THK-Update?
Raiin Maker
I did THK today on my necro, third time of finishing the mission, and countless tries.
I was expecting an amazingly hard battle, as i only took henchies, but all i got was one mesmer boss, a couple of normal mursatt and then Donfessor Dorian. None of us died, and it was over increbily easily.Never has THK been so easy. I was wondering if they have updated THK to make it easier, or was it just plain great luck and a good spawn.
I was expecting an amazingly hard battle, as i only took henchies, but all i got was one mesmer boss, a couple of normal mursatt and then Donfessor Dorian. None of us died, and it was over increbily easily.Never has THK been so easy. I was wondering if they have updated THK to make it easier, or was it just plain great luck and a good spawn.
Canadian Bacon
They better not have made THK easy. It was pretty much the last mission of the game that can even come close to calling itself "not-easy". If theu nerfed it, all is lost.
Raiin Maker
Indeed, THK is the only hard mission of the game, although if they have nerfed it, it will make many players happy, is it was a little too hard before.
Alleji
I'd say Ring of Fire and Abbadon's Mouth are harder than THK... but none of them need any nerfing, regardless.
Mordakai
The only thing "hard" about THK was getting a group together that knows what to do.
I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"
I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"
Phaern Majes
Thunderhead has never been hard for me. The most tries I've had to do, to beat it was 2. But then I always use henchies, because they follow my directions :S
kooldude
if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it
Mysterial
The mission difficulty of missions like THK that have random boss spawns depends on the bosses you get. For example, many PUGs have problems with Monk bosses because they can't outdamage the healing (or at least not very fast), and in timed missions like THK that is fatal.
Francis Demeules
No nerf at THK. You can still get Demetrio the Enduring at THK (I just hate him). Hench..... its easy if you compare Pugs. If you're lucky to get a team which they understand and listen orders, all will be fine. And what the players doesn't understand, the "Invincible Trio" (Warriors, Monks and Nukers) doesn't work well either.
SpeedyKQ
No, it was easier because you used henchies.
The difficulty of THK comes from finding people who can work together. For all of their faults, henchies are good at working together.
The difficulty of THK comes from finding people who can work together. For all of their faults, henchies are good at working together.
Raiin Maker
True, but i always use henchies, i only had 1 boss for the entire mission in the keep, thats why it was soo easy, thats never happened before.
Shattered Self
THK is easy. Book trick or b/p FTW.
Str0b0
Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
Phaern Majes
Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
Kakumei
Quote:
Originally Posted by Str0b0
Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
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Struck me as being ridiculously easy, but I'm hardly complaining.
Str0b0
Quote:
Originally Posted by Phaern Majes
Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
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Jiao Yang
For the love of..
THK has never been hard.. if you do it right and plan the seige properly there shouldn't be a problem- even with a bad spawn. A nice and simple way is to take 2 stance tanks and make them hold the stormbeacon torches. Then the 2 monks (you only ever need 2) can just concentrate on healing them while the other 4 players do damage.
THK has never been hard.. if you do it right and plan the seige properly there shouldn't be a problem- even with a bad spawn. A nice and simple way is to take 2 stance tanks and make them hold the stormbeacon torches. Then the 2 monks (you only ever need 2) can just concentrate on healing them while the other 4 players do damage.
viper008
They did make it little eaiser and fixed the gates while back like 8 months ago other than that its still the same.
Cjlr
This deserves to be closed.
Hippie Bane
THK is not hard as long as you have at least one person in the group who has done it before. My GF and I took a PUG through and we had to marshall everyone together as we had a monk who kept picking up the torch for some reason as opposed to healing anyone, warriors who kept running outside the gates instead of camping and trapping at the king like we had agreed to at the beginning. We had fully 15 minutes of a shining example as to why the armed mob theory doesn't work. We managed to beat it because of several factors. My GF was the other monk and is not afraid to tell people what to do and withhold healing if they want to be something dumb. I took my ranger to the other gate and trapped the entance, then got on the catapults and wore down groups special enough to hang out in its range. I also had rebirth, so I res'ed on the other side whenever the non-healing, non-resing, torch wielding monk watched someone die. Finally, the ele boss spawned. If we had received the dreaded monk boss, we would have lost for sure. We used to do this mission with a guildie group about once a week and never had problems, even with the monk boss.
MasterThrawn
I've had really bad luck with PUG groups in THK - so yeah Henchies are much better. As mentioned stay with the King and you should be fine. Just make sure you have res - if they need it. Only time I had trouble was when the Perfect Murssat boss came out... but other wise. I am all for Henchies here...
Alleji
Quote:
Originally Posted by kooldude
if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it
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Yeah, Ring of Fire is full of pros. No noobs there, none at all. You can be proud of your accomplishment.
