Damage Comparison: Assassin vs. Warrior
Siren
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Originally Posted by fallot
If you treat IAS as the key to any important DPS, of course you're going to shrug-off Assassins. But once you realize that Assassins have many other alternatives to Frenzy (some of them being inherent, latent abilities of the profession itself), you'll start to see that IAS is only important to Warriors and Choking Gas Rangers.
Quote: Can you give me a combo that can outspike Eviscerate + Executioner's under Frenzy (2 seconds, ~300 damage) without any tricks ? That means no pre-applying hexes etc. Nothing but attack skills, within that 2 second timeframe? Okay, see, the problem there is if I can't pre-apply hexes, the Warrior can't prep his Adre. That is only fair. To properly spike, the Warrior needs to prep Adre. To properly spike, the Assassin needs to prep one or two skills. If you eliminate my hexes, you need to eliminate the Warrior's Adre gain.
Quote: Edit: Ok, for the proposed combo, you may use any hexes etc. that you desire. But you will have to add their cast times into the 2 second window. Its only fair, since they are a part of your spike. I hope you realize the major lapse in your logic here. lol. Let's see if I can edit your own quote above and show you what I'm talking about:
Quote: Originally Posted by Siren Ok, for the proposed combo, you may use any amount of time that you need to build Adrenaline that you desire. But you will have to add that time into the 2 second window. Its only fair, since Adrenaline is the most important part of your spike. Get what I'm saying here? The Warrior prep time is just as long, if not longer, than Assassin prep time. Compare the Warrior Adre gain (prep time for the spike) of approximately 7-8 seconds (or if Frenzy, cut that in half) for Evis and Exe Adre costs, plus the actual spike time itself of 2 seconds, against the Assassin prep time of maybe 2 seconds (sometimes even 1, depending), if that, and then maybe 5 seconds (though that's probably even closer to 4, when I think about it) when going through the attack chain.
Now let's add those numbers.
Non-Frenzy Wars are taking 7 seconds to prep (Adre costs), plus another 2 seconds to actually spike, which means their spike takes a total of 9 seconds.
Frenzy Wars take 4 seconds (though this is being generous) to prep, plus another 2 seconds to actually spike, which means their spike takes a total of 6 seconds.
Assassins require 2 seconds to prep, plus another 4 seconds (3 attack skills at 1.33 seconds each bring it to 3.99, correct?) to actually spike, which means their spike takes a total of 6 seconds.
Now, I'm an English major, so I suck at math, but seems to me when we're talking about spike speed...Warriors desperately need Frenzy to even come close to how fast Assassins can rock out their respective spike.
And the only way that anyone here is able to call Warrior superiority when it comes to spiking is by...apparently forgetting that Warriors have a lengthy prep time of their own. The 2-second spike is never a 2-second spike. Calling it a 2-second spike is a complete mis-nomer, especially when one is using "spike prep time" as the grounds on which to imply an Assassin inferiority.
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I agreed with you. Though your particular combo is too much of a warning with Impale.
I wouldn't call it "insane shit" but this is the way to go. Golden Phoenix Strike, Palm Strike, these are all good skills. I'm uncertain how you plan to forego off-hand attacks or at least skills that count as off-hands though.
My point was more that Lead Attacks might become inconsequential in particular builds, which cuts down on the already brief prep time required for spikes. Impale-->Black Lotus Strike-->Twisting Fangs, for example. Quote:
No matter how you spin prep times, adrenaline buildup etc. In the end, an actual spike that takes 4 seconds is a very shitty spike. It still doesn't match to 300 damage in a 2 second timeframe, regardless of anything else. The warrior may take ten years to build adrenaline, but his damage will come in a very small duration, hopefully a duration quick enough to prevent any sort of healing. From experience I can tell you that even this fails very often, so how can a spike that takes twice as long do anything ?
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Uh, because we're talking about Assassin players heading into the backlines to apply DPS between skill chains, and no self-respecting Assassin player would ever seriously forgo a method of escape if they're heading into the backlines? It's one or two skill slots that can mean the difference between life and death.
