THK-Update?

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

I did THK today on my necro, third time of finishing the mission, and countless tries.

I was expecting an amazingly hard battle, as i only took henchies, but all i got was one mesmer boss, a couple of normal mursatt and then Donfessor Dorian. None of us died, and it was over increbily easily.Never has THK been so easy. I was wondering if they have updated THK to make it easier, or was it just plain great luck and a good spawn.

Canadian Bacon

Krytan Explorer

Join Date: Jan 2006

Ontario, Canada

Kingdom of Tyria [KoT]

They better not have made THK easy. It was pretty much the last mission of the game that can even come close to calling itself "not-easy". If theu nerfed it, all is lost.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Indeed, THK is the only hard mission of the game, although if they have nerfed it, it will make many players happy, is it was a little too hard before.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

I'd say Ring of Fire and Abbadon's Mouth are harder than THK... but none of them need any nerfing, regardless.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

The only thing "hard" about THK was getting a group together that knows what to do.

I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Thunderhead has never been hard for me. The most tries I've had to do, to beat it was 2. But then I always use henchies, because they follow my directions :S

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

The mission difficulty of missions like THK that have random boss spawns depends on the bosses you get. For example, many PUGs have problems with Monk bosses because they can't outdamage the healing (or at least not very fast), and in timed missions like THK that is fatal.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

No nerf at THK. You can still get Demetrio the Enduring at THK (I just hate him). Hench..... its easy if you compare Pugs. If you're lucky to get a team which they understand and listen orders, all will be fine. And what the players doesn't understand, the "Invincible Trio" (Warriors, Monks and Nukers) doesn't work well either.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

No, it was easier because you used henchies.

The difficulty of THK comes from finding people who can work together. For all of their faults, henchies are good at working together.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

True, but i always use henchies, i only had 1 boss for the entire mission in the keep, thats why it was soo easy, thats never happened before.

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

THK is easy. Book trick or b/p FTW.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Str0b0
Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
I just did it on my ranger the other day. Average Barrage/interrupt setup. Nothing but henches. I just stood next to the king and didn't move, and killed whatever got close. No deaths, no trouble.

Struck me as being ridiculously easy, but I'm hardly complaining.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Phaern Majes
Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
Can't I'm at work now and will be at work for the next 8 hours or so. Thanks for the offer.

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

For the love of..
THK has never been hard.. if you do it right and plan the seige properly there shouldn't be a problem- even with a bad spawn. A nice and simple way is to take 2 stance tanks and make them hold the stormbeacon torches. Then the 2 monks (you only ever need 2) can just concentrate on healing them while the other 4 players do damage.

viper008

Banned

Join Date: May 2005

They did make it little eaiser and fixed the gates while back like 8 months ago other than that its still the same.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

This deserves to be closed.

Hippie Bane

Ascalonian Squire

Join Date: Feb 2006

California

All the Pros Stay In [Pre]

W/

THK is not hard as long as you have at least one person in the group who has done it before. My GF and I took a PUG through and we had to marshall everyone together as we had a monk who kept picking up the torch for some reason as opposed to healing anyone, warriors who kept running outside the gates instead of camping and trapping at the king like we had agreed to at the beginning. We had fully 15 minutes of a shining example as to why the armed mob theory doesn't work. We managed to beat it because of several factors. My GF was the other monk and is not afraid to tell people what to do and withhold healing if they want to be something dumb. I took my ranger to the other gate and trapped the entance, then got on the catapults and wore down groups special enough to hang out in its range. I also had rebirth, so I res'ed on the other side whenever the non-healing, non-resing, torch wielding monk watched someone die. Finally, the ele boss spawned. If we had received the dreaded monk boss, we would have lost for sure. We used to do this mission with a guildie group about once a week and never had problems, even with the monk boss.

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

I've had really bad luck with PUG groups in THK - so yeah Henchies are much better. As mentioned stay with the King and you should be fine. Just make sure you have res - if they need it. Only time I had trouble was when the Perfect Murssat boss came out... but other wise. I am all for Henchies here...

