Profession: Warrior / Assassin
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Name Of Build: (Haven’t Come Up With A Name Yet…)
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Type: PvP / PvE
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Category: Damage (Not Sure…)
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Skills Set:
1)Bull's Strike - Melee Attack (Strength)
If this attack hits a moving foe, you strike for +20 damage, and your target is knocked down.
[Energy - 5 / Cast Time - 0 / Cooldown - 8]
2) Falling Spider - Off-hand Attack (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +23 damage and target foe is Poisoned for 14 seconds.
[Energy - 5 / Cast Time - 0 / Cooldown - 10]
3) Jagged Strike - Lead Attack (Dagger Mastery)
If Jagged Strike hits, your target suffers from Bleeding for 7 seconds.
[Energy - 5 / Cast Time - 0 / Cooldown - 6]
4) Mantis Sting - Lead Attack (Dagger Mastery)
If Mantis Stings hits, target foe takes +14 damage. If this attack strikes a bleeding foe, that foe is crippled for +11 seconds.
[Energy - 5 / Cast Time - 0 / Cooldown – 12]
5) Jungle Strike - Off-hand Attack (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +14 damage. If it hits a foe that was crippled, it does +19 damage.
[Energy - 5 / Cast Time - 0 / Cooldown - 12]
6) Flourish {Elite} - Skill (Strength)
All of your attack skills become recharged. You gain 5 Energy for each skill recharged by Flourish.
[Energy - 5 / Cast Time - 1 / Cooldown - 10]
7) Shadow Refuge - Enchantment Spell (Shadow Arts)
For 4 seconds, you have 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 84.
[Energy - 5 / Cast Time - 1 / Cooldown – 8]
8) Healing Signet - Signet (Tactics)
You gain 107 health. You have -40 armor while using this skill.
[Energy - 0 / Cast Time - 2 / Cooldown - 4]
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Attributes:
Strength – 9
Tactics – 9
Dagger Mastery – 9
Shadow Arts – 9
Left Over Points – 8
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Summary:
‘Main attack’ is [Jagged Strike > Mantis Sting > Jungle Strike > Flourish]. Effects are +47 dmg, bleeding for 7 secs, and cripple 11 secs. If timed right you can repeat if desired.
‘Secondary Attack’ is usually done after ‘Main Attack’. This one goes [Bulls Strike > Falling Spider > Flourish]. Effects are +43 dmg, knockdown, and poison for 14 secs. Again, if timed right you can repeat if desired.
‘Healing’ is done when (duh!) you need to heal and mabey escape. It goes [Shadow Refuge > Healing Signet].
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Notes & Concerns:
- Don't know if this build will work out as planned (im hoping so)
- Also the skills are as shown with the modifed attributes.
- Flourish is used to recharge and regain the mana lost from the attack skills used. Therefore giving a “repeatable” attack.
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Credit: Black Wyn (In Game)
Please Post Critiques and Comments
- Thanks
Black Wyn (In Game)
p
