Gear and Book are gone
Sid Doog
in SF and FOW no more does everything come to it they nerfed it all i can say is bout dang time lol
Energizer Deth Buni
Amazing that they waited this long to nerf... maybe they wanted to make sure people wouldnt quit playing before they bought factions? They said it was because it interferes with the ritualist urn holding. Makes sense but why did they wait til today? They knew the ritualist would have to hold items along time ago. So whats nerfed next 55ing? I ll definitely quit if thats the case. Fine that they nerfed the gear/keg/book. Now warcamp is all BP groups. Lets talk about out of balance, soon everything will be BP groups and that will have to be nerfed, where does it end?
Blaarg
And finally people will have to control aggro on their own.
Dav85
about time...
Cottage Pie
I will no longer get suicidally bored in the FoW as a monk!
I'm not joking, I used to weep at my keyboard...
I'm not joking, I used to weep at my keyboard...
J3mo
This gonna make it a bit harder
Luckily i did all SF quests last week ^^
Luckily i did all SF quests last week ^^
DarkGanni
I will have fun again keeping up the bonds on everyone now as a monk. With the booktrick it was terribly annoying.
General Surena
Bless Anet! YES!
Gonzo
Yay! Finally!
RTSFirebat
Its about time! Too long have people been using the Hold item exploit to farm areas like FoW and SF.
Maybe people will learn to hold aggro with a bit of skill and need some cheap trick to do it for them.
I wonder how this is effect SF farming groups, could it still be done with only 3 people without the key/gear trick
Maybe people will learn to hold aggro with a bit of skill and need some cheap trick to do it for them.
I wonder how this is effect SF farming groups, could it still be done with only 3 people without the key/gear trick
zakaria
can we expect SF greens prices will rise ? it will be hard to get and less chance to drop to you since the gear trick has been removed ..
RTSFirebat
Quote:
Originally Posted by zakaria
can we expect SF greens prices will rise ? it will be hard to get and less chance to drop to you since the gear trick has been removed ..
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sirelricthemad
Heck a good tank can hold aggro without the bleeding book trick. I doubt prices will change that much. They may spike at first, but things will settle down again.
Riceboi
Quote:
Originally Posted by zakaria
can we expect SF greens prices will rise ? it will be hard to get and less chance to drop to you since the gear trick has been removed ..
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Winstar
Sorrows should still be farmable for a lot of good greens. Tarnok's and Drago's bows, monks, tanzit, yadda yadda. My friends and I never really got into the 5 man oro farming, but we'd just clear out grenths and then sorrows with 3 or 4 person teams not using gear trick anyway.
Gonzo
Now us tanks who refused geartricks can go SF farming too
Manic Smile
The harder to get things will likely go up some but yea I don't see the majority increasing beyond the first month or so.
Havelock
Quote:
Originally Posted by DarkGanni
I will have fun again keeping up the bonds on everyone now as a monk. With the booktrick it was terribly annoying.
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TheMosesPHD
Quote:
Originally Posted by Havelock
Thats so true. Everyone wanted a Bonder in War Camp but it was just boring to bond only one person. I kept playing around with Arcane Thievery though - it's real fun to steal the enemy monk's Orison of Healing and see them helpless
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Kook~NBK~
And the bottleneck at THK just got a little tighter. LOL
J3mo
Btw i just did SF Oro with 5ppl
It went very easy and we completed both oro quests
So be creative and youll manage
It went very easy and we completed both oro quests
So be creative and youll manage
Hockster
Here's a tip for all the out of work stance tanks that don't have any idea of what to do next. Have a monk use Spellbreaker on you, you run out of everyone agro circle and hold agro. A smart monk will also cast Healing Seed and Vigorous Spirit on you. Now you can actually swing your axe or sword, you do remember how I hope, and heal yourself. All it takes is a second or two for the mobs to concentrate their wrath on the tank. They typically don't break agro unless some idiot casts an AoE spell.
Caster types of enemies will sometimes decide to wand the other parts of the group, but that doesn't do a whole lot of damage.
Caster types of enemies will sometimes decide to wand the other parts of the group, but that doesn't do a whole lot of damage.
pixel.summoner
I hear ya Hockster.