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by kooldude
if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it
BWAHAHAHAHAH~ oh, sorry, that actually made me laugh out loud in the library. People looked at me weird.

Yeah, Ring of Fire is full of pros. No noobs there, none at all. You can be proud of your accomplishment.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

This is off topic but I've always wondered at the designation "pro". A Professional usually implies that you make real money for doing something well. So how is it that there are "pros" in this game? As I understand it the very definition of a game is that it is a pleasurable past time. Until we get a National Guild Wars League in place like the NBA, or the NFL, I don't think there are any "pros".

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Str0b0
This is off topic but I've always wondered at the designation "pro". A Professional usually implies that you make real money for doing something well. So how is it that there are "pros" in this game? As I understand it the very definition of a game is that it is a pleasurable past time. Until we get a National Guild Wars League in place like the NBA, or the NFL, I don't think there are any "pros".
Pro is just an overused term. Except for "pro" Chinese farmers, I agree, there aren't any pros in the game in the literal sense of the word. He just meant "good player", but that's 8 extra keystrokes.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Mordakai
The only thing "hard" about THK was getting a group together that knows what to do.

I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"
I couldn't agree with you more about Thirsty River as well as Elona's Reach and if you want to include the bonus for Dunes.I find all hose mission more difficult than THK.I have noticed over the last 2 day the henchies seem to be behaving better especially the level20s

PS If they got rid of the timer the missions might go better just a thought.

gou

Lion's Arch Merchant

Join Date: Mar 2005

globally warmed england

the discarnate

firstly you said you were a necro... spitful spirit? that skill eats that mission for breakfast.
secondly there is a bug if you dont light the beacons, sometimes the mursaat on one side get stuck on a dwarvern boss which prevents more spawning, if you get too close they actually start fighting, kill the boss and normal service is resumed.
otherwise there is a lot of thumbtwiddling to be done

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Boy, you can really tell all which people paid someone to complete Elona Reach (or simply got run down to Droknars bypassing ascension completely)instead of suffering through a PUG. THK has nothing on Elona.

It used to be that the desert was the dividing line between good and not so good players. Now it's a joke.

canunoobme

Ascalonian Squire

Join Date: Jan 2006

THK wasn't hard at all, seeing that I've just finished it w/my ranger. My party consisted of 3 trappers 2 healing hench 2 tanks 1 nuker. Initially I thought we were doomed but the results was totally contradictory.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Mimi Miyagi
Boy, you can really tell all which people paid someone to complete Elona Reach (or simply got run down to Droknars bypassing ascension completely)instead of suffering through a PUG. THK has nothing on Elona.

It used to be that the desert was the dividing line between good and not so good players. Now it's a joke.
Elona is completely easy compared to THK. With the right skills and careful aggro management you don't even have to kill more than five total enemy groups no matter what class you use to do the mission. I have to say THK's waves are much more difficult than any of the groups in Elona simply because you HAVE to fight them. You can't bypass or out manevuer them.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

All is easy..... with henchies
All is hard.... with PUGS

Hadoken13

Hadoken13

Ascalonian Squire

Join Date: Apr 2006

The Smuggler's Alliance

Mo/

you know what? you are all gonna think i am crazy, i am sure but the only mission i have ever had soo much hardship doing was the wilds. for some reason as a mesmer i just couldn't do it. otherwise all the missions even if they took 3 tries were fairly easy (^_^)

Night Daftshadow

Night Daftshadow

Banned

Join Date: May 2005

In the forest

Hidden Shadows

R/Mo

Some of you guys who say THK is "easy", then my friend, you've been playing GW too much. Seriously, take a break. THK isn't easy by any means. It is a DIFFICULT mission.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Every character I've tried it on... first try. Only last time with my MM did I try it with henchmen. All of the other times were with pugs. Never had any trouble. Lucky? Skilled? Most people are dumb and just need good leadership.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Thunderhead Keep is a tough mission, but honestly I think people have worked it up so much more than it is. I have only tried it twice (first time through game), lost both times. But I can definately say that originally, my fear of the mission itself was much higher than it's difficulty.

