W/R Solo Grenths/SF

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Ghostun Nighteyes
Ghostun Nighteyes
Pre-Searing Cadet
#1
First off I'd like to thank lambda the great, after reading his build it inspired me to try out my own variation. I found my build easier to carry out but i think it just comes down preferance of R or N second, I personally love Ranger

The build is still under tuning, especially with the attributes, but I'll be sure to update as my experimenting continues.

Attributes:

Swordmanship: 8 + 1 (minor)
Strength: 7 + 2 (helm + minor)
Tactics: 8 + 1 (minor)
Wilderness: 12

Other runes being absorption and vigor, superiors obviously best. (Still contemplating wether I want to use a major/sup rune, it'll be on Swordsmanship if i do.)

Skills:

Riposte
Deadly Riposte
Power Attack / Desperation Blow
Savage Slash / Desperation Blow
Troll Unguent
Melandru's Resilience (E)
Healing Signet
Doylak Signet

Weapons:

Long Bow/Flat Bow for pulling, stats on this arn't very important (IMO*).

2 Swords will work well here, if you have both even better. Both should be 15-22, req 9, with dwarfslaying (+20% is max), one with 15%^50% and the other 20% (when hexed). Customized of course.

This is because in some packs you'll notice you are not always fighting hexers, or if you have killed them in a mob then you can always switch for that extra damage.

The hilt mod slot isn't very important, just stay away from an elemental hilt. Furious might be good, unfortunately my selection of swords isn't very big as I'm normally a hammer warrior

Sheilds:

2 Sheilds work well here aswell, one is the one i found out from lambda's guide (kudos again) the +60hp and -3 damage while hexed, a collectors sheild just outside the north entrance of Camp rankor, I also bring with me the other collector sheild from the desert, the +45hp and -2 damage while stance, for when hexers are not around/dead. I will update with a link of details for that one once guildwiki is working again

(* I am trying to incorporate Apply Poison into the build, if i can do that successfully then it will simply be a standard bow with a poisonous string)

Armour:

At the moment I've just been using full wyvern with knights boots, I don't feel gladiator's is truelly essential with melandru's resilience in your line up, sure the extra energy max might be nice at the start of battle, but with melandru's resilience it's not uncommon to have energy regen +4 for majority of the battle, if not higher! (On that note that's why i have more energy based attack skills).

Grenth's Footprint:

Once you've stepped out the first two mobs can be lured up the cliff so you can get free healing from the Dwarven Prospector, not necessary but recommended while learning.

Priority of killing:

Carvers first, they use disrupting chop, can be a big annoyance, pretty standard killing though, keep hitting your ripostes and attacks, keep doylaks up as much as possible, watch for there disrupts in accordance with healing skills.
Herders second, not as annoying as carvers but they carry knockdowns so take them next.
Heretics next, they cast conjure phantasm, the only hex that gives enough degen to bypass melandru's resilience.
If there is more than one seige golem kill those first until only one is left
(leave one alive so they cast rust and deep freeze on you, great hexes that give you +3/+1 health/energy with no real effect to you, with doylak on your speed is impaired anyway, and you have troll uguent to use instead of heal signet if it's needed)
Rangers next, then gnashers last.
(Always kill the fiends as the get summoned, gnashers arn't target first because they have +3 regen from life syphon and consume too much time killing, better to kill last when they are no real threat anymore)

Miscellaneous:
Mobs with a Doylak master: Doylak master is your first target, use ripostes to injure warriors that attack you while unleashing as much damage onto the master as possible, he will primarily focus on healing the warriors, shouldn't be a problem to take down, if you can, savage slash his MoP and orisons (if you know his MoP is recharging). I havn't had the opportunity to try this method on the Yakslapper, but i doubt it'll work, bosses should be left till last in mobs.

High Priest Alkar, while practicing (or general use for that matter, if you know you can do it, why give yourself the tedious challenge over and over) you can pick up high priest alker if you head north east down the slope after the initial first two mobs, talk to him and he will follow and heal you, in addition to this he will not be targetted by enemies nor affect your drops in any way, after you have cleared your route to Sorrow's Furnace take him back and talk to him again to make him stay, then pick up Galen.

I havn't cleared much in SF like lambda but I will be writing what information I gather over time, already spent a long time writing and testing today

Thrown in some screenies for good measure, hopefully haven't missed anything ^^;
My IGN is Ghostun Nighteyes if you have any questions I havn't covered, or post here


lambda the great
lambda the great
Jungle Guide
#3
Awsome, this might work pretty well in SF with all the Conjure Phantasm, Crippling Anguish, Deep wounds, Rust, Deep freeze, Weakness. And if your going to try Apply poison, don't hit the Gnashers, they use plague touch.

