Common FoW PUG Mistakes: A Critique
striderkaaru
Making a mistake (or several mistakes) in the Fissure of Woe is certainly understandable. We learn from our mistakes and become better players through experience. However, it has become a common practice for PUGs to make several mistakes even BEFORE entering the Fissure. What's worse is that, although this is slightly understandable for the uninformed PUG player, I have seen more and more posters on these very forums make the same mistakes.
The forums are a place for all of us to learn, as Guild Wars is a dynamic game with much to discuss. I hope that this little guide will help those currently making these mistakes, as well as newer members who are just learning about the Fissure.
Mistake #1: The Stance Tank
Before I proceed, I realize that there are two types of stance tanks. A type 1 stance tank is the typical warrior stance tank with Glad's Defense, Bonetti's Defense, and Defensive/Disciplined Stance. A type 2 stance tank is a W/Me with Physical/Elemental Resistance.
My criticism applies only for the type 1 stance tank.
Let's take a good look at the skill descriptions. Bonetti's and Defensive only block/evade melee attacks, while Glad's and Disciplined blocks attacks in general. Considering the damage you will be taking on a typical Forgemaster run, this is only effective against Shadow Warriors, Abyssals, and partially against Shadow Rangers.
This means that you have just wasted half of your skill bar on a partially effective build. Spells from Shadows Elementalists and Shadow Mesmers are unaffected. Spiteful Spirit is unaffected. Spells from Skeletal Icehands are unaffected. Skeletal Berserkers use Wild Blow, which will just cancel your stance. Called Shot and poison from Armored Cave Spiders are also unaffected. In essence, the majority of the important damage you are taking goes right through the stances anyway, making it ineffective to devote half of your skill bar to it. And if you ever decide to venture past the typical Forgemaster run, you will discover how even more ineffective your build is.
A type 2 stance tank who carries both Physical and Elemental Resistance can work, and I have nothing against that.
Mistake #2: The Bonder
I'm not quite sure how this one started, but my guess is that the Sorrow's Furnace farmers decided that they were good enough to start playing in the Fissure.
If you read the skill description, you will realize that Life Bond only prevents and redirects damage from attacks. This goes along with my criticisms for a stance tank, as most of the important damage you will be taking in the fissure doesn't come from the attacks. A bonder spends most of his time and effort maintaining the bonds and keeping his energy up. This is a relatively ineffective use of 1 slot in the party, as the damage prevented by Life Bond is minimal, compared to all of the other damage you will be taking. You are also giving the mesmer mobs a free 100+ damage Shatter Enchant.
What about a monk with Life Barrier instead of Life Bond?
Well, that isn't a bonder monk. That's a barrier monk, and it would help to keep the names straight.
Mistake #3: The Battery
The battery necro, or more specifically a necro with Blood is Power, isn't as big of a mistake as the previous 2. It does help with the team build to keep the monks' and damage dealers' energies up.
However, that 1 slot in the party could be used by a character that actually kills things. Also, constantly having a battery in the team breeds laziness, as people will become comfortable with it and will fail to learn about energy management.
It might be okay in a PUG setting, as bad players will need their energy replenished to keep the team going. However, you should learn not to rely on it and manage your own energy.
Mistake #4: The Book Trick
This one is up for debate, so I will leave my thoughts out. However, please keep in mind that you won't develop your gameplay and become better if you always rely on this.
Conclusion:
Before anyone says otherwise, groups can clear the Fissure without ever needing a stance tank, bonder, battery, or librarian. In a PUG setting, a battery nec and the book trick might be acceptable, as bad players will need more failsafe methods to extend their stay, but experienced players shouldn't have to fall back on those. And under no circumstances is a stance tank or bonder ever a good idea.
I realize that a forum is a place for discussion. So, if you disagree with any of my thoughts, feel free to argue with them. But please keep it civil and present proof.
The forums are a place for all of us to learn, as Guild Wars is a dynamic game with much to discuss. I hope that this little guide will help those currently making these mistakes, as well as newer members who are just learning about the Fissure.