People will find a way.. some new build group will be formulated and things will flow smoother once again.
It's happened before, it'll happen again.
We're not defeated, it's not 'over'. Just the classic 5man method has been hit with a stone wall.
With items that are in demand down there in SF, the determination to find a new method will drive people forward.
Don't expect this to be 'done' for long.
People will find a way.. some new build group will be formulated and things will flow smoother once again.
It's happened before, it'll happen again.
We're not defeated, it's not 'over'. Just the classic 5man method has been hit with a stone wall.
With items that are in demand down there in SF, the determination to find a new method will drive people forward.
Don't expect this to be 'done' for long.
Zui
Finaly
People will now need an understanding of how aggro works. What a novel idea.
And I don't see it nerfing much anyway, SF is still 3 manable WITHOUT the gear/keg trick, FoW is also 3 mannable without the book trick. This update really didn't do much except make people who were totaly helpless without the book/gear/keg/torch(for thk lol) trick actualy need to put some thought and effort into basic tactics.
I will say though, SF is now no longer 2 mannable, which really won't bother anyone anyway, as they thought 5 man was as low as it could go/realised oro or fa really weren't worth it for the time spent in a 2 man group(or really any group for that matter).
People will now need an understanding of how aggro works. What a novel idea.
And I don't see it nerfing much anyway, SF is still 3 manable WITHOUT the gear/keg trick, FoW is also 3 mannable without the book trick. This update really didn't do much except make people who were totaly helpless without the book/gear/keg/torch(for thk lol) trick actualy need to put some thought and effort into basic tactics.
I will say though, SF is now no longer 2 mannable, which really won't bother anyone anyway, as they thought 5 man was as low as it could go/realised oro or fa really weren't worth it for the time spent in a 2 man group(or really any group for that matter).
Sekkira
Except this time it will require skill.
I had nothing against the gear/book trick, but if arenanet feel that this is hindering people from learning the mechanics or whatever reason they took it out, so be it.
I had nothing against the gear/book trick, but if arenanet feel that this is hindering people from learning the mechanics or whatever reason they took it out, so be it.
pixel.summoner
Quote:
Originally Posted by Zui
Finaly
People will now need an understanding of how aggro works. What a novel idea. And I don't see it nerfing much anyway, SF is still 3 manable WITHOUT the gear/keg trick, FoW is also 3 mannable without the book trick. This update really didn't do much except make people who relied on these tricks to make things they normaly wouldn't have any hope of doing with sub-par skills possible. |
Like my earlier metaphor.. if I sent a kid into a bank with a donut, that doesn't mean all the law enforcers are going to surround the kid while I make a dash for the vault. So, the same applies here.. sure it was fine while it lasted, sure i'm a little bummed, but it's a reasonable fix so.. oh well!
Matsumi
Thank god...err, I mean Anet! I always found that to be a silly trick.
Dark Saga
About time, yes! Why do people go in B/p-groups in SF? I've done it myself with jsut 4 henchies (albeit slowly and with some trouble). Two necros and 3 henchies can do it very well though, so the standard 5-man build will still work fine
Snowman
okay...
wtf is going on?
Thats two threads Ive read now about CRITICAL in-game changes and NOTHING about them on the updates page??
Are we delving back into the dark ages of having to find out what changes ANET have made, and make our own speculations?
Cmon ANET, we dont want to have to send Administrators into the game to fetch screenshots of things just to 'confirm' there is no scamming! (like with the HoD thread)
on the subject of the Aggro thing.... has anyone tried the scepter of Orr?.. have they completly removed EVERY kind of aggro attracting effect?
wtf is going on?
Thats two threads Ive read now about CRITICAL in-game changes and NOTHING about them on the updates page??
Are we delving back into the dark ages of having to find out what changes ANET have made, and make our own speculations?
Cmon ANET, we dont want to have to send Administrators into the game to fetch screenshots of things just to 'confirm' there is no scamming! (like with the HoD thread)
on the subject of the Aggro thing.... has anyone tried the scepter of Orr?.. have they completly removed EVERY kind of aggro attracting effect?
