Q: In Guild Wars Prophecies, most skills can be obtained by completing the quests, but in Factions we could not see skills being available in this manner. Can skills be obtained from the skill trainer or by capturing the skills in Factions?
A: Some early skills will be rewarded through quests. However, more Factions skills will have to be bought with skill points from a skill trainer or will need to be captured. This will help create more of a variety of builds in Factions than were used in Prophecies.
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That kind of pisses me off. I wouldn't have a problem with it if the drop rate in Factions stayed the same as it was in the FPE, but I have read several times that they plan to lower the drop rate for the game's release.
If you are a casual player, usually you don't make a whole lot of money. It seems like you usually get maybe 1.5-2k per mission or run in the Southern Shiverpeaks or Ring of Fire, and completing your run usually takes around 2 hours. Drops seem to suck more in earlier areas of the game, except the Ettin run or the Griffin run, which are only good when soloing. But, on average, you don't get a whole lot of gold for the time you spend getting it, so unless you play frequently (10+ hours per week) your cash takes a long time to add up. I know you can make farming builds and do 2-man UW or 5-man tomb runs, and so on, I'm just saying people should not feel obligated to make a 55 monk or B/P Ranger or SS Necro, etc and farm a handful of areas repeatedly to get a decent amount of money. Money wasn't that big of a deal before since there wasn't a lot of important things to spend your money on, but now that's changed since we will have to buy the majority of our skills in Factions. Money just became more of a necessity.
Will changing the acquisition of skills to a system where non-starter skills must be purchased help or hurt the average player? And if you feel it is potentially bad, how can they balance the issue aside from giving players gold as quest rewards?
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EDIT: Response from Gaile
Originally Posted by Gaile Gray
Hey, guys,
Just to make things a little more clear, and show you that what you're concerned about isn't a big deal. Honest! I'll try to make a spiffy bullet list. Oh dear heavens, I do love my bullet lists:
And for those interested in unlocking, each character can choose skills that were not unlocked on the last character, expanding options for the account as a whole. |
It would help to hear other people's opinions on this issue. After reading Gaile's reply it still sounds like a potentially bad change to the skill acquisition system for PvE players, but we'll see if they provide sufficient EXP and gold (500g early on, 1k in later quests) as quest rewards to balance out the changes.