The Assassin in the backlines is begging for a spike, okay, but just like the Warrior in the backlines is begging for a solid Mesmer spike. And a spike that completely ignores the War's high armor rating. Lets take it from the top, before I lose myself in your argument, if you have been misrepresented in any of the following points, please clarify your position. I have attempted to reproduce what I have understood.
-I said that the Assassin cannot apply his DPS.
-You said that he could by hitting random targets.
-I stated that those targets were in the midline or backline, and he would get spiked if he approached them.
-You said that any good Assassin has escape skills to prevent this.
-Now I'm confused because an assassin that needs to escape when he approaches the backline (which he most certainly does) is not applying DPS, therefore what I said in the beginning is correct, and any comparison between Warrior DPS and Assassin DPS is foolish.
-When an Assassin enters the enemy backline, they will hurt him, he will retreat. When a warrior does the same, there will be more of a problem, since they can only hurt him so much. And whats that about a "mesmer spike" ? Are you familiar with what manner of skills mesmers carry in the current metagame ? Are you aware how many mesmers are required for a spike ? Why can warrior's safely do this now ? If they feared that oh so deadly mesmer spike ?
How much GvG experience do you have ? Sometimes you say the darndest things. This isn't meant to be derogatory or anything, I just want to know so any further arguments I make can be made according to our collective experience in this form of the game.
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But you may count them if you desire, because the real issue is still not addressed.
You either factor in Warrior Adre gain time in your assessment or you can't base your argument on spike prep time, because it's a stacked argument if you don't acknowledge the fact that Warriors have a stupidly long amount of prep time required, especially when you're using the 2-second Assassin spike prep to say that if Assassins need a hex or two to spike, they're not good spikers, or at least they're substandard spikers. That's basically what you're saying here.The Assassin in the backlines is begging for a spike, okay, but just like the Warrior in the backlines is begging for a solid Mesmer spike. And a spike that completely ignores the War's high armor rating. Lets take it from the top, before I lose myself in your argument, if you have been misrepresented in any of the following points, please clarify your position. I have attempted to reproduce what I have understood.
-I said that the Assassin cannot apply his DPS.
-You said that he could by hitting random targets.
-I stated that those targets were in the midline or backline, and he would get spiked if he approached them.
-You said that any good Assassin has escape skills to prevent this.
-Now I'm confused because an assassin that needs to escape when he approaches the backline (which he most certainly does) is not applying DPS, therefore what I said in the beginning is correct, and any comparison between Warrior DPS and Assassin DPS is foolish.
-When an Assassin enters the enemy backline, they will hurt him, he will retreat. When a warrior does the same, there will be more of a problem, since they can only hurt him so much. And whats that about a "mesmer spike" ? Are you familiar with what manner of skills mesmers carry in the current metagame ? Are you aware how many mesmers are required for a spike ? Why can warrior's safely do this now ? If they feared that oh so deadly mesmer spike ?
How much GvG experience do you have ? Sometimes you say the darndest things. This isn't meant to be derogatory or anything, I just want to know so any further arguments I make can be made according to our collective experience in this form of the game.
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And that's entirely the problem, because if we're talking about spike time, and time required to spike, you absolutely need to count adrenaline build-up between spikes, because does a Warrior auto-attacking make the difference, or does Evis/Exe make the difference?
Originally Posted by Siren
And look at that. With your newest calculations, DPS between Assassin and Warrior, using the usual skills, is almost dead even, with barely a 1-point difference.
Have we forgotten that this is inconsequential ? And I wouldn't call Locust's Fury a "usual skill". Quote:
And what's the Assassin doing when the skills are recharging? Standing around and twiddling his or her thumbs? Or dancing? Or maybe attacking? Be sensible here. haha
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Quote: No matter how you spin prep times lol, I'm not spinning prep times, though. I'm pointing out something that apparently everyone has ignored in making their points about how Assassins are weak(er) when it comes to damage infliction.
