Dont nerf farming, make it hard but rewarding.
lord of shadow
i have seen hundreds of threads asking for places like the notorious troll cave to be nerfed, and i agree, but for very different reasons.
i get bored as hell troll farming, i use no sheild to ettin farm because i can
i solo fow/uw on warrior and necro.
when i 2 man uw i do quests not smite runs
i am a farmer, although this is not the only aspect of the game i enjoy. but i do not farm for money, i farm for a challenge. i may find a nice build here or make one from scratch, either way i'll mod it to be most effective and then less effective again just for a challenge.
i love the uw and fow, because they actually provide a challenge. (topk is another fine example)
what i hope to see in factions is not another farming nerf, its more farmign areas that actually provide a challenge, but them giving rewards. difficult farmign areas cannot be "botted", they require player adaptation and skill.
so please a-net, give us MORE farming, but make it a challenge, not a measure of grind.
i get bored as hell troll farming, i use no sheild to ettin farm because i can
i solo fow/uw on warrior and necro.
when i 2 man uw i do quests not smite runs
i am a farmer, although this is not the only aspect of the game i enjoy. but i do not farm for money, i farm for a challenge. i may find a nice build here or make one from scratch, either way i'll mod it to be most effective and then less effective again just for a challenge.
i love the uw and fow, because they actually provide a challenge. (topk is another fine example)
what i hope to see in factions is not another farming nerf, its more farmign areas that actually provide a challenge, but them giving rewards. difficult farmign areas cannot be "botted", they require player adaptation and skill.
so please a-net, give us MORE farming, but make it a challenge, not a measure of grind.
Hunter Sharparrow
And change the name to Farm Wars.
DeathShadowX
Well with you on not nerfing farming, but if you wan a challenge, i advise you to experiment with new things. Insted of farming lets say trolls, try farming stuff in Ring of Fire, i do. Anything is farmable, you just need to experiment with the right build.
Dougal Kronik
Quote:
Originally Posted by Hunter Sharparrow
And change the name to Farm Wars.
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I agree, pump up the challenge for Farmers and solo players.
Hunter Sharparrow
Solo? This is a MMO the second M representing Multiplayer. The game is intended to be a multiplayer game not a singleplayer game that's why they have henchies. If you want to play the game but don't want to deal with other people use henchies to form the party. Mind you they lack in the AI department but ANet is working on that. As for the henchies the way they are now, the game is beatable with them. Not every bonus and quest but the missions are.
quickmonty
Quote:
Originally Posted by Hunter Sharparrow
Solo? This is a MMO the second M representing Multiplayer. The game is intended to be a multiplayer game not a singleplayer game that's why they have henchies. If you want to play the game but don't want to deal with other people use henchies to form the party. Mind you they lack in the AI department but ANet is working on that. As for the henchies the way they are now, the game is beatable with them. Not every bonus and quest but the missions are.
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I'm sick of hearing this same stuff about how everyone has to play the game the way someone else says it should be played. Did you ever try to enter a "co-operative" mission solo? A message pops up asking if you are sure. It doesn't say "NO! YOU CAN'T DO THAT!" We are allowed to play solo, to farm, to run or be run. If and when Anet decides to change policy *they* will do it. Until them please, Please, PLEASE stop telling others how to play or what is the proper way to play.
DJ Josh
and it is a CO not a MMO.
Dougal Kronik
Sorry to burst your bubble -A-net does not classify Guild Wars as an MMORPG! They say it on http://www.gamefaqs.com/computer/dos...ew/R95627.html the following:
Quote:
Since Guild Wars does not have the type of structure that a standard MMO has, it really must be considered something else. As stated by the developers, GW is a CORPG *Competitive/Cooperative RPG. |
Mandy Memory
The UW/FoW/ToPK are all being botted as we speak...so yes...any pve area can be botted because they are completely static. (So I suggest lowering rewards or making them grow as the % of the map cleared grows)
Str0b0
Quote:
Originally Posted by Hunter Sharparrow
Solo? This is a MMO the second M representing Multiplayer. The game is intended to be a multiplayer game not a singleplayer game that's why they have henchies. If you want to play the game but don't want to deal with other people use henchies to form the party. Mind you they lack in the AI department but ANet is working on that. As for the henchies the way they are now, the game is beatable with them. Not every bonus and quest but the missions are.