Str0b0
This is off topic but I've always wondered at the designation "pro". A Professional usually implies that you make real money for doing something well. So how is it that there are "pros" in this game? As I understand it the very definition of a game is that it is a pleasurable past time. Until we get a National Guild Wars League in place like the NBA, or the NFL, I don't think there are any "pros".
Alleji
Quote:
Originally Posted by Str0b0
This is off topic but I've always wondered at the designation "pro". A Professional usually implies that you make real money for doing something well. So how is it that there are "pros" in this game? As I understand it the very definition of a game is that it is a pleasurable past time. Until we get a National Guild Wars League in place like the NBA, or the NFL, I don't think there are any "pros".
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Age
Quote:
Originally Posted by Mordakai
The only thing "hard" about THK was getting a group together that knows what to do.
I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!" |
PS If they got rid of the timer the missions might go better just a thought.
gou
firstly you said you were a necro... spitful spirit? that skill eats that mission for breakfast.
secondly there is a bug if you dont light the beacons, sometimes the mursaat on one side get stuck on a dwarvern boss which prevents more spawning, if you get too close they actually start fighting, kill the boss and normal service is resumed.
otherwise there is a lot of thumbtwiddling to be done
secondly there is a bug if you dont light the beacons, sometimes the mursaat on one side get stuck on a dwarvern boss which prevents more spawning, if you get too close they actually start fighting, kill the boss and normal service is resumed.
otherwise there is a lot of thumbtwiddling to be done
Mimi Miyagi
Boy, you can really tell all which people paid someone to complete Elona Reach (or simply got run down to Droknars bypassing ascension completely)instead of suffering through a PUG. THK has nothing on Elona.
It used to be that the desert was the dividing line between good and not so good players. Now it's a joke.
It used to be that the desert was the dividing line between good and not so good players. Now it's a joke.
canunoobme
THK wasn't hard at all, seeing that I've just finished it w/my ranger. My party consisted of 3 trappers 2 healing hench 2 tanks 1 nuker. Initially I thought we were doomed but the results was totally contradictory.
Str0b0
Quote:
Originally Posted by Mimi Miyagi
Boy, you can really tell all which people paid someone to complete Elona Reach (or simply got run down to Droknars bypassing ascension completely)instead of suffering through a PUG. THK has nothing on Elona.
It used to be that the desert was the dividing line between good and not so good players. Now it's a joke. |
Francis Demeules
All is easy..... with henchies
All is hard.... with PUGS
All is hard.... with PUGS
Hadoken13
you know what? you are all gonna think i am crazy, i am sure but the only mission i have ever had soo much hardship doing was the wilds. for some reason as a mesmer i just couldn't do it. otherwise all the missions even if they took 3 tries were fairly easy (^_^)
Night Daftshadow
Some of you guys who say THK is "easy", then my friend, you've been playing GW too much. Seriously, take a break. THK isn't easy by any means. It is a DIFFICULT mission.
d4nowar
Every character I've tried it on... first try. Only last time with my MM did I try it with henchmen. All of the other times were with pugs. Never had any trouble. Lucky? Skilled? Most people are dumb and just need good leadership.
arcanemacabre
Thunderhead Keep is a tough mission, but honestly I think people have worked it up so much more than it is. I have only tried it twice (first time through game), lost both times. But I can definately say that originally, my fear of the mission itself was much higher than it's difficulty.
Now granted, this is just my wife and I trying to complete the mission with henchies, and both of us going in having no clue what to expect, other than other's comments that it's the toughest mission in the game. So needles to say the swarms of enemies at the end were hectic and confusing (and gawd do I hate missions where you have to babysit an NPC and lose if they die, which by the way is the only reason we've lost both times).
I seriously think it's not all that hard, and one, maybe two more tries and we'll have it. The mission is designed to be difficult, and I think it is possibly the toughest mission so far, but really, when people say it's impossible or extremely easy, both are extremes and equally wrong, IMO.
Oh and, the same hype was built up for Elona Reach before we attempted it, killed it first try. No problems there. Again, not saying it's easy, just saying that as long as you take it slow and not panic when the timer comes up, it's really not that bad. Afterwards, I went skill capping on my own (with henchies), and lolly-gagging around, trying to find the necro boss, I managed to have plenty of time to actually still complete the mission.
To me, since I'm not much of a PvPer, Thirsty River was tougher (and I say PvPer cause of the layout of the mission, not because you're supposed to PvP). That one took three tries for us, enough times to learn the layout of the map and the behaviour of the mobs. Thinking that is the deal with ThK, I hope.
