Tips and Maps for 100% Tyria Exploration (No Map Checks)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Rules Added by RTSFirebat:
Please when posting any images or requesting help or information, please follow these rules:Double posting is not allow. Unless someone is reponding to muliple map requests. Then again you should use the edit button in that case and NOT double post. All posts are subject to the rules of the GWG forum guidlines Preferred map sizes: 1024x768 or 1280x1024 or 1600x1200 (ALWAYS use Thumbnails!) Please convert images to .jpeg if possible. Images that are over 600KB in size will be converted to URL links or deleted. Thumbnails, such as the ones provided by ImageShack are recommended for all images. Minimum amount explored before a comparison is done:
95% (Tyrian Master Cartographer)

How to remove town/outpost pins from map:
Press "Shift + PrintScreen" when taking a screenshot of your map.

If you want to compare your own maps:

Sab's "Difference Map Tutorial"
http://www.guildwarsguru.com/forum/s...&postcount=273

TC Fish's website (for various maps)
http://tcfish.teutonictemplar.com/map.shtml


Helpful Explorer Hints:

Please try these before requesting help:

1) Always Hug the walls!!! Every single area you go to, including outposts. Hug the Walls! This means that you need to travel around the edge of each and every area you come to.

This will not only uncover most of the fog within the area, it will also uncover bits of fog that are outside of the explorable area, including water and small islands close to the coast. Most areas that people miss are found by extreme wall hugging. So no matter what area you are in, grab a wall and show it some love.

2) Make sure that you enter every mission area to explore within it's borders.

3) Most "Enter Mission" areas have an explorable area that you can only access once you have completed the Enter Mission. Make sure that you explore these as well, as they will often have areas that were inaccessible during the mission.

Also, do not be content to simply do the mission and leave the exploring for the explorable area, as some missions may not have explorable areas, or may have areas that are not accessible within the explorable areas. To be sure you must Explore Everywhere!

4) When hugging the walls, Walk Slowly! If you run it, you can easily skip over little corners and juts that you would have hit had you walked, and these are usually the places that people miss. Slow and steady wins the race!

You can also accidentally skip over these areas if you are not using the keyboard to move, as mouse walking is extremely inaccurate. If you are not facing the wall that you are exploring, then you are doing it Wrong. Facing the wall (at least a 45' angle) will ensure you hit every nook you can. Otherwise you can pass them up even when going slowly.

------------------------------------------------------------------------

It started with me realizing I had 87%, so I started filling in all the blanks. I've now cleared all except a few corners of the map (double-checked against the GWGuru world map of Tyria)... and I've got 90.7%..

That means that I'm missing 9% of the map. For comparison, I did most of The Falls and all of Ice Floe (where Grotto is), which I'd skipped, and that netted me 4%.

That means that I'm missing the equivalent of two game areas - and there's just nothing left to explore. Maybe, if I cleared the last few corners in some mission areas, I could get to 91%.

So... Does FoW and UW (or even the defiled Tombs) count towards this percentage? I've hardly set foot in either FoW or UW, and never got beyond level 2 in defiled tombs, so that would explain it.

Isis Mordecai

Academy Page

Join Date: Oct 2005

Mo/W

FoW / UW / PvP area's dont count towards it, im in the same boat. Iv unfogged as much as i can see, yet im still not finished.

mmmm

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Maybe Pre-Sear?

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Pre-Searing doesn't count in the number. There's most likely a ton of little clouds of region you didn't get all the way, and those small amounts will add up to the total. I've been having the same problem. :\

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

I just got to Master Cartographer (95%) by clearing all the
fogged areas I could make out, and then going onto large
mission areas and skirting the edges and coastlines. I'm
gonna have to settle for that for now.
Maybe after I get to be a "Kind of a big deal" I'll go back
through all the areas and take a crack at Grandmaster
Cartographer (100%)

I doubt that pre matters since post "is" post pre (did that make any sense? )
But since I already have four characters I can't go back to check it.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

make sure you do all bonuses as they clear extra unclouded area such as in the Mission "The Wilds" Look closely at your map man, clear every tiny nook and crannney. Dont single out Ascalon either

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

The PvP outposts do count towards your total. For example, my PvP only mesmer who has been to HA, RA, TA, and the Zaisiahan challenge areas and has 1.3% (or so) of the map completed. I don't think the actually maps (HoH, Broken Tower, Underworld, etc.) count because I have a PvP only storage character with about the same thing, so the town areas in PvP where you form a party definately do. I'd assume going into the Ascalon and Yak's Bend arena enterance points also count.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Reminds me of Star Ocean til the end of time.