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Dougal Kronik
Hunter, just a quick question:
How did you afford to buy your 15k Druid's armor I see your avatar wearing?
How did you afford to buy your 15k Druid's armor I see your avatar wearing?
Hunter Sharparrow
Why do you suppose they would give a warning like that. Probably because in most cases (in the later missions anyway) you will fail the mission without a group. That IS what anet intended. You don't like people saying how the game *should* be played? Well I don't like having to farm to afford the high end items when they should be more affordable to the average player (the ones who plays the missions and quests in groups) and not just to those who farm. Especially since the prices are so high because the farming brings in too much gold making them rich and able to afford the high prices asked. They then turn around and sell the stuff they don't want for a high amount as well. If the economy wasn't player driven and everthing had a fix price to what Anet thinks it should be then I say farm away however since your farming IS having an impact on MY game play then your damn right I'm going to be saying (on a supposedly GW monitored fan site) how something has to be done with the farming.
Edit: I repeated the Tombs, UW and FoW quests in a full group of eight. Not as fast as farming for sure but it got the job done. Most expensive rune on it is a superior vigor that I found doin a mission. The rare mursaat horn bow I use I was able to trade for with a rare deadbow I found doing a quest. This character is the only one that I played the game completely with and found it much more rewarding then getting rushed to droks and lvl20 then farm. Yes I use to farm so I'm not some jealous pug that is complaining because I can't do it. As being someone who has done it I am in the right to be against it and say things against it. The reason I farmed to begin with was to either be able to afford the superior rune of absorbtion for may W/Mo or find one myself so the farming I did was ettin farming. Farming I had to do, I didn't want to. I find it boring and teadiess.
Edit: I repeated the Tombs, UW and FoW quests in a full group of eight. Not as fast as farming for sure but it got the job done. Most expensive rune on it is a superior vigor that I found doin a mission. The rare mursaat horn bow I use I was able to trade for with a rare deadbow I found doing a quest. This character is the only one that I played the game completely with and found it much more rewarding then getting rushed to droks and lvl20 then farm. Yes I use to farm so I'm not some jealous pug that is complaining because I can't do it. As being someone who has done it I am in the right to be against it and say things against it. The reason I farmed to begin with was to either be able to afford the superior rune of absorbtion for may W/Mo or find one myself so the farming I did was ettin farming. Farming I had to do, I didn't want to. I find it boring and teadiess.
quickmonty
Quote:
Originally Posted by Hunter Sharparrow
Why do you suppose they would give a warning like that. Probably because in most cases (in the later missions anyway) you will fail the mission without a group. That IS what anet intended. You don't like people saying how the game *should* be played? Well I don't like having to farm to afford the high end items when they should be more affordable to the average player (the ones who plays the missions and quests in groups) and not just to those who farm. Especially since the prices are so high because the farming brings in too much gold making them rich and able to afford the high prices asked. They then turn around and sell the stuff they don't want for a high amount as well. If the economy wasn't player driven and everthing had a fix price to what Anet thinks it should be then I say farm away however since your farming IS having an impact on MY game play then your damn right I'm going to be saying (on a supposedly GW monitored fan site) how something has to be done with the farming.
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Reality .... high end items are high end for a reason. People work to get them. You don't need them. Droks armor and common weapons are good enough to play the game. Get over it and move on.
Hunter Sharparrow
Read my edit. I guarantee that I did more work playing the game *normally* doing the repeatable quests in a full party then anyone solo farming. Been there, done that it's not hard (depending on the class and location of course).
