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Originally Posted by dgb
To now turn around and say well we can now add more accounts is a slap to those dedicated players who paid for the second account - who spent time unlocking a second account, the frustration of transfering between the two accounts etc.
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It probably is so. But that wasn't intentional, just part of the learning process. They are better off doing this than not even if it makes some mad - kinda like the roll back they had before.
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Furthermore they are saying you are going to have to buy factions twice if you did that, rather than once if you waited. I knew it was a risk I was taking when I paid for a second account, I just didn't expect A-net to come back three months later saying that there was a better way than buying a second account - lets have some communication please, people have been crying out for more slots ever since the game went live.
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You seem to understand - you knew it was a risk. There will always be someone and sometime that you had to purchase it before the announcement. I doubt they sat on the info once decided - it's too popular an idea (and even if they did the samething still holds true - you took a known risk and got bit by it, don't take the risk if you can't handle the bad end of the deal). I don't think they can see into the future to warn you that in the next few months someone will bring up doing this and they decide too. Anet may write some nifty software, but they aren't that nifty - just be glad you didn't buy it the day before the anouncement (I can assure you some people did). But, again, the same thing - they can not tell you before they make the decision and there will always be a "before anouncement" period that someone will have done the wrong thing.
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Clearly A-net has some ability to merge/modify entries on the database - on Friday there will be a lot of people merging Prophecies and Factions accounts and when this goes live there will be a number of people adding slots - modifying the database.
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No one has said they do not have the ability - SQL has modify semantics that are well known. Plus merging Prophecies and factions is a VERY different thing that merging to existing prophecies. Even simple things like the two accounts do not have the same unlocks what do you do? This has to be decided, coded, and tested before hand.
Plus "prohecies + prophecies" is a true merge or join action of multiple records and not trivial. The other is unlocking access to content and not merging at all. Think of it like this, merging two Prophecies accounts is like taking two different translations of a book and making one single translation out of it. It's possible, it's even been done, but it's not so easy. Prophecies + factions is like if they suddenly found a new chapter and added it in - much easier to do.
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Would a one off amnesty allowing merges of accounts really hurt you that much A-net? Even if it's technically difficult, are there really that many accounts that it will be that difficult to do? We've paid for extra character slots allready - in fact we've paid more than we would under the new scheme - given a choice I don't want two seperate accounts, I want them both on one.
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It may, I don't know thier structure of thier DB or thier code base. There is also how much risk is there to corrupting the whole DB. I can't say it is easy or hard, though in my experience it is almost always in the "hard" category simply because on large mission critical databases the amount of testing is huge. Even if the code is simple to write you want to make sure the whole game isn't down for a day because of a stupid bug you failed to test.
Also the number of accounts has nothing to do with how hard it is to do. Once the code is written and tested it's just as easy to do 2 accounts as it is a million (and the code is going to pretty much be the same either way). The difference is mainly in how long the operation would take. Think of it this way (the analogy isn't perfect), someone needs a wheel - is it harder to make the wheel to roll one mile or 5 miles? Pretty much the same - how long it rolls is irrelevant (unless it becomes some specialised endurance. In fact it would take the same amount of work to make a wheel that would roll at all. The hard part is producing a wheel that rolls and testing that it rolls (commercial stuff must be verfied before selling it), once you have done that it will roll both short and long distances just as easy.
If you are old enough to have a job just think about this - is anything you do as simple and straight forward as one would think or many people say (especially the "All you have to do is..." type things)? No, I bet not. GW is millions of lines of code, thier DB has at least a million entries (at least one for each game sold), do you honestly think that you can be fully sure that the one little change you want will have no effect on anything else? Again, think to your job - would you let a random person off the street change something because the *knew* it wouldn't effect you even though they do not have any real idea how you work?
It may be that easy, it may not and it doesn't even have much to do with how good they code - you can't write software or design databases that anything is easy to do. You try and make it as easy to modify as you can, but you have to make choices and this may, or may not, be easy to do.