Mistake #1: The Stance Tank
Before I proceed, I realize that there are two types of stance tanks. A type 1 stance tank is the typical warrior stance tank with Glad's Defense, Bonetti's Defense, and Defensive/Disciplined Stance. A type 2 stance tank is a W/Me with Physical/Elemental Resistance.
My criticism applies only for the type 1 stance tank.
Let's take a good look at the skill descriptions. Bonetti's and Defensive only block/evade melee attacks, while Glad's and Disciplined blocks attacks in general. Considering the damage you will be taking on a typical Forgemaster run, this is only effective against Shadow Warriors, Abyssals, and partially against Shadow Rangers.
This means that you have just wasted half of your skill bar on a partially effective build. Spells from Shadows Elementalists and Shadow Mesmers are unaffected. Spiteful Spirit is unaffected. Spells from Skeletal Icehands are unaffected. Skeletal Berserkers use Wild Blow, which will just cancel your stance. Called Shot and poison from Armored Cave Spiders are also unaffected. In essence, the majority of the important damage you are taking goes right through the stances anyway, making it ineffective to devote half of your skill bar to it. And if you ever decide to venture past the typical Forgemaster run, you will discover how even more ineffective your build is.
A type 2 stance tank who carries both Physical and Elemental Resistance can work, and I have nothing against that.
Mistake #2: The Bonder
I'm not quite sure how this one started, but my guess is that the Sorrow's Furnace farmers decided that they were good enough to start playing in the Fissure.
If you read the skill description, you will realize that Life Bond only prevents and redirects damage from attacks. This goes along with my criticisms for a stance tank, as most of the important damage you will be taking in the fissure doesn't come from the attacks. A bonder spends most of his time and effort maintaining the bonds and keeping his energy up. This is a relatively ineffective use of 1 slot in the party, as the damage prevented by Life Bond is minimal, compared to all of the other damage you will be taking. You are also giving the mesmer mobs a free 100+ damage Shatter Enchant.
What about a monk with Life Barrier instead of Life Bond?
Well, that isn't a bonder monk. That's a barrier monk, and it would help to keep the names straight.
Mistake #3: The Battery
The battery necro, or more specifically a necro with Blood is Power, isn't as big of a mistake as the previous 2. It does help with the team build to keep the monks' and damage dealers' energies up.
However, that 1 slot in the party could be used by a character that actually kills things. Also, constantly having a battery in the team breeds laziness, as people will become comfortable with it and will fail to learn about energy management.
It might be okay in a PUG setting, as bad players will need their energy replenished to keep the team going. However, you should learn not to rely on it and manage your own energy.
Mistake #4: The Book Trick
This one is up for debate, so I will leave my thoughts out. However, please keep in mind that you won't develop your gameplay and become better if you always rely on this.
Conclusion:
Before anyone says otherwise, groups can clear the Fissure without ever needing a stance tank, bonder, battery, or librarian. In a PUG setting, a battery nec and the book trick might be acceptable, as bad players will need more failsafe methods to extend their stay, but experienced players shouldn't have to fall back on those. And under no circumstances is a stance tank or bonder ever a good idea.
I realize that a forum is a place for discussion. So, if you disagree with any of my thoughts, feel free to argue with them. But please keep it civil and present proof.
Blade Rez
When I play the stance tank, I hate holding book. I think it's a disgrace in which people consider that the tank cannot hold aggro. Along with that, strider what do you think about the tank taking Obsidian Flesh?
ubermancer
Quote:
Originally Posted by Blade Rez
When I play the stance tank, I hate holding book. I think it's a disgrace in which people consider that the tank cannot hold aggro. Along with that, strider what do you think about the tank taking Obsidian Flesh?
Our guild has used a E/Me as the tank many times before, and it works just fine.
And it can quickly become impossible to hold aggro if the rest of the party tries to rip it off of you.
And it can quickly become impossible to hold aggro if the rest of the party tries to rip it off of you.
Racthoh
Quote:
Originally Posted by striderkaaru
Mistake #3: The Battery
The battery necro, or more specifically a necro with Blood is Power, isn't as big of a mistake as the previous 2. It does help with the team build to keep the monks' and damage dealers' energies up.
