Sundering 20/20 - is Sundering finally a good mod?

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

I'd happily put that on my sword...Still probably more useful mods at least sundering isn't completely, utterly worthless anymore.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Aslong as all of my customised green items remain at 10/10, Sundering is still as useless as it ever was. I really do like the look of my req 8 Chaos Axe with the shitty 10/10 Sundering on it too, i think that thing just dropped a 0 off the end of its value.

Chris1986

Chris1986

Banned

Join Date: Mar 2006

New Jersey

Definitely not a worthless mod anymore, however as far as my primary mods for my Warrior, I'd still choose Furious over Sundering. (Come on ANet, I want 20% Furious )

As far as my Ranger, I wouldn't mind slapping a 20/20 on one of my bows.

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

Quote:
Originally Posted by Chris1986
Definitely not a worthless mod anymore, however as far as my primary mods for my Warrior, I'd still choose Furious over Sundering. (Come on ANet, I want 20% Furious )

As far as my Ranger, I wouldn't mind slapping a 20/20 on one of my bows.
20% furious? *drools*

20/20 is gonna be great for a spike...I always used vamp when spiking, that might change if I ever rspike again lol.

Chris1986

Chris1986

Banned

Join Date: Mar 2006

New Jersey

Quote:
Originally Posted by Cottage Pie
20% furious? *drools*

20/20 is gonna be great for a spike...I always used vamp when spiking, that might change if I ever rspike again lol.
As if RSpike wasn't powerful enough lol

Seriously though, I hope ANet takes a look at Furious and gives it atleast somewhat of a facelift. I'd even be happy with 15%.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I get the feeling Anet don't like monks. The warriors just got a boost in dmg from anet and now they can penetrate armour twice as much, twice as often. Furthermore Contemplation Of Purity was given a nasty recharge time.

Warrior

Mighty Blow: increased damage to 6..35.
Staggering Blow: increased Weakness duration to 5..20 seconds.
Axe Twist: decreased adrenaline cost to 7.
Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5
Flourish: this skill now recharges Pet Attack skills.

Monk

Signet of Judgment: decreased recharge time to 25 seconds.
Peace and Harmony: decreased recharge time to 25 seconds.
Contemplation of Purity: increased recharge time to 10 seconds.
Unyielding Aura: now kills Enchanted characters if the caster maintaining this Enchantment dies.
Draw Conditions: fixed a bug that caused this spell to reset the durations of all the transferred Conditions.

Chris1986

Chris1986

Banned

Join Date: Mar 2006

New Jersey

Quote:
Originally Posted by makosi
I get the feeling Anet don't like monks. The warriors just got a boost in dmg from anet and now they can penetrate armour twice as much, twice as often. Furthermore Contemplation Of Purity was given a nasty recharge time.

Warrior

Mighty Blow: increased damage to 6..35.
Staggering Blow: increased Weakness duration to 5..20 seconds.
Axe Twist: decreased adrenaline cost to 7.
Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5
Flourish: this skill now recharges Pet Attack skills.

Monk

Signet of Judgment: decreased recharge time to 25 seconds.
Peace and Harmony: decreased recharge time to 25 seconds.
Contemplation of Purity: increased recharge time to 10 seconds.
Unyielding Aura: now kills Enchanted characters if the caster maintaining this Enchantment dies.
Draw Conditions: fixed a bug that caused this spell to reset the durations of all the transferred Conditions.
The 20/20 is for Rangers too, remember

Also, If Anet didn't like Monks, 55'ing would've been a thing of the past loonng ago.

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by makosi
I get the feeling Anet don't like monks. The warriors just got a boost in dmg from anet and now they can penetrate armour twice as much, twice as often. Furthermore Contemplation Of Purity was given a nasty recharge time.

Warrior

Mighty Blow: increased damage to 6..35.
Staggering Blow: increased Weakness duration to 5..20 seconds.
Axe Twist: decreased adrenaline cost to 7.
Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5
Flourish: this skill now recharges Pet Attack skills.

Monk

Signet of Judgment: decreased recharge time to 25 seconds.
Peace and Harmony: decreased recharge time to 25 seconds.
Contemplation of Purity: increased recharge time to 10 seconds.
Unyielding Aura: now kills Enchanted characters if the caster maintaining this Enchantment dies.
Draw Conditions: fixed a bug that caused this spell to reset the durations of all the transferred Conditions.
Sundering is still a weaker option than vamp. That's not opinion -- it's mathematical fact. So, with the "buff" to sundering, if ANet encourages enough* people like Cottage to swap from vamp to sundering, they've arguably done monks a favor by making sundering 20/20.

