Confused... Warrior with Droks armor
NathanS
I am at "The Amnoon Oasis" and I am doing good I am 17 1/2 so no worries I have a better weapon and I am doing much better.. LOL
torquemada
Of course you are. Besides, Droks area (southern shivs) is for 20 lvl with some experience, so don't overrush yourself.
Someone said that there is too few newbies around to play with...well I never thought about who was new and who was not in my noobie days since all I did was PUG's (I was first of my crew to start playing GW). Playing with experienced ppl will teach you more then playing with newbs. It can be rewarding experience (apart from ocassional smack behind the ears for doing something stupid, but I never minded that). On the downside, experienced players tend to rush it which means new players will skip content and get confused...this can even happen in Iron Mines where people that are playing for the first time fail to get infused because there's experienced players that rush, or are on infuse/cap run. This is not to blame experienced folk for by any means...
But my recomendation would be this-if you're new (first char) - don't get run!! Play the missions as they come, they will transform you (hopefully) into a seasoned player - after some time.
Someone said that there is too few newbies around to play with...well I never thought about who was new and who was not in my noobie days since all I did was PUG's (I was first of my crew to start playing GW). Playing with experienced ppl will teach you more then playing with newbs. It can be rewarding experience (apart from ocassional smack behind the ears for doing something stupid, but I never minded that). On the downside, experienced players tend to rush it which means new players will skip content and get confused...this can even happen in Iron Mines where people that are playing for the first time fail to get infused because there's experienced players that rush, or are on infuse/cap run. This is not to blame experienced folk for by any means...
But my recomendation would be this-if you're new (first char) - don't get run!! Play the missions as they come, they will transform you (hopefully) into a seasoned player - after some time.
Lord Cooper
i havent read the whole thread yet but im gonna guess that this is the first time you played as warrior and yougot yourself run through the game? if you dont know the character youreally really need to PLAY through the game in order to learn your character get the skills and learnhow and when to use them. i can only think if you are doing constantly then either you have a very poor skillset or you simply dont know how to play your character
Amadei
Quote:
Originally Posted by tuf pepper
evry healing skill uses 10+ energy
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I manage to heal many, many more people than just four O_o. My suggestion: drop the 10e spells. Use 5e spells. Make Divine Favor go as high as you can manage. You'll be a better monk for it.
Topic? I got nothing. I don't know the first thing about warriors, but the monk thing above caught my attention.
Edge Martinez
Nathan, I am just now doing a Warrior/Monk on my second account, and I also use a hammer. My previous characters? Monk, Ranger, Necro, Mesmer. I know people say you learn the game good as a Warrior, but the general survival things I learned playing the less armored professions serve me very well.
This is just advice, and just my opinion based on the fact that I too am currently building up a hammer warrior. Keep 1 non-enchantment self heal skill on you, whether it be Heal Signet or Orison. I always have Mending as well, though I don't always use it. Enchantments can kill you quick sometimes. I ALWAYS have Frenzy. For Hammer warriors it's invaluable to get the adrenaline skills up until we advance far enough to replace it with something else, and Flurry never seemed to pay dividends to replace it with. Now while I always have Frenzy, I DON'T ALWAYS use it. If I am not being hit, I'll use it, otherwise hammers do just fine with straight damage. Later on in the game we'll get a skill that can replace Frenzy and is a bit safer (though if you have Droks open, you ain't that far away from it *hint*).
Alot of people have the misconception that Hammer Warriors do not have shields. They are wrong. We have a shield. It's called the guy with the sword or axe next to you. Sometimes it's in the form of a wolf, spider, warthog, bird or some other animal. If you are losing health and the healer seems to be running low, a good knockdown and a quick withdrawal to the non-aggro side of your fellow warrior can give you just enough time to heal up with Healing Signet. A healthy hammer back in the melee is worth a second or two of damage to a swordsman or axeman. Besides... they have that shield to protect 'em.
Lastly, I wouldn't go attacking single targets by yourself, unless your skills are fully charged. In that case, have at it. Hammer warriors do really well in conjunction with another type of warrior. Yeah... the lack of a shield hurts armorwise, but I just love seeing the 3 digit damage flash across the screen. Played smart, you're just as survivable as any other warrior and just as lethal, despite the critics.