However, that 1 slot in the party could be used by a character that actually kills things. Also, constantly having a battery in the team breeds laziness, as people will become comfortable with it and will fail to learn about energy management.
It might be okay in a PUG setting, as bad players will need their energy replenished to keep the team going. However, you should learn not to rely on it and manage your own energy. The battery actually splits into two categories on its own: one that just batteries, and the one that actually has more than Blood is Power and Blood Ritual on his bar.
Having actually played with several batteries as a monk, wow, what a waste of a slot. Firstly, almost all of them don't have an understanding of what 10 seconds is, not to mention that as the battle starts and I'm sitting with full energy I don't need to waste 10+ energy to heal the health he just sacrificed to give me energy I don't need (fun on sentence ftw). Or the ones that will use 3 BiPs whenever his health is at full and then moan when he dies. Well, what were you expecting?
I have, however, seen some interesting and effective batteries. Ones that used Live Vicariously, Insidious Parasite, Offering of Blood, and only Blood Ritual (when we called for it) to be a battery to name some of the skills.
The battery necro, or more specifically a necro with Blood is Power, isn't as big of a mistake as the previous 2. It does help with the team build to keep the monks' and damage dealers' energies up.
However, that 1 slot in the party could be used by a character that actually kills things. Also, constantly having a battery in the team breeds laziness, as people will become comfortable with it and will fail to learn about energy management.
It might be okay in a PUG setting, as bad players will need their energy replenished to keep the team going. However, you should learn not to rely on it and manage your own energy. The battery actually splits into two categories on its own: one that just batteries, and the one that actually has more than Blood is Power and Blood Ritual on his bar.
Having actually played with several batteries as a monk, wow, what a waste of a slot. Firstly, almost all of them don't have an understanding of what 10 seconds is, not to mention that as the battle starts and I'm sitting with full energy I don't need to waste 10+ energy to heal the health he just sacrificed to give me energy I don't need (fun on sentence ftw). Or the ones that will use 3 BiPs whenever his health is at full and then moan when he dies. Well, what were you expecting?
I have, however, seen some interesting and effective batteries. Ones that used Live Vicariously, Insidious Parasite, Offering of Blood, and only Blood Ritual (when we called for it) to be a battery to name some of the skills.
icallshotgun
what was the point of this again?
i dont know why we must criticize of people being lazy on fow runs, and not knowing how to do things the 'right way'
but why is it you go into fow again?
i go in for obsidian shards and chaos axes...and thus, i want the most effective build i can muster, to maximise the effectiveness of my time spent farming in fow, which consists (imo) a bonder, and a "librarian" as you put it, and is, in no way, 'noobish'
i dont know why we must criticize of people being lazy on fow runs, and not knowing how to do things the 'right way'
but why is it you go into fow again?
i go in for obsidian shards and chaos axes...and thus, i want the most effective build i can muster, to maximise the effectiveness of my time spent farming in fow, which consists (imo) a bonder, and a "librarian" as you put it, and is, in no way, 'noobish'
Carinae
A Blood necro can run BR usually for emergencies in a PUG, but there are so many excellent options in Blood that a 'battery necro' is a waste. BR should really be an 'also ran' spell.
The key being that the Blood life-steals ignore armor, and things in FoW have LOTS of armor. Maybe throw Enfeeble/EB around to help people in Melee...especially squishies.
FoW is a great opportunity for Necros to run something other than SS/MM. Personally, I love running Blood/Smiting and being an Anti-Monk.
The key being that the Blood life-steals ignore armor, and things in FoW have LOTS of armor. Maybe throw Enfeeble/EB around to help people in Melee...especially squishies.
FoW is a great opportunity for Necros to run something other than SS/MM. Personally, I love running Blood/Smiting and being an Anti-Monk.