In that you counted up percentage of the map uncovered also.

and the alst 1-2 % were always trouble. There'd be some random corner in some random area of the map that you didnt fully sqeeze yourslef into.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

One of my Tyrians is up around 96% now and I'm pretty sure I know exactly where the rest of it is. On the
Cantha side though I think I screwed the pooch. I didn't take my Canthan into the Shing Jae Arena until after she was past level 10 (just playing PvE at first tille I decided to check it out). Of course it's only for level 1-10 so I can't actually PvP in that arena. I cleared up the area right inside the arena staging area, but I guess I'll never be able to clear up the fighting portion of the arena. I would suggest you take your characters there immediately and do some pvp if the title is your goal.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Dont forget Majestys rest or the twin serpent areas.....also I found that some of the areas I HAD been to counted when I went back (maybe some of those clouds were gone but the area was still unexplored for me).....and there are some areas on missions that your characters would never go to unless you were just mapping (like I did....see the wilds in the bonus area).....but still missing a bunch of % bummer

Whiplashr

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by CyberNigma
One of my Tyrians is up around 96% now and I'm pretty sure I know exactly where the rest of it is. On the
Cantha side though I think I screwed the pooch. I didn't take my Canthan into the Shing Jae Arena until after she was past level 10 (just playing PvE at first tille I decided to check it out). Of course it's only for level 1-10 so I can't actually PvP in that arena. I cleared up the area right inside the arena staging area, but I guess I'll never be able to clear up the fighting portion of the arena. I would suggest you take your characters there immediately and do some pvp if the title is your goal. I find this highly irritating myself.. I never went into the Ascalon city PVP zone (1-10 IIRC) and now my main char can never get back in there to finish this up. The anal side of me wants to compeltely re-make him.. but I don't want to do that.. I wish they would have thought this out more before they implemented it.. one of the things I have loved about this game is that you can constantly and completely remake your build/etc, and not feel a need to restart all the time.

But now there are these titles which are going to be impossible to fully attain unless you visited every nook and cranny along the way, in places you can no longer return to when you are too high level? That's just dumb.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

i might use a hand on this one ..
i ve tried to explore the whole area;. didnt find a way to get there ^^

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Since I've seen a number of posts from people pursuing the Tyrian Grandmaster Cartographer title, I thought I'd share my own path to approaching this. Clearing the entire map was a goal I decided to shoot for when I first started playing. The only "reward" I ever expected was a fully exposed world map; it was a nice surprise when Factions came out to find I had a spiffy new title to put under my name! Now that exploring the map has a tangible benefit and more people are shooting for this goal, here are some tips:

1.) Start pursuing this title as early on as you can. This won't be helpful to those who are retroactively going after the title. As you can see, though, there are a number of threads from people who haven't fully explored as they went and now are missing a few % points of area that they can't precisely pin down. Once you've partially cleared an area and moved on, it can be very difficult to pinpoint little spots you've missed.

2.) Fully explore each region before moving on. The way I do this is hugging the region border and making my way around the perimeter, then working my way inwards to clear out any remaining fog. If you come to a region exit, don't leave! You'll lose the red dots on your map that show where you've walked, and those can be very handy when you're double-checking your current region-clearing progress. When you've completely explored the region, your best choice for an exit point would be a town or outpost (if available) so that you have a map marker you can return to at will.

3.) Travel with henchmen whenever possible. If you have the luxury of having guild mates or other friends who are willing to work with you on mapping, feel free to ignore this tip. The rest of us will find that other players won't be patient while we meticulously map. Fortunately, henchmen are loaded with patience (sometimes too much, as anyone who's had to rezone because Alesia is patiently standing stuck behind a rock while the rest of your party lies dead can attest to). The good news is that most any area in the game can be explored with henchies (the few exceptions are the bonuses of some of the missions - more on that later). Success with henchies in dangerous areas comes down to careful advancing, proper aggro techniques, and your own region-appropriate build. Here's one additional tip for mapping with henchies: if you're going to be traveling through areas with lost of densely clustered mobs and need very tight control of aggro, don't bring along any warrior henchmen. They will always run in front of you and will therefore tend to trip mobs more easily.