For PvP, SoJ (outside of gimmicky SoJ spike) and PaH are trash. Unyielding was perhaps useful when exploiting the (now fixed) bug but was otherwise not worth carrying. The change to Draw Conditions is actually a benefit for monks, who were apparently enduring longer conditions than they should have.

*The vamp-to-sundering converts will have to outweigh those who previously ignored the math and used 10/10 sundering (with the latter group having its poor judgment punished less now).

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Here is a comparesion of sundering and vamp.

1. Sundering only triggers when you use a skill and does not stack with any armor penetration skills like penetrating shot or blow.

2. The armor penetration is only calculated on the weapons base dmg. Attack skills +dmg is considered armor ignoring dmg and is not altered by armor penetration.

3. Taking a sword for example 20% armor penetration on a 60AL target is a 12 armor reduction. That only gives you a 5-12 more dmg. This dmg will only kick in when you use a skill 1/5th of the time. This dmg is also subject to protection skills and reduction.

So the vamps consistant 5 life steal that bypasses all protection and dmg reduction is still a better option.

On a hammer is the only time you will see a significant difference with sundering mods because the weapons base dmg is high.

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

ah, cheers twicky, i've not played for a while so my knowledge got pushed out of my pea-brain, points 1 & 2...yeah sundering is useless then, I had it in my head i'd be getting AP on my attack skills/Penetrating blow stackage, etc :P oops.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by twicky_kid
1. Sundering only triggers when you use a skill
I'm not defending sundering, but I do believe you made a false statement there.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Rhuobhe
I'm not defending sundering, but I do believe you made a false statement there.
Has been tested by multiple people. All coming back with the same result. You can do test on on dummies if you like to. Unless they change that factor about sundering it will always be a horrible mod.

The biggest benifit of sundering is the chance of criticals. Since the chance of criticals is much higher when you use a skill + the sundering it can do some major dmg.

Falrow

Frost Gate Guardian

Join Date: May 2005

When monks are too powerfull, pvp becomes boring because no one can kill.

It's better that monks are just stop gaps, and have no chance of holding a whole team up themselfs.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Monk needs to be easily killed in order to make it fair, and no matter how badly ANet "nerfs" Monks, they're never going to be used less then they are now, Monks are crucial in every team, and it's never going to change.

And about the 55Hp Monk. That's something different. That's PvE, and all updates to Monks of this update barely effect PvE.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Falrow
When monks are too powerfull, pvp becomes boring because no one can kill.

It's better that monks are just stop gaps, and have no chance of holding a whole team up themselfs.
Monks in no way are overpowered right now. Nor were they before. If monks were overpowered then you never kill anything.

I think the they lowered a monks affectiveness to speed up games. Most battles to go to VoD between good guilds.

But anyways back to the sundering topic this thread is suppose to be about.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Who doesn't hate fragile figures in paper armor hanging way out of the battle and continously healing the already-hard-to-kill warrior?

20/20 is a nice buff, but hardly anything that shifts the balance. I would use it on hammers and bows if I wouldn't have any use for the other upgrades. It would be much more useful if it triggered on normal blows as well.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Corinthian
It would be much more useful if it triggered on normal blows as well.
That still wouldn't be enough. A 1 in 5 chance it triggers adding about 5-12 dmg (sword). It gets worse with axes and daggers. That still does not match a vamp consistant hits.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Where are you pulling this info from? It has been my understanding that sundering:

1. Sundering can trigger on any hit, and effects only the base damage.
2. Crits effects only base damage, skills do not effect it's chance of triggering.
3. The situations where sundering is a remotly good mod are nearly non-existant.

The AP from Strength only triggers on skill hits, perhaps that is what you are confusing it with. However, the str bonus triggers on every skill hit. A sundering mod that could only trigger on skill hits wouldn't even be worth talking about.

thrice

thrice

Frost Gate Guardian

Join Date: Sep 2005

Grotto

No guild

Mo/Me

It's still really bad to use, but good for selling to people who don't know better.

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

Quote:
Originally Posted by Katari
Where are you pulling this info from? It has been my understanding that sundering:

1. Sundering can trigger on any hit, and effects only the base damage.
2. Crits effects only base damage, skills do not effect it's chance of triggering.
3. The situations where sundering is a remotly good mod are nearly non-existant.

The AP from Strength only triggers on skill hits, perhaps that is what you are confusing it with. However, the str bonus triggers on every skill hit. A sundering mod that could only trigger on skill hits wouldn't even be worth talking about.
unlike the +1 skill grips, it doesn't say 'when using a skill', so you may be right...

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Cottage Pie
unlike the +1 skill grips, it doesn't say 'when using a skill', so you may be right...
One thing I've learned about GW is never believe a skill or stat description.