{IceFire}
Quote:
Originally Posted by icallshotgun
and thus, i want the most effective build i can muster, to maximise the effectiveness of my time spent farming in fow, which consists (imo) a bonder(snip)
erm... he just pointed out several reasons why a bonder is bad.
anyways. i usually run a w/e stance tank build in SF with glyph of elemental power + armor of earth + obsidian flesh... will that work in fow? i dont usually play tank in fow.
anyways. i usually run a w/e stance tank build in SF with glyph of elemental power + armor of earth + obsidian flesh... will that work in fow? i dont usually play tank in fow.
Ira Blinks
Quote:
A type 2 stance tank who carries both Physical and Elemental Resistance can work, and I have nothing against that.
Quote:
What about a monk with Life Barrier instead of Life Bond?
Well, that isn't a bonder monk. That's a barrier monk, and it would help to keep the names straight. bonders use both... it's always been like that. Dont make up your own terminology. Your point is nil.
Quote: Mistake #3: The Battery
The battery necro, or more specifically a necro with Blood is Power, isn't as big of a mistake as the previous 2. It does help with the team build to keep the monks' and damage dealers' energies up.
However, that 1 slot in the party could be used by a character that actually kills things. Also, constantly having a battery in the team breeds laziness, as people will become comfortable with it and will fail to learn about energy management.
It might be okay in a PUG setting, as bad players will need their energy replenished to keep the team going. However, you should learn not to rely on it and manage your own energy. I dont know what kind of pugs you play with, but I havent seen straight up battery in ages. SS necro usually have BR, but I fail to see how this got anything to do with lazyness.
Quote:
wow. i love the part where you automatically assume i meant for the w/me to use both physical and elemental resistance at the same time. when i listed out glad's, bonetti's, and defensive/disciplined stance for the other type of stance tank, did you assume that i meant for all 3 to be used at once? probably not. then why would i say to use both resistance stances at the same time? has it occured to you that maybe a w/me will switch stances depending on what he is facing? it may not be the best build, but it's already a lot better than the other type of stancer.
Mistake #4: The Book Trick This one is up for debate, so I will leave my thoughts out. However, please keep in mind that you won't develop your gameplay and become better if you always rely on this. nobody makes you use it. If you dont like it - dont use it, period. Im sick and tired of people complaining about it and still using it every time they can. Why? Because it is easier and faster to do it this way, not because it is the only way to do it. I've done it without a book too - do you see me sreaming how uber I am? No. Because I dont care about setting records and stuff. I care about getting my shards and loot and being done with it. Quote:
did you even bother to read my whole post?
first of all, i have absolutely nothing against people finding the most effective way to farm a place and utilizing that strategy. nor did i ever call such strategies "noobish." i did, however, address why the common misconceptions actually aren't the most effective builds. if you want to go in with the most effective build and farm for shards and items, be my guest. it doesn't affect my gameplay. but when i am trying to explain why a "stance tank" and a "bonder" aren't the most effective builds, you should address those points. i don't see any arguments from you, aside from opinion, as to why a bonder or a stance tank are good ideas. Quote: |
Quote:
http://www.guildwarsguru.com/forum/s....php?t=3006771
there are a few builds there where people only list one or the other. so no, not all bonders use both. and whether you bring life barrier or not, that is up to you. but my point still stands. life bond is next to useless in fow.
and no, i am not making up my own terminology (although i do tend to do that from time to time). why would you call a monk without life bond a "bond monk?" it's like calling a ranger without barrage a "barrage ranger."
Quote:
Originally Posted by Ira Blinks
I dont know what kind of pugs you play with, but I havent seen straight up battery in ages. SS necro usually have BR, but I fail to see how this got anything to do with lazyness. nobody makes you use it. If you dont like it - dont use it, period. Im sick and tired of people complaining about it and still using it every time they can. Why? Because it is easier and faster to do it this way, not because it is the only way to do it. I've done it without a book too - do you see me sreaming how uber I am? No. Because I dont care about setting records and stuff. I care about getting my shards and loot and being done with it. the battery and book points are definitely up for argument, as those are controversial issues. you have your own opinions, and i have mine. my main issues here were to bring up the point of the stance tank and the bonder. the other two are extras. Quote:
I did not assume anything. I simply pointed out that mesmer stances only protect you from one source of damage leaving you vulnerable to some other source of damage same way as warrior stanses do. You have failed to prove that tactics is any worse than inspiration in this regard, yet continue to address using tactics as mistake. Please stop addressing your own preference as common sense.
