Worth it to make an Ele in Factions?
Da Cebuano
Well, I got this green staff(millius pillar I think) and I got to thinking how it'd be nice to have an earth ele. Then I realized that Eles really aren't all that Hot(IMHO) as they aren't much use in PVE(you can do very well in groups w/o an ele) especially w/ the AoE nerf and in PvP, Builds will have to be specialized to have them in mind.
Not that I'm an ele expert, although I think it would be fun casting spells and all, I just dunno if its worth to sacrifice a player slot for an ele. Maybe someone can educate me.
Reason I posted it here is cause in Prophecies, eles atm aren't worth it IMHO. In factions, I dunno or haven't read enough about ele buffs to consider.
Currently only have warr, monk, ranger and 1 pvp char which is storage atm which will get deleted in factions. 2 of the 3 slots left will go to Necro and Assassin(this is just a want to make kind of char) and the 1 slot I'm debating between Ritualist(they could be damn cool) Elementalist(could be fun) or Mesmer(everyone needs a mesmer, unless they're noobs).
Please note that my PvE chars also double as PvP chars, I like the versatility a PvE char brings, they also look better.
Not that I'm an ele expert, although I think it would be fun casting spells and all, I just dunno if its worth to sacrifice a player slot for an ele. Maybe someone can educate me.
Reason I posted it here is cause in Prophecies, eles atm aren't worth it IMHO. In factions, I dunno or haven't read enough about ele buffs to consider.
Currently only have warr, monk, ranger and 1 pvp char which is storage atm which will get deleted in factions. 2 of the 3 slots left will go to Necro and Assassin(this is just a want to make kind of char) and the 1 slot I'm debating between Ritualist(they could be damn cool) Elementalist(could be fun) or Mesmer(everyone needs a mesmer, unless they're noobs).
Please note that my PvE chars also double as PvP chars, I like the versatility a PvE char brings, they also look better.
LifeInfusion
I've been an elementalist and have seen every element been used throughout my elemental career.
There is something that has changed:
-elementalists used to be able to do more damage to mobiles (i.e., there weren't as much elemental armor on mobs)
-Wardens are now popular (even though I have been playing warden/upport since betas, groups always demand a fire nuker) because people have seen their power. Factions increases their damage and knockdown potential. Also Ash Blast is a way to give blindness.
-Water magic is always regarded as crap because it does little damage. However, I feel it does very well in a support role because of the hexes. In Factions, Water Magic gets mor eof these hexing goodies.
-Air Magic is good for single target spiking, but not in PvE. In PvE it is good for blind/weakness infliction. Earth magic is the better candidate for Knockdown.
All of this is IMO.
There is something that has changed:
-elementalists used to be able to do more damage to mobiles (i.e., there weren't as much elemental armor on mobs)
-Wardens are now popular (even though I have been playing warden/upport since betas, groups always demand a fire nuker) because people have seen their power. Factions increases their damage and knockdown potential. Also Ash Blast is a way to give blindness.

-Water magic is always regarded as crap because it does little damage. However, I feel it does very well in a support role because of the hexes. In Factions, Water Magic gets mor eof these hexing goodies.
-Air Magic is good for single target spiking, but not in PvE. In PvE it is good for blind/weakness infliction. Earth magic is the better candidate for Knockdown.
All of this is IMO.
gabrial heart
I have been most a necro the entire game, but i did manage to make a level 20 ele recently and i gotta say, with the aoe nerf for pve, they really aren't as affective as the necro or mesmers... Not sure about the new ele skills but they do look like alot less of the aoe type are included.
HawkofStorms
Just cause of the fire AoE nerf, everybody has been complaining. I've been playing an air elementalist in PvE forever (before the nerf). They are still very effective (1.1 million experience can't be wrong
).

