For PvEers: Introducing the New Wammo!
noblepaladin
Assassins can be quite powerful in sneaking into the back lines to pick off enemy casters. However, they don't even come close to tanking like a warrior.
Some people believe that warriors are good tanks because they have 80 armor, but that is not true. They also have absorption runes, ascalon/knights armor that gives more absorption, a shield (the stance collector shield with a stance build will always have the -2 absorption on), and several other warrior skills that boost armor and give chance to evade. The absorption is the difference between taking 15 damage a hit and taking 8, basically allow a warrior to tank twice as long as another character. Absorption is not that important for high damage attacks (ex. lightning orb), but you actually take most of your damage for low damage attacks (think of absorption as gaining 5 to 7 hp each time you are hit, it's like an automatic healing breeze).
The assassin can use some defensive stances and skills to avoid some attacks, but the lack of absorption and a shield severely limits their ability to take hits.
Some people believe that warriors are good tanks because they have 80 armor, but that is not true. They also have absorption runes, ascalon/knights armor that gives more absorption, a shield (the stance collector shield with a stance build will always have the -2 absorption on), and several other warrior skills that boost armor and give chance to evade. The absorption is the difference between taking 15 damage a hit and taking 8, basically allow a warrior to tank twice as long as another character. Absorption is not that important for high damage attacks (ex. lightning orb), but you actually take most of your damage for low damage attacks (think of absorption as gaining 5 to 7 hp each time you are hit, it's like an automatic healing breeze).
The assassin can use some defensive stances and skills to avoid some attacks, but the lack of absorption and a shield severely limits their ability to take hits.
makosi
Quote:
Originally Posted by RotteN
Death Nova + Putrid explosion
best assassin DPS you'll ever get use it in combination with unyielding aura for even bigger fun :P death nova - assassin dies - putrid - unyielding - death nova - cancel unyielding - putrid |
Tobias Funke
The 'sins that keep dying just need to learn how to use shadow arts. IMO you can't play a sin primary without it. Shadow stepping is a tricky concept to learn and requires more mesmer like thinking than warrior-like thinking; you have to wait let things develope and react to mistakes your enemies make. The problem with assassins, I think, is that the wrong people are playing them.
cyberzomby
Im going to try and make one ( I promised my guild Id prove assasins can be good cause they feel the same like you guys )
An assasin should jump in, do his thing, and shadow step out of there. Or use some nasty shadow trick to defend himself. And pick the weakest targets out there indeed.
An assasin should jump in, do his thing, and shadow step out of there. Or use some nasty shadow trick to defend himself. And pick the weakest targets out there indeed.
Radbomb
i dont think assasins wer made to tank, i think thay are for teliporting to the monks a eles and geting of a kill or to and jumping to you monk for some good healing utimenty making them one of the most usefull players you can get, but to meany wouild not be a good thing at all.
MasterDinadan
I made an assassin for Factions, and I think I'm doing a pretty good job.
I've definatly got a habit of standing back to assess a situation before I go charging in, so I usually go somewhere that I'm not likely to die really quickly. And if I start to take heavy damage, I back out and just throw some Deadly Arts.
I've definatly got a habit of standing back to assess a situation before I go charging in, so I usually go somewhere that I'm not likely to die really quickly. And if I start to take heavy damage, I back out and just throw some Deadly Arts.
Da Cebuano
I'm thinking an assassin could benefit from a skill like serpent of quickness, infact I already have an assassin in mind right now.
Theos
I love how people base surveys, if we can call this a survey, on the idiots of the population. Though I must say that from the assassins with which I have partied with, be it on my mesmer or on my assassin (yes... they are both from Lyssa), people who play assassins think them to be warriors... and don't know what kiting is.