Now granted, this is just my wife and I trying to complete the mission with henchies, and both of us going in having no clue what to expect, other than other's comments that it's the toughest mission in the game. So needles to say the swarms of enemies at the end were hectic and confusing (and gawd do I hate missions where you have to babysit an NPC and lose if they die, which by the way is the only reason we've lost both times).
I seriously think it's not all that hard, and one, maybe two more tries and we'll have it. The mission is designed to be difficult, and I think it is possibly the toughest mission so far, but really, when people say it's impossible or extremely easy, both are extremes and equally wrong, IMO.
Oh and, the same hype was built up for Elona Reach before we attempted it, killed it first try. No problems there. Again, not saying it's easy, just saying that as long as you take it slow and not panic when the timer comes up, it's really not that bad. Afterwards, I went skill capping on my own (with henchies), and lolly-gagging around, trying to find the necro boss, I managed to have plenty of time to actually still complete the mission.
To me, since I'm not much of a PvPer, Thirsty River was tougher (and I say PvPer cause of the layout of the mission, not because you're supposed to PvP). That one took three tries for us, enough times to learn the layout of the map and the behaviour of the mobs. Thinking that is the deal with ThK, I hope.
Mimi Miyagi
Quote:
Originally Posted by Str0b0
Elona is completely easy compared to THK. With the right skills and careful aggro management you don't even have to kill more than five total enemy groups no matter what class you use to do the mission. I have to say THK's waves are much more difficult than any of the groups in Elona simply because you HAVE to fight them. You can't bypass or out manevuer them.
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MUUHAAAAHAAAAHAAAAHAAAAA
Sniff, man, that was funny.
I've been in countless PUGs in Elona that couldn't even get to the cutscene. Seriously. I've done elonas, thirsty river, THK, etc many many many (more than I want to remember) times and it's no contest. I've only failed THK in PUGs maybe three times, I've spent an entire weekend joining PUGs trying to get through the desert.
Everyopne has their own perspective, but from my extensive experience, THK isn't that hard. The hard part is when n00bs do the countless things people talk about (running outside the fort, monks not keeping both sides healed, not falling back when needed, etc).
leprekan
Fingernails torn out > pve pugs
Henchies atleast follow called targets.
Henchies atleast follow called targets.
leprekan
Quote:
Originally Posted by Night Daftshadow
Some of you guys who say THK is "easy", then my friend, you've been playing GW too much. Seriously, take a break. THK isn't easy by any means. It is a DIFFICULT mission.
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Arkantos
Saw someone say this in a post, forget who it was, but I totally agree with it.
"Its not the mission thats hard, its the players that make it hard"
I heard some ppl talking about THK saying how hard it is and such. I couldnt find a group, so I went with henchies. Though I was doomed, but we did excellent.
"Its not the mission thats hard, its the players that make it hard"
I heard some ppl talking about THK saying how hard it is and such. I couldnt find a group, so I went with henchies. Though I was doomed, but we did excellent.
torquemada
Hm, another THK post?? Roflcopter!
Last time I helped someone in THK (and 1 of them was wammo rushing newb) it was too darn easy. No splits, just defend king (and Demetrio the Enduring goes down last, not first). With this in mind I'm not sure how can you lose?
I couldn't pass Elona, though. So I took henchies ---> stroll in a park!
Concerning this, I'm just saddened that most good players play with henchies and PUG's are on the fall in most cases (not to mention runnable missions). I really enjoy playing with people and it saddens me I'm forced to take Alesia and the bunch....
Last time I helped someone in THK (and 1 of them was wammo rushing newb) it was too darn easy. No splits, just defend king (and Demetrio the Enduring goes down last, not first). With this in mind I'm not sure how can you lose?
I couldn't pass Elona, though. So I took henchies ---> stroll in a park!
Concerning this, I'm just saddened that most good players play with henchies and PUG's are on the fall in most cases (not to mention runnable missions). I really enjoy playing with people and it saddens me I'm forced to take Alesia and the bunch....
Griff Mon
Going to THK and hearing them talk in open chat about how they have tried this mission 20 times and always failed, it was always funny. Insisting on having three healing monks, three warriors, and two fire eles. They wouldn't know what to do with a mesmer or necro in there.
I've done it with PUGS and succeeded and failed, and done it with henchies and succeeded and failed.
My favorite time was when I was taking a guildie through and brought my monk and ran the mission standing by the King. The only way I got them through was by being a total NAZI monk. They did listen, and we did win.
I've done it with PUGS and succeeded and failed, and done it with henchies and succeeded and failed.
My favorite time was when I was taking a guildie through and brought my monk and ran the mission standing by the King. The only way I got them through was by being a total NAZI monk. They did listen, and we did win.