Quote: http://www.guildwarsguru.com/forum/s....php?t=3006771 there are a few builds there where people only list one or the other. so no, not all bonders use both. and whether you bring life barrier or not, that is up to you. but my point still stands. life bond is next to useless in fow. and no, i am not making up my own terminology (although i do tend to do that from time to time). why would you call a monk without life bond a "bond monk?" it's like calling a ranger without barrage a "barrage ranger." |
oh please... you whole point was based on "noobs from SF", and those "noobs" _do_ use both.
the battery and book points are definitely up for argument, as those are controversial issues. you have your own opinions, and i have mine. my main issues here were to bring up the point of the stance tank and the bonder. the other two are extras.
By saying "extra" you already saying that you have a valid point about battery and book. I have yet to see it. Quote:
Like I said, the build has redundancies.
In FoW, the absolute bare minimum triangle build is 3 man (tank-heal-nuke). It can and has been done. A bonder is useless (tanks can lower damage enough on themselves). More than 1 damage dealer is just extra gilt. The drops are better in a small group too. There's no problem with running a 5 man build... but it's not as efficient as a smaller one, and I'll take any challenge that 3man can race 5man in FoW.. Quote:
you didn't? then please explain this:
Quote: |
Quote:
I simply pointed out that mesmer stances only protect you from one source of damage leaving you vulnerable to some other source of damage same way as warrior stanses do. You have failed to prove that tactics is any worse than inspiration in this regard, yet continue to address using tactics as mistake. Please stop addressing your own preference as common sense.
so maybe inspiration stances are a bad idea too. maybe. but the fact is that a w/me can switch stances based on what he is facing. physical resistance for shadow warriors, abyssals, shadow rangers, and cave spiders. elemental resistance for shadow elementals and icehands. tactics stancers can't do that, and it hardly nullifies my argument regarding tactics stances. have you ever been to the wailing forest or the burning forest? elemental resistance helps there too, btw.
i never said that w/me is my personal preference, and it actually isn't.
i never said that w/me is my personal preference, and it actually isn't.
Quote:
Originally Posted by Ira Blinks
You just assume that people around are not openminded because they do things different way, while totaly failing to justify why things they do are in fact wrong.
umm... do you read? i actually have proven to you why they are, in fact, wrong.
if you want to do things a different way, be my guest. i'm all for variety of builds. but when every single pug is looking for a "stance tank" and a "bonder," how is that variety? if you seriously wish to argue my points, then please bring up your own proof as to why tactics stances and a bonder are actually effective. until you bring up your own proof and arguments and stop nit-picking mine, your posts are nil. thank you. conclusion: stance tank + bonder = bad idea in fow and for those who care about farming fow effectively, here is the group build avarre had mentioned: http://www.guildwarsguru.com/forum/s...d.php?t=113320 this isn't just me bragging about my guild, because no matter how you look at it, sharing the loot amongst 3 people is a lot better than sharing with 5. if you want to keep farming with a stance tank and a bonder, go ahead. but don't call it the most effective build, because it isn't. ender6
Quote:
Originally Posted by striderkaaru
this isn't just me bragging about my guild, because no matter how you look at it, sharing the loot amongst 3 people is a lot better than sharing with 5. if you want to keep farming with a stance tank and a bonder, go ahead. but don't call it the most effective build, because it isn't.
Your concept of effectiveness is questionable. Your equation is based upon party members and drops obatianed alone--I would love to know time taken. For example if it takes a party of 3 players 3hrs to accomplish a task that takes a party of 5 players to do in 1hr, well then it wouldn't be more profitable to go the 3 man route.