If you are having a hard trouble kiting with an assassin, god knows why, try these skills; Recall, Shadow of Haste, and Dash. If you use recall, you will quite frankly never die. "Whats this? My HP is low? I have pulled of my combo? Well then... recall!" If you are even more savee, you can use Shadow of Haste, rush in spike, and get warped out a few seconds later. Its all a matter of understanding that an assassin is a unit made for burst of damage but not found on the front lines.
Refusing Assassins because of idiots is equally moronic, but people are stupid so what can you do. When you simply deny someone an oppurtunity because of the actions of others, you yourself become as aweful as the wipes that messed you up the first time.
If you are having a hard trouble kiting with an assassin, god knows why, try these skills; Recall, Shadow of Haste, and Dash. If you use recall, you will quite frankly never die. "Whats this? My HP is low? I have pulled of my combo? Well then... recall!" If you are even more savee, you can use Shadow of Haste, rush in spike, and get warped out a few seconds later. Its all a matter of understanding that an assassin is a unit made for burst of damage but not found on the front lines.
Refusing Assassins because of idiots is equally moronic, but people are stupid so what can you do. When you simply deny someone an oppurtunity because of the actions of others, you yourself become as aweful as the wipes that messed you up the first time.
Hunter Sharparrow
I too thought that the assassin blew but when I gave it a fair chance I kicked ass. Keep three healing skills then make the other five a five hit combo. I was able to kill any enemy douple my level by the time the combo was done. Then heal then combo again. Don't know what the big deal on energy was, never had a problem. I was able to get the 250 fangs in an hour.
That's it right there. You can't use the assassin like a warrior and tank, you have to use the assassin as it is and tank. With my warrior I usually run into a mob then take them all on while focusing on the most damage dealing enemy first. As an assassin I move in quick upon the enemy I think I can do the most damage to in the shortest amount of time and take them out before the other enemies start engaging me. I preceed then to take out the next one I think I could take out with one combo.
So as a warrior I take out the ones that I think can do the most damage to me then laugh at the others as I take my time to take them out. For an assassin all enemies are dangerous so I take out the ones I think I can in one combo to lighten the burden. The healing skills are usually enough to take care of the damage I recieve from the others once they begin engaging. Once I take on ranger as my secondary I will have Troll Unguant and Healing Spring to choose from as well as having a pet and traps. I can even lay my own spirits down to use. I'm thinking about necro too so I can be a death assassin. Move in and kill one enemy before the others engage then when my hit points get low I can use the corpse to heal myself near full and focus more on taking the other out, repeating the process.
The assassin is an excellent class if you learn how to play it. They just have to do something about the running. He runs like a characters in a bad anime.
Quote:
The other assassins were idiots, they had no idea what they were doing, and used poor skills. |
So as a warrior I take out the ones that I think can do the most damage to me then laugh at the others as I take my time to take them out. For an assassin all enemies are dangerous so I take out the ones I think I can in one combo to lighten the burden. The healing skills are usually enough to take care of the damage I recieve from the others once they begin engaging. Once I take on ranger as my secondary I will have Troll Unguant and Healing Spring to choose from as well as having a pet and traps. I can even lay my own spirits down to use. I'm thinking about necro too so I can be a death assassin. Move in and kill one enemy before the others engage then when my hit points get low I can use the corpse to heal myself near full and focus more on taking the other out, repeating the process.
The assassin is an excellent class if you learn how to play it. They just have to do something about the running. He runs like a characters in a bad anime.
Sidra
Quote:
Originally Posted by Theos
I love how people base surveys, if we can call this a survey, on the idiots of the population. Though I must say that from the assassins with which I have partied with, be it on my mesmer or on my assassin (yes... they are both from Lyssa), people who play assassins think them to be warriors... and don't know what kiting is.