4.) Know what does and doesn't count. Pre-Searing, The Dragon's Lair and Tombs maps, your Guild Hall, PvP and GvG maps, UW, FoW, and SF all do not
count towards the exploration title. Towns, cities, and outposts do count, so people coming up a bit short may want to try exploring the edges of the big cities. Mission bonus areas are a question mark to me. While some people have reported getting % points for clearing bonus areas, I reached 100% without having completely explored the Dunes of Despair bonus area. The person who helped me clear up that oversight also had 100%, and he hadn't completely explored The Frost Gate's bonus area. I would welcome any insight on this, but for now I'd say be safe rather than sorry and try for complete exploration of bonus areas (at least the easier ones).

5.) Here's my personal list of bonus missions that are difficult/impossible to complete with henchmen: Bloodstone Fen, Aurora Glade, Dunes of Despair, Elona Reach, Thirsty River, The Dragon's Lair, and Ring of Fire. Note that I compiled this list a year ago (when I was new to the game) and tackled missions at a "normal" level (so a fully ascended player with all elites may have more success with the first couple listed here). You may want to confirm that the bonuses for these missions count before attempting them. If/when you do choose to tackle these bonus areas for mapping purposes, you'll probably want to team with like-minded humans - it's hard enough just completing these bonuses with henchies, let alone having the time to fully map.

This may all seem a bit tedious, and I'll admit that it makes advancing through the game a much slower and more arduous process. In many ways, fully mapping areas is the "anti-runner" approach to playing GW: instead of blasting through in the blink of an eye, you can expect to take an hour to three just to move through a single region. Still, this approach has its perks. Explorers will find themselves stumbling upon choice farming areas in their travels. They're also going to discover hidden features that most don't know about (for instance, I was plundering the old Frozen Chests in Dreadnought's Drift for months before the majority finally "discovered" them and their subsequent removal). Best of all, you'll find some stunningly beautiful areas that few others have visited. Load up on screenshots so you can say, "I was there!"

Finally, for those of you wanting to check on your progress, here's my own world map:

Total Rogue

Frost Gate Guardian

Join Date: Apr 2006

California

Team Love [kiSu]

W/

thanks for your tips, i'm an elementalist with 81% currently... and i can actualy see enough places i've missed on my map to probably take me up to 96%.

I was actualy using "your" tips as my playstyle... but there are some places i'd just not had a reason to go to until now.

and thanks for the thread... perhaps it will clear up some of the others ;-)

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

yeah as a monk i find it hard to go to some places without having to actually fight monsters there.Places like ice dome And the ends of the jungle.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

i followed the edge i missed the way

u gotta "climb" on something to cross? or it's just a side path i missed
(must be rlly hidden)

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Wait, PvP arenas count towards your total? for a PvE tital? that's the biggest ammt. of BS I've seen in ages.

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Quote:
Originally Posted by Sidra
Wait, PvP arenas count towards your total? for a PvE tital? that's the biggest ammt. of BS I've seen in ages. No, PvP maps do not count towards the exploration title. As I said, I still got 100% exploration even though I was shut out of the Ascalon Arena before exploring it.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I was kinda surprised at how much I had missed with my Warrior - I'm at about 88%, where I thought I'd be at least 95%. Ah well.

Another tip: Get organized! Keep track of where you've already been while working on this project. And for the higher-end areas, check to see if there's a skill that you can capture while going about the mapping of the area. And make sure you've got plenty of room in your inventory. Last night I mapped the Rankor to Beacon's areas and ran out of space in inventory. Fortunately, I didn't have to leave too much lying around.

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Kook~NBK~: Very good tip about having inventory space. A full region mapping run will fill you up quick! If you want to maximize the profit from your exploration, start out with an empty inventory except for an ID kit and one or two salvage kits.