Str0b0
Ummm you might as well get used to 1% of the populace controlling 90% of the wealth. That's the way things work and the only viable method to accquire this kind of wealth is to farm. I mean let's be realistic here. Even if I picked up and sold every drop I found throughout the course of the game playing through completely normally I still wouldn't have the things I need leaving me with one option, hunt them myself or buy them myself. Hunting requires you to maximize your probability for the specific drop which means finding a place it will drop and grinding it until the law of averages pays off in your favor. Buying requires you to accquire the money to do so and as I said even if I picked up and converted every drop to hard currency as I played through the game regularly I still would not have the money available for the things I would need or want. So how do you make money? You find the place that drops the most valuable stuff and you do multiple runs through it to compound your profit. As for your right to complain about it well yes you can complain but you certainly do not have the right to try to push your version of the way things should work onto me via developer fiat.
quickmonty
Well stated, Str0b0
Nevin
Quote:
Originally Posted by Hunter Sharparrow
And change the name to Farm Wars.
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I agree though, challanges with worthy rewards are a plus in my book.
Dougal Kronik
The only items of any worth that I have ever found have been playing through the game normally. 1 superior Rune of Absorbtion from a chest on my way to Marhan's Grotto when they first introduced the keys. 1 Superior Rune of Absorbtion this past weekend in the Ice Caves of Sorrow helping a Guild member. Sold the first one - keeping the second for my Warrior.
I do farm for specific items in the desert to get the collector's armor for members of my Guild when they join and arrive in the desert.
I prefer to play the game in the party format as well, but do farm to help out my Guild.
Farming is a necessity. How else is someone going to get the items they need for collector's armor. Example: find me 5 Frozen Shells that Nord Stonegrimm in Lornar's Pass requires for his collector's weapons. I only know of 4 Frozen Wurms in the entire game!
I do farm for specific items in the desert to get the collector's armor for members of my Guild when they join and arrive in the desert.
I prefer to play the game in the party format as well, but do farm to help out my Guild.
Farming is a necessity. How else is someone going to get the items they need for collector's armor. Example: find me 5 Frozen Shells that Nord Stonegrimm in Lornar's Pass requires for his collector's weapons. I only know of 4 Frozen Wurms in the entire game!
Stockholm
Well Hunter Sharparrow why not just take away the traders and let players get along with what the find in the game. LET US PLAY ANY WAY WE WANT, WE PAYED FOR THE GAME the same as you did.
Ken Dei
Or A.Net could make drops scalable so you get decent rewards for group play or solo play....The real reason people farm, at least for 85% of the farmers, is that drops split 8 ways SUCK.
DJ Josh
Quote:
Originally Posted by Stockholm
Well Hunter Sharparrowjust why not take away the traders and let players get along with what the find in the game. LET US PLAY ANY WAY WE WANT, WE PAYED FOR THE GAME the same as you did.
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9 days and counting .
DJ Josh
Quote:
Originally Posted by Ken Dei
Or A.Net could make drops scalable so you get decent rewards for group play or solo play....The real reason people farm, at least for 85% of the farmers, is that drops split 8 ways SUCK.
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this has been asked for time and again but still no change,drops need to be more even aswell to lower the lucky man hate.i have been on a oro farm once where 1 person got every green that dropped(total of 7/8 i think).in this case the guy was nice enougth to dish out his lower priced stuff to make it more even but he should never of had to,+ how many people in the gw community are realy this generous.
Phoenix Avenger
I like the idea of making soloing more challenging. Part of it might be to randomize the spawns a little bit more. Like say one day the stone summit get a raiding party or something to push into the dwarven territory and are currently holding ground in the caves outside of droks (replacing the trolls). Things sorta like the scarabs in the desert, however dont necessarily have a new green there, and dont make it permenant. Mix it up, maybe the stone summit survive there for a few days then the avica take it over, then maybe back to trolls. The same thing could be done all over the continent. It would make farming more interesting and maybe more challenging since the conditions will change often (thus making you be able to think on your feet and tweak your build when needed).
MSecorsky
The needs of farmers should be flat out ignored. Wealth and items are irrelevant to success in the game.
Don Zardeone
But it looks cool though.
Hunter Sharparrow
Quote:
Well Hunter Sharparrow why not just take away the traders and let players get along with what the find in the game. LET US PLAY ANY WAY WE WANT, WE PAYED FOR THE GAME the same as you did. |
Str0b0
Quote:
Originally Posted by Hunter Sharparrow
In a fixed economy I say farm till your blue in the face but because it's a player driven economy this isn't the case. Words from anet in an interview specifically say that excessive farming causes prices to rise *forcing* others to farm just to keep up. Their words not mine and with one of the updates affecting drops in areas that are repetedly farmed then that too has a negetive affect on my game that I payed money for just like you. So why in hell would I keep my mouth shut and let you play any way you want when the way you play affects my game in a negetive way. ANET SAID IT THEMSELVES. They know the mechanics of the game better then any of you thick minded indivituals who don't want to listen.