If you are having a hard trouble kiting with an assassin, god knows why, try these skills; Recall, Shadow of Haste, and Dash. If you use recall, you will quite frankly never die. "Whats this? My HP is low? I have pulled of my combo? Well then... recall!" If you are even more savee, you can use Shadow of Haste, rush in spike, and get warped out a few seconds later. Its all a matter of understanding that an assassin is a unit made for burst of damage but not found on the front lines. Refusing Assassins because of idiots is equally moronic, but people are stupid so what can you do. When you simply deny someone an oppurtunity because of the actions of others, you yourself become as aweful as the wipes that messed you up the first time. |
You hacked my brain!
Shadow of Haste is a bit annoying because of how long you run for. You may want some healing skills from Shadow Arts with you, but have less "stay in combat till this skill runs out" time and then there is your dilema.
One bad thing I saw happening was people forming all 'sin groups just to "prove a point". That's completely off-kilter. I had a friend join the group just to see how they did and, needless to say, they got owned. The Assassin class isn't supposed to be played like that. The problem is, not only do the noobtards who play the class think that they are supposed to tank, most of the monks and other assassin haters think that too.
Vargs
Ok so there's a lot of people here saying how to play an assassin correctly...
...but why take one over another warrior? Sure, the warrior does slightly less damage, but he can take a beating no problem and adds an extra line of defense for your squishies. Also, if the assassin's job is to pop in, do a bunch of damage, then get out, don't you think that overall a warrior would be doing MORE damage, since they're doing it constantly from the beggining to the end instead of in bursts?
...but why take one over another warrior? Sure, the warrior does slightly less damage, but he can take a beating no problem and adds an extra line of defense for your squishies. Also, if the assassin's job is to pop in, do a bunch of damage, then get out, don't you think that overall a warrior would be doing MORE damage, since they're doing it constantly from the beggining to the end instead of in bursts?
Sidra
Because when combined with 1 warrior, the 'sin class can effectively disable more enemies on their own when they are distracted than another warrior killing while the other tanks.
nirhan shadowmauler
its because assassin was designed to be a secondary to ranger. its all about the 1 energy combo chain.
calamitykell
Quote:
Originally Posted by Stolen Souls
However, saying "Don't take ANY Assassins" is a bit far, IMO. The same people that say this are the ones that say "Don't take Mesmers they suck" or "OMG Wammo...KICK!".
|
Pevil Lihatuh
If you talk to the Assassin Headmaster, he mentions they're supposed to deal huge damage, using the shadows to avoid being killed (i.e. you can do damage but you'll take it too).
As an A/W I'm trying to go for the high damage with decent defense (stances etc). As others have said, the assassin should be following the warrior in, so that the warrior can still tank whilst you dance between targets, spreading conditions or inflicting mass damage. The armour, whilst better than casters, is less than Warrior and possibly less than my Ranger (don't have max armour yet) so of course they can't take a lot of damage.
Course the reason they're the new Wammo is because of the "zomg ninjas rule!" mindset of a lot of people... who then conveniently forget that ninjas don't charge into battle with 7 enemies shouting "i'm gonna pwn u!"
Also don't forget that once you're off the island, some of the other classes you see are gonna be old chars from Tyria. People who have 1, 2, 3+ months of experience with that class. Assassins have what, 3 days of experience. It's always tough getting used to a new class. It took me a good 2 months to truly 'master' my first char, a R/Me, and there are still things I'm learning about her 12 months down the line.
Personally anyone who kicks an assassin just because its an assassin are the kind of people I wouldn't want to party with either. It's just stupid to get rid of someone because of their class. Just another of the many reasons I never group anymore
As an A/W I'm trying to go for the high damage with decent defense (stances etc). As others have said, the assassin should be following the warrior in, so that the warrior can still tank whilst you dance between targets, spreading conditions or inflicting mass damage. The armour, whilst better than casters, is less than Warrior and possibly less than my Ranger (don't have max armour yet) so of course they can't take a lot of damage.
Course the reason they're the new Wammo is because of the "zomg ninjas rule!" mindset of a lot of people... who then conveniently forget that ninjas don't charge into battle with 7 enemies shouting "i'm gonna pwn u!"