gabrial heart
Quote:
Originally Posted by HawkofStorms
Just cause of the fire AoE nerf, everybody has been complaining. I've been playing an air elementalist in PvE forever (before the nerf). They are still very effective (1.1 million experience can't be wrong
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Str0b0
I think that ele's need to examine the other capabilities of the profession now that's all. It's certainly still worthwhile to make an elementalist so long as you get away from the mentality of being this mass group damage dealer. Ele's can lay down all kinds of nastiness with air magic. Water with it's hexes makes for a great support character, E/N with curses and water magic anyone? Earth magic can make warriors and rangers nastier with knockdowns and snares. The defensive capabilities on a party wide scale with the wards in earth magic make for a great support character as well. If you still want high damage though why not try air magic based around say chain lightning? I know it always seems to put a hurting on clustered parties when I run through PvE. Elementalist is still a very viable class just look at the alternatives instead of wanting be the standard nuker.
dreamhunk
Quote:
Originally Posted by Str0b0
I think that ele's need to examine the other capabilities of the profession now that's all. It's certainly still worthwhile to make an elementalist so long as you get away from the mentality of being this mass group damage dealer. Ele's can lay down all kinds of nastiness with air magic. Water with it's hexes makes for a great support character, E/N with curses and water magic anyone? Earth magic can make warriors and rangers nastier with knockdowns and snares. The defensive capabilities on a party wide scale with the wards in earth magic make for a great support character as well. If you still want high damage though why not try air magic based around say chain lightning? I know it always seems to put a hurting on clustered parties when I run through PvE. Elementalist is still a very viable class just look at the alternatives instead of wanting be the standard nuker.
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lyra_song
My mesmer 1 on 1ed an Eearth Elementalist during an FvF during the FPE and she got destroyed.
Considering i was using a build to defeat warriors/sins/rangers, i had no anti-caster spells.
Churning Earth and unsteady ground x.x
Considering i was using a build to defeat warriors/sins/rangers, i had no anti-caster spells.
Churning Earth and unsteady ground x.x
Str0b0
Perhaps that was the original intent but now it's time to adapt. they put the other elements in there to give some flexibility to the class. If they just wanted mass damage all the spells would be fire magic. I'm just saying that now that AoE mass damage spells no longer have the same utility it is time to explore other options with the class.
Ensign
Earth eles are a bit more effective in Factions than in Phophecies, and Spiteful Spirit will only be imported into Cantha. As a hybrid defensive / offensive character earth elementalists should be attractive. Fire elementalists are going to be complete garbage in factions though, if you want to go that route you're better off doing most of the prophecies content first.
Peace,
-CxE
Peace,
-CxE
dreamhunk
Quote:
Originally Posted by Ensign
Earth eles are a bit more effective in Factions than in Phophecies, and Spiteful Spirit will only be imported into Cantha. As a hybrid defensive / offensive character earth elementalists should be attractive. Fire elementalists are going to be complete garbage in factions though, if you want to go that route you're better off doing most of the prophecies content first.
Peace, -CxE |
Da Cebuano
I never did like fire other than the flashy flames ^^ I've always been earth ele and sadly the only time I got to play ele was in pvp specifically in tombs(HA) and gvg, it was fun.
Anyway, I'm thinking a mesmer would be great, it would practice my interrupting skills and mesmers are underappreciated for the kind of important work they do. So unfortunately, I'll probly go w/ a mesmer or a ritualist depending on what each classes are good.
I'm not worried about skills not in cantha since I'm merging so I get all content. Still I'll probly make this char last, Necro and assassin first then depending on how useful ritualist are, I'll decide between rit or mesmer.
Its sad about eles though, Fun class, but simply not worth it atm. Maybe they'll thrive w/ subsequent updates, but yeah, even in pve, high end monsters tend to be fire based = useless fire ele. Air ele is I dunno, great single target dmg but w/ exhaustion cost. Earth ele FTW, although I'll probly have to sell my millius pillar to someone, probly wont be needing it at all.
Anyway, I'm thinking a mesmer would be great, it would practice my interrupting skills and mesmers are underappreciated for the kind of important work they do. So unfortunately, I'll probly go w/ a mesmer or a ritualist depending on what each classes are good.
I'm not worried about skills not in cantha since I'm merging so I get all content. Still I'll probly make this char last, Necro and assassin first then depending on how useful ritualist are, I'll decide between rit or mesmer.
Its sad about eles though, Fun class, but simply not worth it atm. Maybe they'll thrive w/ subsequent updates, but yeah, even in pve, high end monsters tend to be fire based = useless fire ele. Air ele is I dunno, great single target dmg but w/ exhaustion cost. Earth ele FTW, although I'll probly have to sell my millius pillar to someone, probly wont be needing it at all.