Now granted, this is just my wife and I trying to complete the mission with henchies, and both of us going in having no clue what to expect, other than other's comments that it's the toughest mission in the game. So needles to say the swarms of enemies at the end were hectic and confusing (and gawd do I hate missions where you have to babysit an NPC and lose if they die, which by the way is the only reason we've lost both times).

I seriously think it's not all that hard, and one, maybe two more tries and we'll have it. The mission is designed to be difficult, and I think it is possibly the toughest mission so far, but really, when people say it's impossible or extremely easy, both are extremes and equally wrong, IMO.

Oh and, the same hype was built up for Elona Reach before we attempted it, killed it first try. No problems there. Again, not saying it's easy, just saying that as long as you take it slow and not panic when the timer comes up, it's really not that bad. Afterwards, I went skill capping on my own (with henchies), and lolly-gagging around, trying to find the necro boss, I managed to have plenty of time to actually still complete the mission.

To me, since I'm not much of a PvPer, Thirsty River was tougher (and I say PvPer cause of the layout of the mission, not because you're supposed to PvP). That one took three tries for us, enough times to learn the layout of the map and the behaviour of the mobs. Thinking that is the deal with ThK, I hope.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Str0b0
Elona is completely easy compared to THK. With the right skills and careful aggro management you don't even have to kill more than five total enemy groups no matter what class you use to do the mission. I have to say THK's waves are much more difficult than any of the groups in Elona simply because you HAVE to fight them. You can't bypass or out manevuer them.
Ummm...we're talking about PUGs, not some guild party. Careful aggro in a PUG? Right skills?

MUUHAAAAHAAAAHAAAAHAAAAA

Sniff, man, that was funny.

I've been in countless PUGs in Elona that couldn't even get to the cutscene. Seriously. I've done elonas, thirsty river, THK, etc many many many (more than I want to remember) times and it's no contest. I've only failed THK in PUGs maybe three times, I've spent an entire weekend joining PUGs trying to get through the desert.

Everyopne has their own perspective, but from my extensive experience, THK isn't that hard. The hard part is when n00bs do the countless things people talk about (running outside the fort, monks not keeping both sides healed, not falling back when needed, etc).

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Fingernails torn out > pve pugs

Henchies atleast follow called targets.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by Night Daftshadow
Some of you guys who say THK is "easy", then my friend, you've been playing GW too much. Seriously, take a break. THK isn't easy by any means. It is a DIFFICULT mission.
Sorry, but if you bring people with a baseline IQ of 70 or better it is easy. THK is just drawn out and boring the difficulty is in not nodding off while waiting for group 79 to enter the fort.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Saw someone say this in a post, forget who it was, but I totally agree with it.

"Its not the mission thats hard, its the players that make it hard"

I heard some ppl talking about THK saying how hard it is and such. I couldnt find a group, so I went with henchies. Though I was doomed, but we did excellent.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Hm, another THK post?? Roflcopter!

Last time I helped someone in THK (and 1 of them was wammo rushing newb) it was too darn easy. No splits, just defend king (and Demetrio the Enduring goes down last, not first). With this in mind I'm not sure how can you lose?

I couldn't pass Elona, though. So I took henchies ---> stroll in a park!

Concerning this, I'm just saddened that most good players play with henchies and PUG's are on the fall in most cases (not to mention runnable missions). I really enjoy playing with people and it saddens me I'm forced to take Alesia and the bunch....

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

Going to THK and hearing them talk in open chat about how they have tried this mission 20 times and always failed, it was always funny. Insisting on having three healing monks, three warriors, and two fire eles. They wouldn't know what to do with a mesmer or necro in there.

I've done it with PUGS and succeeded and failed, and done it with henchies and succeeded and failed.

My favorite time was when I was taking a guildie through and brought my monk and ran the mission standing by the King. The only way I got them through was by being a total NAZI monk. They did listen, and we did win.