Also don't forget that once you're off the island, some of the other classes you see are gonna be old chars from Tyria. People who have 1, 2, 3+ months of experience with that class. Assassins have what, 3 days of experience. It's always tough getting used to a new class. It took me a good 2 months to truly 'master' my first char, a R/Me, and there are still things I'm learning about her 12 months down the line.
Personally anyone who kicks an assassin just because its an assassin are the kind of people I wouldn't want to party with either. It's just stupid to get rid of someone because of their class. Just another of the many reasons I never group anymore
Loomy
If you want to run an assassin up in the line of fire all the time in PVE, maybe going elementalist secondary and using Armor of Earth constantly would work? Then maybe you can use aftershock with a knockdown attack or something eh...
ellemnist
why the hell would anyone consider sins as tanks? from what ive seen my bro use his sin it doesnt take much skill to keep alive oO you just have to be smart enuff
Tobias Funke
Quote:
Originally Posted by Sidra
You hacked my brain!
Shadow of Haste is a bit annoying because of how long you run for. You may want some healing skills from Shadow Arts with you, but have less "stay in combat till this skill runs out" time and then there is your dilema. One bad thing I saw happening was people forming all 'sin groups just to "prove a point". That's completely off-kilter. I had a friend join the group just to see how they did and, needless to say, they got owned. The Assassin class isn't supposed to be played like that. The problem is, not only do the noobtards who play the class think that they are supposed to tank, most of the monks and other assassin haters think that too. |
I like to use shadow of haste in the back line, then death's charge to teleport to a group of squishis, and use double dragon/inferno/lead attack/offhand attack (I'm an E/A) (Earth magic with its knockdowns is probably better but I don't have the skills to do it yet). This takes about 5-6 seconds to pull off and leaves the casters dead or near dead. I then hit dark escape to get back to the backline (ending shadow of haste). Dark escape is good because if the place you took off from have been overrun, it' provides good defense. Any of the squishies you just attacked can probably be wanded to death at this point.
I'm sure there are better elementalist skills to do this with. But I'm still experamenting and this works pretty well.
calamitykell
Quote:
Originally Posted by Dahl
Good, I'm glad you all hate the assassin.
That just means I will shock and surprise people in tombs and gvg, and that is what leads to victory. Yes, it's true that assassins only suck if the player sucks. Yes, it's true their armor is sorta bad, but they have much higher melee power than warriors. Not long ago I played the lead warrior role in one of the higher up guilds. Then I got on the preview on the assassin and entered 12v12. The other assassins were idiots, they had no idea what they were doing, and used poor skills. I really was an assassin. I dropped players faster than I ever could on a warrior. |
So uh... exactly how great are you again?
sh4ft3d
I don't think Dahl was trying to say that he was SO MUCH BETTER than ANY OTHER ASSASSIN or something like that, but It is easy to be a little arrogent if you've had previous experience with a class, e.g. played during preview etc. and took the time to figure out how its skills work. I think the skill "Aura of Displacement" should be a must for all PvE assassins. When low on health, you can teleport back away from the fight and regen. You sacrifice an elite slot, but It doesn't require a spirit or anything other than an enemy to work.
son of mephisto
why not try a w/a... the armor is great and with glad armor + bonettis u have plenty of energy to keep ur skills rolling in to do dmg. i personally use a build that uses 4.. 5 energy skill combo with shadow charge(cant rember name right now im at work) and bonettis and it pwns.
Dj Tano
People missunderstand what Assassin is for.
Assassin is based around one skill, whose name i just forgot.
The skill is something like this:
For 5-15 you move 25% faster, and when the time is over you shadow step to the location you casted this spell.
That means that you cast this spell, attack and kill 1 maximum 2 foes and then are teleported back to safety where you can regen in peace.
The problem is that since you have to buy skills and dont get em for free many people dont even think of buying this skill because they dont understand what its for in first place...