Vermilion Okeanos
Earth ele with a ritualist item can potentially, tank quite good... silver armor is almost like another gladiator's defense that trigger by spell (gladiator's defense + silver armor = new farming). While Earth's Constant AoE are really powerful, although I doubt they will be use too much.
Fire ele are practically unreachable with those PBAoE spammage, in a narrow area, they would be decent. Aside from that, they have rely on the old core skills. Double Dragon is pretty decent thou, but you would want some hybrid with water or earth with this.
Air... air in PvE is quite pointless it seems. You basically would be spamming and spamming and spamming the same few skill all the time. For PvP thou, that gust can be annoying as hell if buff we faster skill recharge. Ride the lightning seem like it was made for PvE monsters instead of players.
Water's elite is interesting, especially mirror of ice (10 recharge with 60 duration... O.o). They are practically immuned to all damage dealing spell at this rate. Although I am kind of dissappointed in the damage dealing spells. I guess water is the "defensive element" and Earth is now the "offense/defense hybrid".
Glyph of essense defies rezmer.
Second wind is pretty bad, rather not have so much exhaustion.
Energy boon is like the new OoB.
If they put in an elite that remove the .75 sec aftercast delay... Fire would be far more deadly.
Fire ele are practically unreachable with those PBAoE spammage, in a narrow area, they would be decent. Aside from that, they have rely on the old core skills. Double Dragon is pretty decent thou, but you would want some hybrid with water or earth with this.
Air... air in PvE is quite pointless it seems. You basically would be spamming and spamming and spamming the same few skill all the time. For PvP thou, that gust can be annoying as hell if buff we faster skill recharge. Ride the lightning seem like it was made for PvE monsters instead of players.
Water's elite is interesting, especially mirror of ice (10 recharge with 60 duration... O.o). They are practically immuned to all damage dealing spell at this rate. Although I am kind of dissappointed in the damage dealing spells. I guess water is the "defensive element" and Earth is now the "offense/defense hybrid".
Glyph of essense defies rezmer.
Second wind is pretty bad, rather not have so much exhaustion.
Energy boon is like the new OoB.
If they put in an elite that remove the .75 sec aftercast delay... Fire would be far more deadly.
TGgold
Quote:
Originally Posted by dreamhunk
the thing is anet from the start made the elemenatal class to be the mass damage dealer. It is far from that now.
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Tookis Elite
i never use my ele. hes just a waste of space IMO
Mister Furious
Quote:
Originally Posted by TGgold
Can anyone grab anything from ANET saying that "Ele's are supposed to be the mass damage dealers". I don't think I ever saw that, anywhere. Like all the other classes, they have flexibility to serve multiple roles. While I think ele needs the most buffing of the classes, I think that people are too pidgeonholed into the *idea* that eles should be mass damagers, and that fire OBVIOUSLY should be the best element for doing damage. I think people need to experience the other lines, minus water (until it gets a buff) to pass judgement.
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Francis Crawford
Oh good! Another "How badly do elementalists suck?!" thread!
Da Cebuano
Francis, you have a very poor comprehension of the matter. The thread started out as "are eles worth to make?" and subsequent responses are the opinions that they suck. It was never about eles sucking, its just people who have experiences w/ them giving their thought.
ducktape
I have an air ele that I've been playing for quite a while. I use Lightning Orb, Lightning Strike, Enervating Charge, and Lightning Touch, which is usually enough to kill 2/3 of an enemy's health bar from that combo alone. None of those spells cause Exhaustion, which is nice because I have monk secondary so I can use heal/protect spells for my party too. Works real nice since I always go with all henches and the hench monks could usually use some help and I have tons of energy.
I made another ele for the Factions PVE weekend so I could check out the new skills, and it was really fun! Most of the skills available to try were from the earth line, but I was able to make a really nice damage dealing/protection build without having any spells that cause exhaustion. And as far as I remember, that was just from using Earth spells. They added a lot of earth skills, so I like earth a lot more now, and I'm guessing they added a bunch of water skills too, so it seems like there will be a lot of fun and well-rounded builds you can make with an ele using Factions since they seem to be giving more ways of playing without feeling the hurt of the AoE nerf.