Quote: adrenaline buildup etc. In the end, an actual spike that takes 4 seconds is a very shitty spike. It still doesn't match to 300 damage in a 2 second timeframe, regardless of anything else. The warrior may take ten years to build adrenaline, but his damage will come in a very small duration, hopefully a duration quick enough to prevent any sort of healing. From experience I can tell you that even this fails very often, so how can a spike that takes twice as long do anything? An Impale+Twisting Fangs combination (roughly 100 from Twisting, then another 50 from Impale, plus the Deep Wound) matches, if not exceeds, the damage from Evis, and in all seriousness, rivals Evis/Exe, I think. From the Impale+Twisting combination, you're easily looking at inflicting 250 damage, probably more than that. And then even more if you nab Criticals on those Twisting dual hits.
This isn't Theory Wars, either. I've seen the damage numbers when I've been on the receiving end of these types of combinations, and they're nasty as hell. They're more of a surprise for me than Evis/Exe is, honestly, because I've caught way too many Evis/Exe combinations with my Mesmer before. ~_^
And for the sake of argument, let's see how long the Impale+Twisting combination takes.
Prepping Impale is 1 second.
Going into Black Lotus Strike is 1 second.
Going into Twisting Fangs from there is 1 second.
Since we’re apparently treating Evis/Exe attacks as 1 second each, it’s only fair to give the same consideration here. So then…my math might be incorrect, but judging from the times for those Assassin skills…it looks to me that Impale/Twisting causes 250 damage in under 3 seconds. And that’s 250 damage from one attack, really. So basically…250 damage in 1 second. If you don’t use Impale, that’s still pretty absurd. 200 damage in 1 second.
For a neat design, check out http://www.guildwarsguru.com/forum/s....php?t=3026496
Quote: I agreed with you. Though your particular combo is too much of a warning with Impale. If the Assassin can blow through the attack chain quickly enough, it's not that much of a warning. Plus, if we're talking about "Lookie here lookie here!" types of actions to advertise a spike, I'm always keeping an eye on the Warriors running around, to watch for patterns. And I've gotten fast enough to catch Evis in the middle of their swing. Anything is a warning sign when the opposition is on top of things.
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-I said that the Assassin cannot apply his DPS.
-You said that he could by hitting random targets.
-I stated that those targets were in the midline or backline, and he would get spiked if he approached them.
-You said that any good Assassin has escape skills to prevent this.
-Now I'm confused because an assassin that needs to escape when he approaches the backline (which he most certainly does) is not applying DPS, therefore what I said in the beginning is correct, and any comparison between Warrior DPS and Assassin DPS is foolish.
-When an Assassin enters the enemy backline, they will hurt him, he will retreat. When a warrior does the same, there will be more of a problem, since they can only hurt him so much. Exactly. There was never a debate here so much as a continuing thought process. I’m all for Assassins getting in there and having fun with random auto-attacks. But that doesn’t mean I’m going to ignore the need for an exit strategy.
And that’s why there’s a flaw in your assessment. The Warrior needs to have an exit strategy just as much as the Assassin does. I’ve punished overextended Warriors fast enough to where they can barely get back to their Monks. And them getting back to their Monks is very, very rare when I’m in the zone, as it were. Properly specced characters can cause a lot of hurt on a Warrior. Much moreso than you’re giving them credit for here, I assure you.
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Because Assassins don't need IAS. Check out Deadly and Shadow Arts and see what I mean. Some of the stuff in there is fecking nasty.
And whats that about a "mesmer spike"? Are you familiar with what manner of skills mesmers carry in the current metagame? Are you aware how many mesmers are required for a spike? Why can warrior's safely do this now? If they feared that oh so deadly mesmer spike?
When I’m in the zone as my Mesmer, I only need myself to spike a certain character into the ground, especially when that certain character has overextended. I’ve polished and fine-tuned a particular build (and my strategy and timing with it) to where I can handle most characters very easily. And the reason Warriors can run in no problem currently is because we just don’t have enough Mesmers specced in a certain way. Quote:
Yeah, and by bringing in IAS, Assassins are now allowed to use their own self-buffs, and their damage infliction is a hell of a lot scarier than 300 damage in 2 seconds, because, like I've shown in a previous post, the math from the spike works out in favor of the Assassin. They're hitting 250 damage in 1 second, versus the Warrior's 300 damage in 2 seconds.
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An Assassin is, too, especially when they're Critting and Doublestriking 30% of the time as they recharge their skills.
Locusts Furry is an elite that simply boosts DPS.