This is just advice, and just my opinion based on the fact that I too am currently building up a hammer warrior. Keep 1 non-enchantment self heal skill on you, whether it be Heal Signet or Orison. I always have Mending as well, though I don't always use it. Enchantments can kill you quick sometimes. I ALWAYS have Frenzy. For Hammer warriors it's invaluable to get the adrenaline skills up until we advance far enough to replace it with something else, and Flurry never seemed to pay dividends to replace it with. Now while I always have Frenzy, I DON'T ALWAYS use it. If I am not being hit, I'll use it, otherwise hammers do just fine with straight damage. Later on in the game we'll get a skill that can replace Frenzy and is a bit safer (though if you have Droks open, you ain't that far away from it *hint*).
Alot of people have the misconception that Hammer Warriors do not have shields. They are wrong. We have a shield. It's called the guy with the sword or axe next to you. Sometimes it's in the form of a wolf, spider, warthog, bird or some other animal. If you are losing health and the healer seems to be running low, a good knockdown and a quick withdrawal to the non-aggro side of your fellow warrior can give you just enough time to heal up with Healing Signet. A healthy hammer back in the melee is worth a second or two of damage to a swordsman or axeman. Besides... they have that shield to protect 'em.
Lastly, I wouldn't go attacking single targets by yourself, unless your skills are fully charged. In that case, have at it. Hammer warriors do really well in conjunction with another type of warrior. Yeah... the lack of a shield hurts armorwise, but I just love seeing the 3 digit damage flash across the screen. Played smart, you're just as survivable as any other warrior and just as lethal, despite the critics.
Don Zardeone
Didn't feel like reading all (again =P)
1. Droks armour does not make you invincible and really only gives you a minor advantage. (compared to other armours that give like 66 AL instead of 80
2. If you want to get the ultimate set of droks armour, get one of these 2:
- mastery helm + platemail (chest, legs and hands) + knights boots
- mastery helm + gladiators (chest, legs, hands) + ascalon boots
Put super vigor and absorb in it. If money lacks, go with major.
The reason for this is damage absorb.
3. Get a collectors shield or the equivalent of one that has extra health and damage abosorb/reduce
4. Bring the right skills
5. bring the right weapon
Right skills: the skill that are useful for that mission/quest
- frenzy is too advanced imo, do not rely on the base damage of your weapon. Skills make you do more damage and other nice thingies.
- if you have droks armour and the other guys in your party do not... you will be the last priority for monster attacks. Your healers and casters will die first. Once you aren't healed, you'll be killed. Droks armour can therefore be a disadvantage because it makes the other guys in your party die.
(I noticed this the first time when I was running into the mob of enemies and they ignored me, ran past me and I had to chase them while they were going after the warrior who had a minor absorb (I had major). They completely ignored me and all I could do was try to poke them in their back with my rinblade... ahh good times...)
- bring defensive skills like gladiators defense or if you're not ascended... things like shield stance, dolyak signet, etc...
If you got run, make a new char and play with that without running through. Once you ascend on that char, go back to your warrior and you'll notice that everything dies faster.
1. Droks armour does not make you invincible and really only gives you a minor advantage. (compared to other armours that give like 66 AL instead of 80
2. If you want to get the ultimate set of droks armour, get one of these 2:
- mastery helm + platemail (chest, legs and hands) + knights boots
- mastery helm + gladiators (chest, legs, hands) + ascalon boots
Put super vigor and absorb in it. If money lacks, go with major.
The reason for this is damage absorb.
3. Get a collectors shield or the equivalent of one that has extra health and damage abosorb/reduce
4. Bring the right skills
5. bring the right weapon
Right skills: the skill that are useful for that mission/quest
- frenzy is too advanced imo, do not rely on the base damage of your weapon. Skills make you do more damage and other nice thingies.
- if you have droks armour and the other guys in your party do not... you will be the last priority for monster attacks. Your healers and casters will die first. Once you aren't healed, you'll be killed. Droks armour can therefore be a disadvantage because it makes the other guys in your party die.
(I noticed this the first time when I was running into the mob of enemies and they ignored me, ran past me and I had to chase them while they were going after the warrior who had a minor absorb (I had major). They completely ignored me and all I could do was try to poke them in their back with my rinblade... ahh good times...)
- bring defensive skills like gladiators defense or if you're not ascended... things like shield stance, dolyak signet, etc...
If you got run, make a new char and play with that without running through. Once you ascend on that char, go back to your warrior and you'll notice that everything dies faster.
Lexar
Haven't you guys considered he might be a troll? I mean come on. It's the ultimate stereotype of someone being run, thinking that armor is going to save you.