I made another ele for the Factions PVE weekend so I could check out the new skills, and it was really fun! Most of the skills available to try were from the earth line, but I was able to make a really nice damage dealing/protection build without having any spells that cause exhaustion. And as far as I remember, that was just from using Earth spells. They added a lot of earth skills, so I like earth a lot more now, and I'm guessing they added a bunch of water skills too, so it seems like there will be a lot of fun and well-rounded builds you can make with an ele using Factions since they seem to be giving more ways of playing without feeling the hurt of the AoE nerf.
Myodato
I'm no wish to add to the seemingly endless 'nuking sucks' arguments, but there's one very factions specific point I'd like to make.
Ritualist mobs.
All those hoards of spirits that we'll be seeing are going to make charging into enemy formations very hard work. It seems to me that no class (even mes with Unnatural Signet) is going to be better at dealing with them than a good fire ele. You want to sit next to your spirits and taunt me ? Then you'd best be prepared to do it with a Meteor Shower landing on your head and a Fireball flying down yout throat.
Also, I think x/E looks better than ever. Rt/E with Wards ? How tasty can you get.
Ritualist mobs.
All those hoards of spirits that we'll be seeing are going to make charging into enemy formations very hard work. It seems to me that no class (even mes with Unnatural Signet) is going to be better at dealing with them than a good fire ele. You want to sit next to your spirits and taunt me ? Then you'd best be prepared to do it with a Meteor Shower landing on your head and a Fireball flying down yout throat.
Also, I think x/E looks better than ever. Rt/E with Wards ? How tasty can you get.
Yanman.be
Quote:
Originally Posted by Tookis Elite
i never use my ele. hes just a waste of space IMO
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( 55 uw, edge bomb farming, titan farming, ettin farming, FoW, SF, runner,..... )
Ira Blinks
Quote:
Originally Posted by Yanman.be
YOU sir, should see what my ele can do...THEN rethink your post.
( 55 uw, edge bomb farming, titan farming, ettin farming, FoW, SF, runner,..... ) |
Anything ele can do, other profession can do better. DPS, spiking, hexes, protection, soloing... you name it, and I will pull you build for other profession that does that faster and with twice less effort.
LifeInfusion
Quote:
Originally Posted by Myodato
All those hoards of spirits that we'll be seeing are going to make charging into enemy formations very hard work. It seems to me that no class (even mes with Unnatural Signet) is going to be better at dealing with them than a good fire ele. You want to sit next to your spirits and taunt me ? Then you'd best be prepared to do it with a Meteor Shower landing on your head and a Fireball flying down yout throat.
Also, I think x/E looks better than ever. Rt/E with Wards ? How tasty can you get. |
I am making my Ele into E/Rt though... so I might be on the creation end of the spirits

0siris
Quote:
Originally Posted by LifeInfusion
Um...Wardens can do more damage than fire elementalists with armor ignoring spells.
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Yanman.be
Quote:
Originally Posted by Ira Blinks
i have almost 3 mil xp on my ele and I support his statement.
Anything ele can do, other profession can do better. DPS, spiking, hexes, protection, soloing... you name it, and I will pull you build for other profession that does that faster and with twice less effort. |
Wards are ok defensively, but they're stationary..It's better to get bonds and aegis you see?
Damage dealer? Ok, but each other class can damage the ele.
Run? well I'm proud I can do the grotto "run", although my Obsidian Flesh doesn't allow me to "run" you see...
Ira Blinks
Quote:
Originally Posted by Yanman.be
I think the ele has become like a ranger, a jack of all trades...anything an ele can do, another class can do better...
Wards are ok defensively, but they're stationary..It's better to get bonds and aegis you see? Damage dealer? Ok, but each other class can damage the ele. Run? well I'm proud I can do the grotto "run", although my Obsidian Flesh doesn't allow me to "run" you see... |
Yanman.be
I didn't quite understand what you said with: Anything ele can do, other profession can do better. DPS, spiking, hexes, protection, soloing... you name it, and I will pull you build for other profession that does that faster and with twice less effort.