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Coolniceronguy
Quote:
Originally Posted by Str0b0
Ok they may know mechanics but not economics. Basic economics 101. As supply outstrips demand prices fall. That's why prices are dropping here. Greens are falling rapidly. Why? Because supply outstripped demand. Crafting components...supply got higher than demand so people were forced to lower prices to stay competitive. Any 8th grade student that manages to stay awake in governement and economics class can tell you that. Surpluses NEVER lead to rising prices. If ANet had 100,000 extra copies of prophecies sitting in a warehouse not selling because most of the market base already had a copy you can bet your bottom dollar that they would lower the price to move the product. Items that just sit storage and inventory don't make farmers any gold. We need to move product. Since it costs us virtually nothing to provide the product we lower prices, just like big business. Mark-ups of 300% aren't uncommon. Do you honestly think it costs ANet 50 bucks to make a CD and package it? Much less market and code it? They have at least a 30% profit margin. They can whittle prices down within that margin without taking a loss. The economy here works the same way. If I go out and spam ectos at 10K each how many do you think I will sell? None because there are fifty other people out ther that will sell for 6 and 6.5K
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Undivine
I'm hearing a lot of you talk about playing the game the way you want to play the game. I'm not quite buying it. If you are really farming because you want to farm, then why are you farming the easiest spots with the best loot? What you want is to become rich. (Granted, some of you seem more interested in the sport of farming, and there's nothing wrong with that.)
So I don't buy your dribble about your right to play the game the way you want to play it. The fact is, ANet can influence what people do and what they farm by changing the rewards offered. Doesn't that seem shallow? If they actually changed the way the loot was distributed so that farming isn't worth it anymore, do you really think farming would be this popular still? And does making such a change infringe on your rights?
Now, if you want to solo, there are far better single player games out there. Far better. They can offer you a deeper, richer, more gripping experience by yourself, then grinding those trolls. Some of you may say that if they nerfed farming, so many people would leave the game. I say, perhaps they should. Clearly they are bored with it. Playing a game isn't supposed to be "work" after all.
Farming is bad because of the bots and sweat shop players. Group farm runs are bad because they happen to be the only groups I can get in Sorrow's Furnace, even if I actually want to do the quests. These are the main reasons why farming needs to be nerfed. Other then those, there isn't really anything wrong with farming. But it is pretty damn lame.
So I don't buy your dribble about your right to play the game the way you want to play it. The fact is, ANet can influence what people do and what they farm by changing the rewards offered. Doesn't that seem shallow? If they actually changed the way the loot was distributed so that farming isn't worth it anymore, do you really think farming would be this popular still? And does making such a change infringe on your rights?
Now, if you want to solo, there are far better single player games out there. Far better. They can offer you a deeper, richer, more gripping experience by yourself, then grinding those trolls. Some of you may say that if they nerfed farming, so many people would leave the game. I say, perhaps they should. Clearly they are bored with it. Playing a game isn't supposed to be "work" after all.
Farming is bad because of the bots and sweat shop players. Group farm runs are bad because they happen to be the only groups I can get in Sorrow's Furnace, even if I actually want to do the quests. These are the main reasons why farming needs to be nerfed. Other then those, there isn't really anything wrong with farming. But it is pretty damn lame.