Mr_T_Bot: If you're having trouble with The Falls and haven't advanced to the later stages of the game yet, I'd leave it and return later. It's a dead end that takes a long time to explore. Wait until you have most of your elite skills and give it another try; you'll likely find it much easier than before. I can give some further advice for monks in particular (since that's mostly all I play): Go as a protection monk. Let Alesia handle the healing. Bring along condition removal spells and Protective Spirit. In general, I find exploring as a protector yields the best results for me. For my Factions explorations I've been using my own version of the Boon Protector build to do much of my exploration. This gives you both protection and healing - the best of both worlds.

Burton2000: I feel your pain. I recall Ice Dome being one of the most challenging locations to explore. After I finished slogging through with a -60DP, I vowed never to return to that God-forsaken place. I haven't yet broken my vow.

Total Rogue: Glad you liked the tips, and glad my map is helping you pick out spots to continue your exploration. Let us know when you get to 100%!

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Yeah, one of my guildies mentioned that he thought it was just 'Explorable Area' marked zones. I haven't confirmed (by mapping out a new city and checking it), but I suspect he's right. That's pretty cool.

Having said that, I believe that they've arranged it so that anybody can get the minimum title (60), and maybe the 90% title. However, I believe that only natives can get the 100% title.

Tyrians cannot enter the two mission on Shing Jae (with the exception of some glitch a person claims to have found which I have not seen). This has an effect because both of the missions there turn into explorable areas after you complete them. Hence, those two explorable areas are off limits.

Canthans cannot enter any mission prior to Lion's Arch city (Gates of Kryta and prior), but since those msisions do not turn into explorable areas like the Canthan ones, I don't think this will present a problem. I was still able to get my Canthan to Ascalon City. Since people have pointed out that pre-searing does not count, I believe that Canthans can get 100% of Tyria mapped. The only question is whether Canthans ascend in the desert or not (I don't see why not, but who knows).

Also, for people, that were worried about the Foreign/Local mission. I did not see that it opens up to an explorable area afterwards, hence it probably does not count either. This should quell any fears of ppl not being able to map both. However, if you still want to map, then you can just run backwards from the local starting point (in-mission) to where the foreigners spawn. The foreigners of course will have both theirs and locals (since they meet up with the locals).

It is very interesting indeed :-).

Brutaniu Mason

Brutaniu Mason

Krytan Explorer

Join Date: Aug 2005

W/Mo

I still have not cracked the code with the help of this guide and answers from many other threads related on this topic. I've been at 98.2% since the update of titles.

My first love in GW was running (note the clan), and second would probably be exploration. I feel I've probably hit more nooks and crannies than 99.9%-100% of others in all the zones, towns, and outposts of Tyria. My map looks more advanced (hard to tell at the zoomed out position) than everyone who has posted claiming to have 100% Master Catographer. If the above confirmations are not counted, I am totally lost on what it could be that I am missing: SF/UW/FOW/Pre/PvP/GvG/Zaishen/BattleIslesetc. I've also covered most of these, with the exception of some areas in UW.

In the OP it was also mentioned to hit "every red dot". This would mean that simply edging around the exteriors of all zones would not cut it; that you would have to cover every square inch with your feet. I just took my second warrior on another account and disproved that...I walked outside a town I had never been out of, and walked around the exterior walls. It brought my map up from 40.2% to 40.4%. I then walked into evveerrry spot in between the interior of my out-lined path and it remained at 40.4%. My warrior has gone above and beyond, done every mission/bonus/and quest in Tyria. I have no idea what I could be missing. Here's my map from the zoomed out position as well:



If anyone has any idea what it could be..lemme know.

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Looking at your map, Brutaniu, the only thing that jumps out at me is that you're missing a bit of the Dunes bonus area (notice the absence of a "line" on the western edge of that area running N/S on your map. Unfortunately, I don't think that little area is going to account for your missing 1.8%. In fact, it probably won't count for anything: I didn't have that area mapped either when I got my title. I don't notice any other obvious differences between out maps, so I'm not sure what to tell you. It's possible that you're on the bad end of a bug. I hope that's not the case.

BTW, I didn't say you had to hit every red dot. My point with the dots is that they help give you an idea of where you've traveled, so use them as a guide to double check your progress and don't leave the region until you're finished mapping (they disappear when you leave, of course).