Secondly, I need not quote you here, your concept of the word Bonder seems to be a bit skewed, perhaps this is due to your lack of English? At any rate, a bonder is a monk who bonds another player, which means cast enchants upon another player to help reduce dmg. Furthermore, any good bonder will cast barrier and life bond as well as an assortment of other enchants on the player they are bonding. The effectiveness of a Bonder has been proven time and time again, so your conclusion that a stance tank + bonder is ineffective is simply absurd. Is there room to improve the build? Of course. Your claim that bonders only cast life bond as a generalization would be like saying if we had an inept interrupt ranger who only used a sword, and I will now compare all interrupt rangers to this standard -- that's absurd. Happy misnomers! Ira Blinks
Avarre
Redundancy is in fact trade off. A fair trade off I might add. Point about race is simply laughable. Can your SS handle 3 groups with 3-4 monks and 30+ mobs in total? Can your tank handle that? Somehow I doubt that ![]() Yet when I go with people I know we do it all the time. It is not because we dont know how to controll aggro, no - it is because we know it better than you, because we lazy and want to be efficient. It is because regardless of amount mobs they will die faster than they can say "wtf" to one SS necro and one fire ele when pulled right. And to survive that pull tank needs bonder and cover-ups for his enchants. Ira Blinks
striderkaaru
1) stop juggling words. I think you understood very well what i meant and simply making up excuses now. 2) you havent proven anything. You have stated your own preferance but never justified why it is better. 3) as far as i know point about 3 people getting better drops than five also has never been proven. And this isnt only because of time factor pointed out by ender6. As far as I know drops for each individual member of the group only depend on his own farming status and got nothing to do with amount of people in the group (henchies maybe, but not real people). The main reason why smaller group is better is because it is more managable/leadable and faster to form. striderkaaru
Quote:
Originally Posted by Ira Blinks
2) you havent proven anything. You have stated your own preferance but never justified why it is better.
i actually have proven why a tactics stance tank and a bonder are ineffective (if you actually read). where is your proof for your argument? still waiting, ira.
will a stance tank + a bonder still work? yes, it will, but that's because pve is easy, and you have other people on the team covering for mistakes. if you have no interest in improving your game and only care about farming, then so be it. but unless you have anything constructive to add, don't ruin it for people who actually do care about becoming better and not making the same mistakes that pugs make. so, like i said, provide proof for your arguments or just stop posting. @ender regarding the whole "bonder monk" term, i do realize that a typical bonder will cast more than just life bond. life barrier, watchful spirit, essence bond, balthazar's spirit, etc. can all be in the skill bar at one point or another. however, the main skill is life bond. hence, the name "bonder." a bonder without life bond is as much a barrage ranger is without barrage. why else would you call him BONDer without life BOND. unless of course you are using prot bond. in which case, i stand corrected. a stance tank and a bonder may be effective, but not in fow. this is because tactics stances and life bond prevent damage from attacks. the majority of damage in fow doesn't come from attacks, which is the main point i am trying to make. Ira Blinks
striderkaaru
1) quote your proof please. All you said is that damage that comes from attacks is negligible compared to spells and hexes. I can only conclude you have never tryed to tank abyssals and skellie wariors (that is in fact where my earth ele tank (non-55) failed me when i tryed to solo fow) - they do LOTS of armor ignoring damage. 2) i never stated anything that requires proof. I only pointed out _facts_ that you have missed when comparing tactics to inspiration. You assumed stuff, and I reminded you that those are only assumptions and not proven facts. Carinae
Ira, you would do well to listen to striderkaaru, Avarre and Racthoh.
This isn't an attack, I just don't understand why you are so adversarial towards people who are just posting guides based on their extensive experience? Diablo???
While I agree with most of Strider's points, I think while equipping a Battery necro, teamates often swap their "energy managing" skills for a more effective offensive skill. It's not to say that these people lack the skills necessary to compensate their energy dependency, its just that knowing theres an energy fallback on their team it would work better to bring more offensive skills and put the fallback to good use.