No offense nathan if you're not, of course
No offense nathan if you're not, of course
Sekkira
Quote:
Originally Posted by Edge Martinez
This is just advice, and just my opinion based on the fact that I too am currently building up a hammer warrior. Keep 1 non-enchantment self heal skill on you, whether it be Heal Signet or Orison. I always have Mending as well, though I don't always use it. Enchantments can kill you quick sometimes. I ALWAYS have Frenzy. For Hammer warriors it's invaluable to get the adrenaline skills up until we advance far enough to replace it with something else, and Flurry never seemed to pay dividends to replace it with. Now while I always have Frenzy, I DON'T ALWAYS use it. If I am not being hit, I'll use it, otherwise hammers do just fine with straight damage. Later on in the game we'll get a skill that can replace Frenzy and is a bit safer (though if you have Droks open, you ain't that far away from it *hint*).\
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Mending is a waste of a skill slot on a warrior. +x armour from a shout or whatnot is so much more valueble than 6 health per second. However I will agree with you on a self heal. Heal sig is mostly superior due to the points you'd invest in tactics anyway, but that -40 Armour really hurts. So it must be used wisely. I would not reccomend orison either as it requires wasted attributes in a line and isn't even that effective.
Your best bet is to rely on your monks to protect and heal you. I know to some, it sounds too dependent, but that's how this game was designed. You're keeping the monsters at bay so they're not attacking the monks (at least I hope you are) and as I said previously, aggro management is not just the warrior's job. It requires the cooperation and effort of the entire team.
Your self heal is there to relieve pressure off your healer/s if you encounter a lot of degen and damage spread out. It's one less person they have to worry about countering degen with energy expensive spells. If you have the right equipment and you die while being attacked by a group or two of monsters, your monk/s are incompetent. Simple as that.
Silent Kitty
Quote:
Originally Posted by Don Zardeone
- if you have droks armour and the other guys in your party do not... you will be the last priority for monster attacks. Your healers and casters will die first. Once you aren't healed, you'll be killed. Droks armour can therefore be a disadvantage because it makes the other guys in your party die.
(I noticed this the first time when I was running into the mob of enemies and they ignored me, ran past me and I had to chase them while they were going after the warrior who had a minor absorb (I had major). They completely ignored me and all I could do was try to poke them in their back with my rinblade... ahh good times...) |
Lexar
Your HP also helps. People with 2 superiors will get attacked a lot more. Which makes it harder on a tank, without superiors you can survive a little better, but you won't be the target as often, so you have to find some sort of balance.
gragman
Quote:
Originally Posted by Lexar
Your HP also helps. People with 2 superiors will get attacked a lot more. Which makes it harder on a tank, without superiors you can survive a little better, but you won't be the target as often, so you have to find some sort of balance.
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The biggest single reason for premature death in PuGs (IMHO) is other players not knowing how to stay out of a Warriors aggro circle. (Please note I said Warrior and not Tank )
** There is one other cause of course - bad use of AoE attacks, but thats a completely different story.
Anyway, back OT - A few people have identified that, irrespective of the level of your armour, you will not survive if you have no EXPERIENCE. How many players can honestly say that they completed their first UW/FoW trip without a problem? Not very many at all I would suspect, unless they were in an experienced group.
The game has not been designed around having the most uber 1337 armour and weapons in order to complete the game, it has been designed to allow you to use your SKILL to do so. Skill is acquired as experience increases. Experience increases by PLAYING THE GAME, not by being run around the map on your first character.
My advice? Simply play the game, if you like doing Missions then you will notice that each mission leads to the next one. You can complete the whole game by following Mission after Mission (although you may struggle to find all the skills you would like ).
Play and enjoy.
/soapbox
tuf pepper
Quote:
Originally Posted by Sekkira
1. Learn to take a joke, obviously the man was kidding. It could be easily told when he suggested echo mending.
2. You're a bad monk. Not all healing spells cost 10+ energy. The ones that do aren't worth it. |
1. I knew it was a joke thats why I kept it friendly and not rude
2. how are you saying I'm a bad monk? IMO all monk's should bring heal area for self healing and other allies near you (best with others near you saves energy)thats 10 energy...heal other for when the person needs fast healing where breeze would not be the best skill to use that takes 10 energy..breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds that takes 10 energy if the fight goes good your energy will go back up on its own..... prot spirit for when someone is taking heavy DMG that taks 10 energy pluse breeze thats a total of 20 energy ( but that only happens mainly with a big aggro but can still be maintained)...Divine spirit to help on energy cost for a few seconds that takes 10 energy( but over all its like using no energy with the other skills you will be casting) and word of healing witch only takes 5 energy and yes you only use that when their life is under 50% ( im pretty sure the skill even says that) and im also pretty sure i said word of healing is a life saver for when eenrgy is low or even if its not still helps on maintaining energy all other skills doesnt really matter bring what you think the group will want /needs and also the area you will be fighting in...... not talking about small aggros if you die in a small aggro then yes its most likly the monks foult i been talking about bigger aggors/harder places to fight in...