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

Ive got 75% of cantha on my rit, but i didnt go into the pvp arena on the tutorial island so looks like 100% goes out of the window, but theres always better titles to show.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Soon being a half hour later.

@Witchblade: there's a hill slightly south of the north edge of what you have explored. That hill has a bridge to the other half of the area. Just explore the middle part and you'll find it.

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

Brutaniu, Borlis Pass northern perimeter looks at bit ghosty, as does Great North Wall area near the end (where you never usually go to, at the char camp). Hard for me to notice anything else with from a zoomed out map. I, myself, am still searching in vain for 2.3% more No visible differences from the 100% maps on here.

Avic

Ascalonian Squire

Join Date: Nov 2005

There's also another place in Northern Wall mission where you run back up where the Charr come at you from, other than what Leighwyn mentioned. About halfway to captain Calhann, a second group of Charr comes at you from a path from the west(to the right as you're running south). Run up that way past them, and there's another small area. Getting both of those areas got me another .3 or .4%.

I'm at 96.4% myself, and the only place I see any differences in my map compared to the two here is a small area in the northeast corner of Dreadnaught's, where the Seer is in the Abbadon's Mouth mission, and part of the bonus area of Frost Gate. Should be good for a total of maybe .6 or .7, but that leaves a good chunk missing still.

Anyways, good luck to everyone trying to fill in their maps, and congrats to everyone who's gotten 100% already!

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

the falls was a tad tricky; so i outlined where to go (when i first went there i ran back n forth 3 times before i saw it).
that having been said; i have more area explored than most of the maps supplied; and im at 87%...i have no idea where the hell you guys are finding it.
(i have explored EVERY single region there is; including the out fo the way ones like eastern frontier and dragons gullet; and when exploring them, i first outlined the outsides, and then explored the middle...so i missed nothing.
i really have no friggin clue where the heck to get the last 13%.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by Numa Pompilius
It started with me realizing I had 87%, so I started filling in all the blanks. I've now cleared all except a few corners of the map (double-checked against the GWGuru world map of Tyria)... and I've got 90.7%..

That means that I'm missing 9% of the map. For comparison, I did most of The Falls and all of Ice Floe (where Grotto is), which I'd skipped, and that netted me 4%.

That means that I'm missing the equivalent of two game areas - and there's just nothing left to explore. Maybe, if I cleared the last few corners in some mission areas, I could get to 91%.

So... Does FoW and UW (or even the defiled Tombs) count towards this percentage? I've hardly set foot in either FoW or UW, and never got beyond level 2 in defiled tombs, so that would explain it. Dragon's Gallet? Or something like that, the big tar pits north of Ascalon City.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Brutaniu, there's quite a few bits you are missing in the northern and southern shiverpeaks. Small patches all along the borders. How I know? Simple (also, as a general tip for all others who are looking for the last few %):

1. Download one of the 100% maps posted here or in other threads (I think there's one in the first, big "Titles" thread over in Riverside that's very good). Save it to your harddisk.

2. Set your screen resolution in the game to the same res. as that map has. Take a screenshot of your own map.

So far so good, now you have two maps to campare, for the comparing:

3. Get yourself an image viewer program. I like Irfan View, but there sure are others that work just as well.

4. Copy your map and the 100% map into the same folder. Name them so, that they are listed directly one after another (i.e. tyria_map_complete.jpg and tyria_map_incomplete.jpg)

5. Load one of them into the image viewer.

6. Enter full screen mode (Irfan View: press "Enter")

7. Toggle between the two maps (in Irfan View use the "Left Arrow" and "Right Arrow" keys on your keyboard). Now you will instantly see exacly how much you're missing.

zeroxy

zeroxy

Lion's Arch Merchant

Join Date: Dec 2005

Dark Angels of Rising Chaos [DaRc]

W/

Quote:
Originally Posted by Brutaniu Mason
I still have not cracked the code with the help of this guide and answers from many other threads related on this topic. I've been at 98.2% since the update of titles.