Alternatively it is a much safer way to equip your own energy managing skills in case the Battery should ever die mid-combat... but then I would say the real problem isn't in the lack of energy management but just a bad pug. ![]() just my $.02 Sol_Vie
Slight mistake. Not sure if anyone's mentioned it. Bonetti's blocks all attacks, you just don't get energy for non melee attacks.
ender6
Quote:
Originally Posted by striderkaaru
@ender
regarding the whole "bonder monk" term, i do realize that a typical bonder will cast more than just life bond. life barrier, watchful spirit, essence bond, balthazar's spirit, etc. can all be in the skill bar at one point or another. however, the main skill is life bond. hence, the name "bonder." a bonder without life bond is as much a barrage ranger is without barrage. why else would you call him BONDer without life BOND. unless of course you are using prot bond. in which case, i stand corrected. I'm glad you have acknowledged the correction...I am now at peace Effendi Westland
My thoughts on this:
-Book-trick, useful for pugs and grinding. As I enjoy to grow in experience as a player Not using book trick > book trick. When I go down to fow and organise we never use the booktrick, much more fun. -Is it 'wrong' to use it? No -Can people who do not use it accuse those who do of playing in a way that requires less skill as player? Yes -Can people who use it say their are more effecient in time/drops? Arguable, but when it is about this why aren't book-trick people soloing spider cave with a warrior? -Who do I rather PUG with, people who make it clear they are using the book trick, or those who explicitly say they won't? The latter. Every avarage pug wants to use it, only a few are making clear they don't (europe server). Those who are not using it know they gotta think about their team build more and are advertising for specifics (like mesmer, Yay!), this gives me more hope in succeeding in a pug then how most pugs are formed (ah lets invite those bunch of mo/w's there, i spot necro -send invite-, party looking for ele) Cherno
There are some very experience players who can do very effective groupings for these types of environments. But from what I can tell you see them running with the same groups of people all the time (friends, guildies, etc). These teamings are much more effective and usually negate the use of tricks like the book.
However, I have been to FoW too many times with somewhat experienced people who don't know how to keep from breaking agro. The book helps with this. It is also good when you are trying to achieve a very specific goal and don't want to waste even more time with rude party members i.e forgemaster runs. When I want to get a piece of armor, I am going just for that. I am so sick of having to be down there to find out an ele is using AoE scatters for non-defensive purposes or people not maintaining following distance to allow proper agro control. Then when you dare say anything, they get defensive, start proclaiming their experiece counts, rank, or other silly things. It makes for a bad team environment. I haven't seen it in this thread but there are others where people will decry anyone using the book as n00bs who have no business being in the area. I read no attacks in the OPs initial post but also ask that he take the environment of the party makeup into consideration. As for battery - Perhaps not the true definition of a full battery, but when I advertise myself that way, it means that I am carrying BiP as my elite. In most other cases, I almost always have BR as a just in case, but wouldn't call myself a battery. And the monks who complain about having to use the energy I just gave them to heal me, don't worry about it. Most of the time, a good necro won't need you to heal them from that. I do agree that a dedicated battery is probably a bad use of a slot in FoW. I would rather have another damage dealer. I would also like you to expand on some of the other roles Strider apart from stance, barrier/bond (or just bond as some call it), and battery. Another PUG mistake for Eles is bring AoE scatter, even nukers, when not timed right can destroy agro. I also hate to see it when agro does break, that the new target starts running like a chicken with its head cut off. It makes it hard to heal a constantly running target. In my experience, whenever broken agro comes at me, I just stand and try to take it. At least the mobs have a new target and the monks can concentrate on me until the situation is under control. Either that or try to lead them back to the tank. Kybos
Not to flame the issue even more, but...I would pay to see SMS vs Ira's build. I would pay a lot (GW currency or real USD).
Ira Blinks
Quote:
Originally Posted by Kybos
Not to flame the issue even more, but...I would pay to see SMS vs Ira's build. I would pay a lot (GW currency or real USD).
wisper me in game (today im busy, but tomorrow - sure thing). If you have necro or monk on european server, we will play fow.
And for the last time: this isnt my build. dr1zz one
W/E seems to work great. Armor of earth...Doylak...i guess you could use wards too.
lambda the great
Quote:
Originally Posted by Ira Blinks
Yet when I go with people I know we do it all the time. It is not because we dont know how to controll aggro, no - it is because we know it better than you for his enchants.