So? Quote:
It's completely right, actually. Watch me show how.
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Quote: And you have to consider the charging time of adrenalin skills the same way as you consider the recharge of assasin skills. Yeah, and you'll find that most of the attack skill recharges are comparable to Adre charge time. Plus, if the Sin is running with Moebius Strike, the longer attack skill recharges just became irrelevant. Show me a Warrior attack skill that can recharge all of the War's Adre skills.
Quote: It takes time to recharge them - and for a warrior it doesn't matter that he has to deal damage while doing so - because even if you don't use adrenalin skills, you still want to deal damage during the downtime of your skills... Okay, and the Assassin wouldn't be auto-attacking why? And how could the Assassin not be doing damage while auto-attacking? Especially when they're getting Crits almost 30% of the time (2% times 13), and Doublestriking almost 30% of the time on top of that?
Quote: and as you said: it takes about 11 seconds to charge them.. how long does it take to recharge the assasin skills? Apart from Black Lotus Strike and Temple Strike, all of the Assassin attack skills recharges are between 4 and 15 seconds. On average, the recharges are 8 seconds. And again, check out Moebius Strike. Recharges become irrelevant.
And let's not also forget that one could go A/R and bring Serpent's Quickness for even faster recharges.
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Doubt all you want. The numbers are there.
Originally Posted by Katari
And then you have a cooldown on your attack skills.
A cooldown that, for the most part, is still faster than re-charging Evis/Exe. Only a handful of attack skills have recharges longer than 10 seconds.
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I never said that.
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Oh, I'm sorry. There's an extra 0.33 in that attack rate. So instead of doing 250 damage in 1 second, the Assassin is doing 250 damage in 1.33 seconds. My mistake. That changes the entire argument now...lol. It doesn't really, though. The prep time for the Assassin spike is still much shorter, and the amount of damage inflicted by one attack is still much higher.
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Quote: warriors don't need to have one. they got dark fury, to the limit, for great justice,... to power their recharge. When's the last time we saw anyone running Dark Fury, To The Limit! or For Great Justice! I run FGJ all the time, and I was using Dark Fury long before the majority of players, but like people here have seen...my approach to the game is highly nonconventional. More people do need to discover the wonder of Dark Fury. It's one of the best Necro skills around. It's invaluable to Warriors of any type. When you can get Final Thrust charged in three hits (FGJ+Dark Fury), you know it's gotta be good.
But we're not going to see Dark Fury being used with any regularity. Same goes with FGJ. They're some of the black sheep skills of the game.
And anyway, even though Dark Fury and FGJ are awesome, they don't address my point: that Warriors don't have any skills to recharge their Adre skills. They all either depend on hitting the target more than three or four times (Dark Fury and FGJ, and Moebius Strike shats all over them), or have such a measly Adre return that they shouldn't even be considered Elites (A.Parry, Dragon Slash).
Quote: so we can hopefully agree that recharge isn't an advantage the assasin has... It is an advantage. The Assassin can just sit down and be ready to go in a matter of seconds. Try that with a Warrior and you'll see why I'm saying Assassins have it better.
Quote: I never said that. No, but I'd read something like "It takes time to recharge them - and for a warrior it doesn't matter that he has to deal damage while doing so - because even if you don't use adrenalin skills, you still want to deal damage during the downtime of your skills..." and take it to mean you don't think Assassins should deal damage during the downtime. You're focusing on dealing damage during the downtime of your skills like it's something exclusive to a Warrior. But it's not.
Quote: and not be able to use an IAS while spiking? And why bother with Tiger's Fury? Disabling non-attack skills for an Assassin is a stupid idea, because there are critical skills there--some that will be used to escape if need be.
Quote: don't forget consider energy costs here... Serpent's Quickness costs 5E and has a solid duration. An Assassin has some of the best E-management in the game. I don't think spending 5E every 20 seconds or so will be that big of a deal.
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warrior spike in 1 sec and 2 sec if they follow up with penetrating and not 11 seconds. that is a big difference.
Read my posts, please. And actually read them. And comprehend them. And pay attention to what I was saying, because I never said the Evis/Exe takes 11 seconds. Quote:
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