Assassin is based around one skill, whose name i just forgot.
The skill is something like this:
For 5-15 you move 25% faster, and when the time is over you shadow step to the location you casted this spell.
That means that you cast this spell, attack and kill 1 maximum 2 foes and then are teleported back to safety where you can regen in peace.
The problem is that since you have to buy skills and dont get em for free many people dont even think of buying this skill because they dont understand what its for in first place...
Cottage Pie
Assasins are not warriors, yet people are playing them just like warriors and dying horribly against superior armour and stances/blinding spells, etc. We saw all this in the betas...my likkle W/N screwing over 2 assasins at a time with plague touch...GG!
If i was an assasin i'd zoom in and out, harass, deliver big damage spikes when needed and warp back out - this is afterall what everything about their skills s telling you to do. Most importantly...your target should not be able to see you coming.
If i was an assasin i'd zoom in and out, harass, deliver big damage spikes when needed and warp back out - this is afterall what everything about their skills s telling you to do. Most importantly...your target should not be able to see you coming.
tuperwho
Now there's a hilarious idea.... assassin spike! They all teleport onto an unsuspecting victim
Navaros
After extensive experience with Chapter 1, I have come to learn that there is a fundamental problem with the concept of "Co operative Online RPG".
That problem is: when you ask (by way of game design) an average joe player to do something even marginally complex or skillful, the average player will be unable to do so because he lacks that ability. This is simply reality.
Therefore, whilst there may be some good Assassin players in Chapter 2, there is little doubt that the vast majority of them will always suck.
Hence, it makes all the sense in the world to not allow Assassins into your party. Not allowing Assassins is not a statement that the class as a whole sucks. Rather, it is simply an acknowledgement that there is a high probability that any Assassin player who you do not know personally will suck with an Assassin.
Definitely won't be joining or accepting any Assassins who I don't know into my parties in Chapter 2.
That problem is: when you ask (by way of game design) an average joe player to do something even marginally complex or skillful, the average player will be unable to do so because he lacks that ability. This is simply reality.
Therefore, whilst there may be some good Assassin players in Chapter 2, there is little doubt that the vast majority of them will always suck.
Hence, it makes all the sense in the world to not allow Assassins into your party. Not allowing Assassins is not a statement that the class as a whole sucks. Rather, it is simply an acknowledgement that there is a high probability that any Assassin player who you do not know personally will suck with an Assassin.
Definitely won't be joining or accepting any Assassins who I don't know into my parties in Chapter 2.
Akhilleus
people who try to play assassins like they are the new warrior die...Fast.
add 1 cup warrior with a tablespoon of high defense and a pinch of riposte; and you get "owned assed assassin;" 3 servings.
1 warrior can EASILY take down 2-3 assassins; and i still think a warrior has FAR superior DPS; just that with the assassin chained skills their spike-damage is nothing short of incredible (assuming they get all the hits off).
in terms of assassin capabilities; i think they are quite nice if they port to a target that has a warrior whacking away at em, and coordinate their chain skills with the war's adren spikes. but people who pull a leeroy jenkins with assassins descover the hard way that assassins are (as phrased rather well earlier) "glass cannons."
that having been said; if an assassin can display a "skill-hunter" rank; i would GLADLY accept them, as it shows that chances are, they know wtf they are doing.
add 1 cup warrior with a tablespoon of high defense and a pinch of riposte; and you get "owned assed assassin;" 3 servings.
1 warrior can EASILY take down 2-3 assassins; and i still think a warrior has FAR superior DPS; just that with the assassin chained skills their spike-damage is nothing short of incredible (assuming they get all the hits off).
in terms of assassin capabilities; i think they are quite nice if they port to a target that has a warrior whacking away at em, and coordinate their chain skills with the war's adren spikes. but people who pull a leeroy jenkins with assassins descover the hard way that assassins are (as phrased rather well earlier) "glass cannons."
that having been said; if an assassin can display a "skill-hunter" rank; i would GLADLY accept them, as it shows that chances are, they know wtf they are doing.