Macktar Wang
Quote:
Originally Posted by fiery
Are you saying you solo farm with a rez skill?
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gragman
Quote:
Originally Posted by Macktar Wang
Rebirth, Restore Life, and Rez Sig. That's how you all do it, right?
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Macktar Wang
Quote:
Originally Posted by gragman
Now i may be wrong, but I could swear I smelt sarcasm...............
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Manda Panda
Quote:
Originally Posted by tuf pepper
breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds
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gragman
Quote:
Originally Posted by Macktar Wang
No way. It is the new UBER farming build. You kill them all, rez them all, and get more drops. Brilliant!
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*sprints back to desert to become a W/Mo again*
William Stark
Which Server/timezone do you play in Nathan? If you want any tips then msg me in game and I can always try to do a mission with you and see if there is anything you are doing which is particularly odd/suicidal.
tuf pepper
Quote:
Originally Posted by Manda Panda
vigorous spirit... 5 energy and you don't have to worry about him for 30 seconds.
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Sekkira
Quote:
Originally Posted by tuf pepper
1. I knew it was a joke thats why I kept it friendly and not rude
2. how are you saying I'm a bad monk? IMO all monk's should bring heal area for self healing and other allies near you (best with others near you saves energy)thats 10 energy...heal other for when the person needs fast healing where breeze would not be the best skill to use that takes 10 energy..breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds that takes 10 energy if the fight goes good your energy will go back up on its own..... prot spirit for when someone is taking heavy DMG that taks 10 energy pluse breeze thats a total of 20 energy ( but that only happens mainly with a big aggro but can still be maintained)...Divine spirit to help on energy cost for a few seconds that takes 10 energy( but over all its like using no energy with the other skills you will be casting) and word of healing witch only takes 5 energy and yes you only use that when their life is under 50% ( im pretty sure the skill even says that) and im also pretty sure i said word of healing is a life saver for when eenrgy is low or even if its not still helps on maintaining energy all other skills doesnt really matter bring what you think the group will want /needs and also the area you will be fighting in...... not talking about small aggros if you die in a small aggro then yes its most likly the monks foult i been talking about bigger aggors/harder places to fight in... |
Yanman.be
Vig spirit doesn't help if it's a gear tank does it?
Silent Kitty
Quote:
Originally Posted by Sekkira
Holy shit. I don't even have to elaborate on what I said. You have just confirmed why you are a bad monk.
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Mend aliment, Dwayna's, Orison and word.
lg5000
No.. vigerous spirit only triggers when the person is hitting something.. but I'd hope that the monk realises that and sets up his/her skills according to what they're doing. And why do we have a gear tank in the missions before sorrows?
felinette
Quote:
Originally Posted by tuf pepper
2. how are you saying I'm a bad monk? IMO all monk's should bring heal area for self healing and other allies near you (best with others near you saves energy)thats 10 energy.
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Quote:
..heal other |
Quote:
for when the person needs fast healing where breeze |
Quote:
if you die in a small aggro then yes its most likly the monks foult |
Sekkira
Quote:
Originally Posted by Silent Kitty
That is not very constructing critizism. A good monk works only with 5 energy spells. When I'm healing, I spam 5 energy heals every 2 seconds, and unless the warriors really suck, that should last during the battle.
Mend aliment, Dwayna's, Orison and word. |
Doesn't anyone wonder how GvG matches manage to last 20+ minutes? Do you think they stand there, aggro each other and every two minutes give each other a break to regen energy and health? No, they're in there fighting for 20+ minutes. Spamming 10e spells is just going to end up with you out of energy and the team inevidably dying.
Don't bloody say that PvE is more energy intensive either. Your squishies are being under constent (threat of) attack through the whole match. PvE, all the warriors have to do is body block and everyone is fine because monsters are stupid.