Hunter Sharparrow
And yet again I must explain it once again that it is just not that simple. When people do nothing but farm they bring in money along with the items. This money increases the wealth for those that do it while those that just play the game don't get this large wealth. Now lets say the item is a superior absorbtion. When someone finishes farming and found said item they will see what it is selling and buying for at the trader then make up a price somewhere in between. They then will sell the item to other players, most of which are farmers themselves to be able to afford the price asked. Lets say the buy/selling price of the rune is 40k/60k at the trader. As in the trader will give you 40k for the one you have while in turn is selling them to the public for 60k. The price most people will pick is 55k that way they get the most they can while still providing a savings to whoever would like to buy it. So those that don't make a small fortune farming (for whatever reason) and can afford it will buy it for that price to save the money or save themselve time trying to get more money to get it from the trader. Those that do make a small fortune will just buy it from the trader to save themselve the time and hastle of trying to find someone selling one and will buy it from the trader. At the same time, after buying from the trader, if they found one they would try to get the most money they can for it by selling it to another person and not to the trader. This (from the traders point of view) make the demand outweigh the supply despite the actuall amount of said rune cerculating amongst the public. This will cause the prices at the trader to rise for that item and in turn people will charge more for the ones they have. This makes it harder to sell and are more likely just sell it to the trader to save themselves time in looking for a buyer when they can be out farming. Why not? Since the price at the trader has increased, the trader is offering more for it. This tips the scale the other way causing the price of the rune fall back down. So it doesn't matter how much supply is brought in buy farming. The price depends on the supply and demand from the trader's point of view not the supply and demand between the players. Although it may have worked for green items that is the only item it has worked for. Since the green items only come from certain bosses then bringing them into play isn't difficult. The problem with green stuff is that when it comes to the weapons, you can't change the mods on it. It's the gold brought in that causes prices to be so high. When it comes to items at the trader this is much the case but when it comes to rare stuff (that you can't predict getting by killing a specific boss) it is way out of hand when it comes to the prices. The reason prices are so high is because those that farm bring in such a high level of wealth for themselves, they can afford to buy it at the high price. This leaves the average player to have to farm just to keep up. If people had to quest in groups, for example, the people would have no choice but to sell the 100k item for 10k instead as noone would ever be able to afford the 100k price tag. Anet sort have done this buy reducing the drop rate on those that repeatadly farm but this didn't solve anything since it dropped the rate for everyone else leaving us all in the same situation as before.
Edit: Well put Undivine.
Edit: Well put Undivine.
quickmonty
It is simple supply and demand with Anet making adjustments if they feel adjustments are needed. You continue to try to make it more complex with convoluted arguments. If you make everthing that complex I would love to see you tie your shoes.
Str0b0
Quote:
Originally Posted by Undivine
I'm hearing a lot of you talk about playing the game the way you want to play the game. I'm not quite buying it. If you are really farming because you want to farm, then why are you farming the easiest spots with the best loot? What you want is to become rich. (Granted, some of you seem more interested in the sport of farming, and there's nothing wrong with that.)
So I don't buy your dribble about your right to play the game the way you want to play it. The fact is, ANet can influence what people do and what they farm by changing the rewards offered. Doesn't that seem shallow? If they actually changed the way the loot was distributed so that farming isn't worth it anymore, do you really think farming would be this popular still? And does making such a change infringe on your rights? Now, if you want to solo, there are far better single player games out there. Far better. They can offer you a deeper, richer, more gripping experience by yourself, then grinding those trolls. Some of you may say that if they nerfed farming, so many people would leave the game. I say, perhaps they should. Clearly they are bored with it. Playing a game isn't supposed to be "work" after all. Farming is bad because of the bots and sweat shop players. Group farm runs are bad because they happen to be the only groups I can get in Sorrow's Furnace, even if I actually want to do the quests. These are the main reasons why farming needs to be nerfed. Other then those, there isn't really anything wrong with farming. But it is pretty damn lame. |
Undivine
Actually, supply and demand is indeed true, but problems also arise when too much money gets into the economy. This is the reason for the money sinks. The value of a platinum must be maintained or else nobody will take it seriously. Technically prices aren't rising or falling... the money is just becoming less valuable. Prices can rise through inflation, even as they drop through large supply of a product.
And I have neither the time to play this game that often, nor the tolorance to play it in the most boring way possible. If we were talking about real life money, then fine, I would be lazy. But this is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game.
And I have neither the time to play this game that often, nor the tolorance to play it in the most boring way possible. If we were talking about real life money, then fine, I would be lazy. But this is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game.