Kura Touzoku
I had a perfectly compotent assassin on one of the later missions in Kaineng city. It's just those certain people who can't understand a little thing called shadow step. If you can learn to master shadow step, then assassin in your hands can be one of the most powerful, and fastest charaters you can have, but it's too new, there are people who get excited by the assassin being a class, and rush in.
I play thieves mostly in MMORPGs, and the assassin is much like most thief classes, they have to suprise the enemy, as it were, and use things like poison, and other conditions they can give to their advantage, before they vanish out.
I play thieves mostly in MMORPGs, and the assassin is much like most thief classes, they have to suprise the enemy, as it were, and use things like poison, and other conditions they can give to their advantage, before they vanish out.
tuperwho
I look at the fragility and "wammo" status of assassins as a good thing. I'm hoping a lot of those lacking the patience to do it right will essentially rage-quit their assassins. That will thin out the market fast, allowing those of us who will put thought into the matter to float to the top. Once the sheer mass of assassins who just created one for 1337ness realize it takes a brain leave, I'll be happy to come along and peacefully make my way through the game, just like I did with my mesmer and warrior. So for now, I'll let the game do the sorting for me, and enjoy my energy storage E/Rt.
Mister Overhill
Well, none of my guildmates (read extended family) have Factions yet, so I'm just playing around with a test assassin and henchies to see what the class is all about. And just to make it more interesting, my little toon is not wearing shoes or gloves. It's a challenge all right, especially with that crappy energy level, but if I can't learn to play it right, out she goes, pre-order goodies and all.
Stormlord Alex
Lol... You guys and gals think Assassins drop like flies? I was doing the first mission the other day as my 'sin... and we had an E/A running up front trying to be an assassin... No Earth/Water defensive skills... No shadow stepping, no Shadow Refuge... Just Firestorm an' daggers... He racked up 60% DP within minutes. :P
Tobias Funke
Quote:
Originally Posted by Stormlord Alex
Lol... You guys and gals think Assassins drop like flies? I was doing the first mission the other day as my 'sin... and we had an E/A running up front trying to be an assassin... No Earth/Water defensive skills... No shadow stepping, no Shadow Refuge... Just Firestorm an' daggers... He racked up 60% DP within minutes. :P
|
semantic
There should have been 3 classes available to new characters at original launch: Ranger, Ele and Monk (so all Wars in early game would have been NPCs or hench). In order to unlock the other classes you have to play through one of these for a certain amount of time. To unlock Warrior, you have to play through Monk for a while. To unlock Mesmer, Ranger and Ele both. For Necro, Monk and Ele, etc. For Assassin, Ranger and Warrior (which required Monk).
Wouldn't have this problem.
In any case, anyone who played a Ranger through Tyria will learn how to use the Assassin properly in a hurry.
Wouldn't have this problem.
In any case, anyone who played a Ranger through Tyria will learn how to use the Assassin properly in a hurry.
Edge Martinez
I never meant the intial post to turn into a You Suck/No You Suck! affair. I'm not one to refuse any character, as my second oldest toon is a Mesmer. When I'm in my monk toon, I will however start paying less attention to an assassin (or any character really) who constantly takes on lots of damage. I do not have an assassin character. I'm not too fond of either new profession yet.
I still honestly believe that the Assassin profession as a whole has many shortcomings. There are tons of warrior builds, tons of monk builds, tons of necro builds, tons of ranger builds, and a few ele and mesmer builds that all work great. In reading this thread, I've noticed people saying that the Assassin relies on one skill? For every build? That's just ridiculous. That one skill probably makes it one of the best secondary professions in the game, but for a primary class it pretty much laundry chutes you into the same boring basket.
