Strength doesn't apply on autoattacks? Oh, how delicious.
Hm hm...how delicious indeed. You're saying that the only reason a Warrior is better than an Assassin with that axe is because the Warrior can get the four extra mastery? Not saying Assassins should pick up axes, but whee...is there any doubt that Critical Strikes is by far the superior attribute now? Especially given some of the capabilities Assassins have - in PvE, at least, I've done fine with sticking it out with a target when necessary by spamming hell out of "Watch Yourself!" 90AL for me since I use condition-reduction armor instead of +15AL while attacking, but with that +15AL armor and "Watch Yourself!", you can easily match a Warrior's basic AL while swinging. 105AL while autoattacking. Even Sentinel's armor doesn't beat that, and apparently there is no reason at all to get to the required 13 Strength aside from using Sentinel's armor.
Oh how delicious, how delicious...I may have to switch armor now. Or at least do so when it's cheaper. 105 attacking AL, that's more than enough to stick to a target and finish what little your skill stream leaves. And with Strength being the way it is, and Double Strikes, Assassins are almost bound to deal equivalent damage, if not greater. Warrior armor: 80 +20vs phys +shield +absorbsion runes +damage reduction, before defensive skills.
Assasin armor: 70 +15 while attacking
The problem with saying "See look! I can use WY! and have lots of armor! is that you're using a warrior skill just to match what a warrior alredy has. Many many PvE warriors use WY! on top of what they have, and it doesn't seem like strong play to put WY! on the skillbar of a PvP sin.
My assumption reguarding warriors dealing more DPS is as follows.With each at 16, it should look something like Hammer>Axe>Sword>Dagger (and that's assuming reasonable crit mastery) in terms of auto-attack DPS. People keep saying that sins don't tank in PvE, but that's what you'd have to do to take advantage of melee DPS.
Hm hm...how delicious indeed. You're saying that the only reason a Warrior is better than an Assassin with that axe is because the Warrior can get the four extra mastery? Not saying Assassins should pick up axes, but whee...is there any doubt that Critical Strikes is by far the superior attribute now? Especially given some of the capabilities Assassins have - in PvE, at least, I've done fine with sticking it out with a target when necessary by spamming hell out of "Watch Yourself!" 90AL for me since I use condition-reduction armor instead of +15AL while attacking, but with that +15AL armor and "Watch Yourself!", you can easily match a Warrior's basic AL while swinging. 105AL while autoattacking. Even Sentinel's armor doesn't beat that, and apparently there is no reason at all to get to the required 13 Strength aside from using Sentinel's armor.
Oh how delicious, how delicious...I may have to switch armor now. Or at least do so when it's cheaper. 105 attacking AL, that's more than enough to stick to a target and finish what little your skill stream leaves. And with Strength being the way it is, and Double Strikes, Assassins are almost bound to deal equivalent damage, if not greater. Warrior armor: 80 +20vs phys +shield +absorbsion runes +damage reduction, before defensive skills.
Assasin armor: 70 +15 while attacking
The problem with saying "See look! I can use WY! and have lots of armor! is that you're using a warrior skill just to match what a warrior alredy has. Many many PvE warriors use WY! on top of what they have, and it doesn't seem like strong play to put WY! on the skillbar of a PvP sin.
My assumption reguarding warriors dealing more DPS is as follows.With each at 16, it should look something like Hammer>Axe>Sword>Dagger (and that's assuming reasonable crit mastery) in terms of auto-attack DPS. People keep saying that sins don't tank in PvE, but that's what you'd have to do to take advantage of melee DPS.