Str0b0
Quote:
Originally Posted by Undivine
Actually, supply and demand is indeed true, but problems also arise when too much money gets into the economy. This is the reason for the money sinks. The value of a platinum must be maintained or else nobody will take it seriously. Technically prices aren't rising or falling... the money is just becoming less valuable. Prices can rise through inflation, even as they drop through large supply of a product.
And I have neither the time to play this game that often, nor the tolorance to play it in the most boring way possible. If we were talking about real life money, then fine, I would be lazy. But this is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game. |
Ahh foul language. The last resort of the man who has run out of valid points. Dude I work for a living. I maybe farm about 4 hours a week and yet somehow I still seem to keep my storage above 200K. So yes you are lazy and you're trying to pass the buck. If it's just a game then get over the economics of it. You can't take one aspect so seriously and then try to play it off as nothing but a game when it suits your current position.
Undivine
I swore because I was angry. You are the one turning to mockery. Farming is easy enough for anyone semi-competant, or even someone who simply reads how to do it. I actively do not do it. If you guys are so hung up on people's "right to chose" how we play the game then why do I have to farm? The 15K armor clearly was not intended to be easy to get; it was supposed to be a place to sink money out of the economy. It was hard for me to get, and that's fine. Now, as for weapons... well I don't even bother buying from players since there's no way I could get anything at a price I could afford.
Tell me, what would be wrong with nerfing farming? Let's say they found a way to completely do away with farming altogether. Perhaps they changed how loot drops so it no longer benefits solo players. What would be wrong with that?
Tell me, what would be wrong with nerfing farming? Let's say they found a way to completely do away with farming altogether. Perhaps they changed how loot drops so it no longer benefits solo players. What would be wrong with that?
LightningHell
The point of this thread is not to nerf farming, it is to make it harder, but with better rewards, so to discourage botters.
Stockholm
Guy's Anet is ownd by a KOREAN company and have just opend up new servers all over asia, and they are very interessted in making money, every new server(country) in asia has the potential to attract more ppl than US and EU togheter so I don't think the will nerf farming when 1 person in "china" will buy 20-200 games for a sweet shop and set up bot's. NC-Soft makes money per sold game not on players who play for years. ECONOMICS 3 billion asians as potential customers or 500 million happy westerners LOL do the math.
Undivine
My apologies for hijacking this thread. Farming is a sensitive topic, as you can see. These threads rarely remain civil.
Let me just summerize that I don't mind making soloing more challenging. What I object to is making it more rewarding. Quick and easy cash is a problem for Guild Wars. Now if a challenge is all you wanted in the first place, then farm a more challenging spot.
I don't know how NC-Soft really views the sweat shops, but ArenaNet certainly takes a negative view of bots. From a purely bottom-line approach they shouldn't really care. I don't think they are that shallow though.
Let me just summerize that I don't mind making soloing more challenging. What I object to is making it more rewarding. Quick and easy cash is a problem for Guild Wars. Now if a challenge is all you wanted in the first place, then farm a more challenging spot.
I don't know how NC-Soft really views the sweat shops, but ArenaNet certainly takes a negative view of bots. From a purely bottom-line approach they shouldn't really care. I don't think they are that shallow though.
quickmonty
Quote:
Originally Posted by Undivine
My apologies for hijacking this thread. Farming is a sensitive topic, as you can see. These threads rarely remain civil.
Let me just summerize that I don't mind making soloing more challenging. What I object to is making it more rewarding. Quick and easy cash is a problem for Guild Wars. Now if a challenge is all you wanted in the first place, then farm a more challenging spot. I don't know how NC-Soft really views the sweat shops, but ArenaNet certainly takes a negative view of bots. From a purely bottom-line approach they shouldn't really care. I don't think they are that shallow though. |
As someone who is sitting on plenty of gold I would like to see the opportunity remain for those that are new to the game. Shouldn't they also have an equal chance to gather gold to purchase items?
One final note. As to the argument of farming adding gold to the economy versus trading the recirculates gold. There are plenty of gold sinks in the game. When you purchase 15K or FoW armor, where does that gold go? It leaves the game.
Peace
Nevin
Hmmm... What about high level quests with high rewards of gold... Not 5,000 experience.. Yay another skill point!!! Who needs that!? But 5,000 gold; Now thats a quest I'd do.