I think I agree if you say that other professions can do stuff better
I think I agree if you say that other professions can do stuff better
Da Cebuano
I don't agree w/ that one statement about rangers and eles, Rangers are awesome at interrupts(the best at it, mesmer is arguable) and they are good for cripple and running builds. Also, rangers aren't that far behind on other classes specialist builds.
Consequent updates killed eles IMHO, I remember running eles earlier due to ether renewal and in pve for their AoE, now its pointless to go around w/ them, not cause eles aren't good, cause there are somewhat limited.
I'm thinking an rit/earth ele would be great, I dunno how but it would sounds like it has potential ^^
Consequent updates killed eles IMHO, I remember running eles earlier due to ether renewal and in pve for their AoE, now its pointless to go around w/ them, not cause eles aren't good, cause there are somewhat limited.
I'm thinking an rit/earth ele would be great, I dunno how but it would sounds like it has potential ^^
dansamy
I miss ER.
Man, I used almost exactly the same skill bar for farming that I used in Tombs. It was great. Then people had to go and complain about ER being overpowered and anet nerfed the hell out of it. Then they nerfed aoe.

lilithschilde
My primary Prophesies character is an Elem/Me, and I play almost all PvE. She deals the most damage of anyone in the groups I've played with, and is typically the last one standing if we get in over our heads (thanks to Aura of Restoration). So I'm not sure how you can think they're not worth it.
I have an energy pool of around 80 to work with, constantly get back energy and health while I cast thanks to attunement and Aura of Restoration, and can deal almost 100 pts of damage to a group of enemies without it being considered AoE and scaring them off, with a spell that recharges quickly. If I want an AoE spell I can meteor shower and cause around 800pts dmg to anything in the area. If I use Arcane Echo I can do that twice for a total of about 1600 pts of dmg.
Elem's can be crazy scary if you play them right.
I have an energy pool of around 80 to work with, constantly get back energy and health while I cast thanks to attunement and Aura of Restoration, and can deal almost 100 pts of damage to a group of enemies without it being considered AoE and scaring them off, with a spell that recharges quickly. If I want an AoE spell I can meteor shower and cause around 800pts dmg to anything in the area. If I use Arcane Echo I can do that twice for a total of about 1600 pts of dmg.
Elem's can be crazy scary if you play them right.
Elena
i dunno i like my fire ele Bringing Fireball, Imolate, Meteor, Rodgorts Invocation as my damagers i never break aggro while still pounding on em like hell
Mordakai
IMO: No, Ele's aren't worth a PvE spot (except for playing with dolls)
Ensign
How are you getting 800 damage out of a Meteor Shower? Farming Charr?
I still think earth guys will be fun, but that's as a defense / offense hybrid.
Peace,
-CxE
I still think earth guys will be fun, but that's as a defense / offense hybrid.
Peace,
-CxE
Phaern Majes
Well aight, the thing I like about my Ranger is I can go anywhere with him and usually find a way to solo. It may very well be a bit slower then other classes, but I don't have to use 3 separate character slots just so I can farm everywhere. I can solo Perdition Rock (not everything but a good majority), I can Ettin farm, I can IDS farm, I can duo UW with an ele. Pretty much where ever I go, I can find a build.
I'm just posting that because someone said Rangers are like Ele's. So if ele's can do all that only using 1 character slot, then they are not useless in my opinion.
I'm just posting that because someone said Rangers are like Ele's. So if ele's can do all that only using 1 character slot, then they are not useless in my opinion.
lilithschilde
Quote:
Originally Posted by Ensign
How are you getting 800 damage out of a Meteor Shower? Farming Charr?
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Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds.
9 x 91 = 819
I'm aware that the description doesn't state that the damage occurs every second, but I have tested it (soloing and casting only that spell) several times and it is per second. 91 damage each second for 9 seconds is 819 points of damage. On Charr that would be 1638 points of damage over a 9 second span.
cookiemonkie
Nope you are wrong on your calculation. The damage from meteor shower is dealth every time they are knocked down. Only 4 meteors will hit foes if they are dumb enough to stand still. In PvE the knockdowns keep enemies in place for the most part. Now if you echo or renew meteor shower... Otherwise meteor shower is hardly godly as anyone can avoid being hit by the second time unless slowed down or blocked in.