My first love in GW was running (note the clan), and second would probably be exploration. I feel I've probably hit more nooks and crannies than 99.9%-100% of others in all the zones, towns, and outposts of Tyria. My map looks more advanced (hard to tell at the zoomed out position) than everyone who has posted claiming to have 100% Master Catographer. If the above confirmations are not counted, I am totally lost on what it could be that I am missing: SF/UW/FOW/Pre/PvP/GvG/Zaishen/BattleIslesetc. I've also covered most of these, with the exception of some areas in UW.

In the OP it was also mentioned to hit "every red dot". This would mean that simply edging around the exteriors of all zones would not cut it; that you would have to cover every square inch with your feet. I just took my second warrior on another account and disproved that...I walked outside a town I had never been out of, and walked around the exterior walls. It brought my map up from 40.2% to 40.4%. I then walked into evveerrry spot in between the interior of my out-lined path and it remained at 40.4%. My warrior has gone above and beyond, done every mission/bonus/and quest in Tyria. I have no idea what I could be missing. Here's my map from the zoomed out position as well:



If anyone has any idea what it could be..lemme know. Well first of all try:
1:Riverside province, as soon as you go in walk backwards, theres 0.1% there
2.Griffon's mouth:I can't really see in the map but i think youre missing a part in the cave linking kryta and the shiverpeaks

zeroxy

zeroxy

Lion's Arch Merchant

Join Date: Dec 2005

Dark Angels of Rising Chaos [DaRc]

W/

Guys right now im inside Borlis Pass mission right at the end, I went there just to get that patch north of the frost gate. So does anyone know how i can reach that pass? Because i dont want to leave the mission then find out I can do it from there.
Quick replies appreciated

Btw..I just got a +30hp sword pommel from a gold req.7 scimitar that dropped from a beastmaster!!!

nvm i just got the maps

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

Quote:
Originally Posted by Witchblade
i followed the edge i missed the way

u gotta "climb" on something to cross? or it's just a side path i missed
(must be rlly hidden)
you have to go over a log/tree to get to the area you missed. Just did this today. Just look for a path that leads up to this.

Thailii Monkey

Thailii Monkey

Lion's Arch Merchant

Join Date: Jun 2005

Manchester, UK

Mo/

you rmissing half of dunes, also try behind the charr army and the edge of the map while running back to the northen wall

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Some with 100% say you don't need all of dunes (because they don't)... others say you do. Is there a consenus that we can come to on this?

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Quote:
Originally Posted by Racthoh
Some with 100% say you don't need all of dunes (because they don't)... others say you do. Is there a consenus that we can come to on this? All I can say for sure is that I achieved 100% before completely exploring the Dunes bonus area. So either that area doesn't count or ANet gives you a little leeway on how much you need to clear to get the title.

For those of you coming up a few % points short, up your world maps to Imageshack and maybe the rest of us can see where you're missing.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'm stuck at 94.x% atm and fast running out of areas to search. Hell i did Thunderhead Keeps, Ring of Fire, Abaddons Mouth (bonus') and Dunes of Despair (twice) using henchman just to explore all the area. Wandering around the area full of Imps in RoF using henchman is such a bitch with there crappy AI.

It all depends on which character you wanna explore it on i guess, i picked Ranger so the first thing i did when i realised i'd missed loads was stick running skills on and go for a stroll. I never even realised Twin Serpent Lake or Dry Top existed until then Dragons Gullet and The Falls got me a fair bit too that i missed.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Poison Ivy
Dragon's Gallet? Or something like that, the big tar pits north of Ascalon City. Aye, Dragons Gullet is a huge area. I made me think there was a glitch on Shadow Strike too... it always seemed to steal health from me aswell as the damage regardless of whether or not i was below 50% health.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by Dragou Du Porzan
All I can say for sure is that I achieved 100% before completely exploring the Dunes bonus area. So either that area doesn't count or ANet gives you a little leeway on how much you need to clear to get the title. I'm qute sure it's the latter. You probably only need to complete around 99%-99.5% (which is shown as 100%, of course).

When I went to Dunes recently and explored that infamous area, my counter went up by 0.3%, so it definitely counts. Also, I have already discovered some other small patches that are missing on some people's maps who have 100% (north-west corner of Deldrimore Bowl and south-east corner of Frost Gate mission, for example).

Some may say it's silly that you don't have to clear 100% to get 100%, but think how frustrating it could become to find that very last bit... It's hard enough as it is.