I still honestly believe that the Assassin profession as a whole has many shortcomings. There are tons of warrior builds, tons of monk builds, tons of necro builds, tons of ranger builds, and a few ele and mesmer builds that all work great. In reading this thread, I've noticed people saying that the Assassin relies on one skill? For every build? That's just ridiculous. That one skill probably makes it one of the best secondary professions in the game, but for a primary class it pretty much laundry chutes you into the same boring basket.
Aleksiel
Hmmm I dunno what the Prob is...Get a Hench Grp, take Panaku the Cut Throat Hench, go Outside. Kill Mobs. You'll notice that while your tank is tanking the warriors or killing the ranger mobs, Panuku is killing the Monk or the ele every time. Thats what assasins are for, pick the soft tgt and take them out quickly, thats it. All talk about A/W for stances and such is BS. Stick to ur role, kill monks/casters and get out FTW
MasterDinadan
There are many spells that allow you to shadow step to an enemy, and an enchantment, Recall that allows you to return to an ally that you enchanted at any time, that pretty much allow you to move in an out of combat at will. Jump into the action and dish out some damage. When you start to take heavy fire, recall out and take a breather!
Or, you could just use plain common sense and get out of the way when enemies come at you... It doesn't work that well in PVP, but in PVE it really isn't that hard to get enemies to stop hitting you.
Or, you could just use plain common sense and get out of the way when enemies come at you... It doesn't work that well in PVP, but in PVE it really isn't that hard to get enemies to stop hitting you.
Phrozenflame
There is a whole Attribute class of Assasin dedicated to getting your wammo-brain out of trouble and avoiding damage...and its called Shadow Arts.
Apart from a monk, which other whole attribute class has so much protection?
To all monks who take assasins: Ask them how much they have in Shadow Arts..if lvl 20 doesnt has 9 in it, I suggest you kick them.
And for all those who whine about assasin being fragile, you know Anet thought about it, hence they put 'Expose Defenses'
Assasin is so versatile and flexible, the combinations of skill sets is mind boggling.
It just needs time to settle.
Apart from a monk, which other whole attribute class has so much protection?
To all monks who take assasins: Ask them how much they have in Shadow Arts..if lvl 20 doesnt has 9 in it, I suggest you kick them.
And for all those who whine about assasin being fragile, you know Anet thought about it, hence they put 'Expose Defenses'
Assasin is so versatile and flexible, the combinations of skill sets is mind boggling.
It just needs time to settle.
asdar
In every town I went into this was shouted out. I'm not playing an assassin yet but are they that bad that nobody wants them in their group?
Muse of Shadows
Theres already a thread on this, but basicly all those playing assassins right now seem to think they are tanks, instead of hit-and-run spikers and support characters.
Carth`
Noobs who don't know how to play as assassins ruined it for those who do. Really hard to get a group now
Xenrath
I think people are really overreacting to this. Bear in mind it's only been a few days. There are going to be floods of Assassins and Ritualists because many people will have been playing 4 other classes or so for ages and wanting to try something new.
Really now, how many people were experts (or even good) at playing a Monk, or Mesmer or most of the other classes when they first bought the game? People are still learning the ropes and picking up the skills and such. It's taken months-year+ for folks to learn the regular chars let alone brand new ones. In time it will settle down as people discover what they like/don't like and which chars suit them and so on. In the meantime "ban all assassins" type of mentality isn't really called for... at the very least make some suggestions to them how they might play better (I'm talking ingame, not on the forum) instead of just booting or shouting at them.
Really now, how many people were experts (or even good) at playing a Monk, or Mesmer or most of the other classes when they first bought the game? People are still learning the ropes and picking up the skills and such. It's taken months-year+ for folks to learn the regular chars let alone brand new ones. In time it will settle down as people discover what they like/don't like and which chars suit them and so on. In the meantime "ban all assassins" type of mentality isn't really called for... at the very least make some suggestions to them how they might play better (I'm talking ingame, not on the forum) instead of just booting or shouting at them.