

/signed would really love to be able to go back in there. only thing that concerns me is 55 monks with smiting skills, if it's like it was in pre.. since it doubles the damage.. (100 damage from SoJ... or around 74 from Balt Aura.. for example)


Quote:
Originally Posted by Lonk
Don't forget to add secret Gwen level, mooooooooooooooo
LOL! I still hear Cows From Diablo2 in my sleep...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Replicant
LOL! I still hear Cows From Diablo2 in my sleep...
Lmao, that cow level was pretty damn amusing. Probably the best part of the game.
Cows are pure evil, i was playing Resi 4 and 1 killed me

Mortez

Mortez

Ascalonian Squire

Join Date: Feb 2006

Die eisernen Jungfrauen [eJu]

W/

Hello everybody!

First I want to thank you for your support again. Hope ArenaNet will think about the catacombs thoroughly.

The ideas on the petition page will be updated soon. We'll write something about gwen quests and about the outposts after every layer because we think both are really nice.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

A perfect area for super tricky + badass monsters combinations?

/signed

I just hope we won't have something like "wave and wave of spiders" kind of boring layout.

I still remember that kurzick area that was similar to the catacombs. with big statues all of sudden turn on you... that was really nice. Although I think it get a bit old eventually thou... Is there any way one can make this kind of surprise always a surprise?

Shusky

Shusky

Lion's Arch Merchant

Join Date: Jul 2005

Flying Purple Hippos

Remember that huge well thingy where Oberan used to stand? If I saw Gwen crawl out of it The Ring-style, I'd be happy forever

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

/signed

Mostly cause there are some pretty good idea's and suggestions in here instad of "Zomg! Open teh Cats plzkthnxbai!!!11"

Mortez

Mortez

Ascalonian Squire

Join Date: Feb 2006

Die eisernen Jungfrauen [eJu]

W/

Quote:
Originally Posted by Shusky
Remember that huge well thingy where Oberan used to stand? If I saw Gwen crawl out of it The Ring-style, I'd be happy forever
That would be great! Evil Gwen climbing out of the deep and dark hole in the ground with a red glow in her eyes...

I like that very much but I don't think ArenaNet would do it like this

Tals

Ascalonian Squire

Join Date: May 2005

/signed

Kenshi

Kenshi

Pre-Searing Cadet

Join Date: Jan 2006

R/Me

/signed

Geirroed

Ascalonian Squire

Join Date: Oct 2005

E/Me

/signed

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

/signinated

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Multi-layered catacombs. Sounds like factions everything is far more compacted but on different levels. Of course i'd expect to see atleast some changes in the catacombs. I mean a powerful magic assualt from the searing wouldn't have left the catacombs completely unscathed.

Woutsie

Woutsie

Wilds Pathfinder

Join Date: Jul 2005

Belgium

Signed!
But, don't like the layers/level idea, cuz it will be like Tombs..
What would be better imo, in the beginning of the catacombs, low levels, once you get those, lvl20's, and so on.... to the hardest part where the high levels are located

Robos Stavanis

Robos Stavanis

Frost Gate Guardian

Join Date: Apr 2005

Indianapolis, In.

Order of the Setting Sun

/signed

What great ideas...............

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

I think there should be alot of charr and grawl hiding.

Kylie Minon

Kylie Minon

Academy Page

Join Date: Jan 2006

Argentina

Acolitos del Tango [AR]

N/Me

/signed

Make it a New Sorrows Furnace.

Quest "Rendezvous with Gwen" O.0

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

/signed

Acillios

Academy Page

Join Date: Nov 2005

/signed for sure!

With a new pre char, first thing I did was go to Cats and pwn some Raging Cadavers

Korg The Unfriendly

Academy Page

Join Date: Nov 2005

/signed

one of the sexiest zones in the game
I'd love to fight some high level skellies

Kattox1

Kattox1

Frost Gate Guardian

Join Date: Feb 2006

In your mind

OMNI clan UK

D/N

/signed.

I like the levels idea but it shouldn't be just like a tombs style "clear out these enemies and it takes you to the next floor".
If possible there should be a large amount of quests developed and a few open different locked sections to your party like "protect the clearers" where you defend some lvl 5 men trying to clear rubble to a deeper section from level 20+ monsters. Once it's done a cutscene occurs with them taking off the final boulder and the next section becomes accesible. The others (not like the one above) should randomly be accesible; for example in certain instances of the catacombs different ghost npcs spawn and you obtain quests from them, but the ghost spawn should be a random set of 10 out of 50. So there would be a tonne of replayablity to try and do all the quests.
In the deepest section (maybe the sacrificed moa room which would have several ways to it cut off and changed so its harder to get to) there should be a room full of "Ferocious Charr lords" (maybe) who got trapped underground during the searing and have gone insane. There should be 8 who are randomly different classes each time you enter and they should all be lvl 30+ with 5 skills on thier skill bars and decent AI (like using spike tactics etc) which would be a major challenge; far harder to kill than glint... I dunno it's just an idea isn't it?

Awesome Nuke

Awesome Nuke

Frost Gate Guardian

Join Date: May 2005

Quebec, Canada

Québékers Alliance

Mo/N

/signed

Make it so every level has a quest you must complete. No map. Every level is more difficult than the last one. Make it so quests dont give you XP, instead make it so it gives out items (maybe we could choose from a collector-type window) what item we want. Maybe add like dyes and the likes (off course no black nor silver dyes) or rare materials such as deldrimor steel or others (1 per level, or a bundle of 10 common material every level). Could make this a Hi-level area just like tombs and UW/SF/FoW.

Maybe have a chest every 10 levels with one or two boss (with greens ) and have the chest require a key so its another gold-sink.

This should be accessible by a town (sardelac?) in which you talk to an NPC and you can ask about 'legends', where he would tell you what is the best score (lowest level reached). Also make it so when someone beats a record, he gets back to that same NPC, and the group gets X experience points, compared to how much they beat the record (lets say maybe 2000XP per level over the record? So if the last record was LVL 18 and you beat it reaching lvl 21, you would get 6000XP. Off course this would make it a huge XP gain from the beginning of the area, but as time goes, records will be harder and harder to beat.

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

/ signed i love this idea i miss the catacombs i wonder why arena net took them out in the fisrt place

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I think there should catacombs in the game. I personly don't like going down them. It always makes me feel something evil will jump out at you lol.

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

/signed...catacombs was my favorite place in the entire game

Dracus Steelbow

Frost Gate Guardian

Join Date: Dec 2005

in my basement for the last 20 years

Radicals Against Tyrants

R/

/signed
it will be like being in Pre again.....

Mortez

Mortez

Ascalonian Squire

Join Date: Feb 2006

Die eisernen Jungfrauen [eJu]

W/

The petiton is back in a new design. It's more easily understandable now. To sign in just press the big button in the middle.

We'll write about the idea finishing one quest before getting to the next layer in the petition. That's a nice one I think.

@Kattox1:Your idea is just a little to big for us. Creating about 50 quests is hard work. I don't think ArenaNet would do this. But thank's for your work anyway.

Greetings
Mortez

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

It could be nice to see the revenge of Skullreaver! My all time favourite boss in guildwars, who I killed many times in the hope of gettting a 1-2 dmg Sephis axe. It seems like a nice oppertunity to indroduce some new green items. This sounds like a great idea