Cymboric Treewalker
Quote:
Originally Posted by NathanS
I am a Warrior/Monk 16 and have Droks Platemail. Yet in the last few groups I have been in I have died several times. Is there something I might be doing wrong? Other then picking the wrong pickup groups?
Is this normal or is there something I should be doing different as a newbie I tend to feel guilty. Thanks, Nathan |
There are many skills that ignore armor... perhaps those are what is killing you... there are skills you can use that lower your armor...
Contact me in-game and I would be more than happy to assist you.
Count to Potato
U dont have enough health, thats all
Cymboric Treewalker
Quote:
Originally Posted by Yanman.be
Experienced players don't need armour...proof: my monk , ele and ranger finished the game with presearing armour. ( done hell's precipe FYI )
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Cymboric Treewalker
Quote:
Originally Posted by sno0zer
Well, that sounds good on paper, but me beeing a noob I feel that it's totally impossible to experience the single player game in the same way that others did when the game was new. I'm constantly exposed to people who have multiple highlvl chars who know the mishs and everything, and the few noobs that do play often don't speak english or just plain suck.
So I generally play with my one m8 that KINDA likes this game and henchies, because otherwise you just get run through the game, even if it's with dudes your own lvl.. it's just the same. Oh, and I did go to droks, felt like hearing what all the hype was about.. bought the 60 armor, didn't really notice a whole lotta difference, you still get your ass kicked if you play badly n so on. |
eudas
myself, i prefer the lieutenant's helm, gladiator armor/gloves/leggings, and knight's boots. with a max defense shield, of course, but he's playing a hammer warrior. major absorption and major vigor runes aren't too expensive, neither is superior weapon rune.
what's interesting in the early portions of the game is that, even after you get through the ragequitting leavers who just want to rush thru everything [1] and leave when it doesnt go exactly their way [2], it really is surprising how many *bad* players there are out there. i mean, people who just really have *no* idea what they're doing.
anyway, nathanS, I'm going to try to contact you online tonight, maybe see if we can run together a bit.
[1] why not just get run to sanctum cay, ran thru the mission, and ran thru the desert to ascension then? why bother going through all the missions and torturing those who want to play through the game?
[2] honestly, if you suffer 1 death, what're you doing ragequitting? if it's a TPK, you'll be back at the mission start soon enough, and if not, then you can work off DP in short order. i know that death and less-than-up-to-speed teams can be frustrating, but really, there are very few situations where a ragequit is a completely appropriate response.
what's interesting in the early portions of the game is that, even after you get through the ragequitting leavers who just want to rush thru everything [1] and leave when it doesnt go exactly their way [2], it really is surprising how many *bad* players there are out there. i mean, people who just really have *no* idea what they're doing.
anyway, nathanS, I'm going to try to contact you online tonight, maybe see if we can run together a bit.
[1] why not just get run to sanctum cay, ran thru the mission, and ran thru the desert to ascension then? why bother going through all the missions and torturing those who want to play through the game?
[2] honestly, if you suffer 1 death, what're you doing ragequitting? if it's a TPK, you'll be back at the mission start soon enough, and if not, then you can work off DP in short order. i know that death and less-than-up-to-speed teams can be frustrating, but really, there are very few situations where a ragequit is a completely appropriate response.
Beat_Go_Stick
Quote:
Originally Posted by tuf pepper
1. I knew it was a joke thats why I kept it friendly and not rude
2. how are you saying I'm a bad monk? IMO all monk's should bring heal area for self healing and other allies near you (best with others near you saves energy)thats 10 energy...heal other for when the person needs fast healing where breeze would not be the best skill to use that takes 10 energy..breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds that takes 10 energy if the fight goes good your energy will go back up on its own..... prot spirit for when someone is taking heavy DMG that taks 10 energy pluse breeze thats a total of 20 energy ( but that only happens mainly with a big aggro but can still be maintained)...Divine spirit to help on energy cost for a few seconds that takes 10 energy( but over all its like using no energy with the other skills you will be casting) and word of healing witch only takes 5 energy and yes you only use that when their life is under 50% ( im pretty sure the skill even says that) and im also pretty sure i said word of healing is a life saver for when eenrgy is low or even if its not still helps on maintaining energy all other skills doesnt really matter bring what you think the group will want /needs and also the area you will be fighting in...... not talking about small aggros if you die in a small aggro then yes its most likly the monks foult i been talking about bigger aggors/harder places to fight in... |
I know people have been a little rough on you but I would highly recommend trying a new build. I, for one, have a pretty standard PvE healing monk build that only uses two 10e spells (Heal Other and Divine Spirit...well, not counting Rebirth, that is). Try looking through the monk board a little and use some of the builds that are posted there. You will find most of them have a good ammount of energy management on them
Niosisw
Quote:
Originally Posted by Yanman.be
Experienced players don't need armour...proof: my monk , ele and ranger finished the game with presearing armour. ( done hell's precipe FYI )
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And finishing the game with presearing armor isn't something to brag about, you were just less of an asset to your team.