Somethings have not worked right since the beginning of the game. Dark fury is just one off the top of my head.

get cha

Ascalonian Squire

Join Date: Oct 2005

I keep hearing about this bug for Dark Fury. I tested it out a while ago, and it seemed to work right for me. They did add that failure if < 4 blood a little while ago, if thats what u mean.

Back on to topic. So penetrating blow doesnt stack with sundering mods, I understand that part. But what if you're warrior primary, 10 strength, sundering mod and have judge's insight? Theoretically I see a 20% chance of 50% armor penetration.

Or does sundering and judges not stack too, since it is a skill?

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

As worked out in other threads, a 20/20 sundering weapon is equivalent to about +8% damage (constant). So you can judge for yourself if it is worthwhile.

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Quote:
Originally Posted by Katari
Where are you pulling this info from? It has been my understanding that sundering:

1. Sundering can trigger on any hit, and effects only the base damage.
2. Crits effects only base damage, skills do not effect it's chance of triggering.
3. The situations where sundering is a remotly good mod are nearly non-existant.

The AP from Strength only triggers on skill hits, perhaps that is what you are confusing it with. However, the str bonus triggers on every skill hit. A sundering mod that could only trigger on skill hits wouldn't even be worth talking about.
You're absolutely correct. Twicky kid has no idea what he/she is talking about, and has clearly done no testing.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

I personally have a 20/20 sundering on my sword because on a sword it adds: 1.2-1.8dmg per hit. yes, that is lower than vamp, and does not heal you as does vamp. BUT, it does not cause health degeneration.

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by Chilly Ress
I personally have a 20/20 sundering on my sword because on a sword it adds: 1.2-1.8dmg per hit. yes, that is lower than vamp, and does not heal you as does vamp. BUT, it does not cause health degeneration.
I love people who avoid some of the top mods in the game (vamp and zealous) because they fear the degen. Well, I love 'em when they're on the other team in PvP.

Tobias Funke

Tobias Funke

Lion's Arch Merchant

Join Date: Mar 2006

The Following of Xanthar

Me/N

Quote:
Originally Posted by Lynnrose
I love people who avoid some of the top mods in the game (vamp and zealous) because they fear the degen. Well, I love 'em when they're on the other team in PvP.
Agreed. Sundering is still only good as something to switch to from vamp.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

Im PvE, go figure. I LOVE zealous, just not vamp, except on my axe.

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

I dont care I still like it, i'll throw it on a new bow that I like

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

I like sundering on my longbow, my hornbow is vamp. I'll take zealous on any warrior or assassin weapon any day, thanks

master_ranger_matt

master_ranger_matt

Lion's Arch Merchant

Join Date: Nov 2005

Salt Lake City, Utah.... no im not mormon

Radicals Against Tyrants [RAT]

R/Me

meh... i love the sundering mod, but i'd honestly have to say that they are still crap combat-wise. I have my sundering things as more of a status symbol, just like my armor.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Sundering only works with skills?

1 in 5 chance??


Who tested this where and when?
Whoever tested it should also stop using 1/5 chance.

1/5 is not always the same as 20/100

About that "only triggered with skills" thing. Isn't that the Strength attribute armor penetration?
Afaik, the penetration from str only happens when using a skill, the ap from sundering happens with a 20% chance every hit.

Maybe you got those two confused?

Where are those tests?

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Don Zardeone
1/5 is not always the same as 20/100
Um... yes it is.

Loomy

Academy Page

Join Date: Apr 2005

Sounds like Sundering is THE switchout mod to use with Vampiric/Zealous, unless you have a specific need for the occasional adrenaline from Furious.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Since it's a good idea to have some sort of elemental damage weapon on a warrior/ranger/sin, swap it out with that, no need to waste a perfectly good upgrade slot with sundering.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

People who defends Sundering now are people who advocated for it already when it was 10/10.
Others who got the math right knew back then and still do.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by Iskrah
People who defends Sundering now are people who advocated for it already when it was 10/10.
Amen to that. Sundering ftl.

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

I also have 2 green bows, (longbow and a 5:1), but just could not resist making this bow for my new Cantha Ranger at the weekend

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Quote:
1 in 5 chance??


Who tested this where and when?
Whoever tested it should also stop using 1/5 chance.

1/5 is not always the same as 20/100
20/20 Is 20% armor penetration 20% of the time. No use of a skill needed.
a 1 in 5 chance is the same as 20 in 100 chance just scaled down. So 20% is the same as saying 1 in 5.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Loomy
Sounds like Sundering is THE switchout mod to use with Vampiric/Zealous, unless you have a specific need for the occasional adrenaline from Furious.
I would prefer an Elemental weapon as a non-degen switch, and for hitting targets with Armor vs. Physical.

And yes, Vamp is still a lot better than Sundering.