How long were you hackin away at Thornbeard? Power attack and Savage S are your only Dmg dealers to ranged ppl.
Ghostun Nighteyes
Ghostun Nighteyes
Pre-Searing Cadet
#4
He wasn't that tough, at about 60% health he'll keep trying to use Troll, with cast time 3 and recharge 10 you can keep interupting it with savage slash.

Flint was tougher, he uses aura of restoration, but i find if you interupt rust with savage slash you gradually take him down

Still early stages so we'll see how it goes for SF.

Gah i wish guildwiki worked, keeps going up and down
sh4ft3d
sh4ft3d
Wilds Pathfinder
#5
Exciting man, I actually have MR unlike GB, so Ill have to give it a go.
l
legless_the_elf
Frost Gate Guardian
#6
Nice but just a quick question:
at 12 WS melandrus resilience lasts 17 seconds and recharges in 25 what about those 8 seconds? Troll?
Ghostun Nighteyes
Ghostun Nighteyes
Pre-Searing Cadet
#7
18 seconds actually

and yes either troll unguent or grit your teeth and take it depending on the situation, helps if you time your doylak signet in with your MR, not a good idea to have them both down at the same time, or you have a 5 second gap we're your just that extra bit vulnerable. (doylak lasting 15 seconds at strength 9) So starting one a bit later or use troll/heal sig accordingly.

A little tip that i find helpful is using Troll Unguent before the start of a battle, or just as the carvers get close (if i'm not mistaken disrupting chop requires adreniline to activate so they can't use it right away...make sure doylaks up though if a herder is around or giant stop may get you)
sh4ft3d
sh4ft3d
Wilds Pathfinder
#8
Great build defensively, but the huge damage from GB helps for Lambda I think. great build, again
karunpav
karunpav
Jungle Guide
#10
I tried this build and I love it. I couldn't get the hang of switching targets to use GB in lambda's build, so I tried this one out and BAM. Much easier, as there's a lot less stress from multiple hexes (Rust sucks when you have tons of people on you).
chrislee149
chrislee149
Frost Gate Guardian
#11
Guess I'm off to capture Melandru's Resilience. ^_^
Iori Shozu
Iori Shozu
Academy Page
#12
Great work on the build!! Me and my roommate tore some greneths up with it. The places that I saw the most problems were when facing multiple carvers and a heretic and actually inside sorrows the necros with the elementalist really hurt. I rarely used healing signet so maybe substituting it with I will Survive then you could cover some of the down time of melandrus and get a health boost easily against the groups whos degens counteract the regen I.E.(the patrol with 2 rangers and a carver) Maybe apply poison to speed up killing instead of the sig.

Oh and alkar occasionally heals the bosses making it more of a pain to kill them so you may want to run him somewhere and leave him before taking on that task.
chrislee149
chrislee149
Frost Gate Guardian
#13
Hmm... Just tried this on the second group, and the hexes/conditions and Melandru's Resilience canceled each other out. Troll Unguent and Healing Signet weren't useful because of Disrupting Chop and Rust. Needless to say, I died.
Demon Rebel
Demon Rebel
Frost Gate Guardian
#14
Quote: Originally Posted by Iori Shozu
Oh and alkar occasionally heals the bosses making it more of a pain to kill them so you may want to run him somewhere and leave him before taking on that task. This pisses me off when the dwarves heal the mobs!

I thought I was going crazy when I walked with a friend and henchies from Rankor to Warcamp and the trolls and dwarves were getting healed even though we killed the priests first.
sh4ft3d
sh4ft3d
Wilds Pathfinder
#15
Quote: Originally Posted by chrislee149
Hmm... Just tried this on the second group, and the hexes/conditions and Melandru's Resilience canceled each other out. Troll Unguent and Healing Signet weren't useful because of Disrupting Chop and Rust. Needless to say, I died. Biggest things is not to use Troll or Heal sig when Wars are around. Disrupting chop hurts.
Age
Age
Hall Hero
#16
Nice build for that my secound is a W/R and it is an axe build.The only skills I would need are dolak signet and melandrus resilience.
S
Sir Moak
Ascalonian Squire
#17
Actually I haven't tried it yet, but I'm thinking of bringing Disciplined Stance along if there's no energy management issues. It would nicely counter the 6 second lapse in Melandru's + Dolyak and I'd get a chance to use healing in combat. (75% evasion and +24 armor roxx )

Ummm. Cancel this. I just saw the recharge time for Disciplined But something like Bonetti's could help against the downtime of the protection skills.
i
ibbo
Academy Page
#18
where do u cap Melandru's Resilience?
i
ibbo
Academy Page
#19
can u tell me where i can cap Melandru's Resilience?
Xaero Gouki Kriegor
Xaero Gouki Kriegor
Wilds Pathfinder
#20
dragon's lair bro, guru and guildwiki.org both have good information where to cap stuff, the facet of nature is the critter in dragon's lair you cap it from, its a very nice skill, me and a r/me actualy used it to 2 man the skales in FoW