Phoenix Ex
The reason is simple: Speed
Now that gear trick is gone you can't have the warrior running from one group to another without thinking, and the time spent preparing good aggros = slower run.
The whole point is to FARM as much green as possible in as little time as possible. So what if its still doable with this and that and skill and carefulness and etc etc. If its not FAST no one will bother.
P.S. I am refering to dark saga's post
Now that gear trick is gone you can't have the warrior running from one group to another without thinking, and the time spent preparing good aggros = slower run.
The whole point is to FARM as much green as possible in as little time as possible. So what if its still doable with this and that and skill and carefulness and etc etc. If its not FAST no one will bother.
P.S. I am refering to dark saga's post
xuemin
yay for no more item tricks ^^ means life playing bonder is more interesting and pro-active now, and i won't feel as though i've had to waste 2-3 skill slots.
we managed fine before we discovered the book/keg trick and we'll once again learn to do that again, so nothing should change, apart from maybe more people noticing how some players lack the ability to aggro or control it
we managed fine before we discovered the book/keg trick and we'll once again learn to do that again, so nothing should change, apart from maybe more people noticing how some players lack the ability to aggro or control it
penguo
Now they actually would have to wait for me to raise my little buddies on necro, i use to stance but now i cna do other things on my warrior (ettin farming, which hopefully wont have something done to it, as it really isnt an exploit)
Muse of Shadows
Quote:
Originally Posted by Hockster
They typically don't break agro unless some idiot casts an AoE spell.
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The sole thing I hate the most about most warriors is they dont have any idea how to hold agro if they have to move - and most other players dont know enough to back off so agro doesnt go to them.
lyra_song
^_^
About time!
About time!
Hockster
Quote:
Originally Posted by Muse of Shadows
Or if said warrior moves more than a setp or two to get in range of the new target...
The sole thing I hate the most about most warriors is they dont have any idea how to hold agro if they have to move - and most other players dont know enough to back off so agro doesnt go to them. |
Random Nonsense
Quote:
Originally Posted by Matsumi
Thank god...err, I mean Anet! I always found that to be a silly trick.
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Chilly Ress
Quote:
Originally Posted by Energizer Deth Buni
Amazing that they waited this long to nerf... maybe they wanted to make sure people wouldnt quit playing before they bought factions? They said it was because it interferes with the ritualist urn holding. Makes sense but why did they wait til today? They knew the ritualist would have to hold items along time ago. So whats nerfed next 55ing? I ll definitely quit if thats the case. Fine that they nerfed the gear/keg/book. Now warcamp is all BP groups. Lets talk about out of balance, soon everything will be BP groups and that will have to be nerfed, where does it end?
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Hah, I got a good laugh out of that, thanks man. So you will quit if they nerf your precious 55 farmer. BP will not take over, not everyone in GW is a complete idiot/moron.....yet...
Sekkira
There's one thing I do want to know then.
Without the gear or kegs or books, how do you do the text quests? How do you do the Final Assault quest? How do you get through sorrow's furnace normally without gears to put in the doors to open?
Without the gear or kegs or books, how do you do the text quests? How do you do the Final Assault quest? How do you get through sorrow's furnace normally without gears to put in the doors to open?
Tainek
Quote:
Originally Posted by Sekkira
There's one thing I do want to know then.
Without the gear or kegs or books, how do you do the text quests? How do you do the Final Assault quest? How do you get through sorrow's furnace normally without gears to put in the doors to open? |
Don Zardeone
Quote:
Originally Posted by Energizer Deth Buni
Amazing that they waited this long to nerf... maybe they wanted to make sure people wouldnt quit playing before they bought factions? They said it was because it interferes with the ritualist urn holding. Makes sense but why did they wait til today? They knew the ritualist would have to hold items along time ago. So whats nerfed next 55ing? I ll definitely quit if thats the case. Fine that they nerfed the gear/keg/book. Now warcamp is all BP groups. Lets talk about out of balance, soon everything will be BP groups and that will have to be nerfed, where does it end?
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There was no nerf. Nothing has been nerfed.
There was a bug and that bug has been fixed.
Invincimonks aren't a bug so they don't need fixing.