Allmightybob
Quote:
Originally Posted by lilithschilde
Multiplication:
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. 9 x 91 = 819 I'm aware that the description doesn't state that the damage occurs every second, but I have tested it (soloing and casting only that spell) several times and it is per second. 91 damage each second for 9 seconds is 819 points of damage. On Charr that would be 1638 points of damage over a 9 second span. |
Xpl0iter
Quote:
Originally Posted by HawkofStorms
Just cause of the fire AoE nerf, everybody has been complaining. I've been playing an air elementalist in PvE forever (before the nerf). They are still very effective (1.1 million experience can't be wrong
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Quote:
Originally Posted by dreamhunk
the thing is anet from the start made the elemenatal class to be the mass damage dealer. It is far from that now.
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Quote:
Originally Posted by Str0b0
Perhaps that was the original intent but now it's time to adapt. they put the other elements in there to give some flexibility to the class. If they just wanted mass damage all the spells would be fire magic. I'm just saying that now that AoE mass damage spells no longer have the same utility it is time to explore other options with the class.
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GLF: Battery Necro
GLF: MM
GLF: SS nuker.
I have yet to see in PVE:
GLF: ELE tank, warder.
GLF: HYDRO ELE
GLF: ELE spiker
Quote:
Originally Posted by Ensign
Earth eles are a bit more effective in Factions than in Phophecies, and Spiteful Spirit will only be imported into Cantha. As a hybrid defensive / offensive character earth elementalists should be attractive. Fire elementalists are going to be complete garbage in factions though, if you want to go that route you're better off doing most of the prophecies content first.
Peace, -CxE |
Quote:
Originally Posted by Da Cebuano
Its sad about eles though, Fun class, but simply not worth it atm. Maybe they'll thrive w/ subsequent updates, but yeah, even in pve, high end monsters tend to be fire based = useless fire ele. Air ele is I dunno, great single target dmg but w/ exhaustion cost. Earth ele FTW, although I'll probly have to sell my millius pillar to someone, probly wont be needing it at all.
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Be self sufficient when going against fire based foes with fire damage skills. winter is ur love. Have seen people yelling for rangers to come with winter. I just laugh.
Quote:
Originally Posted by Torric Icefist
Obsidian flame ftw
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Quote:
Originally Posted by lilithschilde
I have an energy pool of around 80 to work with, constantly get back energy and health while I cast thanks to attunement and Aura of Restoration, and can deal almost 100 pts of damage to a group of enemies without it being considered AoE and scaring them off, with a spell that recharges quickly. If I want an AoE spell I can meteor shower and cause around 800pts dmg to anything in the area. If I use Arcane Echo I can do that twice for a total of about 1600 pts of dmg.
Elem's can be crazy scary if you play them right. |
Question, what fire skills are you taking any way ? foes scatter if any aoe damage spell is present.
That 800 damage makes no sense either. i could say, number of foes being hit at once, could be 3 foes, ending up with 300 each meteor per hit damage. i think it is 3 meteors at most that hit, havn't seen 4th one.
Quote:
Originally Posted by Elena
i dunno i like my fire ele Bringing Fireball, Imolate, Meteor, Rodgorts Invocation as my damagers i never break aggro while still pounding on em like hell
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I got no intention to repeat what i have said in other posts before, unless needed.
Regardz
An Elementalist.
Lady Lozza
IMHO the fire ele will become a spirit killer. Should be a spirit kill in HA at the moment - just that people have yet to see the potential.
Daemon Dremora
Ok i figured i would throw in my 2 cents. My ele is a E/N. He is very effective and i for one love the way he plays. I use him mainly as a support char and i have no problem with that. he is a hydromancer/minion master. this build is very effective seeing as i can slow targets down while my minions tear them apart. i built him right after the aoe nerf when fire eles lost alot of their popularity. everyone was freaking out and i was like, hey why not try something not alot of people have heard of. so my ele was born and became very popular among my friends. there is nothing better then watching a horde of minions running at the enemy while i sit back and watch the destruction.