Is your tank holding the book?
Anarion Silverhand
First off, I have the greatest Respect for the things Avarre, Strider and Racthoh have done. 3-manning every quest in FoW is no easy task. However, I do NOT believe that they always are right. (I know you haven't said you are, but I can't express it better)
When I read the first post I was like: Stance tank, bonders, batteries are all mistakes? WRONG! From your view, Strider, not everyone elses. Just because you have found a better way of doing things, it doesn't mean the "good old fashion way" is wrong. Do not try to say that this is wrong, and that is wrong. It's all your opinion. I think, like Ira Blinks said, that it's foolish and cowardly to always agree with those who can do amazing stuff. Oh, he's the guy with the "building a better warrior" series, let's agree with him no matter what. Just because Strider says so, it doesn't make it right. Ira, I'm with you all the way ![]() Sorry if I have offended anyone, it was not my intent my by this post. striderkaaru
Quote:
Originally Posted by Anarion Silverhand
First off, I have the greatest Respect for the things Avarre, Strider and Racthoh have done. 3-manning every quest in FoW is no easy task. However, I do NOT believe that they always are right. (I know you haven't said you are, but I can't express it better)
When I read the first post I was like: Stance tank, bonders, batteries are all mistakes? WRONG! From your view, Strider, not everyone elses. Just because you have found a better way of doing things, it doesn't mean the "good old fashion way" is wrong. Do not try to say that this is wrong, and that is wrong. It's all your opinion. I think, like Ira Blinks said, that it's foolish and cowardly to always agree with those who can do amazing stuff. Oh, he's the guy with the "building a better warrior" series, let's agree with him no matter what. Just because Strider says so, it doesn't make it right. Ira, I'm with you all the way ![]() Sorry if I have offended anyone, it was not my intent my by this post. i'm glad you posted this, anarion, and no offense is taken. i have never claimed to always be right, and i agree that people should not just accept what is posted because of who the poster is. if anything, i even asked for people to disagree with me and present their own arguments/proof. i love to be proven wrong, because it means that i would have been corrected and learned something new. it's not a challenge or anything, but it's mainly for my own development. perhaps these are just my opinions. however, i back these opinions up with valid arguments. why do people bring stance tanks and bonders to fow? it's to reduce the damage taken, isn't it? but if the stances/bonds aren't really reducing the damage by much, then doesn't that defeat the original purpose? it's not even an issue of the big guys vs. the little guys. it's more like valid arguments vs "you're wrong." yes, you're allowed to tell me that i'm wrong, but present your own arguments. i've said it once before, and i will say it again. you are more than free to disagree with me, but please explain why. i have presented my arguments, and i would appreciate being respected enough to get the same back. if stance tanks/bonders really are effective, i would love to learn why and how. minor correction: i was not part of the original sms 3-man fow team. edit: here's a little information on why i decided to post this. racthoh touched upon it briefly, but it's coming to the point where every single pug group for fow requires a stance tank, a bonder, and the book trick. i normally wouldn't have a problem with it, as i believe that you should be able to run whatever build you like (heck, i've even gone in shirtless, much to the chagrin of my leader). however, it does become a problem when every single group is running that build. it may not be a problem for me or for others with good guilds, but think of that newer player who has ascended his first character and wants to see this place everyone is talking about. he is forced to play a stereotyped role which has inherent flaws in it. if he is a warrior, people will force him to go stances when stances aren't really very effective in fow. it breeds bad practices right from the beginning, and that is what i am trying to prevent. Anarion Silverhand
In fact, I've never played with the "bonder-stance tank" sort of team, so I wouldn't know if it is effective or not. It's just that I see so many groups doing this, so I figured they must be doing something right.
I do agree with you one some things, one being the book trick. After all, doing this trick as a warrior only requires one thing: The ability to type /sit... But, being able to cut your party size down to 5 or even 3, are sometimes impossible, due to the fact that it's difficult to find skilled players, and that it isn't that easy. I also think that bonders and batteries belong in 8 man teams. |