Niosisw
Quote:
Originally Posted by batou
Nathan, high lvl armor DOES NOT MAKE YOU INVINCIBLE.
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Droknar's Forge Platmail Leggings
Armor: 85
Invincibility (stacking)
Dont post unless you know what you are talking about first....
[/sarcasm]
tuf pepper
Quote:
Originally Posted by Amadei
Word of Healing, Remove Hex, Orison of Healing, Mend Condition, Mend Ailment, Signet of Devotion, Reversal of Fortune, Guardian... I could go on. Monk skills do not all cost 10+ energy; the ones I mentioned above are all 5e (and Signet of Devotion costs nothing. 2s cast time, though). I usually only have at most one 10e skill on my bar (Heal Other (not when carrying Word), Infuse Health (for Tombs) or Protective Spirit).
I manage to heal many, many more people than just four O_o. My suggestion: drop the 10e spells. Use 5e spells. Make Divine Favor go as high as you can manage. You'll be a better monk for it. Topic? I got nothing. I don't know the first thing about warriors, but the monk thing above caught my attention. |
Str0b0
Another thing that might help is to swap your platemail boots for some Knight's boots. It will look a little funky but the damage reduction can't hurt.
tuf pepper
Quote:
Originally Posted by Sekkira
Holy shit. I don't even have to elaborate on what I said. You have just confirmed why you are a bad monk.
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Sekkira
Quote:
Originally Posted by tuf pepper
if you was ever in any fo the groups i have been in you wouldnt say i am a bad monk
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tuf pepper
Quote:
Originally Posted by Beat_Go_Stick
Hi
I know people have been a little rough on you but I would highly recommend trying a new build. I, for one, have a pretty standard PvE healing monk build that only uses two 10e spells (Heal Other and Divine Spirit...well, not counting Rebirth, that is). Try looking through the monk board a little and use some of the builds that are posted there. You will find most of them have a good ammount of energy management on them |
my skill bar changes almost on evry battle I go in but some skills stay the same the only two 10 energy skills i always bring is breeze and heal other
the rest depends on what i plain on fighting and doing...
ok for the rest of you all...I KNOW what to do and what to bring this thread was started by some one who was NEW to the game am i not wrong?? if so and he was just new to that char well sry for speking up for the bloddy monk.... was explainign or trying to explain the basic monk skills a new monk has to use untill he gets new skills to use so when ever your in ascolan or around kryta your still going to meet NEW people to the game and also NEW ppl to the monk build and hasnt really had enough experience in it yet and is still basicly working on the same high energy skill's....
ok enough said... if you havent seen how i played and wht i do dont just say holy crap hes a bad monk all i can do is laough at how stupid they sound to me and yes in typing evry thing i said probly sounded stupid but in all it is what a new monk has to work with untill farther in the game they get and sry i didnt really say for new monsk and you all decided to jump on my back and talk all the crap ..... well if any of you still want to talk about thsi go ahead I'm done talking about it
only the first half was to you (Beat_Go_Stick) not the rest of it
tuf pepper
Quote:
Originally Posted by Sekkira
Yes I would. I would call you completely incompetent and quit. That is the honest truth. I'm not forcing you to play another build. I'm not telling you a set way to play. I'm just telling you the way you are playing is a bad one.
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shadowfell
Quote:
Of course, if the problem persists, you can just echo mending on yourself then charge in and use frenzy all the time for increased damage and use healing sig whenever you're taking heavy damage. If you die, remember, it's all the monk's fault. |
Quote:
Sorry I am new... what is echo mending? |
Quote:
Originally Posted by Kurow
Hehe, you're too young to know, maybe when you're older.
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I would imagine this was all jokes in the name of sarcasm, which in that case, hah funny, but making fun of whammos, etc is no real way to help someone who was asking for help because he felt he was doing something wrong...
If this was not jokes.. and you were dead serious about echoing mending, it's impossible to do on a warrior primary, because echo is a mesmer skill and mending, is a monk skill.
Either way, jeers.